int load_sound(char *name) { int n = SbufNew(); sbuf[n].busy = 1; sbuf[n].buf = OpenSoundFile(name); return n; }
axAudioBuffer::axAudioBuffer( const string& snd_path ) { m_buffer = NULL; switch ( OpenSoundFile( snd_path ) ) { case axOPEN_SND_ERROR: cout << "Error : Can't open audio file." << endl; break; case axNO_ERROR : break; } }
void SoundManager::Initialize(const Parameters& new_parameters) { total_channel_count = 0; FileSpecifier InitialSoundFile; get_default_sounds_spec(InitialSoundFile); if (OpenSoundFile(InitialSoundFile)) { atexit(::Shutdown); parameters.flags = 0; initialized = true; active = false; SetParameters(new_parameters); SetStatus(true); } }