コード例 #1
0
void FiveGameInit::LoadGameFirstLaunch(bool(*callBeforeLoad)())
{
	g_callBeforeLoad = callBeforeLoad;

	g_launchedGame = true;

	OnGameFrame.Connect([=] ()
	{
		if (g_shouldSetState)
		{
			if (*g_initState == MapInitState(6))
			{
				*g_initState = MapInitState(7);

				g_shouldSetState = false;
			}
		}

		static bool isLoading = false;

		if (isLoading)
		{
			if (*g_initState == 0)
			{
				OnGameFinalizeLoad();
				isLoading = false;
			}
		}
		else
		{
			if (*g_initState != 0)
			{
				isLoading = true;
			}
		}
	});

	OnGameRequestLoad();

	// stuff
	if (*g_initState == MapInitState(6))
	{
		*g_initState = MapInitState(7);
	}
	else
	{
		if (*g_initState == MapInitState(20))
		{
			*g_initState = MapInitState(11);
		}

		g_shouldSetState = true;
	}
}
コード例 #2
0
void FiveGameInit::ReloadGame()
{
	OnGameRequestLoad();

	*g_initState = MapInitState(14);
}
コード例 #3
0
void FiveGameInit::LoadGameFirstLaunch(bool(*callBeforeLoad)())
{
	AddCrashometry("load_game_first_launch", "true");

	g_callBeforeLoad = callBeforeLoad;

	g_launchedGame = true;

	OnGameFrame.Connect([=] ()
	{
		if (g_shouldSetState)
		{
			if (*g_initState == MapInitState(6))
			{
				*g_initState = MapInitState(7);
				g_triedLoading = true;

				g_shouldSetState = false;
			}
		}

		static bool isLoading = false;

		if (isLoading)
		{
			if (*g_initState == 0)
			{
				trace("Triggering OnGameFinalizeLoad\n");

				OnGameFinalizeLoad();
				isLoading = false;
			}
		}
		else
		{
			if (*g_initState != 0)
			{
				isLoading = true;
			}
		}
	});

	OnKillNetwork.Connect([=] (const char* message)
	{
		AddCrashometry("kill_network", "true");
		AddCrashometry("kill_network_msg", message);

		trace("Killing network: %s\n", message);

		g_shouldKillNetwork = true;

		SetRenderThreadOverride();
	}, 500);

	/*OnGameRequestLoad.Connect([=] ()
	{
		
	});*/

	OnGameRequestLoad();

	// stuff
	if (*g_initState == MapInitState(6))
	{
		*g_initState = MapInitState(7);
		g_triedLoading = true;
	}
	else
	{
		if (*g_initState == MapInitState(20))
		{
			*g_initState = MapInitState(11);
		}

		g_shouldSetState = true;
	}
}