コード例 #1
0
ファイル: mrgsolve.cpp プロジェクト: justinpenz/mrgsolve
// [[Rcpp::export]]
arma::mat MVGAUSS(Rcpp::NumericMatrix OMEGA_, int n, int seed) {

  //  std::srand(12523);

  arma::mat OMEGA( OMEGA_.begin(), OMEGA_.nrow(), OMEGA_.ncol(), false );

  arma::vec eigval;
  arma::mat eigvec;
  arma::eig_sym(eigval,eigvec, OMEGA);

 int ncol = OMEGA.n_cols;

  arma::mat X = arma::randn<arma::mat>(n,ncol);

  eigval = arma::sqrt(eigval);
  arma::mat Z = arma::diagmat(eigval);
  X = eigvec * Z * X.t();
  return(X.t());
}
コード例 #2
0
ファイル: ne.c プロジェクト: aliagha4/FIRM-Matlab-Toolbox
/**
 * Recursive Newton-Euler algorithm.
 *
 * @Note the parameter \p stride which is used to allow for input and output
 * arrays which are 2-dimensional but in column-major (Matlab) order.  We
 * need to access rows from the arrays.
 *
 */
void
newton_euler (
	Robot	*robot,		/*!< robot object  */
	double	*tau,		/*!< returned joint torques */
	double	*qd,		/*!< joint velocities */
	double	*qdd,		/*!< joint accelerations */
	double	*fext,		/*!< external force on manipulator tip */
	int	stride		/*!< indexing stride for qd, qdd */
) {
	Vect			t1, t2, t3, t4;
	Vect			qdv, qddv;
	Vect			F, N;
	Vect		z0 = {0.0, 0.0, 1.0};
	Vect		zero = {0.0, 0.0, 0.0};
	Vect		f_tip = {0.0, 0.0, 0.0};
	Vect		n_tip = {0.0, 0.0, 0.0};
	register int		j;
	double			t;
	Link			*links = robot->links;

	/*
	 * angular rate and acceleration vectors only have finite
	 * z-axis component
	 */
	qdv = qddv = zero;

	/* setup external force/moment vectors */
	if (fext) {
		f_tip.x = fext[0];
		f_tip.y = fext[1];
		f_tip.z = fext[2];
		n_tip.x = fext[3];
		n_tip.y = fext[4];
		n_tip.z = fext[5];
	}


/******************************************************************************
 * forward recursion --the kinematics
 ******************************************************************************/

	if (robot->dhtype == MODIFIED) {
	    /*
	     * MODIFIED D&H CONVENTIONS
	     */
	    for (j = 0; j < robot->njoints; j++) {

		/* create angular vector from scalar input */
		qdv.z = qd[j*stride]; 
		qddv.z = qdd[j*stride];

		switch (links[j].sigma) {
		case REVOLUTE:
			/* 
			 * calculate angular velocity of link j
			 */
			if (j == 0)
				*OMEGA(j) = qdv;
			else {
				rot_trans_vect_mult (&t1, ROT(j), OMEGA(j-1));
				vect_add (OMEGA(j), &t1, &qdv);
			}

			/*
			 * calculate angular acceleration of link j 
			 */
			if (j == 0) 
				*OMEGADOT(j) = qddv;
			else {
				rot_trans_vect_mult (&t3, ROT(j), OMEGADOT(j-1));
				vect_cross (&t2, &t1, &qdv);
				vect_add (&t1, &t2, &t3);
				vect_add (OMEGADOT(j), &t1, &qddv);
			}

			/*
			 * compute acc[j]
			 */
			if (j == 0) {
				t1 = *robot->gravity;
			} else {
				vect_cross(&t1, OMEGA(j-1), PSTAR(j));
				vect_cross(&t2, OMEGA(j-1), &t1);
				vect_cross(&t1, OMEGADOT(j-1), PSTAR(j));
				vect_add(&t1, &t1, &t2);
				vect_add(&t1, &t1, ACC(j-1));
			}
			rot_trans_vect_mult(ACC(j), ROT(j), &t1);

			break;

		case PRISMATIC:
			/* 
			 * calculate omega[j]
			 */
			if (j == 0)
				*(OMEGA(j)) = qdv;
			else
				rot_trans_vect_mult (OMEGA(j), ROT(j), OMEGA(j-1));

			/*
			 * calculate alpha[j] 
			 */
			if (j == 0)
				*(OMEGADOT(j)) = qddv;
			else
				rot_trans_vect_mult (OMEGADOT(j), ROT(j), OMEGADOT(j-1));

			/*
			 * compute acc[j]
			 */
			if (j == 0) {
				*ACC(j) = *robot->gravity;
			} else {
				vect_cross(&t1, OMEGADOT(j-1), PSTAR(j));

				vect_cross(&t3, OMEGA(j-1), PSTAR(j));
				vect_cross(&t2, OMEGA(j-1), &t3);
				vect_add(&t1, &t1, &t2);
				vect_add(&t1, &t1, ACC(j-1));
				rot_trans_vect_mult(ACC(j), ROT(j), &t1);

				rot_trans_vect_mult(&t2, ROT(j), OMEGA(j-1));
				vect_cross(&t1, &t2, &qdv);
				scal_mult(&t1, &t1, 2.0);
				vect_add(ACC(j), ACC(j), &t1);

				vect_add(ACC(j), ACC(j), &qddv);
			}

			break;
		}

		/*
		 * compute abar[j]
		 */
		vect_cross(&t1, OMEGADOT(j), R_COG(j));
		vect_cross(&t2, OMEGA(j), R_COG(j));
		vect_cross(&t3, OMEGA(j), &t2);
		vect_add(ACC_COG(j), &t1, &t3);
		vect_add(ACC_COG(j), ACC_COG(j), ACC(j));

#ifdef	DEBUG
		vect_print("w", OMEGA(j));
		vect_print("wd", OMEGADOT(j));
		vect_print("acc", ACC(j));
		vect_print("abar", ACC_COG(j));
#endif
	    }
	} else {
	    /*
	     * STANDARD D&H CONVENTIONS
	     */
	    for (j = 0; j < robot->njoints; j++) {

		/* create angular vector from scalar input */
		qdv.z = qd[j*stride]; 
		qddv.z = qdd[j*stride];

		switch (links[j].sigma) {
		case REVOLUTE:
			/* 
			 * calculate omega[j]
			 */
			if (j == 0)
				t1 = qdv;
			else
				vect_add (&t1, OMEGA(j-1), &qdv);
			rot_trans_vect_mult (OMEGA(j), ROT(j), &t1);

			/*
			 * calculate alpha[j] 
			 */
			if (j == 0) 
				t3 = qddv;
			else {
				vect_add (&t1, OMEGADOT(j-1), &qddv);
				vect_cross (&t2, OMEGA(j-1), &qdv);
				vect_add (&t3, &t1, &t2);
			}
			rot_trans_vect_mult (OMEGADOT(j), ROT(j), &t3);

			/*
			 * compute acc[j]
			 */
			vect_cross(&t1, OMEGADOT(j), PSTAR(j));
			vect_cross(&t2, OMEGA(j), PSTAR(j));
			vect_cross(&t3, OMEGA(j), &t2);
			vect_add(ACC(j), &t1, &t3);
			if (j == 0) {
				rot_trans_vect_mult(&t1, ROT(j), robot->gravity);
			} else 
				rot_trans_vect_mult(&t1, ROT(j), ACC(j-1));
			vect_add(ACC(j), ACC(j), &t1);
			break;

		case PRISMATIC:
			/* 
			 * calculate omega[j]
			 */
			if (j == 0)
				*(OMEGA(j)) = zero;
			else
				rot_trans_vect_mult (OMEGA(j), ROT(j), OMEGA(j-1));

			/*
			 * calculate alpha[j] 
			 */
			if (j == 0)
				*(OMEGADOT(j)) = zero;
			else
				rot_trans_vect_mult (OMEGADOT(j), ROT(j), OMEGADOT(j-1));

			/*
			 * compute acc[j]
			 */
			if (j == 0) {
				vect_add(&qddv, &qddv, robot->gravity);
				rot_trans_vect_mult(ACC(j), ROT(j), &qddv);
			} else {
				vect_add(&t1, &qddv, ACC(j-1));
				rot_trans_vect_mult(ACC(j), ROT(j), &t1);

			}

			vect_cross(&t1, OMEGADOT(j), PSTAR(j));
			vect_add(ACC(j), ACC(j), &t1);

			rot_trans_vect_mult(&t1, ROT(j), &qdv);
			vect_cross(&t2, OMEGA(j), &t1);
			scal_mult(&t2, &t2, 2.0);
			vect_add(ACC(j), ACC(j), &t2);

			vect_cross(&t2, OMEGA(j), PSTAR(j));
			vect_cross(&t3, OMEGA(j), &t2);
			vect_add(ACC(j), ACC(j), &t3);
			break;
		}
		/*
		 * compute abar[j]
		 */
		vect_cross(&t1, OMEGADOT(j), R_COG(j));
		vect_cross(&t2, OMEGA(j), R_COG(j));
		vect_cross(&t3, OMEGA(j), &t2);
		vect_add(ACC_COG(j), &t1, &t3);
		vect_add(ACC_COG(j), ACC_COG(j), ACC(j));

#ifdef	DEBUG
		vect_print("w", OMEGA(j));
		vect_print("wd", OMEGADOT(j));
		vect_print("acc", ACC(j));
		vect_print("abar", ACC_COG(j));
#endif
	    }
	}

/******************************************************************************
 * backward recursion part --the kinetics
 ******************************************************************************/

	if (robot->dhtype == MODIFIED) {
	    /*
	     * MODIFIED D&H CONVENTIONS
	     */
	    for (j = robot->njoints - 1; j >= 0; j--) {

		/*
		 * compute F[j]
		 */
		scal_mult (&F, ACC_COG(j), M(j));

		/*
		 * compute f[j]
		 */
		if (j == (robot->njoints-1))
			t1 = f_tip;
		else
			rot_vect_mult (&t1, ROT(j+1), f(j+1));
		vect_add (f(j), &t1, &F);

		 /*
		  * compute N[j]
		  */
		mat_vect_mult(&t2, INERTIA(j), OMEGADOT(j));
		mat_vect_mult(&t3, INERTIA(j), OMEGA(j));
		vect_cross(&t4, OMEGA(j), &t3);
		vect_add(&N, &t2, &t4);

		 /*
		  * compute n[j]
		  */
		if (j == (robot->njoints-1))
			t1 = n_tip;
		else {
			rot_vect_mult(&t1, ROT(j+1), n(j+1));
			rot_vect_mult(&t4, ROT(j+1), f(j+1));
			vect_cross(&t3, PSTAR(j+1), &t4);

			vect_add(&t1, &t1, &t3);
		}

		vect_cross(&t2, R_COG(j), &F);
		vect_add(&t1, &t1, &t2);
		vect_add(n(j), &t1, &N);

#ifdef	DEBUG
		vect_print("f", f(j));
		vect_print("n", n(j));
#endif
	    }

	} else {
	    /*
	     * STANDARD D&H CONVENTIONS
	     */
	    for (j = robot->njoints - 1; j >= 0; j--) {

		/*
		 * compute f[j]
		 */
		scal_mult (&t4, ACC_COG(j), M(j));
		if (j != (robot->njoints-1)) {
			rot_vect_mult (&t1, ROT(j+1), f(j+1));
			vect_add (f(j), &t4, &t1);
		} else
			vect_add (f(j), &t4, &f_tip);

		 /*
		  * compute n[j]
		  */

			/* cross(pstar+r,Fm(:,j)) */
		vect_add(&t2, PSTAR(j), R_COG(j));
		vect_cross(&t1, &t2, &t4);

		if (j != (robot->njoints-1)) {
			/* cross(R'*pstar,f) */
			rot_trans_vect_mult(&t2, ROT(j+1), PSTAR(j));
			vect_cross(&t3, &t2, f(j+1));

			/* nn += R*(nn + cross(R'*pstar,f)) */
			vect_add(&t3, &t3, n(j+1));
			rot_vect_mult(&t2, ROT(j+1), &t3);
			vect_add(&t1, &t1, &t2);
		} else {
			/* cross(R'*pstar,f) */
			vect_cross(&t2, PSTAR(j), &f_tip);

			/* nn += R*(nn + cross(R'*pstar,f)) */
			vect_add(&t1, &t1, &t2);
			vect_add(&t1, &t1, &n_tip);
		}

		mat_vect_mult(&t2, INERTIA(j), OMEGADOT(j));
		mat_vect_mult(&t3, INERTIA(j), OMEGA(j));
		vect_cross(&t4, OMEGA(j), &t3);
		vect_add(&t2, &t2, &t4);

		vect_add(n(j), &t1, &t2);
#ifdef	DEBUG
		vect_print("f", f(j));
		vect_print("n", n(j));
#endif
	    }
	}

	/*
	 *  Compute the torque total for each axis
	 *
	 */
	for (j=0; j < robot->njoints; j++) {
		double	t;
		Link	*l = &links[j];

		if (robot->dhtype == MODIFIED)
			t1 = z0;
		else
			rot_trans_vect_mult(&t1, ROT(j), &z0);

		switch (l->sigma) {
		case REVOLUTE:
			t = vect_dot(n(j), &t1);
			break;
		case PRISMATIC:
			t = vect_dot(f(j), &t1);
			break;
		}

		/*
		 * add actuator dynamics and friction
		 */
		t +=   l->G * l->G * l->Jm * qdd[j*stride]; // inertia
        t += l->G * l->G * l->B * qd[j*stride];    // viscous friction
        t += fabs(l->G) * (
			(qd[j*stride] > 0 ? l->Tc[0] : 0.0) +    // Coulomb friction
			(qd[j*stride] < 0 ? l->Tc[1] : 0.0)
		);
		tau[j*stride] = t;
	}
}