コード例 #1
0
BOOL CImage::EditRecoverObj( LPOBJECT lpObject,
					BOOL fEditUndo, BOOL fMaskUndo)
{
	// if manual apply we can't do anything to recover
	if (Control.UseApply)
		return(FALSE);

	if (fEditUndo)
		lpObject->DataDirty = TRUE;
	if (fMaskUndo)
		lpObject->AlphaDirty = TRUE;
	ObjEditUndo(lpObject, fEditUndo, fMaskUndo);
	ObjEditApply(lpObject, fEditUndo, fMaskUndo, FALSE);
	return( TRUE );
}
コード例 #2
0
BOOL CImage::EditRecoverSelObj( BOOL fEditUndo, BOOL fMaskUndo)
{
	LPOBJECT lpObject;

	// if manual apply we can't do anything to recover
	if (Control.UseApply)
		return(FALSE);

	lpObject = NULL;
	while ( lpObject = GetSelObject(lpObject) )
	{
		if (fEditUndo)
			lpObject->DataDirty = TRUE;
		if (fMaskUndo)
			lpObject->AlphaDirty = TRUE;
		ObjEditUndo(lpObject, fEditUndo, fMaskUndo);
		ObjEditApply(lpObject, fEditUndo, fMaskUndo, FALSE);
	}
	return( TRUE );
}
コード例 #3
0
void ImgEditMaskUndo( LPIMAGE lpImage )
/***********************************************************************/
{
LPOBJECT lpBase;
LPMASK lpMask;
RECT rUndo;

lpBase = ImgGetBase(lpImage);
if (!lpBase->AlphaDirty)
	return;
if (lpBase->fBothDirty)
	return;

AstralSetRectEmpty(&rUndo);
if (ImgGetMask(lpImage) &&
	lpBase->AlphaUndoType & (UT_CREATEMASK|UT_DELETEMASK) )
	{
	RemoveMaskMarquee(lpImage);
	ImgGetMaskUpdateRect(lpImage, YES, NO, &rUndo);
	}

ObjEditUndo(lpImage, lpBase, NO, YES);

if (lpMask = ImgGetMask(lpImage))
	{
	if (lpBase->AlphaUndoType & (UT_CREATEMASK|UT_DELETEMASK) )
		{
		RemoveMaskMarquee(lpImage);
		ImgGetMaskUpdateRect(lpImage, YES, NO, &rUndo);
		}
	else
		rUndo = lpMask->Pixmap.UndoRect;
	}
if (rUndo.right >= rUndo.left)
	{
	OffsetRect(&rUndo, lpBase->rObject.left, lpBase->rObject.top);
	File2DispRect(&rUndo, &rUndo);
	AstralToWindowsRect(&rUndo);
	InvalidateRect(lpImage->hWnd, NULL, NO);
	}
}
コード例 #4
0
void CImage::EditMaskUndo()
{
LPOBJECT lpBase;
LPMASK lpMask;
RECT rUndo;

lpBase = GetBase();
if (!lpBase->AlphaDirty)
	return;
if (lpBase->fBothDirty)
	return;

AstralSetRectEmpty(&rUndo);
if (GetMask() &&
	lpBase->AlphaUndoType & (UT_CREATEMASK|UT_DELETEMASK) )
	{
	RemoveMaskMarquee(this);
	GetMaskUpdateRect(YES, NO, &rUndo);
	}

ObjEditUndo(lpBase, NO, YES);

if (lpMask = GetMask())
	{
	if (lpBase->AlphaUndoType & (UT_CREATEMASK|UT_DELETEMASK) )
		{
		RemoveMaskMarquee(this);
		GetMaskUpdateRect(YES, NO, &rUndo);
		}
	else
		rUndo = lpMask->Pixmap.UndoRect;
	}
if (rUndo.right >= rUndo.left)
	{
	OffsetRect(&rUndo, lpBase->rObject.left, lpBase->rObject.top);
	File2DispRect(GetActiveDoc(), &rUndo, &rUndo);
	AstralToWindowsRect(&rUndo);
	InvalidateRect(GetActiveDoc(), NULL, NO);
	}
}
コード例 #5
0
void CImage::EditUndo( BOOL fEditUndo, BOOL fMaskUndo,
					LPUPDATE_TYPE lpUpdateType, LPRECT lpUpdateRect)
{
RECT rUndo, rUndoMask, rTemp;
LPOBJECT lpBase, lpObject, lpNext;
BOOL fNewSize, fSetupMiniViews, fRemoveMarquee, fUndoDelete, fColorMapChanged;
BOOL fUndoAlpha, fUndoData;
int nDeleted;
LPMASK lpMask;
EDIT_TARGET Target;

AstralSetRectEmpty(lpUpdateRect);

// Initialize things for updating the display
fNewSize = fSetupMiniViews = fUndoDelete = fColorMapChanged = NO;
AstralSetRectEmpty(&rUndo);
AstralSetRectEmpty(&rUndoMask);

// loop through objects doing undo
lpBase = GetBase();
lpObject = NULL;
// get the target of the last edit
Target = EditTarget;
while (lpObject = GetNextObject(lpObject, NO, NO, fEditUndo))
	{
	// See if this is an object we are undoing
	if (fEditUndo)
		{
		// check for special undo processing of a deleted object
		if (lpObject->fDeleted) 
			continue; // do no undo processing for a deleted object
//			{
//			if (Control.UndoObjects && !IsSelectedObject(lpBase))
//				continue;
//			}
		else
		// if target is not the entire image and we are in undo
		// object mode and the object is not selected then
		// skip this object
		if (Target != ET_ALLOBJECTS && Control.UndoObjects && !IsSelectedObject(lpObject))
			continue;
		}
	// Only handle mask undo for the base object
	if (fMaskUndo)
		{
		if (lpObject != lpBase || lpObject->fBothDirty ||
			!lpObject->AlphaDirty)
		continue;
		}

	fUndoData = fUndoAlpha = NO;

	// Do preprocess for doing a data undo
	if (fEditUndo)
		{
		if (lpObject->DataDirty)
			fUndoData = YES;
		// See if we need to undo the alpha for this object
		if ((lpObject != lpBase) && lpObject->lpAlpha && lpObject->AlphaDirty)
			fUndoAlpha = YES;
		if (!fUndoData && !fUndoAlpha)
			continue;
	
		// check to see and undoing/redoing deleted objects will change
		// the select state, if so undraw the object marquee
		if (lpObject == lpBase &&
			lpObject->DataUndoType & UT_DELETEOBJECTS)
			{
			fUndoDelete = YES;
			fRemoveMarquee = NO;
			nDeleted = 0;
			lpNext = lpObject;
			while (lpNext = GetNextObject(lpNext, YES, NO, YES))
				{
				if (lpNext->fUndoDeleted)
					++nDeleted;
				else
				if (lpNext->fDeleted && lpNext->fSelected)
					{
					fRemoveMarquee = YES;
					break;
					}
				}
			if (GetSelObject(NULL) == lpBase && !fRemoveMarquee)
				{
				if (CountObjects() - nDeleted <= 1)
					fRemoveMarquee = YES;
				}
			if (fRemoveMarquee)
				{
				GetObjectMarqueeRect(this, &rTemp);
				AstralUnionRect(lpUpdateRect, lpUpdateRect, &rTemp);
				}
			}
		}
	else // fMaskUndo
	if (!lpObject->AlphaDirty)
		continue;
	else
		fUndoAlpha = YES;

	// do a preprocess for undoing the mask caused either by
	// a mask undo or by an edit function that also edits the mask
	if (((lpObject == lpBase) && fEditUndo && lpObject->fBothDirty) ||
		fMaskUndo)
		{
		if ( lpObject->AlphaUndoType & (UT_CREATEMASK|UT_DELETEMASK) )
			{
			// if the undo is going to delete the mask,
			// we need to undraw the mask
			if (GetMask())
				{
				GetMaskMarqueeRect(this, &rTemp);
				AstralUnionRect(lpUpdateRect, lpUpdateRect, &rTemp);
				if (GetMaskUpdateRect(YES, NO, &rTemp))
					AstralUnionRect(&rUndoMask, &rUndoMask, &rTemp);
				}
			// if the undo is going to create the mask,
			// we need to undraw the object marquees if
			// not in mask and object marquee mode
			else
				{
				if (!Control.UseMaskAndObjects)
					{
					GetObjectMarqueeRect(this, &rTemp);
					AstralUnionRect(lpUpdateRect, lpUpdateRect, &rTemp);
					}
				}
			}
		}

	// Actually do the undo
	ObjEditUndo(lpObject, fUndoData, fUndoAlpha);

	// do a postprocess for undoing the mask
	if ((lpMask = GetMask()) &&
		(((lpObject == lpBase) && fEditUndo && lpObject->fBothDirty) ||
		fMaskUndo))
		{
		// if the undo is going to add the mask, we need to redraw the mask
		if (lpObject->AlphaUndoType & (UT_CREATEMASK|UT_DELETEMASK) )
			{
			if (GetMaskUpdateRect(YES, NO, &rTemp))
				AstralUnionRect(&rUndoMask, &rUndoMask, &rTemp);
			}
		else
			// just redraw the undo area for the mask
			AstralUnionRect(&rUndoMask, &rUndoMask, &lpMask->Pixmap.UndoRect);
		}

	// Setup rectangle for undoing deletion of objects
	// Handled specially so that moved objects will still undo
	// and redo properly
	if (fEditUndo)
		{
		if (lpObject == lpBase &&
			lpObject->DataUndoType & UT_DELETEOBJECTS)
			{
			lpNext = lpObject;
			while (lpNext = GetNextObject(lpNext, YES, NO, YES))
				{
				if (lpNext->fDeleted || lpNext->fUndoDeleted)
					AstralUnionRect(&rUndo, &rUndo, &lpNext->rObject);
				}
			fSetupMiniViews = YES;
			}
		if (lpObject->DataUndoType & UT_COLORMAP)
			fColorMapChanged = YES;

		if (lpObject->Pixmap.fNewFrame)
			{
			/* if new frame, cause window to be redisplayed */
			if (lpObject == lpBase)
				fNewSize = YES;
			else
				{
				if (!fNewSize)
					{
					AstralUnionRect(&rUndo, &rUndo, &lpObject->rObject);
					AstralUnionRect(&rUndo, &rUndo, &lpObject->rUndoObject);
					}
				}
			}
		else
			{
			AstralSetRectEmpty(&rTemp);
			if (fUndoData)
				AstralUnionRect(&rTemp, &rTemp, &lpObject->Pixmap.UndoRect);
			if (fUndoAlpha)
				AstralUnionRect(&rTemp, &rTemp,
						&lpObject->lpAlpha->Pixmap.UndoRect);
			if (rTemp.right >= rTemp.left)
				{
				if (!fNewSize)
					{
					OffsetRect(&rTemp, lpObject->rObject.left,
							lpObject->rObject.top);
					AstralUnionRect(&rUndo, &rUndo, &rTemp);
					}
				}
			if( lpObject->DataUndoType & UT_OBJECTRECT )
				{
				AstralUnionRect( &rUndo, &rUndo,	&lpObject->rObject );
				AstralUnionRect( &rUndo, &rUndo,	&lpObject->rUndoObject );
				}
			}
		}
	}

// now redisplay whatever changes are necessary for the undo
if (fColorMapChanged)
	{
	ImgColorMapChanged(this);
	*lpUpdateType |= UT_DATATYPE;
	}

if (fNewSize)
	{
	*lpUpdateType |= UT_DATATYPE;
	if (lpBase->Pixmap.UndoFrame)
		{
		if ((FrameXSize(lpBase->Pixmap.UndoFrame) ==
			FrameXSize(lpBase->Pixmap.EditFrame)) &&
			(FrameYSize(lpBase->Pixmap.UndoFrame) ==
			FrameYSize(lpBase->Pixmap.EditFrame)))
			fNewSize = NO;
		}
	if (fNewSize)
		*lpUpdateType |= UT_SIZE;
	else
		{
		int dx, dy;

		GetInfo(&dx, &dy, NULL, NULL);
		SetRect(lpUpdateRect, 0, 0, dx-1, dy-1);
		}
	}
else
	{
	if (!AstralIsRectEmpty(lpUpdateRect))
		*lpUpdateType |= UT_ACTIVEAREA;
	if (rUndoMask.right >= rUndoMask.left)
		{
		*lpUpdateType |= UT_ACTIVEAREA;
		AstralUnionRect(lpUpdateRect, lpUpdateRect, &rUndoMask);
		}
	if (rUndo.right >= rUndo.left)
		{
		*lpUpdateType |= UT_AREA;
		AstralUnionRect(lpUpdateRect, lpUpdateRect, &rUndo);
		}
	}
}
コード例 #6
0
void ImgEditUndo( LPIMAGE lpImage, BOOL fEditUndo, BOOL fMaskUndo )
/***********************************************************************/
{
RECT rUndo, rUndoMask, rTemp;
LPOBJECT lpBase, lpObject, lpNext;
BOOL fNewSize, fSetupMiniViews, fRemoveMarquee, fUndoDelete;
BOOL fUndoAlpha, fUndoData;
int nDeleted;
LPMASK lpMask;

if (!lpImage)
	return;

// Initialize things for updating the display
fNewSize = fSetupMiniViews = fUndoDelete = NO;
AstralSetRectEmpty(&rUndo);
AstralSetRectEmpty(&rUndoMask);

// loop through objects doing undo
lpBase = ImgGetBase(lpImage);
lpObject = NULL;
while (lpObject = ImgGetNextObjectEx(lpImage, lpObject, NO, NO, fEditUndo))
	{
	// See if this is an object we are undoing
	if (fEditUndo)
		{
		// check for special undo processing of a deleted object
		if (lpObject->fDeleted) 
			{
			if (Control.UndoObjects && !ImgIsSelectedObject(lpImage, lpBase))
				continue;
			}
		else
		if (Control.UndoObjects && !ImgIsSelectedObject(lpImage, lpObject))
			continue;
		}
	// Only handle mask undo for the base object
	if (fMaskUndo)
		{
		if (lpObject != lpBase || lpObject->fBothDirty ||
			!lpObject->AlphaDirty)
		continue;
		}

	fUndoData = fUndoAlpha = NO;

	// Do preprocess for doing a data undo
	if (fEditUndo)
		{
		if (lpObject->DataDirty)
			fUndoData = YES;
		// See if we need to undo the alpha for this object
		if ((lpObject != lpBase) && lpObject->lpAlpha && lpObject->AlphaDirty)
			fUndoAlpha = YES;
		if (!fUndoData && !fUndoAlpha)
			continue;
	
		// check to see and undoing/redoing deleted objects will change
		// the select state, if so undraw the object marquee
		if (lpObject == lpBase &&
			lpObject->DataUndoType & UT_DELETEOBJECTS)
			{
			fUndoDelete = YES;
			fRemoveMarquee = NO;
			nDeleted = 0;
			lpNext = lpObject;
			while (lpNext = ImgGetNextObjectEx(lpImage, lpNext, YES, NO, YES))
				{
				if (lpNext->fUndoDeleted)
					++nDeleted;
				else
				if (lpNext->fDeleted && lpNext->fSelected)
					{
					fRemoveMarquee = YES;
					break;
					}
				}
			if (ImgGetSelObject(lpImage, NULL) == lpBase && !fRemoveMarquee)
				{
				if (ImgCountObjects(lpImage) - nDeleted <= 1)
					fRemoveMarquee = YES;
				}
			if (fRemoveMarquee)
				RemoveObjectMarqueeEx(lpImage, NO);
			}
		}
	else // fMaskUndo
	if (!lpObject->AlphaDirty)
		continue;
	else
		fUndoAlpha = YES;

	// do a preprocess for undoing the mask caused either by
	// a mask undo or by an edit function that also edits the mask
	if (((lpObject == lpBase) && fEditUndo && lpObject->fBothDirty) ||
		fMaskUndo)
		{
		if ( lpObject->AlphaUndoType & (UT_CREATEMASK|UT_DELETEMASK) )
			{
			// if the undo is going to delete the mask,
			// we need to undraw the mask
			if (ImgGetMask(lpImage))
				{
				RemoveMaskMarquee(lpImage);
				if (ImgGetMaskUpdateRect(lpImage, YES, NO, &rTemp))
					AstralUnionRect(&rUndoMask, &rUndoMask, &rTemp);
				}
			// if the undo is going to create the mask,
			// we need to undraw the object marquees if
			// not in mask and object marquee mode
			else
				{
				if (!Control.UseMaskAndObjects)
 					RemoveObjectMarqueeEx(lpImage, NO);
				}
			}
		}

	// Actually do the undo
	ObjEditUndo(lpImage, lpObject, fUndoData, fUndoAlpha);

	// do a postprocess for undoing the mask
	if ((lpMask = ImgGetMask(lpImage)) &&
		(((lpObject == lpBase) && fEditUndo && lpObject->fBothDirty) ||
		fMaskUndo))
		{
		// if the undo is going to add the mask, we need to redraw the mask
		if (lpObject->AlphaUndoType & (UT_CREATEMASK|UT_DELETEMASK) )
			{
			if (ImgGetMaskUpdateRect(lpImage, YES, NO, &rTemp))
				AstralUnionRect(&rUndoMask, &rUndoMask, &rTemp);
			}
		else
			// just redraw the undo area for the mask
			AstralUnionRect(&rUndoMask, &rUndoMask, &lpMask->Pixmap.UndoRect);
		}

	// Setup rectangle for undoing deletion of objects
	// Handled specially so that moved objects will still undo
	// and redo properly
	if (fEditUndo)
		{
		if (lpObject == lpBase &&
			lpObject->DataUndoType & UT_DELETEOBJECTS)
			{
			lpNext = lpObject;
			while (lpNext = ImgGetNextObjectEx(lpImage, lpNext, YES, NO, YES))
				{
				if (lpNext->fDeleted || lpNext->fUndoDeleted)
					AstralUnionRect(&rUndo, &rUndo, &lpNext->rObject);
				}
			fSetupMiniViews = YES;
			}

		if (lpObject->Pixmap.fNewFrame)
			{
			/* if new frame, cause window to be redisplayed */
			if (lpObject == lpBase)
				fNewSize = YES;
			else
				{
				if (!fNewSize)
					{
					AstralUnionRect(&rUndo, &rUndo, &lpObject->rObject);
					AstralUnionRect(&rUndo, &rUndo, &lpObject->rUndoObject);
					}
				}
			}
		else
			{
			AstralSetRectEmpty(&rTemp);
			if (fUndoData)
				AstralUnionRect(&rTemp, &rTemp, &lpObject->Pixmap.UndoRect);
			if (fUndoAlpha)
				AstralUnionRect(&rTemp, &rTemp,
						&lpObject->lpAlpha->Pixmap.UndoRect);
			if (rTemp.right >= rTemp.left)
				{
				if (!fNewSize)
					{
					OffsetRect(&rTemp, lpObject->rObject.left,
							lpObject->rObject.top);
					AstralUnionRect(&rUndo, &rUndo, &rTemp);
					}
				}
			}
		}
	}
// now redisplay whatever changes are necessary for the undo
if (fNewSize)
	{
	SetupImagePalette(lpImage, NO, YES);
	if (lpBase->Pixmap.UndoFrame)
		{
		if ((FrameXSize(lpBase->Pixmap.UndoFrame) ==
			FrameXSize(lpBase->Pixmap.EditFrame)) &&
			(FrameYSize(lpBase->Pixmap.UndoFrame) ==
			FrameYSize(lpBase->Pixmap.EditFrame)))
			fNewSize = NO;
		}
	if (fNewSize)
		UpdateImageSize();
	else
		UpdateImageEx(lpImage, NULL, YES, YES, YES);
	if ( Tool.hRibbon )
		SendMessage( Tool.hRibbon, WM_CONTROLENABLE, 0, 0L );
	}
else
	{
	if (rUndoMask.right >= rUndoMask.left)
		{
		File2DispRect(&rUndoMask, &rUndoMask);
		AstralToWindowsRect(&rUndoMask);
		InvalidateRect(lpImage->hWnd, NULL, NO);
		}
	if (rUndo.right >= rUndo.left)
		AnimateUndo( &rUndo );
	}
if (fUndoDelete)
	if ( Tool.hRibbon )
		SendMessage( Tool.hRibbon, WM_CONTROLENABLE, 0, 0L );
	
if (fSetupMiniViews)
	SetupMiniViews(NULL, NO);
}