void Material::SetContactFrictionState( int state, int index) { NewtonMaterialSetContactFrictionState( m_material, state, index ); }
virtual void setContactFrictionState(int _state, bool _primary = true) { //http://www.newtondynamics.com/wiki/index.php5?title=NewtonMaterialSetContactFrictionState NewtonMaterialSetContactFrictionState(m_pMaterial, _state, _primary ? 0 : 1); }