void NPC_InitGame( void ) { NPC_LoadParms(); NPC_InitAI(); }
void NPC_InitGame( void ) { // globals.NPCs = (gNPC_t *) gi.TagMalloc(game.maxclients * sizeof(game.bots[0]), TAG_GAME); debugNPCName = gi.cvar ( "d_npc", "", 0 ); NPC_LoadParms(); NPC_InitAI(); NPC_InitAnimTable(); ResetTeamCounters(); for ( int team = TEAM_FREE; team < TEAM_NUM_TEAMS; team++ ) { teamLastEnemyTime[team] = -10000; } }
void NPC_InitGame( void ) { // globals.NPCs = (gNPC_t *) gi.TagMalloc(game.maxclients * sizeof(game.bots[0]), TAG_GAME); // trap->Cvar_Register(&debugNPCName, "d_npc", "0", CVAR_CHEAT); NPC_LoadParms(); NPC_InitAI(); // NPC_InitAnimTable(); /* ResetTeamCounters(); for ( int team = NPCTEAM_FREE; team < NPCTEAM_NUM_TEAMS; team++ ) { teamLastEnemyTime[team] = -10000; } */ }