//----------------------------------------------------------------------------- // Name: MainDlgProc() // Desc: Handles dialog messages //----------------------------------------------------------------------------- INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam ) { HRESULT hr; switch( msg ) { case WM_INITDIALOG: OnInitDialog( hDlg ); break; case WM_COMMAND: switch( LOWORD(wParam) ) { case IDC_SOUNDFILE: OnOpenSoundFile( hDlg ); break; case IDCANCEL: EndDialog( hDlg, IDCANCEL ); break; case IDC_PLAY: // The 'play'/'pause' button was pressed if( FAILED( hr = OnPlaySound( hDlg ) ) ) { DXTRACE_ERR_MSGBOX( TEXT("OnPlaySound"), hr ); MessageBox( hDlg, "Error playing DirectSound buffer. " "Sample will now exit.", "DirectSound Sample", MB_OK | MB_ICONERROR ); EndDialog( hDlg, IDABORT ); } break; case IDC_STOP: if( g_pSound ) { g_pSound->Stop(); g_pSound->Reset(); } EnablePlayUI( hDlg, TRUE ); break; case IDHELP: DXUtil_LaunchReadme( hDlg ); break; default: return FALSE; // Didn't handle message } break; case WM_TIMER: OnTimer( hDlg ); break; case WM_DESTROY: // Cleanup everything KillTimer( hDlg, 1 ); SAFE_DELETE( g_pSound ); SAFE_DELETE( g_pSoundManager ); break; default: return FALSE; // Didn't handle message } return TRUE; // Handled message }
//----------------------------------------------------------------------------- // Name: MainDlgProc() // Desc: Handles dialog messages //----------------------------------------------------------------------------- INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam ) { HRESULT hr; switch( msg ) { case WM_INITDIALOG: OnInitDialog( hDlg ); break; case WM_COMMAND: switch( LOWORD(wParam) ) { case IDC_SOUNDFILE: OnOpenSoundFile( hDlg ); break; case IDCANCEL: EndDialog( hDlg, IDCANCEL ); break; case IDC_PLAY: if( FAILED( hr = OnPlaySound( hDlg ) ) ) { DXTRACE_ERR( TEXT("OnPlaySound"), hr ); MessageBox( hDlg, "Error playing DirectSound buffer." "Sample will now exit.", "DirectSound Sample", MB_OK | MB_ICONERROR ); EndDialog( hDlg, IDABORT ); } break; case IDC_STOP: if( g_pSound ) { g_pSound->Stop(); g_pSound->Reset(); } // Update the UI controls to show the sound as stopped EnablePlayUI( hDlg, TRUE ); SetDlgItemText( hDlg, IDC_STATUS, TEXT("Sound stopped.") ); break; case IDC_DEFER: g_bDeferSettings = !g_bDeferSettings; OnSliderChanged( hDlg ); break; case IDC_APPLY: // Call the IDirectSound3DListener::CommitDeferredSettings // method to execute all of the deferred commands at once. // This is many times more efficent than recomputing everything // for every call. if( g_pDSListener ) g_pDSListener->CommitDeferredSettings(); break; default: return FALSE; // Didn't handle message } break; case WM_TIMER: if( wParam == IDT_MOVEMENT_TIMER ) OnMovementTimer( hDlg ); break; case WM_NOTIFY: OnSliderChanged( hDlg ); break; case WM_DESTROY: // Cleanup everything KillTimer( hDlg, 1 ); SAFE_RELEASE( g_pDSListener ); SAFE_RELEASE( g_pDS3DBuffer ); SAFE_DELETE( g_pSound ); SAFE_DELETE( g_pSoundManager ); break; default: return FALSE; // Didn't handle message } return TRUE; // Handled message }
//----------------------------------------------------------------------------- // Name: MainDlgProc() // Desc: Handles dialog messages //----------------------------------------------------------------------------- INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam ) { HRESULT hr; switch( msg ) { case WM_COMMAND: switch( LOWORD(wParam) ) { case IDCANCEL: EndDialog( hDlg, IDCANCEL ); break; case IDC_SOUNDFILE: OnOpenSoundFile( hDlg ); break; case IDC_PLAY: if( FAILED( hr = OnPlaySound( hDlg ) ) ) { DXTRACE_ERR( TEXT("OnPlaySound"), hr ); MessageBox( hDlg, "Error playing DirectSound buffer." "Sample will now exit.", "DirectSound Sample", MB_OK | MB_ICONERROR ); EndDialog( hDlg, IDABORT ); } break; case IDC_STOP: SAFE_RELEASE( g_pIGargle ); if( g_pSound ) { g_pSound->Stop(); g_pSound->Reset(); } break; case IDC_WAVEFORM_TRIANGLE: case IDC_WAVEFORM_SQUARE: OnEffectChanged( hDlg ); break; default: return FALSE; // Didn't handle message } break; case WM_TIMER: OnTimer( hDlg ); break; case WM_INITDIALOG: OnInitDialog( hDlg ); break; case WM_NOTIFY: OnEffectChanged( hDlg ); break; case WM_DESTROY: // Cleanup everything KillTimer( hDlg, 1 ); SAFE_RELEASE( g_pIGargle ); SAFE_DELETE( g_pSound ); SAFE_DELETE( g_pSoundManager ); break; default: return FALSE; // Didn't handle message } return TRUE; // Handled message }
//----------------------------------------------------------------------------- // Name: MainDlgProc() // Desc: Handles dialog messages //----------------------------------------------------------------------------- INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam ) { HRESULT hr; switch( msg ) { case WM_COMMAND: switch( LOWORD(wParam) ) { case IDCANCEL: EndDialog( hDlg, IDCANCEL ); break; case IDC_SOUNDFILE: OnOpenSoundFile( hDlg ); break; case IDC_PLAY: if( FAILED( hr = OnPlaySound( hDlg ) ) ) { DXTRACE_ERR_MSGBOX( TEXT("OnPlaySound"), hr ); MessageBox( hDlg, "Error playing DirectSound buffer." "Sample will now exit.", "DirectSound Sample", MB_OK | MB_ICONERROR ); EndDialog( hDlg, IDABORT ); } break; case IDC_STOP: if( g_pSound ) { g_pSound->Stop(); g_pSound->Reset(); } break; case IDC_MIX_DEFAULT: case IDC_MIX_HARDWARE: case IDC_MIX_SOFTWARE: case IDC_FOCUS_GLOBAL: case IDC_FOCUS_STICKY: case IDC_FOCUS_NORMAL: UpdateBehaviorText( hDlg ); break; case IDHELP: DXUtil_LaunchReadme( hDlg ); break; default: return FALSE; // Didn't handle message } break; case WM_TIMER: OnTimer( hDlg ); break; case WM_INITDIALOG: OnInitDialog( hDlg ); break; case WM_NOTIFY: OnSliderChanged( hDlg ); break; case WM_DESTROY: // Cleanup everything KillTimer( hDlg, 1 ); SAFE_DELETE( g_pSound ); SAFE_DELETE( g_pSoundManager ); break; default: return FALSE; // Didn't handle message } return TRUE; // Handled message }