コード例 #1
0
ファイル: hf01.cpp プロジェクト: BenCastricum/scummvm
void SceneScriptHF01::PlayerWalkedIn() {
	if (Game_Flag_Query(663)) {
		ADQ_Flush();
		ADQ_Add(kActorOfficerGrayford, 280, 3);
		Actor_Put_In_Set(kActorOfficerLeary, 37);
		Actor_Set_At_XYZ(kActorOfficerLeary, 8.2f, 8.0f, -346.67f, 1021);
		Actor_Put_In_Set(kActorOfficerGrayford, 37);
		Actor_Set_At_XYZ(kActorOfficerGrayford, 51.21f, 8.0f, -540.78f, 796);
		Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 0, 100, 300, false);
		Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 0, 100, 300, false);
	}
	if (!Game_Flag_Query(165) && Actor_Query_Goal_Number(kActorCrazylegs) != 2) {
		if (Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1) && Global_Variable_Query(kVariableAffectionTowards) == 3 && Actor_Query_Goal_Number(kActorLucy) != 599) {
			Actor_Put_In_Set(kActorLucy, 37);
			Actor_Set_At_XYZ(kActorLucy, -5.0f, 8.0f, -622.0f, 419);
			Actor_Set_Targetable(kActorLucy, true);
		} else if (Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1) && Global_Variable_Query(kVariableAffectionTowards) == 2 && Actor_Query_Goal_Number(kActorDektora) != 599) {
			Actor_Put_In_Set(kActorDektora, 37);
			Actor_Set_At_XYZ(kActorDektora, -5.0f, 8.0f, -622.0f, 419);
			Actor_Set_Targetable(kActorDektora, true);
		}
	}
	if (Game_Flag_Query(617)) {
		Actor_Set_Goal_Number(kActorSteele, 280);
		Game_Flag_Reset(617);
		//return true;
		return;
	}
	if (Game_Flag_Query(652)) {
		Game_Flag_Reset(652);
		Actor_Voice_Over(950, kActorVoiceOver);
		Actor_Voice_Over(960, kActorVoiceOver);
		Actor_Voice_Over(970, kActorVoiceOver);
		Actor_Voice_Over(980, kActorVoiceOver);
	} else if (!Game_Flag_Query(377) && Global_Variable_Query(kVariableChapter) < 4) {
		ADQ_Flush();
		ADQ_Add(kActorMurray, 0, 14);
		ADQ_Add(kActorMurray, 10, 3);
		ADQ_Add(kActorMia, 0, 3);
		Actor_Face_Actor(kActorMurray, kActorMia, true);
		ADQ_Add(kActorMurray, 20, 13);
		ADQ_Add(kActorMia, 10, 3);
		ADQ_Add(kActorMurray, 30, 3);
		ADQ_Add(kActorMia, 20, 3);
		Actor_Face_Heading(kActorMurray, 271, false);
		Game_Flag_Set(377);
	}
	if (Game_Flag_Query(311)) {
		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, 1, false, 0);
	} else if (Game_Flag_Query(309)) {
		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, 1, false, 0);
	} else if (!Game_Flag_Query(313)) {
		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, 1, false, 0);
	}
	Game_Flag_Reset(311);
	Game_Flag_Reset(309);
	Game_Flag_Reset(313);
	//return false;
}
コード例 #2
0
ファイル: hf01.cpp プロジェクト: 86400/scummvm
void ScriptHF01::PlayerWalkedIn() {
	if (Game_Flag_Query(663)) {
		ADQ_Flush();
		ADQ_Add(24, 280, 3);
		Actor_Put_In_Set(23, 37);
		Actor_Set_At_XYZ(23, 8.2f, 8.0f, -346.67f, 1021);
		Actor_Put_In_Set(24, 37);
		Actor_Set_At_XYZ(24, 51.21f, 8.0f, -540.78f, 796);
		Non_Player_Actor_Combat_Mode_On(23, 3, 1, 0, 4, 4, 7, 8, 0, 0, 0, 100, 300, 0);
		Non_Player_Actor_Combat_Mode_On(24, 3, 1, 0, 4, 4, 7, 8, 0, 0, 0, 100, 300, 0);
	}
	if (!Game_Flag_Query(165) && Actor_Query_Goal_Number(9) != 2) {
		if (Actor_Clue_Query(0, 141) && Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(6) != 599) {
			Actor_Put_In_Set(6, 37);
			Actor_Set_At_XYZ(6, -5.0f, 8.0f, -622.0f, 419);
			Actor_Set_Targetable(6, true);
		} else if (Actor_Clue_Query(0, 139) && Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(3) != 599) {
			Actor_Put_In_Set(3, 37);
			Actor_Set_At_XYZ(3, -5.0f, 8.0f, -622.0f, 419);
			Actor_Set_Targetable(3, true);
		}
	}
	if (Game_Flag_Query(617)) {
		Actor_Set_Goal_Number(1, 280);
		Game_Flag_Reset(617);
		//return true;
		return;
	}
	if (Game_Flag_Query(652)) {
		Game_Flag_Reset(652);
		Actor_Voice_Over(950, 99);
		Actor_Voice_Over(960, 99);
		Actor_Voice_Over(970, 99);
		Actor_Voice_Over(980, 99);
	} else if (!Game_Flag_Query(377) && Global_Variable_Query(1) < 4) {
		ADQ_Flush();
		ADQ_Add(31, 0, 14);
		ADQ_Add(31, 10, 3);
		ADQ_Add(22, 0, 3);
		Actor_Face_Actor(31, 22, true);
		ADQ_Add(31, 20, 13);
		ADQ_Add(22, 10, 3);
		ADQ_Add(31, 30, 3);
		ADQ_Add(22, 20, 3);
		Actor_Face_Heading(31, 271, false);
		Game_Flag_Set(377);
	}
	if (Game_Flag_Query(311)) {
		Loop_Actor_Walk_To_XYZ(0, 124.0f, 8.0f, -724.0f, 0, 1, false, 0);
	} else if (Game_Flag_Query(309)) {
		Loop_Actor_Walk_To_XYZ(0, 406.0f, 8.0f, -717.0f, 0, 1, false, 0);
	} else if (!Game_Flag_Query(313)) {
		Loop_Actor_Walk_To_XYZ(0, 100.0f, 0.0f, -300.0f, 0, 1, false, 0);
	}
	Game_Flag_Reset(311);
	Game_Flag_Reset(309);
	Game_Flag_Reset(313);
	//return false;
}
コード例 #3
0
ファイル: lucy.cpp プロジェクト: BenCastricum/scummvm
void AIScriptLucy::checkCombat() {
	Game_Flag_Set(701);
	if (Actor_Query_In_Set(kActorLucy, kSetHF01) == 1
			&& Global_Variable_Query(kVariableChapter) == 5
			&& Actor_Query_Goal_Number(kActorLucy) != 450) {
		if (Global_Variable_Query(kVariableAffectionTowards) == 3) {
			Global_Variable_Set(kVariableAffectionTowards, 0);
		}
		Actor_Set_Goal_Number(kActorLucy, 450);
		Non_Player_Actor_Combat_Mode_On(kActorLucy, kActorCombatStateIdle, false, kActorMcCoy, 4, kAnimationModeIdle, kAnimationModeWalk, kAnimationModeRun, -1, 0, 0, 10, 300, false);
	}
}
コード例 #4
0
ファイル: lucy.cpp プロジェクト: BenCastricum/scummvm
void AIScriptLucy::Retired(int byActorId) {
	if (byActorId == kActorMcCoy) {
		Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, -6);
	}
	if ((byActorId == kActorSteele || byActorId == kActorMcCoy)
			&& Actor_Query_In_Set(kActorSteele, kSetHF06)
			&& Actor_Query_In_Set(kActorMcCoy, kSetHF06)) {
		Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateUncover, true, kActorMcCoy, 15, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
	}
	if (Query_Difficulty_Level() && byActorId == kActorMcCoy && Game_Flag_Query(46)) {
		Global_Variable_Increment(2, 200);
	}
	Actor_Set_Goal_Number(kActorLucy, 599);
}
コード例 #5
0
ファイル: free_slot_b.cpp プロジェクト: BenCastricum/scummvm
bool AIScriptFreeSlotB::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case 300:
		AI_Movement_Track_Flush(kActorFreeSlotB);
		AI_Movement_Track_Append(kActorFreeSlotB, 39, 2);
		AI_Movement_Track_Repeat(kActorFreeSlotB);
		break;

	case 301:
		AI_Movement_Track_Flush(kActorFreeSlotB);
		processGoal301();
		AI_Movement_Track_Repeat(kActorFreeSlotB);
		break;

	case 302:
		Actor_Set_Targetable(kActorFreeSlotB, 1);
		Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, 0, 0, 0, 8, 4, 7, 8, 25, 0, 75, 5, 300, 0);
		break;

	case 400:
		AI_Movement_Track_Append(kActorFreeSlotB, 39, 0);
		AI_Movement_Track_Repeat(kActorFreeSlotB);
		break;

	case 406:
		AI_Movement_Track_Flush(kActorFreeSlotB);
		AI_Movement_Track_Append(kActorFreeSlotB, 527, 0);
		AI_Movement_Track_Repeat(kActorFreeSlotB);
		break;

	case 599:
		Actor_Set_Health(kActorFreeSlotB, 20, 20);
		break;

	default:
		return false;
	}

	return true;
}
コード例 #6
0
ファイル: kp05.cpp プロジェクト: 86400/scummvm
void ScriptKP05::PlayerWalkedIn() {
	if (Game_Flag_Query(577)) {
		Game_Flag_Reset(577);
	} else if (Game_Flag_Query(574)) {
		Loop_Actor_Walk_To_XYZ(0, -1110.0f, 0.0f, 932.0f, 0, 0, false, 0);
		Game_Flag_Reset(574);
	} else {
		Loop_Actor_Walk_To_XYZ(0, -846.0f, 0.0f, 972.0f, 0, 0, false, 0);
		Game_Flag_Query(419);
	}
	if (Actor_Query_Goal_Number(66) == 411) {
		Actor_Set_Goal_Number(66, 412);
	}
	if (Actor_Query_Goal_Number(1) == 450) {
		Scene_Exits_Disable();
		Actor_Face_Actor(1, 0, true);
		Actor_Says(1, 530, 15);
		Actor_Says(1, 540, 16);
		Actor_Face_Actor(0, 1, true);
		Player_Set_Combat_Mode(true);
		Actor_Says(0, 2200, 3);
		Actor_Says(1, 550, 17);
		Actor_Says(0, 2205, 3);
		Actor_Says(1, 560, 15);
		Actor_Says(1, 570, 16);
		Actor_Says(1, 580, 13);
		Actor_Says(0, 2210, 3);
		Actor_Says(1, 590, 13);
		Actor_Says(0, 2215, 3);
		Actor_Says(1, 600, 16);
		Actor_Says(1, 610, 15);
		Actor_Says(0, 2220, 3);
		Actor_Says(1, 620, 15);
		Actor_Says(1, 630, 17);
		Non_Player_Actor_Combat_Mode_On(1, 0, 1, 0, 9, 4, 7, 8, 0, -1, -1, 20, 240, 0);
	}
}
コード例 #7
0
ファイル: free_slot_b.cpp プロジェクト: BenCastricum/scummvm
void AIScriptFreeSlotB::CompletedMovementTrack() {
	switch (Actor_Query_Goal_Number(kActorFreeSlotB)) {
	case 300:
		Actor_Set_Goal_Number(kActorFreeSlotB, 301);
		break;

	case 301:
		Actor_Set_Goal_Number(kActorFreeSlotB, 300);
		break;

	case 400:
		Actor_Set_Goal_Number(kActorFreeSlotB, 405);
		break;

	case 406:
		Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, 0, 0, 0, 8, 4, 7, 8, 0, 0, 100, 5, 300, 0);
		break;

	default:
		return; //false;
	}

	return; //true;
}
コード例 #8
0
ファイル: clovis.cpp プロジェクト: dreammaster/scummvm
bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case kGoalClovisDefault:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 33, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11WalkToMcCoy:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 319, 0);
		AI_Movement_Track_Append(kActorClovis, 320, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11StopSadik:
		Actor_Start_Speech_Sample(kActorClovis, 0);
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 321, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11TalkWithSadik:
		Actor_Set_Goal_Number(kActorSadik, kGoalSadikBB11TalkWithClovis);
		Actor_Says(kActorClovis, 10, 15);
		Actor_Says(kActorSadik, 0, kAnimationModeTalk);
		Actor_Face_Actor(kActorClovis, kActorSadik, true);
		Actor_Says(kActorClovis, 20, 13);
		Actor_Says(kActorClovis, 30, 12);
		Actor_Face_Actor(kActorSadik, kActorClovis, true);
		Actor_Says(kActorSadik, 10, kAnimationModeTalk);
		Actor_Says(kActorClovis, 40, 17);
		Actor_Says(kActorSadik, 20, kAnimationModeTalk);
		Actor_Face_Actor(kActorClovis, kActorMcCoy, true);
		Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
		Actor_Says(kActorClovis, 50, 14);
		Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
		return true;

	case kGoalClovisBB11TalkToMcCoy:
		Actor_Says(kActorClovis, 60, 30);
		Actor_Says(kActorSadik, 30, kAnimationModeTalk);
		Actor_Says(kActorClovis, 70, 30);
		Actor_Says(kActorClovis, 80, 30);
		Actor_Change_Animation_Mode(kActorClovis, 29);
		Actor_Says(kActorSadik, 40, kAnimationModeTalk);
		Actor_Says(kActorSadik, 50, kAnimationModeTalk);
		Actor_Says(kActorClovis, 90, 13);
		Actor_Face_Current_Camera(5, true);
		Actor_Says(kActorClovis, 100, 17);
		Delay(1000);
		if (!Game_Flag_Query(kFlagSadikIsReplicant)) {
			Actor_Clue_Acquire(kActorMcCoy, kClueStaggeredbyPunches, true, kActorSadik);
		}
		Game_Flag_Set(kFlagNotUsed383);
		Game_Flag_Reset(kFlagBB11SadikFight);
		Global_Variable_Set(kVariableChapter, 3);
		Actor_Set_Goal_Number(kActorClovis, 200);
		Actor_Set_Goal_Number(kActorSadik, 200);
		Actor_Clue_Acquire(kActorMcCoy, kClueAct2Ended, true, -1);
		Player_Gains_Control();
		Chapter_Enter(3, kSetCT08_CT51_UG12, kSceneCT08);
		Game_Flag_Set(kFlagMcCoyTiedDown);
		Game_Flag_Set(kFlagChapter3Intro);
		return true;

	case 300:
		Actor_Put_In_Set(kActorClovis, kSetUG18);
		Actor_Set_At_XYZ(kActorClovis, -52.26f, 0.0f, 611.02f, 900);
		Actor_Change_Animation_Mode(kActorClovis, kAnimationModeIdle);
		return true;

	case 301:
	case 302:
	case 303:
	case 310:
		return true;

	case 350:
		Actor_Put_In_Set(kActorClovis, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorClovis, 33, 0);
		return true;

	case 400:
		AI_Movement_Track_Flush(kActorClovis);
		Actor_Put_In_Set(kActorClovis, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorClovis, 33, 0);
		return true;

	case 401:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 341, 0);
		AI_Movement_Track_Append(kActorClovis, 342, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case 402:
		Player_Loses_Control();
		Actor_Force_Stop_Walking(kActorMcCoy);
		Actor_Face_Actor(kActorMcCoy, kActorClovis, 1);
		Loop_Actor_Walk_To_Actor(kActorClovis, kActorMcCoy, 48, 0, 1);
		Actor_Face_Actor(kActorClovis, kActorMcCoy, 1);
		Actor_Change_Animation_Mode(kActorClovis, 6);
		if (Player_Query_Combat_Mode()) {
			Actor_Change_Animation_Mode(kActorMcCoy, 49);
		} else {
			Actor_Change_Animation_Mode(kActorMcCoy, 48);
		}
		Delay(3000);
		Actor_Retired_Here(kActorMcCoy, 12, 48, 1, kActorClovis);
		return true;

	case 500:
		Actor_Set_Goal_Number(kActorClovis, 510);
		return true;

	case 510:
		if (Game_Flag_Query(653)) {
			Actor_Set_Goal_Number(kActorClovis, 513);
		} else {
			Actor_Set_Goal_Number(kActorClovis, 511);
			Game_Flag_Set(685);
		}
		return true;

	case 511:
		Actor_Put_In_Set(kActorClovis, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorClovis, -1072.0f, 8.26f, -708.0f, 530);
		return true;

	case 512:
		Actor_Says(kActorClovis, 110, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2255, kAnimationModeTalk);
		Actor_Says(kActorClovis, 120, kAnimationModeTalk);
		Actor_Says(kActorClovis, 130, kAnimationModeTalk);
		Actor_Says(kActorClovis, 140, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2260, kAnimationModeTalk);
		Actor_Says(kActorClovis, 150, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorClovis, 513);
		return true;

	case 513:
		Actor_Put_In_Set(kActorClovis, kSetKP07);
		Actor_Set_Targetable(kActorClovis, true);
		if (Game_Flag_Query(653)) {
			Global_Variable_Set(kVariableReplicants, 0);
			Global_Variable_Increment(kVariableReplicants, 1);
			Actor_Set_At_XYZ(kActorClovis, 45.0f, -41.52f, -85.0f, 750);
		} else {
			Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
			Actor_Face_Heading(kActorClovis, 1022, false);
		}
		someAnim();
		return true;

	case 514:
		Actor_Says(kActorMcCoy, 2345, 16);
		Actor_Says(kActorClovis, 170, -1);
		Actor_Says(kActorClovis, 180, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2350, 17);
		if (!Game_Flag_Query(714)) {
			Actor_Says(kActorMcCoy, 2355, 11);
		}
		Actor_Says(kActorClovis, 190, -1);
		Actor_Says(kActorClovis, 200, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2360, 18);
		Actor_Says(kActorClovis, 210, kAnimationModeTalk);
		Actor_Says(kActorClovis, 220, -1);
		Actor_Set_Goal_Number(kActorClovis, 515);
		return true;

	case 515:
		ADQ_Add(kActorClovis, 240, -1);
		ADQ_Add(kActorClovis, 250, -1);
		ADQ_Add(kActorClovis, 260, -1);
		ADQ_Add(kActorClovis, 270, -1);
		ADQ_Add_Pause(1000);
		ADQ_Add(kActorClovis, 280, -1);
		ADQ_Add(kActorClovis, 290, -1);
		ADQ_Add(kActorClovis, 300, -1);
		return true;

	case 516:
		Actor_Says(kActorMcCoy, 8501, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1260, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8502, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1270, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8504, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1290, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8505, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1300, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1310, kAnimationModeTalk);
		Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
		Outtake_Play(kOuttakeEnd4A, 0, -1);
		if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy
		 && Game_Flag_Query(kFlagLucyIsReplicant)
		) {
			Outtake_Play(kOuttakeEnd4B, 0, -1);
		} else if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora
		       && Game_Flag_Query(kFlagDektoraIsReplicant)
		) {
			Outtake_Play(kOuttakeEnd4C, 0, -1);
		}
		Outtake_Play(kOuttakeEnd4D, 0, -1);
		Game_Over();
		return true;

	case 517:
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLucy, kSetKP07)) {
			Actor_Set_Goal_Number(kActorLucy, 599);
			Global_Variable_Decrement(kVariableReplicants, 1);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLuther, kSetKP07)) {
			Actor_Set_Goal_Number(kActorLuther, 599);
			Global_Variable_Decrement(kVariableReplicants, 1);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorDektora, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorZuben, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorSadik, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorIzo, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorIzo, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorGordo, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorClovis, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorClovis, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		return true;

	case 518:
		Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
		Actor_Face_Heading(kActorClovis, 1022, false);
		Actor_Set_Targetable(kActorClovis, true);
		Game_Flag_Set(685);
		someAnim();
		return true;

	default:
		break;
	}
	return false;
}
コード例 #9
0
ファイル: mutant1.cpp プロジェクト: dreammaster/scummvm
bool AIScriptMutant1::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case 400:
		AI_Movement_Track_Flush(kActorMutant1);
		AI_Movement_Track_Append(kActorMutant1, 39, 0);
		AI_Movement_Track_Repeat(kActorMutant1);

		if (Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)) {
			Actor_Set_Combat_Aggressiveness(kActorMutant1, 70);
			Actor_Set_Friendliness_To_Other(kActorMutant1, kActorMcCoy, 20);
		}
		return true;

	case 401:
		Actor_Set_Targetable(kActorMutant1, 1);
		AI_Movement_Track_Flush(kActorMutant1);
		AI_Movement_Track_Append(kActorMutant1, 39, 0);

		switch (Random_Query(1, 8)) {
		case 1:
			AI_Movement_Track_Append(kActorMutant1, 182, 0);
			AI_Movement_Track_Append(kActorMutant1, 183, 2);
			AI_Movement_Track_Append(kActorMutant1, 184, 0);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 2:
			AI_Movement_Track_Append(kActorMutant1, 296, 0);
			AI_Movement_Track_Append(kActorMutant1, 297, 0);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 3:
			AI_Movement_Track_Append(kActorMutant1, 176, 0);
			AI_Movement_Track_Append(kActorMutant1, 177, 0);
			AI_Movement_Track_Append(kActorMutant1, 178, 2);
			AI_Movement_Track_Append(kActorMutant1, 177, 0);
			AI_Movement_Track_Append(kActorMutant1, 176, 1);
			AI_Movement_Track_Append(kActorMutant1, 39, 45);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 4:
			AI_Movement_Track_Append(kActorMutant1, 298, 0);
			AI_Movement_Track_Append(kActorMutant1, 300, 0);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 5:
			AI_Movement_Track_Append(kActorMutant1, 301, 0);
			AI_Movement_Track_Append(kActorMutant1, 302, 2);
			AI_Movement_Track_Append(kActorMutant1, 303, 0);
			AI_Movement_Track_Append(kActorMutant1, 304, 0);
			AI_Movement_Track_Append(kActorMutant1, 305, 0);
			AI_Movement_Track_Append(kActorMutant1, 304, 0);
			AI_Movement_Track_Append(kActorMutant1, 306, 0);
			AI_Movement_Track_Append(kActorMutant1, 39, 60);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 6:
			AI_Movement_Track_Append(kActorMutant1, 307, 0);
			AI_Movement_Track_Append(kActorMutant1, 308, 0);
			AI_Movement_Track_Append(kActorMutant1, 309, 1);
			AI_Movement_Track_Append(kActorMutant1, 310, 3);
			AI_Movement_Track_Append(kActorMutant1, 311, 0);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 7:
			switch (Random_Query(1, 5)) {
			case 1:
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 534, 2);
				AI_Movement_Track_Append(kActorMutant1, 535, 3);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
				break;

			case 2:
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 535, 2);
				AI_Movement_Track_Append(kActorMutant1, 534, 3);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
				break;

			case 3:
				AI_Movement_Track_Append(kActorMutant1, 536, 0);
				AI_Movement_Track_Append(kActorMutant1, 537, 0);
				AI_Movement_Track_Append(kActorMutant1, 538, 2);
				AI_Movement_Track_Append(kActorMutant1, 537, 0);
				AI_Movement_Track_Append(kActorMutant1, 536, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
				break;

			case 4:
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 534, 3);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
				break;

			case 5:
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 535, 1);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
				break;

			default:
				return true;
			}
			break;

		case 8:
			if (Game_Flag_Query(623) == 1) {
				AI_Movement_Track_Append(kActorMutant1, 418, 0);
				AI_Movement_Track_Append(kActorMutant1, 417, 0);
				AI_Movement_Track_Append(kActorMutant1, 539, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
			} else {
				Actor_Set_Goal_Number(kActorMutant1, 403);
			}
			break;

		default:
			AI_Movement_Track_Append(kActorMutant1, 39, 60);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;
		}
		return true;

	case 403:
		Actor_Set_Targetable(kActorMutant1, 0);
		Actor_Set_Goal_Number(kActorMutant1, 401);
		return true;

	case 404:
		AI_Movement_Track_Flush(kActorMutant1);
		AI_Movement_Track_Append(kActorMutant1, 39, 0);
		AI_Movement_Track_Repeat(kActorMutant1);
		return true;

	case 410:
		switch (Actor_Query_Which_Set_In(kActorMutant1)) {
		case kSetUG01:
			Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 11, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
			break;

		case kSetUG04:
		case kSetUG05:
		case kSetUG06:
			Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 10, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
			break;

		case kSetUG07:
			Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 12, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
			break;

		case kSetUG10:
		case kSetUG12:
		case kSetUG14:
			Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 14, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
			break;
		}
		return true;

	case 411:
		AI_Movement_Track_Flush(kActorMutant1);
		Actor_Set_Intelligence(kActorMutant1, 40);
		Actor_Set_Health(kActorMutant1, 10 * Query_Difficulty_Level() + 30, 10 * Query_Difficulty_Level() + 30);

		if (Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)) {
			Actor_Set_Combat_Aggressiveness(kActorMutant1, 70);
			Actor_Set_Friendliness_To_Other(kActorMutant1, kActorMcCoy, 20);
		} else {
			Actor_Set_Combat_Aggressiveness(kActorMutant1, 40);
			Actor_Set_Friendliness_To_Other(kActorMutant1, kActorMcCoy, 45);
		}

		Actor_Modify_Friendliness_To_Other(kActorMutant2, kActorMcCoy, -10);
		Actor_Modify_Friendliness_To_Other(kActorMutant3, kActorMcCoy, -20);
		Actor_Modify_Combat_Aggressiveness(kActorMutant2, 10);
		Actor_Modify_Combat_Aggressiveness(kActorMutant3, 15);
		Actor_Set_Goal_Number(kActorMutant1, 403);
		return true;

	case 590:
		AI_Movement_Track_Flush(kActorMutant1);
		AI_Movement_Track_Append(kActorMutant1, 39, 100);
		AI_Movement_Track_Repeat(kActorMutant1);
		return true;

	case 599:
		AI_Movement_Track_Flush(kActorMutant1);
		Actor_Change_Animation_Mode(kActorMutant1, 48);
		Actor_Modify_Friendliness_To_Other(kActorMutant2, kActorMcCoy, -10);
		Actor_Modify_Friendliness_To_Other(kActorMutant3, kActorMcCoy, -20);
		Actor_Modify_Combat_Aggressiveness(kActorMutant2, 10);
		Actor_Modify_Combat_Aggressiveness(kActorMutant3, 15);
		return true;

	default:
		break;
	}

	return false;
}
コード例 #10
0
ファイル: sadik.cpp プロジェクト: fingolfin/scummvm
bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case kGoalSadikDefaut:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 33, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikRunFromBB09:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append_Run(kActorSadik, 131, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 132, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 133, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikBB11Wait:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 313, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		Game_Flag_Set(kFlagBB11SadikFight);
		return true;

	case kGoalSadikBB11ThrowMcCoy:
		Actor_Set_Immunity_To_Obstacles(kActorSadik, true);
		Actor_Face_Heading(kActorSadik, kActorMcCoy, kActorMcCoy);
		_animationState = 32;
		_animationFrame = -1;
		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
		return true;

	case kGoalSadikBB11CatchMcCoy:
		Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyBB11GetUp);
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 314, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 317, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikBB11KnockOutMcCoy:
		Actor_Change_Animation_Mode(kActorSadik, 62);
		return true;

	case kGoalSadikBB11KickMcCoy:
		Actor_Face_Heading(kActorSadik, 100, false);
		Actor_Change_Animation_Mode(kActorSadik, 63);
		Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11WalkToMcCoy);
		Actor_Set_Immunity_To_Obstacles(kActorSadik, false);
		return true;

	case kGoalSadikBB11TalkWithClovis:
		_nextSoundId = -1; // changed from original (0) to be more clear that this is an invalid sfx id
		return false;

	case 200:
		Actor_Put_In_Set(kActorSadik, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorSadik, 33, 0);
		Actor_Set_Goal_Number(kActorMcCoy, 199);
		return true;

	case kGoalSadikUG18Wait:
		Actor_Put_In_Set(kActorSadik, kSetUG18);
		Actor_Set_At_XYZ(kActorSadik, 111.89f, 0.0f, 408.42f, 0);
		Actor_Change_Animation_Mode(kActorSadik, 4);
		return true;

	case kGoalSadikUG18Move:
		Actor_Set_Targetable(kActorSadik, true);
		World_Waypoint_Set(436, kSetUG18, -356.11f, 0.0f, 652.42f);
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append_Run(kActorSadik, 436, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikUG18Decide:
		Actor_Set_Targetable(kActorSadik, false);
		return true;

	// goals 303, 304 and 305 are never set,  cut out part of game?
	case 303:
		AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0);
		AI_Countdown_Timer_Start(kActorSadik, kActorTimerAIScriptCustomTask0, 5);
		return true;

	case 304:
		Actor_Set_Targetable(kActorSadik, false);
		AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0);
		return true;

	case 305:
	case kGoalSadikUG18WillShootMcCoy:
	case kGoalSadikUG18Leave:
		return true;

	case kGoalSadikUG18PrepareShootMcCoy:
		Sound_Play(kSfxLGCAL1, 100, 0, 0, 50);
		AI_Countdown_Timer_Start(kActorSadik, kActorTimerAIScriptCustomTask0, 2);
		return true;

	case kGoalSadikUG18ShootMcCoy:
		if (Player_Query_Current_Scene() == kSceneUG18) {
			Actor_Force_Stop_Walking(kActorMcCoy);
			Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack);
			Sound_Play(kSfxLGCAL1, 100, 0, 0, 50);
			Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
			Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1);
		}
		return true;

	case 309:
		AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0);
		return true;

	case 400:
		Actor_Set_Goal_Number(kActorSadik, 410);
		return true;

	case 410:
		if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants) == 1) {
			Actor_Set_Goal_Number(kActorSadik, 414);
		} else {
			Actor_Set_Goal_Number(kActorSadik, 411);
		}
		return true;

	case 411:
		Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorSadik, -1134.0f, 0.0f, 73.45f, 398);
		Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07Wait);
		Actor_Set_Goal_Number(kActorMaggie, kGoalMaggieKP05Wait);
		return true;

	case 412:
		Actor_Says(kActorSadik, 60, 3);
		Actor_Says(kActorMcCoy, 2240, 3);
		Actor_Says(kActorSadik, 70, 3);
		Actor_Says(kActorSadik, 80, 3);
		Actor_Says(kActorMcCoy, 2245, 3);
		Actor_Says(kActorSadik, 90, 3);
		Actor_Says(kActorSadik, 100, 3);
		Actor_Says(kActorMcCoy, 2250, 3);
		Actor_Set_Goal_Number(kActorSadik, 413);
		return true;

	case 413:
		Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, false, true, false);
		Actor_Set_Targetable(kActorSadik, true);
		Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
		Actor_Set_Goal_Number(kActorSadik, 450);
		return true;

	case 414:
		Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 150);
		Actor_Set_Targetable(kActorSadik, true);
		return true;

	case 415:
		Actor_Says(kActorSadik, 110, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2290, kAnimationModeTalk);
		Actor_Says(kActorSadik, 310, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2300, kAnimationModeTalk);
		if (Game_Flag_Query(kFlagSadikIsReplicant)) {
			Actor_Says(kActorSadik, 180, kAnimationModeTalk);
			Actor_Says(kActorSadik, 190, kAnimationModeTalk);
			Actor_Says(kActorMcCoy, 2310, kAnimationModeTalk);
			Actor_Says(kActorSadik, 200, kAnimationModeTalk);
		} else {
			Actor_Says(kActorSadik, 140, kAnimationModeTalk);
			Actor_Says(kActorSadik, 150, kAnimationModeTalk);
			Actor_Says(kActorMcCoy, 2305, kAnimationModeTalk);
			Actor_Says(kActorSadik, 160, kAnimationModeTalk);
			Actor_Says(kActorSadik, 170, kAnimationModeTalk);
		}
		Actor_Says(kActorMcCoy, 2315, kAnimationModeTalk);
		Actor_Says(kActorSadik, 210, kAnimationModeTalk);
		Actor_Says(kActorSadik, 220, kAnimationModeTalk);
		Actor_Says(kActorSadik, 230, kAnimationModeTalk);
		Actor_Says(kActorSadik, 240, kAnimationModeTalk);
		Actor_Says(kActorSadik, 250, kAnimationModeTalk);
		Actor_Says(kActorSadik, 260, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18NeedsReactorCoreFromMcCoy);
		return true;

	case kGoalSadikUG18NeedsReactorCoreFromMcCoy:
		Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, false, false, false);
		Actor_Face_Heading(kActorSadik, 150, false);
		return true;

	case 417:
		Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
		Actor_Says(kActorSadik, 320, kAnimationModeTalk);
		Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, false, true, false);
		Actor_Says(kActorMcCoy, 2330, kAnimationModeTalk);
		Actor_Says(kActorSadik, 330, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2335, kAnimationModeTalk);
		Actor_Says(kActorSadik, 340, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18NeedsReactorCoreFromMcCoy);
		return true;

	case 418:
		Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants);
		Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07LayDown);
		Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
		return true;

	case 419:
		Actor_Put_In_Set(kActorSadik, kSetKP07);
		Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0);
		return true;

	case 420:
	case 450:
		return true;
	}
	return false;
}
コード例 #11
0
ファイル: sadik.cpp プロジェクト: dreammaster/scummvm
bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case kGoalSadikDefaut:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 33, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikRunFromBB09:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append_Run(kActorSadik, 131, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 132, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 133, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikBB11Wait:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 313, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		Game_Flag_Set(kFlagBB11SadikFight);
		return true;

	case kGoalSadikBB11ThrowMcCoy:
		Actor_Set_Immunity_To_Obstacles(kActorSadik, true);
		Actor_Face_Heading(kActorSadik, kActorMcCoy, kActorMcCoy);
		_animationState = 32;
		_animationFrame = -1;
		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
		return true;

	case kGoalSadikBB11CatchMcCoy:
		Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyBB11GetUp);
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 314, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 317, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikBB11KnockOutMcCoy:
		Actor_Change_Animation_Mode(kActorSadik, 62);
		return true;

	case kGoalSadikBB11KickMcCoy:
		Actor_Face_Heading(kActorSadik, 100, false);
		Actor_Change_Animation_Mode(kActorSadik, 63);
		Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11WalkToMcCoy);
		Actor_Set_Immunity_To_Obstacles(kActorSadik, false);
		return true;

	case kGoalSadikBB11TalkWithClovis:
		_var1 = 0;
		return false;

	case 200:
		Actor_Put_In_Set(kActorSadik, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorSadik, 33, 0);
		Actor_Set_Goal_Number(kActorMcCoy, 199);
		return true;

	case 300:
		Actor_Put_In_Set(kActorSadik, kSetUG18);
		Actor_Set_At_XYZ(kActorSadik, 111.89f, 0.0f, 408.42f, 0);
		Actor_Change_Animation_Mode(kActorSadik, 4);
		return true;

	case 301:
		Actor_Set_Targetable(kActorSadik, true);
		World_Waypoint_Set(436, 89, -356.11f, 0.0f, 652.42f);
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append_Run(kActorSadik, 436, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case 302:
		Actor_Set_Targetable(kActorSadik, false);
		return true;

	case 303:
		AI_Countdown_Timer_Reset(kActorSadik, 0);
		AI_Countdown_Timer_Start(kActorSadik, 0, 5);
		return true;

	case 304:
		Actor_Set_Targetable(kActorSadik, false);
		AI_Countdown_Timer_Reset(kActorSadik, 0);
		return true;

	case 305:
	case 306:
	case 310:
		return true;

	case 307:
		Sound_Play(12, 100, 0, 0, 50);
		AI_Countdown_Timer_Start(kActorSadik, 0, 2);
		return true;

	case 308:
		if (Player_Query_Current_Scene() == kSceneUG18) {
			Actor_Force_Stop_Walking(kActorMcCoy);
			Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack);
			Sound_Play(12, 100, 0, 0, 50);
			Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
			Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1);
		}
		return true;

	case 309:
		AI_Countdown_Timer_Reset(kActorSadik, 0);
		return true;

	case 400:
		Actor_Set_Goal_Number(kActorSadik, 410);
		return true;

	case 410:
		if (Game_Flag_Query(653) == 1) {
			Actor_Set_Goal_Number(kActorSadik, 414);
		} else {
			Actor_Set_Goal_Number(kActorSadik, 411);
		}
		return true;

	case 411:
		Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorSadik, -1134.0f, 0.0f, 73.45f, 398);
		Actor_Set_Goal_Number(kActorClovis, 513);
		Actor_Set_Goal_Number(kActorMaggie, 411);
		return true;

	case 412:
		Actor_Says(kActorSadik, 60, 3);
		Actor_Says(kActorMcCoy, 2240, 3);
		Actor_Says(kActorSadik, 70, 3);
		Actor_Says(kActorSadik, 80, 3);
		Actor_Says(kActorMcCoy, 2245, 3);
		Actor_Says(kActorSadik, 90, 3);
		Actor_Says(kActorSadik, 100, 3);
		Actor_Says(kActorMcCoy, 2250, 3);
		Actor_Set_Goal_Number(kActorSadik, 413);
		return true;

	case 413:
		Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, false, true, 0);
		Actor_Set_Targetable(kActorSadik, true);
		Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
		Actor_Set_Goal_Number(kActorSadik, 450);
		return true;

	case 414:
		Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 150);
		Actor_Set_Targetable(kActorSadik, true);
		return true;

	case 415:
		Actor_Says(kActorSadik, 110, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2290, kAnimationModeTalk);
		Actor_Says(kActorSadik, 310, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2300, kAnimationModeTalk);
		if (Game_Flag_Query(kFlagSadikIsReplicant)) {
			Actor_Says(kActorSadik, 180, kAnimationModeTalk);
			Actor_Says(kActorSadik, 190, kAnimationModeTalk);
			Actor_Says(kActorMcCoy, 2310, kAnimationModeTalk);
			Actor_Says(kActorSadik, 200, kAnimationModeTalk);
		} else {
			Actor_Says(kActorSadik, 140, kAnimationModeTalk);
			Actor_Says(kActorSadik, 150, kAnimationModeTalk);
			Actor_Says(kActorMcCoy, 2305, kAnimationModeTalk);
			Actor_Says(kActorSadik, 160, kAnimationModeTalk);
			Actor_Says(kActorSadik, 170, kAnimationModeTalk);
		}
		Actor_Says(kActorMcCoy, 2315, kAnimationModeTalk);
		Actor_Says(kActorSadik, 210, kAnimationModeTalk);
		Actor_Says(kActorSadik, 220, kAnimationModeTalk);
		Actor_Says(kActorSadik, 230, kAnimationModeTalk);
		Actor_Says(kActorSadik, 240, kAnimationModeTalk);
		Actor_Says(kActorSadik, 250, kAnimationModeTalk);
		Actor_Says(kActorSadik, 260, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorSadik, 416);
		return true;

	case 416:
		Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, false, false, 0);
		Actor_Face_Heading(kActorSadik, 150, false);
		return true;

	case 417:
		Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
		Actor_Says(kActorSadik, 320, kAnimationModeTalk);
		Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, false, true, 0);
		Actor_Says(kActorMcCoy, 2330, kAnimationModeTalk);
		Actor_Says(kActorSadik, 330, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2335, kAnimationModeTalk);
		Actor_Says(kActorSadik, 340, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorSadik, 416);
		return true;

	case 418:
		Game_Flag_Reset(653);
		Actor_Set_Goal_Number(kActorClovis, 518);
		Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
		return true;

	case 419:
		Actor_Put_In_Set(kActorSadik, kSetKP07);
		Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0);
		return true;

	case 420:
	case 450:
		return true;
	}
	return false;
}
コード例 #12
0
ファイル: ct07.cpp プロジェクト: AReim1982/scummvm
void SceneScriptCT07::PlayerWalkedIn() {
	Player_Gains_Control();
	Non_Player_Actor_Combat_Mode_On(kActorZuben, 0, 0, kActorMcCoy, 2, 4, 7, 8, 0, 0, 100, 15, 300, 0);
	Game_Flag_Set(516);
	Actor_Face_Actor(kActorMcCoy, kActorZuben, true);
}