void OsdCudaKernelDispatcher::ApplyBilinearVertexVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const { OsdCudaComputeBilinearVertex(_deviceVertices, _deviceVaryings, _numVertexElements-3, _numVaryingElements, (int*)_tables[V_ITa].devicePtr + _tableOffsets[V_ITa][level-1], offset, start, end); }
void OsdCudaComputeController::ApplyBilinearVertexVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdCudaComputeContext * context = static_cast<OsdCudaComputeContext*>(clientdata); assert(context); const OsdCudaTable * V_ITa = context->GetTable(FarSubdivisionTables<OsdVertex>::V_ITa); assert(V_ITa); OsdCudaComputeBilinearVertex( context->GetCurrentVertexBuffer(), context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVertexElements-3, context->GetVertexDescriptor().numVaryingElements, static_cast<int*>(V_ITa->GetCudaMemory()), batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); }
void OsdCudaComputeController::ApplyBilinearVertexVerticesKernel( FarKernelBatch const &batch, OsdCudaComputeContext const *context) const { assert(context); const OsdCudaTable * V_ITa = context->GetTable(FarSubdivisionTables::V_ITa); assert(V_ITa); float *vertex = _currentBindState.GetOffsettedVertexBuffer(); float *varying = _currentBindState.GetOffsettedVaryingBuffer(); OsdCudaComputeBilinearVertex( vertex, varying, _currentBindState.vertexDesc.length, _currentBindState.vertexDesc.stride, _currentBindState.varyingDesc.length, _currentBindState.varyingDesc.stride, static_cast<int*>(V_ITa->GetCudaMemory()), batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); }
void OsdCudaKernelDispatcher::ApplyBilinearVertexVerticesKernel( FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * clientdata) const { OsdCudaComputeContext * context = static_cast<OsdCudaComputeContext*>(clientdata); assert(context); const OsdCudaTable * V_ITa = context->GetTable(Table::V_ITa); assert(V_ITa); OsdCudaComputeBilinearVertex( context->GetCurrentVertexBuffer(), context->GetCurrentVaryingBuffer(), context->GetCurrentVertexNumElements()-3, context->GetCurrentVaryingNumElements(), static_cast<int*>(V_ITa->GetCudaMemory()) + V_ITa->GetMarker(level-1), offset, start, end); }