void CInventoryItem::SetCount(int n) { // Only positive values are allowed m_Count = (n >= 0) ? n : 0; NotifyItemChanged(); }
void CInventoryItem::SetValue(int n) { // Only positive values are allowed if (n >= 0) { m_Value = n; NotifyItemChanged(); } }
void CInventoryItem::SetLootType(LootType t) { // Only positive values are allowed if (t >= LOOT_NONE && t <= LOOT_COUNT) { m_LootType = t; } else { m_LootType = LOOT_NONE; } NotifyItemChanged(); }
NS_IMETHODIMP nsAbMDBDirectory::OnCardEntryChange (uint32_t aAbCode, nsIAbCard *aCard, nsIAbDirectory *aParent) { // Don't notify AbManager unless we have the parent if (!aParent) return NS_OK; NS_ENSURE_ARG_POINTER(aCard); nsCOMPtr<nsISupports> cardSupports(do_QueryInterface(aCard)); nsresult rv; // Notify when // - any operation is done to a card belonging to this // => if <this> is <aParent>, or // - a card belonging to a directory which is parent of this is deleted // => if aAbCode is AB_NotifyDeleted && <this> is child of <aParent>, or // - a card belonging to a directory which is child of this is added/modified // => if aAbCode is !AB_NotifyDeleted && <this> is parent of <aParent> if (aParent != this) { bool isChild = false; if (aAbCode != AB_NotifyDeleted) isChild = ContainsDirectory(this, aParent); else isChild = ContainsDirectory(aParent, this); if (!isChild) return NS_OK; } switch (aAbCode) { case AB_NotifyInserted: rv = NotifyItemAdded(cardSupports); break; case AB_NotifyDeleted: rv = NotifyItemDeleted(cardSupports); break; case AB_NotifyPropertyChanged: rv = NotifyItemChanged(cardSupports); break; default: rv = NS_ERROR_UNEXPECTED; break; } NS_ENSURE_SUCCESS(rv, rv); return rv; }
void CInventoryItem::SetHUD(const idStr &HudName, int layer) { DM_LOG(LC_INVENTORY, LT_DEBUG)LOGSTRING("Setting hud %s on layer %d\r", HudName.c_str(), layer); if (m_Overlay == OVERLAYS_INVALID_HANDLE || m_HudName != HudName) { idEntity *owner = GetOwner(); m_Hud = true; m_HudName = HudName; m_Overlay = owner->CreateOverlay(HudName, layer); idEntity* it = m_Item.GetEntity(); if (it != NULL) { it->CallScriptFunctionArgs("inventory_item_init", true, 0, "eefs", it, owner, (float)m_Overlay, HudName.c_str()); } } NotifyItemChanged(); }
void CInventoryItem::SetIcon(const idStr& newIcon) { m_Icon = newIcon; NotifyItemChanged(); }