コード例 #1
0
ファイル: nv40_exa.c プロジェクト: raboof/xf86-video-nouveau
static Bool
NV40EXAPictSolid(NVPtr pNv, PicturePtr pPict, int unit)
{
	struct nouveau_pushbuf *push = pNv->pushbuf;

	PUSH_DATAu(push, pNv->scratch, SOLID(unit), 2);
	PUSH_DATA (push, pPict->pSourcePict->solidFill.color);
	PUSH_DATA (push, 0);
	BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
	PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), pNv->scratch, SOLID(unit),
			 NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
	PUSH_DATA (push, NV40_3D_TEX_FORMAT_FORMAT_A8R8G8B8 | 0x8000 |
			 NV40_3D_TEX_FORMAT_LINEAR |
			 NV30_3D_TEX_FORMAT_DIMS_2D |
			 NV30_3D_TEX_FORMAT_NO_BORDER |
			 (1 << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT) |
			 NV30_3D_TEX_FORMAT_DMA0);
	PUSH_DATA (push, NV30_3D_TEX_WRAP_S_REPEAT |
			 NV30_3D_TEX_WRAP_T_REPEAT |
			 NV30_3D_TEX_WRAP_R_REPEAT);
	PUSH_DATA (push, NV40_3D_TEX_ENABLE_ENABLE);
	PUSH_DATA (push, 0x0000aae4);
	PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_NEAREST |
			 NV30_3D_TEX_FILTER_MAG_NEAREST | 0x3fd6);
	PUSH_DATA (push, 0x00010001);
	PUSH_DATA (push, 0x00000000);
	BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
	PUSH_DATA (push, 0x00100040);

	BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 17);
	PUSH_DATA (push, unit * 4);
	PUSH_DATAf(push, 1.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 1.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 1.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 1.0);
	PUSH_DATAf(push, 1.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 0.0);
	return TRUE;
}
コード例 #2
0
ファイル: nv40_verttex.c プロジェクト: ashmew2/kolibriosSVN
void
nv40_verttex_validate(struct nv30_context *nv30)
{
    struct nouveau_pushbuf *push = nv30->base.pushbuf;
    unsigned dirty = nv30->vertprog.dirty_samplers;

    while (dirty) {
        unsigned unit = ffs(dirty) - 1;
        struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit];
        struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit];

        if (ss && sv) {
        } else {
            BEGIN_NV04(push, NV40_3D(VTXTEX_ENABLE(unit)), 1);
            PUSH_DATA (push, 0);
        }
    }

    nv30->vertprog.dirty_samplers = 0;
}
コード例 #3
0
ファイル: nv30_clear.c プロジェクト: DirectFB/mesa
static void
nv30_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *ps,
                         unsigned buffers, double depth, unsigned stencil,
                         unsigned x, unsigned y, unsigned w, unsigned h)
{
   struct nv30_context *nv30 = nv30_context(pipe);
   struct nv30_surface *sf = nv30_surface(ps);
   struct nv30_miptree *mt = nv30_miptree(ps->texture);
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
   struct nouveau_object *eng3d = nv30->screen->eng3d;
   struct nouveau_pushbuf_refn refn;
   uint32_t rt_format, mode = 0;

   rt_format = nv30_format(pipe->screen, ps->format)->hw;
   if (util_format_get_blocksize(ps->format) == 4)
      rt_format |= NV30_3D_RT_FORMAT_COLOR_A8R8G8B8;
   else
      rt_format |= NV30_3D_RT_FORMAT_COLOR_R5G6B5;

   if (nv30_miptree(ps->texture)->swizzled) {
      rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED;
      rt_format |= util_logbase2(sf->width) << 16;
      rt_format |= util_logbase2(sf->height) << 24;
   } else {
      rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR;
   }

   if (buffers & PIPE_CLEAR_DEPTH)
      mode |= NV30_3D_CLEAR_BUFFERS_DEPTH;
   if (buffers & PIPE_CLEAR_STENCIL)
      mode |= NV30_3D_CLEAR_BUFFERS_STENCIL;

   refn.bo = mt->base.bo;
   refn.flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_WR;
   if (nouveau_pushbuf_space(push, 32, 1, 0) ||
       nouveau_pushbuf_refn (push, &refn, 1))
      return;

   BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
   PUSH_DATA (push, sf->width << 16);
   PUSH_DATA (push, sf->height << 16);
   PUSH_DATA (push, rt_format);
   if (eng3d->oclass < NV40_3D_CLASS) {
      BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 1);
      PUSH_DATA (push, (sf->pitch << 16) | sf->pitch);
   } else {
      BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1);
      PUSH_DATA (push, sf->pitch);
   }
   BEGIN_NV04(push, NV30_3D(ZETA_OFFSET), 1);
   PUSH_RELOC(push, mt->base.bo, sf->offset, NOUVEAU_BO_LOW, 0, 0);
   BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
   PUSH_DATA (push, (w << 16) | x);
   PUSH_DATA (push, (h << 16) | y);

   BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 1);
   PUSH_DATA (push, pack_zeta(ps->format, depth, stencil));
   BEGIN_NV04(push, NV30_3D(CLEAR_BUFFERS), 1);
   PUSH_DATA (push, mode);

   nv30->dirty |= NV30_NEW_FRAMEBUFFER | NV30_NEW_SCISSOR;
}
コード例 #4
0
ファイル: nv40_exa.c プロジェクト: raboof/xf86-video-nouveau
Bool
NV40EXAPrepareComposite(int op, PicturePtr psPict,
				PicturePtr pmPict,
				PicturePtr pdPict,
				PixmapPtr  psPix,
				PixmapPtr  pmPix,
				PixmapPtr  pdPix)
{
	ScrnInfoPtr pScrn = xf86ScreenToScrn(pdPix->drawable.pScreen);
	NVPtr pNv = NVPTR(pScrn);
	nv_pict_op_t *blend = NV40_GetPictOpRec(op);
	struct nouveau_pushbuf *push = pNv->pushbuf;
	uint32_t fragprog;

	if (!PUSH_SPACE(push, 128))
		NOUVEAU_FALLBACK("space\n");
	PUSH_RESET(push);

	NV40_SetupBlend(pScrn, blend, pdPict->format,
			(pmPict && pmPict->componentAlpha &&
			 PICT_FORMAT_RGB(pmPict->format)));

	if (!NV40_SetupSurface(pScrn, pdPix, pdPict->format) ||
	    !NV40EXAPicture(pNv, psPix, psPict, 0))
		return FALSE;

	if (pmPict) {
		if (!NV40EXAPicture(pNv, pmPix, pmPict, 1))
			return FALSE;

		if (pdPict->format == PICT_a8) {
			fragprog = PFP_C_A8;
		} else
		if (pmPict->componentAlpha && PICT_FORMAT_RGB(pmPict->format)) {
			if (blend->src_alpha)
				fragprog = PFP_CCASA;
			else
				fragprog = PFP_CCA;
		} else {
			fragprog = PFP_C;
		}
	} else {
		if (pdPict->format == PICT_a8)
			fragprog = PFP_S_A8;
		else
			fragprog = PFP_S;
	}

	BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1);
	PUSH_MTHD (push, NV30_3D(FP_ACTIVE_PROGRAM), pNv->scratch, fragprog,
			 NOUVEAU_BO_VRAM | NOUVEAU_BO_RD | NOUVEAU_BO_LOW |
			 NOUVEAU_BO_OR,
			 NV30_3D_FP_ACTIVE_PROGRAM_DMA0,
			 NV30_3D_FP_ACTIVE_PROGRAM_DMA1);
	BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1);
	PUSH_DATA (push, 0x02000000);

	/* Appears to be some kind of cache flush, needed here at least
	 * sometimes.. funky text rendering otherwise :)
	 */
	BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1);
	PUSH_DATA (push, 2);
	BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1);
	PUSH_DATA (push, 1);

	nouveau_pushbuf_bufctx(push, pNv->bufctx);
	if (nouveau_pushbuf_validate(push)) {
		nouveau_pushbuf_bufctx(push, NULL);
		return FALSE;
	}

	return TRUE;
}
コード例 #5
0
ファイル: nv40_exa.c プロジェクト: raboof/xf86-video-nouveau
static Bool
NV40EXAPictTexture(NVPtr pNv, PixmapPtr pPix, PicturePtr pPict, int unit)
{
	unsigned reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_WR;
	struct nouveau_pushbuf *push = pNv->pushbuf;
	struct nouveau_bo *bo = nouveau_pixmap_bo(pPix);
	nv_pict_texture_format_t *fmt;

	fmt = NV40_GetPictTextureFormat(pPict->format);
	if (!fmt)
		return FALSE;

	BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
	PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), bo, 0, reloc);
	PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), bo, fmt->card_fmt |
			 NV40_3D_TEX_FORMAT_LINEAR |
			 NV30_3D_TEX_FORMAT_DIMS_2D | 0x8000 |
			 NV30_3D_TEX_FORMAT_NO_BORDER |
			 (1 << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT),
			 reloc | NOUVEAU_BO_OR,
			 NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1);
	if (pPict->repeat) {
		switch(pPict->repeatType) {
		case RepeatPad:
			PUSH_DATA (push, NV30_3D_TEX_WRAP_S_CLAMP | 
					 NV30_3D_TEX_WRAP_T_CLAMP |
					 NV30_3D_TEX_WRAP_R_CLAMP);
			break;
		case RepeatReflect:
			PUSH_DATA (push, NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT |
					 NV30_3D_TEX_WRAP_T_MIRRORED_REPEAT |
					 NV30_3D_TEX_WRAP_R_MIRRORED_REPEAT);
			break;
		case RepeatNormal:
		default:
			PUSH_DATA (push, NV30_3D_TEX_WRAP_S_REPEAT |
					 NV30_3D_TEX_WRAP_T_REPEAT |
					 NV30_3D_TEX_WRAP_R_REPEAT);
			break;
		}
	} else {
		PUSH_DATA (push, NV30_3D_TEX_WRAP_S_CLAMP_TO_BORDER |
				 NV30_3D_TEX_WRAP_T_CLAMP_TO_BORDER |
				 NV30_3D_TEX_WRAP_R_CLAMP_TO_BORDER);
	}
	PUSH_DATA (push, NV40_3D_TEX_ENABLE_ENABLE);
	PUSH_DATA (push, fmt->card_swz);
	if (pPict->filter == PictFilterBilinear) {
		PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_LINEAR |
				 NV30_3D_TEX_FILTER_MAG_LINEAR | 0x3fd6);
	} else {
		PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_NEAREST |
				 NV30_3D_TEX_FILTER_MAG_NEAREST | 0x3fd6);
	}
	PUSH_DATA (push, (pPix->drawable.width << 16) | pPix->drawable.height);
	PUSH_DATA (push, 0); /* border ARGB */
	BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
	PUSH_DATA (push, (1 << NV40_3D_TEX_SIZE1_DEPTH__SHIFT) |
			 (uint32_t)exaGetPixmapPitch(pPix));

	BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 17);
	PUSH_DATA (push, unit * 4);
	if (pPict->transform) {
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][0]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][1]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][2]));
		PUSH_DATAf(push, 0);
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][0]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][1]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][2]));
		PUSH_DATAf(push, 0);
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][0]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][1]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][2]));
		PUSH_DATAf(push, 0);
	} else {
		PUSH_DATAf(push, 1.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 1.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 1.0);
		PUSH_DATAf(push, 0.0);
	}
	PUSH_DATAf(push, 1.0 / pPix->drawable.width);
	PUSH_DATAf(push, 1.0 / pPix->drawable.height);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 1.0);

	return TRUE;
}
コード例 #6
0
ファイル: nv30_push.c プロジェクト: DirectFB/mesa
void
nv30_push_vbo(struct nv30_context *nv30, const struct pipe_draw_info *info)
{
   struct push_context ctx;
   unsigned i, index_size;
   boolean apply_bias = info->indexed && info->index_bias;

   ctx.push = nv30->base.pushbuf;
   ctx.translate = nv30->vertex->translate;
   ctx.packet_vertex_limit = nv30->vertex->vtx_per_packet_max;
   ctx.vertex_words = nv30->vertex->vtx_size;

   for (i = 0; i < nv30->num_vtxbufs; ++i) {
      uint8_t *data;
      struct pipe_vertex_buffer *vb = &nv30->vtxbuf[i];
      struct nv04_resource *res = nv04_resource(vb->buffer);

      if (!vb->buffer && !vb->user_buffer) {
         continue;
      }

      data = nouveau_resource_map_offset(&nv30->base, res,
                                         vb->buffer_offset, NOUVEAU_BO_RD);

      if (apply_bias)
         data += info->index_bias * vb->stride;

      ctx.translate->set_buffer(ctx.translate, i, data, vb->stride, ~0);
   }

   if (info->indexed) {
      if (nv30->idxbuf.buffer)
         ctx.idxbuf = nouveau_resource_map_offset(&nv30->base,
            nv04_resource(nv30->idxbuf.buffer), nv30->idxbuf.offset,
            NOUVEAU_BO_RD);
      else
         ctx.idxbuf = nv30->idxbuf.user_buffer;
      if (!ctx.idxbuf) {
         nv30_state_release(nv30);
         return;
      }
      index_size = nv30->idxbuf.index_size;
      ctx.primitive_restart = info->primitive_restart;
      ctx.restart_index = info->restart_index;
   } else {
      ctx.idxbuf = NULL;
      index_size = 0;
      ctx.primitive_restart = FALSE;
      ctx.restart_index = 0;
   }

   if (nv30->screen->eng3d->oclass >= NV40_3D_CLASS) {
      BEGIN_NV04(ctx.push, NV40_3D(PRIM_RESTART_ENABLE), 2);
      PUSH_DATA (ctx.push, info->primitive_restart);
      PUSH_DATA (ctx.push, info->restart_index);
      nv30->state.prim_restart = info->primitive_restart;
   }

   ctx.prim = nv30_prim_gl(info->mode);

   PUSH_RESET(ctx.push, BUFCTX_IDXBUF);
   BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1);
   PUSH_DATA (ctx.push, ctx.prim);
   switch (index_size) {
   case 0:
      emit_vertices_seq(&ctx, info->start, info->count);
      break;
   case 1:
      emit_vertices_i08(&ctx, info->start, info->count);
      break;
   case 2:
      emit_vertices_i16(&ctx, info->start, info->count);
      break;
   case 4:
      emit_vertices_i32(&ctx, info->start, info->count);
      break;
   default:
      assert(0);
      break;
   }
   BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1);
   PUSH_DATA (ctx.push, NV30_3D_VERTEX_BEGIN_END_STOP);

   if (info->indexed)
      nouveau_resource_unmap(nv04_resource(nv30->idxbuf.buffer));

   for (i = 0; i < nv30->num_vtxbufs; ++i) {
      if (nv30->vtxbuf[i].buffer) {
         nouveau_resource_unmap(nv04_resource(nv30->vtxbuf[i].buffer));
      }
   }

   nv30_state_release(nv30);
}
コード例 #7
0
ファイル: nv30_draw.c プロジェクト: ashmew2/kolibriosSVN
static boolean
nv30_render_validate(struct nv30_context *nv30)
{
   struct nv30_render *r = nv30_render(nv30->draw->render);
   struct nv30_rasterizer_stateobj *rast = nv30->rast;
   struct pipe_screen *pscreen = &nv30->screen->base.base;
   struct nouveau_pushbuf *push = nv30->screen->base.pushbuf;
   struct nouveau_object *eng3d = nv30->screen->eng3d;
   struct nv30_vertprog *vp = nv30->vertprog.program;
   struct vertex_info *vinfo = &r->vertex_info;
   unsigned vp_attribs = 0;
   unsigned vp_results = 0;
   unsigned attrib = 0;
   unsigned pntc;
   int i;

   if (!r->vertprog) {
      struct nouveau_heap *heap = nv30_screen(pscreen)->vp_exec_heap;
      if (nouveau_heap_alloc(heap, 16, &r->vertprog, &r->vertprog)) {
         while (heap->next && heap->size < 16) {
            struct nouveau_heap **evict = heap->next->priv;
            nouveau_heap_free(evict);
         }

         if (nouveau_heap_alloc(heap, 16, &r->vertprog, &r->vertprog))
            return FALSE;
      }
   }

   vinfo->num_attribs = 0;
   vinfo->size = 0;

   /* setup routing for all necessary vp outputs */
   for (i = 0; i < vp->info.num_outputs && attrib < 16; i++) {
      uint semantic = vp->info.output_semantic_name[i];
      uint index = vp->info.output_semantic_index[i];
      if (vroute_add(r, attrib, semantic, &index)) {
         vp_attribs |= (1 << attrib++);
         vp_results |= index;
      }
   }

   /* setup routing for replaced point coords not written by vp */
   if (rast && rast->pipe.point_quad_rasterization)
      pntc = rast->pipe.sprite_coord_enable & 0x000002ff;
   else
      pntc = 0;

   while (pntc && attrib < 16) {
      uint index = ffs(pntc) - 1; pntc &= ~(1 << index);
      if (vroute_add(r, attrib, TGSI_SEMANTIC_TEXCOORD, &index)) {
         vp_attribs |= (1 << attrib++);
         vp_results |= index;
      }
   }

   /* modify vertex format for correct stride, and stub out unused ones */
   BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
   PUSH_DATA (push, r->vertprog->start);
   r->vtxprog[attrib - 1][3] |= 1;
   for (i = 0; i < attrib; i++) {
      BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
      PUSH_DATAp(push, r->vtxprog[i], 4);
      r->vtxfmt[i] |= vinfo->size << 8;
   }
   for (; i < 16; i++)
      r->vtxfmt[i]  = NV30_3D_VTXFMT_TYPE_V32_FLOAT;

   BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8);
   PUSH_DATAf(push, 0.0);
   PUSH_DATAf(push, 0.0);
   PUSH_DATAf(push, 0.0);
   PUSH_DATAf(push, 0.0);
   PUSH_DATAf(push, 1.0);
   PUSH_DATAf(push, 1.0);
   PUSH_DATAf(push, 1.0);
   PUSH_DATAf(push, 1.0);
   BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
   PUSH_DATAf(push, 0.0);
   PUSH_DATAf(push, 1.0);

   BEGIN_NV04(push, NV30_3D(VTXFMT(0)), 16);
   PUSH_DATAp(push, r->vtxfmt, 16);

   BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
   PUSH_DATA (push, r->vertprog->start);
   BEGIN_NV04(push, NV30_3D(ENGINE), 1);
   PUSH_DATA (push, 0x00000103);
   if (eng3d->oclass >= NV40_3D_CLASS) {
      BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
      PUSH_DATA (push, vp_attribs);
      PUSH_DATA (push, vp_results);
   }

   vinfo->size /= 4;
   return TRUE;
}
コード例 #8
0
void
nv30_fragtex_validate(struct nv30_context *nv30)
{
   struct pipe_screen *pscreen = &nv30->screen->base.base;
   struct nouveau_object *eng3d = nv30->screen->eng3d;
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
   unsigned dirty = nv30->fragprog.dirty_samplers;

   while (dirty) {
      unsigned unit = ffs(dirty) - 1;
      struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit];
      struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit];

      PUSH_RESET(push, BUFCTX_FRAGTEX(unit));

      if (ss && sv) {
         const struct nv30_texfmt *fmt = nv30_texfmt(pscreen, sv->pipe.format);
         struct pipe_resource *pt = sv->pipe.texture;
         struct nv30_miptree *mt = nv30_miptree(pt);
         unsigned min_lod, max_lod;
         u32 filter = sv->filt | (ss->filt & sv->filt_mask);
         u32 format = sv->fmt | ss->fmt;
         u32 enable = ss->en;

         /* handle base_level when not using a mip filter, min/max level
          * is unfortunately ignored by the hardware otherwise
          */
         if (ss->pipe.min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
            if (sv->base_lod)
               filter += 0x00020000; /* N/L -> NMN/LMN */
            max_lod = sv->base_lod;
            min_lod = sv->base_lod;
         } else {
            max_lod = MIN2(ss->max_lod + sv->base_lod, sv->high_lod);
            min_lod = MIN2(ss->min_lod + sv->base_lod, max_lod);
         }

         if (eng3d->oclass >= NV40_3D_CLASS) {
            /* this is a tad stupid of the hardware, but there's no non-rcomp
             * z16/z24 texture formats to be had, we have to suffer and lose
             * some precision to handle this case.
             */
            if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) {
               if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z16)
                  format |= NV40_3D_TEX_FORMAT_FORMAT_A8L8;
               else
               if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z24)
                  format |= NV40_3D_TEX_FORMAT_FORMAT_A16L16;
               else
                  format |= fmt->nv40;
            } else {
               format |= fmt->nv40;
            }

            enable |= (min_lod << 19) | (max_lod << 7);
            enable |= NV40_3D_TEX_ENABLE_ENABLE;

            BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
            PUSH_DATA (push, sv->npot_size1);
         } else {
            /* this is a tad stupid of the hardware, but there's no non-rcomp
             * z16/z24 texture formats to be had, we have to suffer and lose
             * some precision to handle this case.
             */
            if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) {
               if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z16) {
                  if (ss->pipe.normalized_coords)
                     format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8;
                  else
                     format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT;
               } else
               if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z24) {
                  if (ss->pipe.normalized_coords)
                     format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16;
                  else
                     format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT;
               } else {
                  if (ss->pipe.normalized_coords)
                     format |= fmt->nv30;
                  else
                     format |= fmt->nv30_rect;
               }
            } else {
               if (ss->pipe.normalized_coords)
                  format |= fmt->nv30;
               else
                  format |= fmt->nv30_rect;
            }

            enable |= NV30_3D_TEX_ENABLE_ENABLE;
            enable |= (min_lod << 18) | (max_lod << 6);
         }

         BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
         PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit),
                          mt->base.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
         PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit),
                          mt->base.bo, format, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD,
                          NV30_3D_TEX_FORMAT_DMA0,
                          NV30_3D_TEX_FORMAT_DMA1);
         PUSH_DATA (push, sv->wrap | (ss->wrap & sv->wrap_mask));
         PUSH_DATA (push, enable);
         PUSH_DATA (push, sv->swz);
         PUSH_DATA (push, filter);
         PUSH_DATA (push, sv->npot_size0);
         PUSH_DATA (push, ss->bcol);
         BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1);
         PUSH_DATA (push, nv30->config.filter);
      } else {
         BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1);
         PUSH_DATA (push, 0);
      }

      dirty &= ~(1 << unit);
   }

   nv30->fragprog.dirty_samplers = 0;
}
コード例 #9
0
ファイル: nv30_transfer.c プロジェクト: jonasarrow/mesa
static void
nv30_transfer_rect_blit(XFER_ARGS)
{
   struct nv04_resource *fp = nv30_transfer_rect_fragprog(nv30);
   struct nouveau_heap *vp = nv30_transfer_rect_vertprog(nv30);
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
   struct nouveau_pushbuf_refn refs[] = {
      { fp->bo, fp->domain | NOUVEAU_BO_RD },
      { src->bo, src->domain | NOUVEAU_BO_RD },
      { dst->bo, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR },
   };
   u32 texfmt, texswz;
   u32 format, stride;

   if (nouveau_pushbuf_space(push, 512, 8, 0) ||
       nouveau_pushbuf_refn (push, refs, sizeof(refs) / sizeof(refs[0])))
      return;

   /* various switches depending on cpp of the transfer */
   switch (dst->cpp) {
   case 4:
      format = NV30_3D_RT_FORMAT_COLOR_A8R8G8B8 |
               NV30_3D_RT_FORMAT_ZETA_Z24S8;
      texfmt = NV40_3D_TEX_FORMAT_FORMAT_A8R8G8B8;
      texswz = 0x0000aae4;
      break;
   case 2:
      format = NV30_3D_RT_FORMAT_COLOR_R5G6B5 |
               NV30_3D_RT_FORMAT_ZETA_Z16;
      texfmt = NV40_3D_TEX_FORMAT_FORMAT_R5G6B5;
      texswz = 0x0000a9e4;
      break;
   case 1:
      format = NV30_3D_RT_FORMAT_COLOR_B8 |
               NV30_3D_RT_FORMAT_ZETA_Z16;
      texfmt = NV40_3D_TEX_FORMAT_FORMAT_L8;
      texswz = 0x0000aaff;
      break;
   default:
      assert(0);
      return;
   }

   /* render target */
   if (!dst->pitch) {
      format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED;
      format |= util_logbase2(dst->w) << 16;
      format |= util_logbase2(dst->h) << 24;
      stride  = 64;
   } else {
      format |= NV30_3D_RT_FORMAT_TYPE_LINEAR;
      stride  = dst->pitch;
   }

   BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2);
   PUSH_DATA (push, dst->w << 16);
   PUSH_DATA (push, dst->h << 16);
   BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5);
   PUSH_DATA (push, dst->w << 16);
   PUSH_DATA (push, dst->h << 16);
   PUSH_DATA (push, format);
   PUSH_DATA (push, stride);
   PUSH_RELOC(push, dst->bo, dst->offset, NOUVEAU_BO_LOW, 0, 0);
   BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
   PUSH_DATA (push, NV30_3D_RT_ENABLE_COLOR0);

   nv30->dirty |= NV30_NEW_FRAMEBUFFER;

   /* viewport state */
   BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8);
   PUSH_DATAf(push, 0.0);
   PUSH_DATAf(push, 0.0);
   PUSH_DATAf(push, 0.0);
   PUSH_DATAf(push, 0.0);
   PUSH_DATAf(push, 1.0);
   PUSH_DATAf(push, 1.0);
   PUSH_DATAf(push, 1.0);
   PUSH_DATAf(push, 1.0);
   BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
   PUSH_DATAf(push, 0.0);
   PUSH_DATAf(push, 1.0);

   nv30->dirty |= NV30_NEW_VIEWPORT;

   /* blend state */
   BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV30_3D(BLEND_FUNC_ENABLE), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV30_3D(COLOR_MASK), 1);
   PUSH_DATA (push, 0x01010101);

   nv30->dirty |= NV30_NEW_BLEND;

   /* depth-stencil-alpha state */
   BEGIN_NV04(push, NV30_3D(DEPTH_WRITE_ENABLE), 2);
   PUSH_DATA (push, 0);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV30_3D(STENCIL_ENABLE(0)), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV30_3D(STENCIL_ENABLE(1)), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV30_3D(ALPHA_FUNC_ENABLE), 1);
   PUSH_DATA (push, 0);

   nv30->dirty |= NV30_NEW_ZSA;

   /* rasterizer state */
   BEGIN_NV04(push, NV30_3D(SHADE_MODEL), 1);
   PUSH_DATA (push, NV30_3D_SHADE_MODEL_FLAT);
   BEGIN_NV04(push, NV30_3D(CULL_FACE_ENABLE), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV30_3D(POLYGON_MODE_FRONT), 2);
   PUSH_DATA (push, NV30_3D_POLYGON_MODE_FRONT_FILL);
   PUSH_DATA (push, NV30_3D_POLYGON_MODE_BACK_FILL);
   BEGIN_NV04(push, NV30_3D(POLYGON_OFFSET_FILL_ENABLE), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV30_3D(POLYGON_STIPPLE_ENABLE), 1);
   PUSH_DATA (push, 0);

   nv30->state.scissor_off = 0;
   nv30->dirty |= NV30_NEW_RASTERIZER;

   /* vertex program */
   BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
   PUSH_DATA (push, vp->start);
   BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
   PUSH_DATA (push, 0x00000101); /* attrib: 0, 8 */
   PUSH_DATA (push, 0x00004000); /* result: hpos, tex0 */
   BEGIN_NV04(push, NV30_3D(ENGINE), 1);
   PUSH_DATA (push, 0x00000103);
   BEGIN_NV04(push, NV30_3D(VP_CLIP_PLANES_ENABLE), 1);
   PUSH_DATA (push, 0x00000000);

   nv30->dirty |= NV30_NEW_VERTPROG;
   nv30->dirty |= NV30_NEW_CLIP;

   /* fragment program */
   BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1);
   PUSH_RELOC(push, fp->bo, fp->offset, fp->domain |
                    NOUVEAU_BO_LOW | NOUVEAU_BO_OR,
                    NV30_3D_FP_ACTIVE_PROGRAM_DMA0,
                    NV30_3D_FP_ACTIVE_PROGRAM_DMA1);
   BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1);
   PUSH_DATA (push, 0x02000000);

   nv30->state.fragprog = NULL;
   nv30->dirty |= NV30_NEW_FRAGPROG;

   /* texture */
   texfmt |= 1 << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT;
   texfmt |= NV30_3D_TEX_FORMAT_NO_BORDER;
   texfmt |= NV40_3D_TEX_FORMAT_RECT;
   texfmt |= 0x00008000;
   if (src->d < 2)
      texfmt |= NV30_3D_TEX_FORMAT_DIMS_2D;
   else
      texfmt |= NV30_3D_TEX_FORMAT_DIMS_3D;
   if (src->pitch)
      texfmt |= NV40_3D_TEX_FORMAT_LINEAR;

   BEGIN_NV04(push, NV30_3D(TEX_OFFSET(0)), 8);
   PUSH_RELOC(push, src->bo, src->offset, NOUVEAU_BO_LOW, 0, 0);
   PUSH_RELOC(push, src->bo, texfmt, NOUVEAU_BO_OR,
                    NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1);
   PUSH_DATA (push, NV30_3D_TEX_WRAP_S_CLAMP_TO_EDGE |
                    NV30_3D_TEX_WRAP_T_CLAMP_TO_EDGE |
                    NV30_3D_TEX_WRAP_R_CLAMP_TO_EDGE);
   PUSH_DATA (push, NV40_3D_TEX_ENABLE_ENABLE);
   PUSH_DATA (push, texswz);
   switch (filter) {
   case BILINEAR:
      PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_LINEAR |
                       NV30_3D_TEX_FILTER_MAG_LINEAR | 0x00002000);
      break;
   default:
      PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_NEAREST |
                       NV30_3D_TEX_FILTER_MAG_NEAREST | 0x00002000);
      break;
   }
   PUSH_DATA (push, (src->w << 16) | src->h);
   PUSH_DATA (push, 0x00000000);
   BEGIN_NV04(push, NV40_3D(TEX_SIZE1(0)), 1);
   PUSH_DATA (push, 0x00100000 | src->pitch);
   BEGIN_NV04(push, SUBC_3D(0x0b40), 1);
   PUSH_DATA (push, src->d < 2 ? 0x00000001 : 0x00000000);
   BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1);
   PUSH_DATA (push, 1);

   nv30->fragprog.dirty_samplers |= 1;
   nv30->dirty |= NV30_NEW_FRAGTEX;

   /* blit! */
   BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
   PUSH_DATA (push, (dst->x1 - dst->x0) << 16 | dst->x0);
   PUSH_DATA (push, (dst->y1 - dst->y0) << 16 | dst->y0);
   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
   PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_QUADS);
   BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3);
   PUSH_DATAf(push, src->x0);
   PUSH_DATAf(push, src->y0);
   PUSH_DATAf(push, src->z);
   BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1);
   PUSH_DATA (push, (dst->y0 << 16) | dst->x0);
   BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3);
   PUSH_DATAf(push, src->x1);
   PUSH_DATAf(push, src->y0);
   PUSH_DATAf(push, src->z);
   BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1);
   PUSH_DATA (push, (dst->y0 << 16) | dst->x1);
   BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3);
   PUSH_DATAf(push, src->x1);
   PUSH_DATAf(push, src->y1);
   PUSH_DATAf(push, src->z);
   BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1);
   PUSH_DATA (push, (dst->y1 << 16) | dst->x1);
   BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3);
   PUSH_DATAf(push, src->x0);
   PUSH_DATAf(push, src->y1);
   PUSH_DATAf(push, src->z);
   BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1);
   PUSH_DATA (push, (dst->y1 << 16) | dst->x0);
   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
   PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
}
コード例 #10
0
ファイル: nv30_vertprog.c プロジェクト: ashmew2/kolibriosSVN
void
nv30_vertprog_validate(struct nv30_context *nv30)
{
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
   struct nouveau_object *eng3d = nv30->screen->eng3d;
   struct nv30_vertprog *vp = nv30->vertprog.program;
   struct nv30_fragprog *fp = nv30->fragprog.program;
   boolean upload_code = FALSE;
   boolean upload_data = FALSE;
   unsigned i;

   if (nv30->dirty & NV30_NEW_FRAGPROG) {
      if (memcmp(vp->texcoord, fp->texcoord, sizeof(vp->texcoord))) {
         if (vp->translated)
            nv30_vertprog_destroy(vp);
         memcpy(vp->texcoord, fp->texcoord, sizeof(vp->texcoord));
      }
   }

   if (nv30->rast && nv30->rast->pipe.clip_plane_enable != vp->enabled_ucps) {
      vp->enabled_ucps = nv30->rast->pipe.clip_plane_enable;
      if (vp->translated)
         nv30_vertprog_destroy(vp);
   }

   if (!vp->translated) {
      vp->translated = _nvfx_vertprog_translate(eng3d->oclass, vp);
      if (!vp->translated) {
         nv30->draw_flags |= NV30_NEW_VERTPROG;
         return;
      }
      nv30->dirty |= NV30_NEW_VERTPROG;
   }

   if (!vp->exec) {
      struct nouveau_heap *heap = nv30->screen->vp_exec_heap;
      struct nv30_shader_reloc *reloc = vp->branch_relocs.data;
      unsigned nr_reloc = vp->branch_relocs.size / sizeof(*reloc);
      uint32_t *inst, target;

      if (nouveau_heap_alloc(heap, vp->nr_insns, &vp->exec, &vp->exec)) {
         while (heap->next && heap->size < vp->nr_insns) {
            struct nouveau_heap **evict = heap->next->priv;
            nouveau_heap_free(evict);
         }

         if (nouveau_heap_alloc(heap, vp->nr_insns, &vp->exec, &vp->exec)) {
            nv30->draw_flags |= NV30_NEW_VERTPROG;
            return;
         }
      }

      if (eng3d->oclass < NV40_3D_CLASS) {
         while (nr_reloc--) {
            inst     = vp->insns[reloc->location].data;
            target   = vp->exec->start + reloc->target;

            inst[2] &= ~0x000007fc;
            inst[2] |= target << 2;
            reloc++;
         }
      } else {
         while (nr_reloc--) {
            inst     = vp->insns[reloc->location].data;
            target   = vp->exec->start + reloc->target;

            inst[2] &= ~0x0000003f;
            inst[2] |= target >> 3;
            inst[3] &= ~0xe0000000;
            inst[3] |= target << 29;
            reloc++;
         }
      }

      upload_code = TRUE;
   }

   if (vp->nr_consts && !vp->data) {
      struct nouveau_heap *heap = nv30->screen->vp_data_heap;
      struct nv30_shader_reloc *reloc = vp->const_relocs.data;
      unsigned nr_reloc = vp->const_relocs.size / sizeof(*reloc);
      uint32_t *inst, target;

      if (nouveau_heap_alloc(heap, vp->nr_consts, vp, &vp->data)) {
         while (heap->next && heap->size < vp->nr_consts) {
            struct nv30_vertprog *evp = heap->next->priv;
            nouveau_heap_free(&evp->data);
         }

         if (nouveau_heap_alloc(heap, vp->nr_consts, vp, &vp->data)) {
            nv30->draw_flags |= NV30_NEW_VERTPROG;
            return;
         }
      }

      if (eng3d->oclass < NV40_3D_CLASS) {
         while (nr_reloc--) {
            inst     = vp->insns[reloc->location].data;
            target   = vp->data->start + reloc->target;

            inst[1] &= ~0x0007fc000;
            inst[1] |= (target & 0x1ff) << 14;
            reloc++;
         }
      } else {
         while (nr_reloc--) {
            inst     = vp->insns[reloc->location].data;
            target   = vp->data->start + reloc->target;

            inst[1] &= ~0x0001ff000;
            inst[1] |= (target & 0x1ff) << 12;
            reloc++;
         }
      }

      upload_code = TRUE;
      upload_data = TRUE;
   }

   if (vp->nr_consts) {
      struct nv04_resource *res = nv04_resource(nv30->vertprog.constbuf);

      for (i = 0; i < vp->nr_consts; i++) {
         struct nv30_vertprog_data *data = &vp->consts[i];

         if (data->index < 0) {
            if (!upload_data)
               continue;
         } else {
            float *constbuf = (float *)res->data;
            if (!upload_data &&
                !memcmp(data->value, &constbuf[data->index * 4], 16))
               continue;
            memcpy(data->value, &constbuf[data->index * 4], 16);
         }

         BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5);
         PUSH_DATA (push, vp->data->start + i);
         PUSH_DATAp(push, data->value, 4);
      }
   }

   if (upload_code) {
      BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
      PUSH_DATA (push, vp->exec->start);
      for (i = 0; i < vp->nr_insns; i++) {
         BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
         PUSH_DATAp(push, vp->insns[i].data, 4);
      }
   }

   if (nv30->dirty & (NV30_NEW_VERTPROG | NV30_NEW_FRAGPROG)) {
      BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
      PUSH_DATA (push, vp->exec->start);
      if (eng3d->oclass < NV40_3D_CLASS) {
         BEGIN_NV04(push, NV30_3D(ENGINE), 1);
         PUSH_DATA (push, 0x00000013); /* vp instead of ff, somehow */
      } else {
         BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
         PUSH_DATA (push, vp->ir);
         PUSH_DATA (push, vp->or | fp->vp_or);
         BEGIN_NV04(push, NV30_3D(ENGINE), 1);
         PUSH_DATA (push, 0x00000011);
      }
   }
}