bool CUIEditKeyBind::OnMouseDown(int mouse_btn) { if (m_bEditMode) { string64 message; m_keyboard = dik_to_ptr(mouse_btn, true); if(!m_keyboard) return true; SetText (m_keyboard->key_local_name.c_str()); OnFocusLost (); m_bChanged = true; strcpy (message, m_action->action_name); strcat (message, "="); strcat (message, m_keyboard->key_name); SendMessage2Group ("key_binding",message); return true; } if (mouse_btn==MOUSE_1) m_bEditMode = m_bCursorOverWindow; return CUILabel::OnMouseDown(mouse_btn); }
void CUIWindow::Update() { if (GetUICursor()->IsVisible()) { bool cursor_on_window; Fvector2 temp = GetUICursor()->GetCursorPosition(); Frect r; GetAbsoluteRect (r); cursor_on_window = !!r.in(temp); // RECEIVE and LOST focus if(m_bCursorOverWindow != cursor_on_window) { if(cursor_on_window) OnFocusReceive(); else OnFocusLost(); } } for(WINDOW_LIST_it it = m_ChildWndList.begin(); m_ChildWndList.end()!=it; ++it){ if(!(*it)->IsShown()) continue; (*it)->Update(); } }
void CUIStatix::SetSelectedState(bool state) { bool b = m_bSelected; m_bSelected = state; if( b==m_bSelected ) return; if (!state) OnFocusLost(); if(state) start_anim(); else stop_anim(); }
bool CUIEditKeyBind::OnKeyboard(int dik, EUIMessages keyboard_action){ if (dik == MOUSE_1 || dik == MOUSE_2 || dik == MOUSE_3) return false; if (CUILabel::OnKeyboard(dik, keyboard_action)) return true; string64 message; if (m_bEditMode) { m_keyboard = dik_to_ptr(dik, true); if(!m_keyboard) return true; strcpy (message, m_action->action_name); strcat (message, "="); strcat (message, m_keyboard->key_name); SetText (m_keyboard->key_local_name.c_str()); OnFocusLost (); m_bChanged = true; SendMessage2Group ("key_binding",message); return true; } return false; }
void Control::NotificationFocusLost() { m_flags ^= State::Focused; OnFocusLost(); }
void UUserWidget::NativeOnFocusLost( const FFocusEvent& InFocusEvent ) { OnFocusLost( InFocusEvent ); }