int MDFNI_NetplayStart(uint32 local_players, uint32 netmerge, const std::string &nickname, const std::string &game_key, const std::string &connect_password) { return(NetplayStart((const char**)PortDeviceCache, PortDataLenCache, local_players, netmerge, nickname, game_key, connect_password)); }
int MDFNI_NetplayStart(void) { return(NetplayStart((const char**)PortDeviceCache, PortDataLenCache)); }