QmitkUSNavigationProcessWidget::QmitkUSNavigationProcessWidget(QWidget* parent) : QWidget(parent), m_SettingsWidget(0), m_BaseNode(mitk::DataNode::New()), m_CurrentTabIndex(0), m_CurrentMaxStep(0), m_ImageAlreadySetToNode(false), m_ReadySignalMapper(new QSignalMapper(this)), m_NoLongerReadySignalMapper(new QSignalMapper(this)), m_StdMultiWidget(0), m_UsePlanningStepWidget(false), ui(new Ui::QmitkUSNavigationProcessWidget) { m_Parent = parent; ui->setupUi(this); // remove the default page ui->stepsToolBox->setCurrentIndex(1);// ->removeItem(0); //set shortcuts QShortcut *nextShortcut = new QShortcut(QKeySequence("F10"), parent); QShortcut *prevShortcut = new QShortcut(QKeySequence("F11"), parent); connect(nextShortcut, SIGNAL(activated()), this, SLOT(OnNextButtonClicked())); connect(prevShortcut, SIGNAL(activated()), this, SLOT(OnPreviousButtonClicked())); //connect other slots connect( ui->restartStepButton, SIGNAL(clicked()), this, SLOT(OnRestartStepButtonClicked()) ); connect( ui->previousButton, SIGNAL(clicked()), this, SLOT(OnPreviousButtonClicked()) ); connect( ui->nextButton, SIGNAL(clicked()), this, SLOT(OnNextButtonClicked()) ); connect( ui->stepsToolBox, SIGNAL(currentChanged(int)), this, SLOT(OnTabChanged(int)) ); connect (ui->settingsButton, SIGNAL(clicked()), this, SLOT(OnSettingsButtonClicked()) ); connect( m_ReadySignalMapper, SIGNAL(mapped(int)), this, SLOT(OnStepReady(int)) ); connect( m_NoLongerReadySignalMapper, SIGNAL(mapped(int)), this, SLOT(OnStepNoLongerReady(int)) ); ui->settingsFrameWidget->setHidden(true); }
void PlayScene::InitUi(){ ////设置QSS样式表 QFile file(":/Qss/Resource/Qss/PlayScene.css"); if (file.open(QIODevice::ReadOnly)){ this->setStyleSheet(file.readAll()); } file.close(); ui->tbtn_like->setObjectName("tbtn_like_normal"); ui->volume->setRange(0,100); ui->volume->setSliderPosition(100); connect(ui->tbtn_like,SIGNAL(clicked()),this,SLOT(OnLikeButtonClicked())); connect(ui->tbtn_trash,SIGNAL(clicked()),this,SLOT(OnTrashButtonClicked())); connect(ui->tbtn_next,SIGNAL(clicked()),this,SLOT(OnNextButtonClicked())); connect(ui->volume,SIGNAL(valueChanged(int)),this,SLOT(OnValueChanged (int))); connect(ui->album_image,SIGNAL(clicked()),this,SLOT(OnAlbumClicked())); }