コード例 #1
0
void GlfwApp::preCreate() {
  glfwWindowHint(GLFW_DEPTH_BITS, 16);
  glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
  glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
  glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
  // Without this line we get
  // FATAL (86): NSGL: The targeted version of OS X only supports OpenGL 3.2 and later versions if they are forward-compatible
  ON_MAC([]{
      glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
  });
#ifdef RIFT_DEBUG
  glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
#endif
}
コード例 #2
0
 void * getNativeWindowHandle(GLFWwindow * window)
 {
     void * nativeWindowHandle = nullptr;
     ON_WINDOWS([&]
     {
         nativeWindowHandle = (void*)glfwGetWin32Window(window);
     });
     ON_LINUX([&]
     {
         nativeWindowHandle = (void*)glfwGetX11Window(window);
     });
     ON_MAC([&]
     {
         nativeWindowHandle = (void*)glfwGetCocoaWindow(window);
     });
     return nativeWindowHandle;
 }