コード例 #1
0
ファイル: NET_MAIN.C プロジェクト: bsmr-games/Hexen2
void		NET_Shutdown (void)
{
	qsocket_t	*sock;

	SetNetTime();

	for (sock = net_activeSockets; sock; sock = sock->next)
		NET_Close(sock);

//
// shutdown the drivers
//
	for (net_driverlevel = 0; net_driverlevel < net_numdrivers; net_driverlevel++)
	{
		if (net_drivers[net_driverlevel].initialized == true)
		{
			net_drivers[net_driverlevel].Shutdown ();
			net_drivers[net_driverlevel].initialized = false;
		}
	}

	if (vcrFile != -1)
	{
		Con_Printf ("Closing vcrfile.\n");
		Sys_FileClose(vcrFile);
	}
}
コード例 #2
0
ファイル: cl_main.c プロジェクト: dommul/blinky
/*
=====================
CL_Disconnect

Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
=====================
*/
void
CL_Disconnect(void)
{
// stop sounds (especially looping!)
    S_StopAllSounds(true);

    /* Clear up view, remove palette shift */
    scr_centertime_off = 0;
    cl.cshifts[0].percent = 0;
    VID_SetPalette(host_basepal);

// if running a local server, shut it down
    if (cls.demoplayback)
	CL_StopPlayback();
    else if (cls.state >= ca_connected) {
	if (cls.demorecording)
	    CL_Stop_f();

	Con_DPrintf("Sending clc_disconnect\n");
	SZ_Clear(&cls.message);
	MSG_WriteByte(&cls.message, clc_disconnect);
	NET_SendUnreliableMessage(cls.netcon, &cls.message);
	SZ_Clear(&cls.message);
	NET_Close(cls.netcon);

	cls.state = ca_disconnected;
	if (sv.active)
	    Host_ShutdownServer(false);
    }

    cls.demoplayback = false;
    cls.timedemo = false;
    cls.signon = 0;
    cl.intermission = 0; /* FIXME - for SCR_UpdateScreen */
}
コード例 #3
0
ファイル: cl_main.cpp プロジェクト: DrLabman/QMB
/**
 * Sends a disconnect message to the server
 * This is also called on Host_Error, so it shouldn't cause any errors
 */
void CL_Disconnect(void) {
	// stop sounds (especially looping!)
	S_StopAllSounds(true);

	// bring the console down and fade the colors back to normal
	//	SCR_BringDownConsole ();

	// if running a local server, shut it down
	if (cls.demoplayback)
		CL_StopPlayback();
	else if (cls.state == ca_connected) {
		if (cls.demorecording)
			CL_Stop_f();

		Con_DPrintf("Sending clc_disconnect\n");
		SZ_Clear(&cls.message);
		MSG_WriteByte(&cls.message, clc_disconnect);
		NET_SendUnreliableMessage(cls.netcon, &cls.message);
		SZ_Clear(&cls.message);
		NET_Close(cls.netcon);

		cls.state = ca_disconnected;
		if (sv.active)
			Host_ShutdownServer(false);
	}

	cls.demoplayback = cls.timedemo = false;
	cls.signon = 0;
}
コード例 #4
0
ファイル: host.c プロジェクト: Rinnegatamante/vitaQuake
/*
=====================
SV_DropClient

Called when the player is getting totally kicked off the host
if (crash = true), don't bother sending signofs
=====================
*/
void SV_DropClient (bool crash)
{
	int		saveSelf;
	int		i;
	client_t *client;

	if (!host_client->active)
		return;

	if (!crash)
	{
		// send any final messages (don't check for errors)
		if (NET_CanSendMessage (host_client->netconnection))
		{
			MSG_WriteByte (&host_client->message, svc_disconnect);
			NET_SendMessage (host_client->netconnection, &host_client->message);
		}

		if (host_client->edict && host_client->spawned)
		{
		// call the prog function for removing a client
		// this will set the body to a dead frame, among other things
			saveSelf = pr_global_struct->self;
			pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
			PR_ExecuteProgram (pr_global_struct->ClientDisconnect);
			pr_global_struct->self = saveSelf;
		}

		Sys_Printf ("Client %s removed\n",host_client->name);
	}

	/*if (host_client->netconnection->proquake_connection == MOD_QSMACK)
		qsmackActive = false;*/

// break the net connection
	NET_Close (host_client->netconnection);
	host_client->netconnection = NULL;

// free the client (the body stays around)
	host_client->active = false;
	host_client->name[0] = 0;
	host_client->old_frags = -999999;
	net_activeconnections--;

// send notification to all clients
	for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
	{
		if (!client->active)
			continue;
		MSG_WriteByte (&client->message, svc_updatename);
		MSG_WriteByte (&client->message, host_client - svs.clients);
		MSG_WriteString (&client->message, "");
		MSG_WriteByte (&client->message, svc_updatefrags);
		MSG_WriteByte (&client->message, host_client - svs.clients);
		MSG_WriteShort (&client->message, 0);
		MSG_WriteByte (&client->message, svc_updatecolors);
		MSG_WriteByte (&client->message, host_client - svs.clients);
		MSG_WriteByte (&client->message, 0);
	}
}
コード例 #5
0
void NET_Shutdown (void)
{
	qsocket_t	*sock;

	SetNetTime();

	for (sock = net_activeSockets; sock; sock = sock->next)
		NET_Close(sock);

	// shutdown the drivers
	for (net_driverlevel = 0; net_driverlevel < net_numdrivers; net_driverlevel++)
		if (net_drivers[net_driverlevel].initialized == TRUE)
		{
			net_drivers[net_driverlevel].Shutdown ();
			net_drivers[net_driverlevel].initialized = FALSE;
		}
}
コード例 #6
0
int	NET_GetMessage (qsocket_t *sock)
{
	int ret;

	if (!sock)
		return -1;

	if (sock->disconnected)
	{
		Con_Printf("NET_GetMessage: disconnected socket\n");
		return -1;
	}

	SetNetTime();

	ret = sfunc.QGetMessage(sock);

	// see if this connection has timed out
	if (ret == 0 && sock->driver)
	{
		if (net_time - sock->lastMessageTime > net_messagetimeout.value)
		{
			NET_Close(sock);
			return -1;
		}
	}


	if (ret > 0)
	{
		if (sock->driver)
		{
			sock->lastMessageTime = net_time;
			if (ret == 1)
				messagesReceived++;
			else if (ret == 2)
				unreliableMessagesReceived++;
		}
	}

	return ret;
}
コード例 #7
0
ファイル: net_main.c プロジェクト: MP2E/tyrquake
/*
 * ====================
 * NET_Shutdown
 * ====================
 */
void
NET_Shutdown(void)
{
    int i;
    qsocket_t *sock;

    SetNetTime();

    for (sock = net_activeSockets; sock; sock = sock->next)
	NET_Close(sock);

    /*
     * shutdown the drivers
     */
    for (i = 0; i < net_numdrivers; i++) {
	net_driver = &net_drivers[i];
	if (net_driver->initialized == true) {
	    net_driver->Shutdown();
	    net_driver->initialized = false;
	}
    }
}
コード例 #8
0
ファイル: net_main.c プロジェクト: MP2E/tyrquake
/*
 * =================
 * NET_GetMessage
 *
 * If there is a complete message, return it in net_message
 *
 * returns 0 if no data is waiting
 * returns 1 if a message was received
 * returns -1 if connection is invalid
 * =================
 */
int
NET_GetMessage(qsocket_t *sock)
{
    int ret;

    if (!sock)
	return -1;

    if (sock->disconnected) {
	Con_Printf("%s: disconnected socket\n", __func__);
	return -1;
    }

    SetNetTime();

    ret = sock->driver->QGetMessage(sock);

    /* see if this connection has timed out (not for loop) */
    if (ret == 0 && (!IS_LOOP_DRIVER(sock->driver))) {
	if (net_time - sock->lastMessageTime > net_messagetimeout.value) {
	    NET_Close(sock);
	    return -1;
	}
    }

    if (ret > 0) {
	if (!IS_LOOP_DRIVER(sock->driver)) {
	    sock->lastMessageTime = net_time;
	    if (ret == 1)
		messagesReceived++;
	    else if (ret == 2)
		unreliableMessagesReceived++;
	}
    }

    return ret;
}
コード例 #9
0
ファイル: NET_MAIN.C プロジェクト: bsmr-games/Hexen2
int	NET_GetMessage (qsocket_t *sock)
{
	int ret;

	if (!sock)
		return -1;

	if (sock->disconnected)
	{
		Con_Printf("NET_GetMessage: disconnected socket\n");
		return -1;
	}

	SetNetTime();

	ret = sfunc.QGetMessage(sock);

	// see if this connection has timed out
	if (ret == 0 && sock->driver)
	{
		if (net_time - sock->lastMessageTime > net_messagetimeout.value)
		{
			NET_Close(sock);
			return -1;
		}
	}


	if (ret > 0)
	{
		if (sock->driver)
		{
			sock->lastMessageTime = net_time;
			if (ret == 1)
				messagesReceived++;
			else if (ret == 2)
				unreliableMessagesReceived++;
		}

		if (recording)
		{
			vcrGetMessage.time = host_time;
			vcrGetMessage.op = VCR_OP_GETMESSAGE;
			vcrGetMessage.session = (long)sock;
			vcrGetMessage.ret = ret;
			vcrGetMessage.len = net_message.cursize;
			Sys_FileWrite (vcrFile, &vcrGetMessage, 24);
			Sys_FileWrite (vcrFile, net_message.data, net_message.cursize);
		}
	}
	else
	{
		if (recording)
		{
			vcrGetMessage.time = host_time;
			vcrGetMessage.op = VCR_OP_GETMESSAGE;
			vcrGetMessage.session = (long)sock;
			vcrGetMessage.ret = ret;
			Sys_FileWrite (vcrFile, &vcrGetMessage, 20);
		}
	}

	return ret;
}
コード例 #10
0
ファイル: net_dgrm.c プロジェクト: Izhido/qrevpak
static qsocket_t *_Datagram_CheckNewConnections (void)
{
	struct qsockaddr clientaddr;
	struct qsockaddr newaddr;
	int			newsock;
	int			acceptsock;
	qsocket_t	*sock;
	qsocket_t	*s;
	int			len;
	int			command;
	int			control;
	int			ret;

	acceptsock = dfunc.CheckNewConnections();
	if (acceptsock == -1)
		return NULL;

	SZ_Clear(&net_message);

	len = dfunc.Read (acceptsock, net_message.data, net_message.maxsize, &clientaddr);
	if (len < sizeof(int))
		return NULL;
	net_message.cursize = len;

	MSG_BeginReading ();
	control = BigLong(*((int *)net_message.data));
	MSG_ReadLong();
	if (control == -1)
		return NULL;
	if ((control & (~NETFLAG_LENGTH_MASK)) !=  NETFLAG_CTL)
		return NULL;
	if ((control & NETFLAG_LENGTH_MASK) != len)
		return NULL;

	command = MSG_ReadByte();
	if (command == CCREQ_SERVER_INFO)
	{
		if (Q_strcmp(MSG_ReadString(), "QUAKE") != 0)
			return NULL;

		SZ_Clear(&net_message);
		// save space for the header, filled in later
		MSG_WriteLong(&net_message, 0);
		MSG_WriteByte(&net_message, CCREP_SERVER_INFO);
		dfunc.GetSocketAddr(acceptsock, &newaddr);
		MSG_WriteString(&net_message, dfunc.AddrToString(&newaddr));
		MSG_WriteString(&net_message, hostname.string);
		MSG_WriteString(&net_message, sv.name);
		MSG_WriteByte(&net_message, net_activeconnections);
		MSG_WriteByte(&net_message, svs.maxclients);
		MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
		*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
		dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
		SZ_Clear(&net_message);
		return NULL;
	}

	if (command == CCREQ_PLAYER_INFO)
	{
		int			playerNumber;
		int			activeNumber;
		int			clientNumber;
		client_t	*client;
		
		playerNumber = MSG_ReadByte();
		activeNumber = -1;
		for (clientNumber = 0, client = svs.clients; clientNumber < svs.maxclients; clientNumber++, client++)
		{
			if (client->active)
			{
				activeNumber++;
				if (activeNumber == playerNumber)
					break;
			}
		}
		if (clientNumber == svs.maxclients)
			return NULL;

		SZ_Clear(&net_message);
		// save space for the header, filled in later
		MSG_WriteLong(&net_message, 0);
		MSG_WriteByte(&net_message, CCREP_PLAYER_INFO);
		MSG_WriteByte(&net_message, playerNumber);
		MSG_WriteString(&net_message, client->name);
		MSG_WriteLong(&net_message, client->colors);
		MSG_WriteLong(&net_message, (int)client->edict->v.frags);
		MSG_WriteLong(&net_message, (int)(net_time - client->netconnection->connecttime));
		MSG_WriteString(&net_message, client->netconnection->address);
		*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
		dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
		SZ_Clear(&net_message);

		return NULL;
	}

	if (command == CCREQ_RULE_INFO)
	{
		char	*prevCvarName;
		cvar_t	*var;

		// find the search start location
		prevCvarName = MSG_ReadString();
		if (*prevCvarName)
		{
			var = Cvar_FindVar (prevCvarName);
			if (!var)
				return NULL;
			var = var->next;
		}
		else
			var = cvar_vars;

		// search for the next server cvar
		while (var)
		{
			if (var->server)
				break;
			var = var->next;
		}

		// send the response

		SZ_Clear(&net_message);
		// save space for the header, filled in later
		MSG_WriteLong(&net_message, 0);
		MSG_WriteByte(&net_message, CCREP_RULE_INFO);
		if (var)
		{
			MSG_WriteString(&net_message, var->name);
			MSG_WriteString(&net_message, var->string);
		}
		*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
		dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
		SZ_Clear(&net_message);

		return NULL;
	}

	if (command != CCREQ_CONNECT)
		return NULL;

	if (Q_strcmp(MSG_ReadString(), "QUAKE") != 0)
		return NULL;

	if (MSG_ReadByte() != NET_PROTOCOL_VERSION)
	{
		SZ_Clear(&net_message);
		// save space for the header, filled in later
		MSG_WriteLong(&net_message, 0);
		MSG_WriteByte(&net_message, CCREP_REJECT);
		MSG_WriteString(&net_message, "Incompatible version.\n");
		*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
		dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
		SZ_Clear(&net_message);
		return NULL;
	}

#ifdef BAN_TEST
	// check for a ban
	if (clientaddr.sa_family == AF_INET)
	{
		unsigned long testAddr;
		testAddr = ((struct sockaddr_in *)&clientaddr)->sin_addr.s_addr;
		if ((testAddr & banMask) == banAddr)
		{
			SZ_Clear(&net_message);
			// save space for the header, filled in later
			MSG_WriteLong(&net_message, 0);
			MSG_WriteByte(&net_message, CCREP_REJECT);
			MSG_WriteString(&net_message, "You have been banned.\n");
			*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
			dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
			SZ_Clear(&net_message);
			return NULL;
		}
	}
#endif

	// see if this guy is already connected
	for (s = net_activeSockets; s; s = s->next)
	{
		if (s->driver != net_driverlevel)
			continue;
		ret = dfunc.AddrCompare(&clientaddr, &s->addr);
		if (ret >= 0)
		{
			// is this a duplicate connection reqeust?
			if (ret == 0 && net_time - s->connecttime < 2.0)
			{
				// yes, so send a duplicate reply
				SZ_Clear(&net_message);
				// save space for the header, filled in later
				MSG_WriteLong(&net_message, 0);
				MSG_WriteByte(&net_message, CCREP_ACCEPT);
				dfunc.GetSocketAddr(s->socket, &newaddr);
				MSG_WriteLong(&net_message, dfunc.GetSocketPort(&newaddr));
				*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
				dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
				SZ_Clear(&net_message);
				return NULL;
			}
			// it's somebody coming back in from a crash/disconnect
			// so close the old qsocket and let their retry get them back in
			NET_Close(s);
			return NULL;
		}
	}

	// allocate a QSocket
	sock = NET_NewQSocket ();
	if (sock == NULL)
	{
		// no room; try to let him know
		SZ_Clear(&net_message);
		// save space for the header, filled in later
		MSG_WriteLong(&net_message, 0);
		MSG_WriteByte(&net_message, CCREP_REJECT);
		MSG_WriteString(&net_message, "Server is full.\n");
		*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
		dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
		SZ_Clear(&net_message);
		return NULL;
	}

	// allocate a network socket
	newsock = dfunc.OpenSocket(0);
	if (newsock == -1)
	{
		NET_FreeQSocket(sock);
		return NULL;
	}

	// connect to the client
	if (dfunc.Connect (newsock, &clientaddr) == -1)
	{
		dfunc.CloseSocket(newsock);
		NET_FreeQSocket(sock);
		return NULL;
	}

	// everything is allocated, just fill in the details	
	sock->socket = newsock;
	sock->landriver = net_landriverlevel;
	sock->addr = clientaddr;
	Q_strcpy(sock->address, dfunc.AddrToString(&clientaddr));

	// send him back the info about the server connection he has been allocated
	SZ_Clear(&net_message);
	// save space for the header, filled in later
	MSG_WriteLong(&net_message, 0);
	MSG_WriteByte(&net_message, CCREP_ACCEPT);
	dfunc.GetSocketAddr(newsock, &newaddr);
	MSG_WriteLong(&net_message, dfunc.GetSocketPort(&newaddr));
//	MSG_WriteString(&net_message, dfunc.AddrToString(&newaddr));
	*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
	dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
	SZ_Clear(&net_message);

	return sock;
}
コード例 #11
0
ファイル: host.c プロジェクト: odnarb/manquake
/*
=====================
SV_DropClient

Called when the player is getting totally kicked off the host
if (crash = true), don't bother sending signofs
=====================
*/
void SV_DropClient (qboolean crash)
{
	int		saveSelf;
	int		i;
	client_t *client;

	// JPG 3.00 - don't drop a client that's already been dropped!
	if (!host_client->active)
		return;

	if (!crash)
	{
		// send any final messages (don't check for errors)
		if (NET_CanSendMessage (host_client->netconnection))
		{
			MSG_WriteByte (&host_client->message, svc_disconnect);
			NET_SendMessage (host_client->netconnection, &host_client->message);
		}

		if (host_client->edict && host_client->spawned)
		{
		// call the prog function for removing a client
		// this will set the body to a dead frame, among other things
			saveSelf = pr_global_struct->self;
			pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
			PR_ExecuteProgram (pr_global_struct->ClientDisconnect);
			pr_global_struct->self = saveSelf;
		}

        // Slot Zero 3.50-2  Added edict to client removed message.
        if (pq_showedict.value)
			    Sys_Printf("#%d ", NUM_FOR_EDICT(host_client->edict));

		Sys_Printf ("Client %s removed\n",host_client->name);
	}

	// JPG 3.00 - check to see if it's a qsmack client
	if (host_client->netconnection->mod == MOD_QSMACK)
		qsmackActive = false;

// break the net connection
	NET_Close (host_client->netconnection);
	host_client->netconnection = NULL;

// free the client (the body stays around)
	host_client->active = false;
	host_client->name[0] = 0;
	host_client->old_frags = -999999;
	net_activeconnections--;

// send notification to all clients
	for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
	{
		if (!client->active)
			continue;
		MSG_WriteByte (&client->message, svc_updatename);
		MSG_WriteByte (&client->message, host_client - svs.clients);
		MSG_WriteString (&client->message, "");
		MSG_WriteByte (&client->message, svc_updatefrags);
		MSG_WriteByte (&client->message, host_client - svs.clients);
		MSG_WriteShort (&client->message, 0);
		MSG_WriteByte (&client->message, svc_updatecolors);
		MSG_WriteByte (&client->message, host_client - svs.clients);
		MSG_WriteByte (&client->message, 0);
	}
}
コード例 #12
0
ファイル: net_main.c プロジェクト: MaddTheSane/TenebraeQuake
int	NET_GetMessage (qsocket_t *sock)
{
	int ret;

	if (!sock)
		return -1;

	if (sock->disconnected)
	{
		Con_Printf("NET_GetMessage: disconnected socket\n");
		return -1;
	}

	SetNetTime();

	ret = sfunc.QGetMessage(sock);

	// see if this connection has timed out
	if (ret == 0 && sock->driver)
	{
		/*
		RFC: Why doesn't this work!!!  It's the same... or not??
		Since when I compile it it evaluates the if body even if it's a smaller number...

		if ((net_time - sock->lastMessageTime) > (double)net_messagetimeout.value)
		{
			Con_Printf("*** Connection timed out after %f s of inactivity (max is %f)\n",delta,net_messagetimeout.value);
			//NET_Close(sock);
			//return -1;
		}
		*/
		float delta = (net_time - sock->lastMessageTime);
		if (delta > net_messagetimeout.value)
		{
			Con_Printf("*** Connection timed out after %f s of inactivity (max is %f)\n",delta,net_messagetimeout.value);
			NET_Close(sock);
			return -1;
		}
	}


	if (ret > 0)
	{
		if (sock->driver)
		{
			sock->lastMessageTime = net_time;
			if (ret == 1)
				messagesReceived++;
			else if (ret == 2)
				unreliableMessagesReceived++;
		}

		if (recording)
		{
			vcrGetMessage.time = host_time;
			vcrGetMessage.op = VCR_OP_GETMESSAGE;
			vcrGetMessage.session = (long)sock;
			vcrGetMessage.ret = ret;
			vcrGetMessage.len = net_message.cursize;
			Sys_FileWrite (vcrFile, &vcrGetMessage, 24);
			Sys_FileWrite (vcrFile, net_message.data, net_message.cursize);
		}
	}
	else
	{
		if (recording)
		{
			vcrGetMessage.time = host_time;
			vcrGetMessage.op = VCR_OP_GETMESSAGE;
			vcrGetMessage.session = (long)sock;
			vcrGetMessage.ret = ret;
			Sys_FileWrite (vcrFile, &vcrGetMessage, 20);
		}
	}

	return ret;
}