コード例 #1
0
ファイル: swapchain9.c プロジェクト: Thermionix/Mesa-3D
HRESULT
NineSwapChain9_ctor( struct NineSwapChain9 *This,
                     struct NineUnknownParams *pParams,
                     BOOL implicit,
                     ID3DPresent *pPresent,
                     struct d3dadapter9_context *pCTX,
                     HWND hFocusWindow )
{
    D3DPRESENT_PARAMETERS params;
    HRESULT hr;

    DBG("This=%p pDevice=%p pPresent=%p pCTX=%p hFocusWindow=%p\n",
        This, pParams->device, pPresent, pCTX, hFocusWindow);

    hr = NineUnknown_ctor(&This->base, pParams);
    if (FAILED(hr))
        return hr;

    This->screen = NineDevice9_GetScreen(This->base.device);
    This->pipe = NineDevice9_GetPipe(This->base.device);
    This->cso = NineDevice9_GetCSO(This->base.device);
    This->implicit = implicit;
    This->actx = pCTX;
    This->present = pPresent;
    ID3DPresent_AddRef(pPresent);
    hr = ID3DPresent_GetPresentParameters(This->present, &params);
    if (FAILED(hr))
        return hr;
    if (!params.hDeviceWindow)
        params.hDeviceWindow = hFocusWindow;

    return NineSwapChain9_Resize(This, &params);
}
コード例 #2
0
ファイル: swapchain9.c プロジェクト: chemecse/mesa
HRESULT
NineSwapChain9_ctor( struct NineSwapChain9 *This,
                     struct NineUnknownParams *pParams,
                     BOOL implicit,
                     ID3DPresent *pPresent,
                     D3DPRESENT_PARAMETERS *pPresentationParameters,
                     struct d3dadapter9_context *pCTX,
                     HWND hFocusWindow,
                     D3DDISPLAYMODEEX *mode )
{
    HRESULT hr;

    DBG("This=%p pDevice=%p pPresent=%p pCTX=%p hFocusWindow=%p\n",
        This, pParams->device, pPresent, pCTX, hFocusWindow);

    hr = NineUnknown_ctor(&This->base, pParams);
    if (FAILED(hr))
        return hr;

    This->screen = NineDevice9_GetScreen(This->base.device);
    This->implicit = implicit;
    This->actx = pCTX;
    This->present = pPresent;
    This->mode = NULL;

    ID3DPresent_AddRef(pPresent);
    if (!This->actx->thread_submit &&
        This->base.device->minor_version_num > 2) {
        D3DPRESENT_PARAMETERS2 params2;

        memset(&params2, 0, sizeof(D3DPRESENT_PARAMETERS2));
        params2.AllowDISCARDDelayedRelease = This->actx->discard_delayed_release;
        params2.TearFreeDISCARD = This->actx->tearfree_discard;
        ID3DPresent_SetPresentParameters2(pPresent, &params2);
    }

    if (!pPresentationParameters->hDeviceWindow)
        pPresentationParameters->hDeviceWindow = hFocusWindow;

    This->rendering_done = FALSE;
    This->pool = NULL;
    return NineSwapChain9_Resize(This, pPresentationParameters, mode);
}
コード例 #3
0
ファイル: basetexture9.c プロジェクト: iXit/Mesa-3D
HRESULT
NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
                                    const int sRGB )
{
    const struct util_format_description *desc;
    struct pipe_context *pipe;
    struct pipe_screen *screen = NineDevice9_GetScreen(This->base.base.device);
    struct pipe_resource *resource = This->base.resource;
    struct pipe_sampler_view templ;
    enum pipe_format srgb_format;
    unsigned i;
    uint8_t swizzle[4];

    DBG("This=%p sRGB=%d\n", This, sRGB);

    if (unlikely(!resource)) {
	if (unlikely(This->format == D3DFMT_NULL))
            return D3D_OK;
        NineBaseTexture9_Dump(This);
    }
    assert(resource);

    pipe_sampler_view_reference(&This->view[sRGB], NULL);

    swizzle[0] = PIPE_SWIZZLE_X;
    swizzle[1] = PIPE_SWIZZLE_Y;
    swizzle[2] = PIPE_SWIZZLE_Z;
    swizzle[3] = PIPE_SWIZZLE_W;
    desc = util_format_description(resource->format);
    if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
        /* msdn doc is incomplete here and wrong.
         * The only formats that can be read directly here
         * are DF16, DF24 and INTZ.
         * Tested on win the swizzle is
         * R = depth, G = B = 0, A = 1 for DF16 and DF24
         * R = G = B = A = depth for INTZ
         * For the other ZS formats that can't be read directly
         * but can be used as shadow map, the result is duplicated on
         * all channel */
        if (This->format == D3DFMT_DF16 ||
            This->format == D3DFMT_DF24) {
            swizzle[1] = PIPE_SWIZZLE_0;
            swizzle[2] = PIPE_SWIZZLE_0;
            swizzle[3] = PIPE_SWIZZLE_1;
        } else {
            swizzle[1] = PIPE_SWIZZLE_X;
            swizzle[2] = PIPE_SWIZZLE_X;
            swizzle[3] = PIPE_SWIZZLE_X;
        }
    } else if (resource->format == PIPE_FORMAT_RGTC2_UNORM) {
        swizzle[0] = PIPE_SWIZZLE_Y;
        swizzle[1] = PIPE_SWIZZLE_X;
        swizzle[2] = PIPE_SWIZZLE_1;
        swizzle[3] = PIPE_SWIZZLE_1;
    } else if (resource->format != PIPE_FORMAT_A8_UNORM &&
               resource->format != PIPE_FORMAT_RGTC1_UNORM) {
        /* exceptions:
         * A8 should have 0.0 as default values for RGB.
         * ATI1/RGTC1 should be r 0 0 1 (tested on windows).
         * It is already what gallium does. All the other ones
         * should have 1.0 for non-defined values */
        for (i = 0; i < 4; i++) {
            if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
                swizzle[i] = PIPE_SWIZZLE_1;
        }
    }

    /* if requested and supported, convert to the sRGB format */
    srgb_format = util_format_srgb(resource->format);
    if (sRGB && srgb_format != PIPE_FORMAT_NONE &&
        screen->is_format_supported(screen, srgb_format,
                                    resource->target, 0, 0, resource->bind))
        templ.format = srgb_format;
    else
        templ.format = resource->format;
    templ.u.tex.first_layer = 0;
    templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
                             resource->depth0 - 1 : resource->array_size - 1;
    templ.u.tex.first_level = 0;
    templ.u.tex.last_level = resource->last_level;
    templ.swizzle_r = swizzle[0];
    templ.swizzle_g = swizzle[1];
    templ.swizzle_b = swizzle[2];
    templ.swizzle_a = swizzle[3];
    templ.target = resource->target;

    pipe = nine_context_get_pipe_acquire(This->base.base.device);
    This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ);
    nine_context_get_pipe_release(This->base.base.device);

    DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);

    return This->view ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
}