コード例 #1
0
ファイル: loadmli.cpp プロジェクト: whztt07/OgreGameProject
int get_mask(FILE *stream, int n, int size) {
	uint nexttag;
	Chunk_hdr nxt;
	Mapping *m = loadmtl->map[n];
	if (m==NULL) {
		m = NewMapping(n,0);
		if (m==NULL) {
			MtlError();
			return(0);
			}
		loadmtl->map[n] = m;
		}
	m->use = 1;
	while(size) {
		if(get_next_chunk(stream,&nxt)==0)
			return(0);
		nexttag = nxt.tag;
#ifdef DBGLDMLI
		if (dbgldmli)
			printf("  get_MASK loop: nexttag = %X \n",nexttag);
#endif
		if (!get_mapdata_chunk(stream,nexttag,&m->mask)) return(0);

		size-=nxt.size;
		}
	return(1);
	}
コード例 #2
0
ファイル: loadmli.cpp プロジェクト: whztt07/OgreGameProject
int get_map(FILE *stream, int n, int size) {
	uint nexttag;
	Chunk_hdr nxt;
	Mapping *m = loadmtl->map[n];
#ifdef DBGLDMLI
	if (dbgldmli)
		printf(" GET_MAP: n = %d\n",n);
#endif
	if (m==NULL) {
		m = NewMapping(n,0);
		if (m==NULL) {
			MtlError();
			return(0);
			}
		loadmtl->map[n] = m;
		}
	m->use = 1;
	while(size) {
		if(get_next_chunk(stream,&nxt)==0)
			return(0);
		nexttag = nxt.tag;
		switch(nexttag) {
			case INT_PERCENTAGE:
			case FLOAT_PERCENTAGE:
				if(get_mtlchunk(stream,NULL)==0)
					return(0);
				m->amt.pct = ipct; 
				if (n==Nbump) 
					m->amt.pct = (ipct<=20)?4*ipct:100;  /* for old files */
			
#ifdef DBGLDMLI
				if (dbgldmli)
					printf("  get_map %d : pct: %d \n",n,ipct);
#endif
				break;
			case MAT_BUMP_PERCENT:
				if(get_mtlchunk(stream,NULL)==0)
					return(0);
				m->amt.pct = ipct; /* for version 3+ files */
				break;
			default:
				if (!get_mapdata_chunk(stream,nexttag,&m->map)) {
#ifdef DBGLDMLI
					if (dbgldmli)
						printf(" Error in get_mapdata_chunk, nexttag = %X\n",nexttag);
#endif
					MtlError();
					return(0);
					}
				break;
			}
		size-=nxt.size;
		}

#ifdef DBGLDMLI
	if (dbgldmli)
		printf(" EXIT GET_MAP: n = %d\n",n);
#endif
	return(1);
	}
コード例 #3
0
void FAxisMappingsNodeBuilder::AddAxisMappingToGroupButton_OnClick(const FMappingSet MappingSet)
{
	const FScopedTransaction Transaction(LOCTEXT("AddAxisMappingToGroup_Transaction", "Add Axis Mapping To Group"));

	TArray<UObject*> OuterObjects;
	AxisMappingsPropertyHandle->GetOuterObjects(OuterObjects);

	if (OuterObjects.Num() == 1)
	{
		UInputSettings* InputSettings = CastChecked<UInputSettings>(OuterObjects[0]);
		InputSettings->Modify();
		AxisMappingsPropertyHandle->NotifyPreChange();

		FInputAxisKeyMapping NewMapping(MappingSet.SharedName);
		InputSettings->AxisMappings.Add(NewMapping);

		AxisMappingsPropertyHandle->NotifyPostChange();
	}
}
コード例 #4
0
void FActionMappingsNodeBuilder::AddActionMappingToGroupButton_OnClick(const FMappingSet MappingSet)
{
	const FScopedTransaction Transaction(LOCTEXT("AddActionMappingToGroup_Transaction", "Add Action Mapping To Group"));

	TArray<UObject*> OuterObjects;
	ActionMappingsPropertyHandle->GetOuterObjects(OuterObjects);

	if (OuterObjects.Num() == 1)
	{
		UInputSettings* InputSettings = CastChecked<UInputSettings>(OuterObjects[0]);
		InputSettings->Modify();
		ActionMappingsPropertyHandle->NotifyPreChange();

		DelayedGroupExpansionStates.Add(TPairInitializer<FName, bool>(MappingSet.SharedName, true));
		FInputActionKeyMapping NewMapping(MappingSet.SharedName);
		InputSettings->ActionMappings.Add(NewMapping);

		ActionMappingsPropertyHandle->NotifyPostChange();
	}
}
コード例 #5
0
void FAxisMappingsNodeBuilder::AddAxisMappingButton_OnClick()
{
	static const FName BaseAxisMappingName(*LOCTEXT("NewAxisMappingName", "NewAxisMapping").ToString());
	static int32 NewMappingCount = 0;
	const FScopedTransaction Transaction(LOCTEXT("AddAxisMapping_Transaction", "Add Axis Mapping"));

	TArray<UObject*> OuterObjects;
	AxisMappingsPropertyHandle->GetOuterObjects(OuterObjects);

	if (OuterObjects.Num() == 1)
	{
		UInputSettings* InputSettings = CastChecked<UInputSettings>(OuterObjects[0]);
		InputSettings->Modify();
		AxisMappingsPropertyHandle->NotifyPreChange();

		FName NewAxisMappingName;
		bool bFoundUniqueName;
		do
		{
			// Create a numbered name and check whether it's already been used
			NewAxisMappingName = FName(BaseAxisMappingName, ++NewMappingCount);
			bFoundUniqueName = true;
			for (int32 Index = 0; Index < InputSettings->AxisMappings.Num(); ++Index)
			{
				if (InputSettings->AxisMappings[Index].AxisName == NewAxisMappingName)
				{
					bFoundUniqueName = false;
					break;
				}
			}
		}
		while (!bFoundUniqueName);

		DelayedGroupExpansionStates.Add(TPairInitializer<FName, bool>(NewAxisMappingName, true));
		FInputAxisKeyMapping NewMapping(NewAxisMappingName);
		InputSettings->AxisMappings.Add(NewMapping);

		AxisMappingsPropertyHandle->NotifyPostChange();
	}
}
コード例 #6
0
ファイル: loadmli.cpp プロジェクト: whztt07/OgreGameProject
int get_sxp_data(FILE *stream, int n, int size, int isMask) {
	ULONG **pp,*ptr;
	Mapping *m = loadmtl->map[n];
#ifdef DBGLDMLI
	if (dbgldmli)
		printf("GET_SXP_DATA: n=%d, size = %d, isMask = %d, m=%X\n",
			n,size,isMask,m);
#endif
	if (size==0) return(1);
	if (m==NULL) {
		m = NewMapping(n,0);
		if (m==NULL) {
			MtlError();
			return(0);
			}
		loadmtl->map[n] = m;
		}
	if (isMask)
		pp = (ULONG **)&m->mask.p.tex.sxp_data;
	else 
		pp = (ULONG **)&m->map.p.tex.sxp_data;
	if (*pp!=NULL) XMFreeAndZero((void **)pp);
	ptr = (ULONG *)XMAlloc(size+4);
	if (ptr==NULL)  {
		MtlError();
		return(0);   
		}
	ptr[0] = size;

#ifdef DBGLDMLI
	if (dbgldmli)
		printf("  sxp_data: addr = %X,  size = %X\n", ptr, ptr[0]);
#endif
	RDERR(&ptr[1],size);
	*pp = ptr;
	return(1);
	}