コード例 #1
0
ファイル: shader.cpp プロジェクト: nocturnal/FragmentShader
void
Shader::OnNew(wxCommandEvent& evt)
{
	if (ConfirmSave() != wxID_CANCEL)
	{
		NewProject(m_ProjectsMenu->GetLabelText(evt.GetId()));
		m_FileName.Empty();
	}
}
コード例 #2
0
ファイル: serialize.cpp プロジェクト: cargabsj175/bombono-dvd
void OnNewProject(ConstructorApp& app, bool on_startup)
{
    bool is_pal = Prefs().isPAL;
    Gtk::Dialog new_prj_dlg(_("New Project"), app.win, true, true);
    new_prj_dlg.set_name("NewProject");
    new_prj_dlg.set_resizable(false);

    Gtk::VBox& dlg_box = *new_prj_dlg.get_vbox();
    PackStart(dlg_box, NewManaged<Gtk::Image>(DataDirPath("cap400.png")));
    Gtk::VBox& vbox = Add(PackStart(dlg_box, NewPaddingAlg(10, 40, 20, 20)), NewManaged<Gtk::VBox>());
    
    PackStart(vbox, NewManaged<Gtk::Label>(_("Please select a Television standard for your project:"),
                                           0.0, 0.5, true));
    {
        Gtk::VBox& vbox2 = Add(PackStart(vbox, NewPaddingAlg(10, 10, 0, 0)), NewManaged<Gtk::VBox>());

        Gtk::RadioButtonGroup grp;
        PackStart(vbox2, TVSelectionButton(is_pal, true,  grp));
        PackStart(vbox2, TVSelectionButton(is_pal, false, grp));
    }

    Gtk::CheckButton r_btn(_("Remember my choice"));
    if( on_startup )
    {
        // :TRICKY: в отличие от GtkAssistant, action_area в диалоге - 
        // GtkButtonBox, который все свои виджеты делает одинаковыми,
        // не смотря на опции shrink, fill, padding (т.е. GtkButtonBox
        // заведомо хуже GtkBox в плане гибкости)
        //PackStart(*new_prj_dlg.get_action_area(), r_btn);
        PackStart(vbox, r_btn);
        new_prj_dlg.add_button(Gtk::Stock::OK, Gtk::RESPONSE_OK);
    }
    else
        AddCancelOKButtons(new_prj_dlg);

    dlg_box.show_all();
    if( Gtk::RESPONSE_OK == new_prj_dlg.run() )
    {
        NewProject();
        AData().SetPalTvSystem(is_pal);
        SetAppTitle();

        if( on_startup && r_btn.get_active() )
        {
            Prefs().isPAL = is_pal;
            // :TRICKY: если будут запросы обратно в false вернуть, то
            // добавим "очищающую" кнопку PackCompositeWdgButton() в диалог настроек
            Prefs().remMyTVChoice = true;
            SavePrefs();
        }
    }
}
コード例 #3
0
ファイル: serialize.cpp プロジェクト: cargabsj175/bombono-dvd
static void OnOpenProject(ConstructorApp& app)
{
    //bool res = false;
    //std::string fname;
    //{
    //    Gtk::FileChooserDialog dialog(_("Open Project"), Gtk::FILE_CHOOSER_ACTION_OPEN);
    //    BuildChooserDialog(dialog, true, app.win);

    //    Gtk::FileFilter prj_filter;
    //    prj_filter.set_name(_("Project files (*.bmd)"));
    //    prj_filter.add_pattern("*.bmd");
    //    // старые проекты
    //    prj_filter.add_pattern("*.xml");
    //    dialog.add_filter(prj_filter);

    //    Gtk::FileFilter all_filter;
    //    all_filter.set_name(_("All Files (*.*)"));
    //    all_filter.add_pattern("*");
    //    dialog.add_filter(all_filter);


    //    if( Gtk::RESPONSE_OK == dialog.run() )
    //    {
    //        //// в процессе загрузки не нужен
    //        //dialog.hide();
    //        //IteratePendingEvents();

    //        res = true;
    //        fname = dialog.get_filename();
    //    }
    //}

    FileFilterList pat_lst;
    FileFilter& bmd_ff = AddFileFilter(pat_lst, _("Project files (*.bmd)"));
    const char* bmd_extensions[] = { "*.bmd", "*.xml", 0 };
    AddFPs(bmd_ff, bmd_extensions);
    AddAllFF(pat_lst);

    Str::List paths;
    if( RunFileDialog(_("Open Project"), true, paths, app.win, pat_lst) )
    {
        NewProject();
        AData().SetOut(false);

        LoadApp(paths[0]);
    }
}
コード例 #4
0
ファイル: assetmanager.cpp プロジェクト: Dracophoenix1/ares
bool AssetManager::LoadFile (const char* filename)
{
  NewProject ();

  csRef<iDocument> doc;
  csRef<iString> error = LoadDocument (object_reg, doc, 0, filename);
  if (!doc && !error)
  {
    error.AttachNew (new scfString ());
    error->Format ("ERROR reading file '%s'", filename);
  }
  else
    return LoadDoc (doc);

  printf ("%s\n", error->GetData ());
  return false;
}
コード例 #5
0
void MainWindow::ShowWelcome() {
    is_project_open_ = false;
    setWindowTitle("Multitrack");

    welcome_widget_ = new WelcomeWidget(this);
    setCentralWidget(welcome_widget_);
    UpdateRecentProjects();
    adjustSize();
    resize(welcome_size_);

    connect(welcome_widget_, SIGNAL(New()), this, SLOT(NewProject()));
    connect(welcome_widget_, SIGNAL(Open()), this, SLOT(OpenProject()));
    connect(welcome_widget_, SIGNAL(RecentProjectChosen(int)),
            this, SLOT(OpenRecentProject(int)));
    ui->actionSave_project->setEnabled(false);
    ui->actionSave_project_as->setEnabled(false);
    ui->actionClose_project->setEnabled(false);
}
コード例 #6
0
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow),
    project_(new Project),
    is_project_open_(true),
    welcome_size_(425, 437), project_size_(894, 636) {
    ui->setupUi(this);

    // Load recent projects.
    QString data_directory =
        QStandardPaths::writableLocation(QStandardPaths::DocumentsLocation);
    QString recent_path = QDir::cleanPath(data_directory + QDir::separator() +
                                          "recent.mtcfg");
    QFile recent_file(recent_path);
    if (!recent_file.open(QIODevice::ReadOnly)) {
        if (!recent_file.open(QIODevice::WriteOnly)) {
            qDebug("Could not open file %s for writing.",
                   recent_path.toStdString().c_str());
        } else {
            QDataStream ds(&recent_file);
            ds << recent_projects_;
            recent_file.close();
        }
    } else {
        QDataStream ds(&recent_file);
        ds >> recent_projects_;
        recent_file.close();
    }

    ShowWelcome();

    connect(ui->actionNew_project, SIGNAL(triggered()), this, SLOT(NewProject()));
    connect(ui->actionOpen_project, SIGNAL(triggered()),
            this, SLOT(OpenProject()));
    connect(ui->actionQuit, SIGNAL(triggered()), this, SLOT(close()));
}
コード例 #7
0
 void MdiEditor::createMenuBar()
 {
	pro_menu=menuBar()->addMenu("Project");
	new_pro=new QAction("&New Project", this);
	save_pro=new QAction("&Save Project", this);
	pro_menu->addAction(new_pro);
	pro_menu->addAction(save_pro);

	setting_menu=menuBar()->addMenu("Settings");
	mod_para=new QAction("&Parameters", this);
	setting_menu->addAction(mod_para);
	mod_mask=new QAction("&Masks", this);
	setting_menu->addAction(mod_mask);
	mod_layer=new QAction("&Layers", this);
	setting_menu->addAction(mod_layer);


	view_menu=menuBar()->addMenu("View");
	mask_view=view_menu->addMenu("Mask");
	show_mask=new QAction("&Show", this);
	mask_view->addAction(show_mask);
	hide_mask=new QAction("&Hide", this);
	mask_view->addAction(hide_mask);

	result_view=view_menu->addMenu("Results");
	show_halfway=new QAction("&Halfway Image", this);
	result_view->addAction(show_halfway);
	show_error=new QAction("&Error Image", this);
	result_view->addAction(show_error);

	color_view=view_menu->addMenu("Color from");
	show_image1=new QAction("&Image1", this);
	color_view->addAction(show_image1);
	show_image12=new QAction("&Both image1 & image2", this);
	color_view->addAction(show_image12);
	show_image2=new QAction("&Image2", this);
	color_view->addAction(show_image2);

	layer_view=view_menu->addMenu("Layer");
	show_multilayer=new QAction("&Multilayer", this);
	layer_view->addAction(show_multilayer);

	alg_menu=menuBar()->addMenu("Algorithm");
	cpu_alg=new QAction("&CPU", this);
	gpu_alg=new QAction("&GPU", this);
	alg_menu->addAction(cpu_alg);
	alg_menu->addAction(gpu_alg);


	show_mask->setCheckable(true);
	hide_mask->setCheckable(true);
	show_halfway->setCheckable(true);
	show_error->setCheckable(true);
	show_image1->setCheckable(true);
	show_image12->setCheckable(true);
	show_image2->setCheckable(true);
	show_multilayer->setCheckable(true);
	cpu_alg->setCheckable(true);
	gpu_alg->setCheckable(true);

	//right menu
	confirm=new QAction("&confirm",this);
	cancel=new QAction("&cancel",this);

	//signal
	connect(new_pro,SIGNAL(triggered()),this,SLOT(NewProject()));
	connect(save_pro,SIGNAL(triggered()),this,SLOT(SaveProject()));
	connect(mod_para,SIGNAL(triggered()),this,SLOT(ModifyPara()));
	connect(mod_mask,SIGNAL(triggered()),this,SLOT(ModifyMask()));
	connect(show_mask,SIGNAL(triggered()),this,SLOT(ShowMask()));
	connect(hide_mask,SIGNAL(triggered()),this,SLOT(HideMask()));
	connect(show_halfway,SIGNAL(triggered()),this,SLOT(ShowHalfway()));
	connect(show_error,SIGNAL(triggered()),this,SLOT(ShowError()));
	connect(show_image1,SIGNAL(triggered()),this,SLOT(ColorFromImage1()));
	connect(show_image12,SIGNAL(triggered()),this,SLOT(ColorFromImage12()));
	connect(show_image2,SIGNAL(triggered()),this,SLOT(ColorFromImage2()));
	connect(confirm,SIGNAL(triggered()),this,SLOT(Confirm()));
	connect(cancel,SIGNAL(triggered()),this,SLOT(Cancel()));
	connect(mod_layer,SIGNAL(triggered()),this,SLOT(ModifyLayer()));
	connect(show_multilayer,SIGNAL(triggered()),this,SLOT(MultyLayer()));
	connect(cpu_alg,SIGNAL(triggered()),this,SLOT(CPU_Alg()));
	connect(gpu_alg,SIGNAL(triggered()),this,SLOT(GPU_Alg()));


 }