int PAL_EventFilter( void *userdata, const SDL_Event *lpEvent ) /*++ Purpose: SDL event filter function. A filter to process all events. Parameters: [IN] lpEvent - pointer to the event. Return value: 1 = the event will be added to the internal queue. 0 = the event will be dropped from the queue. --*/ { switch (lpEvent->type) { case SDL_VIDEORESIZE: // // resized the window // VIDEO_Resize(lpEvent->resize.w, lpEvent->resize.h); break; case SDL_QUIT: // // clicked on the close button of the window. Quit immediately. // PAL_Shutdown(); exit(0); } PAL_KeyboardEventFilter(lpEvent); PAL_MouseEventFilter(lpEvent); PAL_JoystickEventFilter(lpEvent); // // All events are handled here; don't put anything to the internal queue // return 0; }
static VOID PAL_JoystickEventFilter( const SDL_Event *lpEvent ) /*++ Purpose: Handle joystick events. Parameters: [IN] lpEvent - pointer to the event. Return value: None. --*/ { #ifdef PAL_HAS_JOYSTICKS switch (lpEvent->type) { #if defined (GEKKO) case SDL_JOYHATMOTION: switch (lpEvent->jhat.value) { case SDL_HAT_LEFT: g_InputState.dir = kDirWest; g_InputState.dwKeyPress = kKeyLeft; break; case SDL_HAT_RIGHT: g_InputState.dir = kDirEast; g_InputState.dwKeyPress = kKeyRight; break; case SDL_HAT_UP: g_InputState.dir = kDirNorth; g_InputState.dwKeyPress = kKeyUp; break; case SDL_HAT_DOWN: g_InputState.dir = kDirSouth; g_InputState.dwKeyPress = kKeyDown; break; } break; #else case SDL_JOYAXISMOTION: // // Moved an axis on joystick // switch (lpEvent->jaxis.axis) { case 0: // // X axis // #if defined(GPH) if (lpEvent->jaxis.value > MAX_DEADZONE) { g_InputState.dir = kDirEast; g_InputState.dwKeyPress = kKeyRight; } else if (lpEvent->jaxis.value < MIN_DEADZONE) { g_InputState.dir = kDirWest; g_InputState.dwKeyPress = kKeyLeft; } else { g_InputState.dir = kDirUnknown; } #else if (lpEvent->jaxis.value > 20000) { if (g_InputState.dir != kDirEast) { g_InputState.dwKeyPress |= kKeyRight; } g_InputState.dir = kDirEast; } else if (lpEvent->jaxis.value < -20000) { if (g_InputState.dir != kDirWest) { g_InputState.dwKeyPress |= kKeyLeft; } g_InputState.dir = kDirWest; } else { g_InputState.dir = kDirUnknown; } #endif break; case 1: // // Y axis // #if defined(GPH) if (lpEvent->jaxis.value > MAX_DEADZONE) { g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirSouth; g_InputState.dwKeyPress = kKeyDown; } else if (lpEvent->jaxis.value < MIN_DEADZONE) { g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirNorth; g_InputState.dwKeyPress = kKeyUp; } else { g_InputState.dir = kDirUnknown; } #else if (lpEvent->jaxis.value > 20000) { if (g_InputState.dir != kDirSouth) { g_InputState.dwKeyPress |= kKeyDown; } g_InputState.dir = kDirSouth; } else if (lpEvent->jaxis.value < -20000) { if (g_InputState.dir != kDirNorth) { g_InputState.dwKeyPress |= kKeyUp; } g_InputState.dir = kDirNorth; } else { g_InputState.dir = kDirUnknown; } #endif break; } break; #endif case SDL_JOYBUTTONDOWN: // // Pressed the joystick button // #if defined(GPH) switch (lpEvent->jbutton.button) { #if defined(GP2XWIZ) case 14: #elif defined(CAANOO) case 3: #endif g_InputState.dwKeyPress = kKeyMenu; break; #if defined(GP2XWIZ) case 13: #elif defined(CAANOO) case 2: #endif g_InputState.dwKeyPress = kKeySearch; break; #else #if defined(GEKKO) switch (lpEvent->jbutton.button) { case 2: g_InputState.dwKeyPress |= kKeyMenu; break; case 3: g_InputState.dwKeyPress |= kKeySearch; break; #else switch (lpEvent->jbutton.button & 1) { case 0: g_InputState.dwKeyPress |= kKeyMenu; break; case 1: g_InputState.dwKeyPress |= kKeySearch; break; #endif #endif } break; } #endif } #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION <= 2 static int SDLCALL PAL_EventFilter( const SDL_Event *lpEvent ) #else int PAL_EventFilter( void *userdata, const SDL_Event *lpEvent ) #endif /*++ Purpose: SDL event filter function. A filter to process all events. Parameters: [IN] lpEvent - pointer to the event. Return value: 1 = the event will be added to the internal queue. 0 = the event will be dropped from the queue. --*/ { switch (lpEvent->type) { case SDL_VIDEORESIZE: break; case SDL_QUIT: // // clicked on the close button of the window. Quit immediately. // PAL_Shutdown(); exit(0); break; case SDL_WINDOWEVENT: return 0; break; } PAL_KeyboardEventFilter(lpEvent); PAL_MouseEventFilter(lpEvent); PAL_JoystickEventFilter(lpEvent); // // All events are handled here; don't put anything to the internal queue // return 0; } VOID PAL_ClearKeyState( VOID ) /*++ Purpose: Clear the record of pressed keys. Parameters: None. Return value: None. --*/ { #if 0 if (g_InputState.touchEventType != TOUCH_NONE) { printf("clear touch: %d\n", g_InputState.touchEventType); if (g_InputState.touchEventType == TOUCH_UP) { int x = 0; int y = 0; y = x + 1; } } #endif g_InputState.dwKeyPress = 0; g_InputState.touchEventType = TOUCH_NONE; } VOID PAL_InitInput( VOID ) /*++ Purpose: Initialize the input subsystem. Parameters: None. Return value: None. --*/ { memset(&g_InputState, 0, sizeof(g_InputState)); g_InputState.dir = kDirUnknown; #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION <= 2 SDL_SetEventFilter(PAL_EventFilter); #else SDL_SetEventFilter(PAL_EventFilter, NULL); #endif // // Check for joystick // #ifdef PAL_HAS_JOYSTICKS if (SDL_NumJoysticks() > 0 && g_fUseJoystick) { g_pJoy = SDL_JoystickOpen(0); if (g_pJoy != NULL) { SDL_JoystickEventState(SDL_ENABLE); } } #endif } VOID PAL_ShutdownInput( VOID ) /*++ Purpose: Shutdown the input subsystem. Parameters: None. Return value: None. --*/ { #ifdef PAL_HAS_JOYSTICKS if (SDL_JoystickOpened(0)) { assert(g_pJoy != NULL); SDL_JoystickClose(g_pJoy); g_pJoy = NULL; } #endif } VOID PAL_ProcessEvent( VOID ) /*++ Purpose: Process all events. Parameters: None. Return value: None. --*/ { #ifdef PAL_HAS_NATIVEMIDI MIDI_CheckLoop(); #endif while (SDL_PollEvent(NULL)); } BOOL PAL_IsTouch(int x, int y, int w, int h) { if (g_InputState.touchEventType == TOUCH_NONE) { return FALSE; } if (g_InputState.touchX >= x && g_InputState.touchX <= x + w && g_InputState.touchY >= y && g_InputState.touchY <= y + h) { return TRUE; } return FALSE; } BOOL PAL_IsTouchDown(int x, int y, int w, int h) { if (g_InputState.touchEventType != TOUCH_DOWN) { return FALSE; } if (g_InputState.touchX >= x && g_InputState.touchX <= x + w && g_InputState.touchY >= y && g_InputState.touchY <= y + h) { return TRUE; } return FALSE; } BOOL PAL_IsTouchUp(int x, int y, int w, int h) { if (g_InputState.touchEventType != TOUCH_UP) { return FALSE; } if (g_InputState.touchX >= x && g_InputState.touchX <= x + w && g_InputState.touchY >= y && g_InputState.touchY <= y + h) { return TRUE; } return FALSE; }
/** * Handle joystick events. * * @param[in] lpEvent - pointer to the event. * @return None */ static VOID PAL_JoystickEventFilter(const SDL_Event *lpEvent) { #ifdef PAL_HAS_JOYSTICKS switch (lpEvent->type) { #if defined (GEKKO) case SDL_JOYHATMOTION: switch (lpEvent->jhat.value) { case SDL_HAT_LEFT: g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirWest; g_InputState.dwKeyPress = kKeyLeft; break; case SDL_HAT_RIGHT: g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirEast; g_InputState.dwKeyPress = kKeyRight; break; case SDL_HAT_UP: g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirNorth; g_InputState.dwKeyPress = kKeyUp; break; case SDL_HAT_DOWN: g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirSouth; g_InputState.dwKeyPress = kKeyDown; break; } break; #else case SDL_JOYAXISMOTION: // // Moved an axis on joystick // switch (lpEvent->jaxis.axis) { case 0: // // X axis // #if defined(GPH) if (lpEvent->jaxis.value > MAX_DEADZONE) { g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirEast; g_InputState.dwKeyPress = kKeyRight; } else if (lpEvent->jaxis.value < MIN_DEADZONE) { g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirWest; g_InputState.dwKeyPress = kKeyLeft; } else { g_InputState.dir = kDirUnknown; } #else if (lpEvent->jaxis.value > 20000) { if (g_InputState.dir != kDirEast) { g_InputState.dwKeyPress |= kKeyRight; } g_InputState.prevdir = g_InputState.dir; g_InputState.dir = kDirEast; } else if (lpEvent->jaxis.value < -20000) { if (g_InputState.dir != kDirWest) { g_InputState.dwKeyPress |= kKeyLeft; } g_InputState.prevdir = g_InputState.dir; g_InputState.dir = kDirWest; } else { if (g_InputState.prevdir != kDirEast && g_InputState.prevdir != kDirWest) { g_InputState.dir = g_InputState.prevdir; } g_InputState.prevdir = kDirUnknown; } #endif break; case 1: // // Y axis // #if defined(GPH) if (lpEvent->jaxis.value > MAX_DEADZONE) { g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirSouth; g_InputState.dwKeyPress = kKeyDown; } else if (lpEvent->jaxis.value < MIN_DEADZONE) { g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); g_InputState.dir = kDirNorth; g_InputState.dwKeyPress = kKeyUp; } else { g_InputState.dir = kDirUnknown; } #else if (lpEvent->jaxis.value > 20000) { if (g_InputState.dir != kDirSouth) { g_InputState.dwKeyPress |= kKeyDown; } g_InputState.prevdir = g_InputState.dir; g_InputState.dir = kDirSouth; } else if (lpEvent->jaxis.value < -20000) { if (g_InputState.dir != kDirNorth) { g_InputState.dwKeyPress |= kKeyUp; } g_InputState.prevdir = g_InputState.dir; g_InputState.dir = kDirNorth; } else { if (g_InputState.prevdir != kDirNorth && g_InputState.prevdir != kDirSouth) { g_InputState.dir = g_InputState.prevdir; } g_InputState.prevdir = kDirUnknown; } #endif break; } break; #endif case SDL_JOYBUTTONDOWN: // // Pressed the joystick button // #if defined(GPH) switch (lpEvent->jbutton.button) { #if defined(GP2XWIZ) case 14: #elif defined(CAANOO) case 3: #endif g_InputState.dwKeyPress = kKeyMenu; break; #if defined(GP2XWIZ) case 13: #elif defined(CAANOO) case 2: #endif g_InputState.dwKeyPress = kKeySearch; break; #else #if defined(GEKKO) switch (lpEvent->jbutton.button) { case 2: g_InputState.dwKeyPress |= kKeyMenu; break; case 3: g_InputState.dwKeyPress |= kKeySearch; break; #else switch (lpEvent->jbutton.button & 1) { case 0: g_InputState.dwKeyPress |= kKeyMenu; break; case 1: g_InputState.dwKeyPress |= kKeySearch; break; #endif #endif } break; } #endif } #ifdef PAL_HAS_TOUCH #define TOUCH_NONE 0 #define TOUCH_UP 1 #define TOUCH_DOWN 2 #define TOUCH_LEFT 3 #define TOUCH_RIGHT 4 #define TOUCH_BUTTON1 5 #define TOUCH_BUTTON2 6 #define TOUCH_BUTTON3 7 #define TOUCH_BUTTON4 8 static int PAL_GetTouchArea( float X, float Y ) { if (Y < 0.5) { // // Upper area // return TOUCH_NONE; } else if (X < 1.0 / 3) { if (Y - 0.5 < (1.0 / 6 - fabs(X - 1.0 / 3 / 2)) * (0.5 / (1.0 / 3))) { return TOUCH_UP; } else if (Y - 0.75 > fabs(X - 1.0 / 3 / 2) * (0.5 / (1.0 / 3))) { return TOUCH_DOWN; } else if (X < 1.0 / 3 / 2 && fabs(Y - 0.75) < 0.25 - X * (0.5 / (1.0 / 3))) { return TOUCH_LEFT; } else { return TOUCH_RIGHT; } } else if (X > 1.0 - 1.0 / 3) { if (X < 1.0 - (1.0 / 3 / 2)) { if (Y < 0.75) { return TOUCH_BUTTON1; } else { return TOUCH_BUTTON3; } } else { if (Y < 0.75) { return TOUCH_BUTTON2; } else { return TOUCH_BUTTON4; } } } return TOUCH_NONE; } static VOID PAL_SetTouchAction( int area ) { switch (area) { case TOUCH_UP: g_InputState.dir = kDirNorth; g_InputState.dwKeyPress |= kKeyUp; break; case TOUCH_DOWN: g_InputState.dir = kDirSouth; g_InputState.dwKeyPress |= kKeyDown; break; case TOUCH_LEFT: g_InputState.dir = kDirWest; g_InputState.dwKeyPress |= kKeyLeft; break; case TOUCH_RIGHT: g_InputState.dir = kDirEast; g_InputState.dwKeyPress |= kKeyRight; break; case TOUCH_BUTTON1: if (gpGlobals->fInBattle) { g_InputState.dwKeyPress |= kKeyRepeat; } else { g_InputState.dwKeyPress |= kKeyForce; } break; case TOUCH_BUTTON2: g_InputState.dwKeyPress |= kKeyMenu; break; case TOUCH_BUTTON3: g_InputState.dwKeyPress |= kKeyUseItem; break; case TOUCH_BUTTON4: g_InputState.dwKeyPress |= kKeySearch; break; } } static VOID PAL_UnsetTouchAction( int area ) { switch (area) { case TOUCH_UP: case TOUCH_DOWN: case TOUCH_LEFT: case TOUCH_RIGHT: g_InputState.dir = kDirUnknown; break; } } #endif /** * Handle touch events. * * @param[in] lpEvent - pointer to the event. * @return None */ static VOID PAL_TouchEventFilter(const SDL_Event *lpEvent) { #ifdef PAL_HAS_TOUCH static SDL_TouchID finger1 = -1, finger2 = -1; static int prev_touch1 = TOUCH_NONE; static int prev_touch2 = TOUCH_NONE; switch (lpEvent->type) { case SDL_FINGERDOWN: if (finger1 == -1) { int area = PAL_GetTouchArea(lpEvent->tfinger.x, lpEvent->tfinger.y); finger1 = lpEvent->tfinger.fingerId; prev_touch1 = area; PAL_SetTouchAction(area); } else if (finger2 == -1) { int area = PAL_GetTouchArea(lpEvent->tfinger.x, lpEvent->tfinger.y); finger2 = lpEvent->tfinger.fingerId; prev_touch2 = area; PAL_SetTouchAction(area); } break; case SDL_FINGERUP: if (lpEvent->tfinger.fingerId == finger1) { PAL_UnsetTouchAction(prev_touch1); finger1 = -1; prev_touch1 = TOUCH_NONE; } else if (lpEvent->tfinger.fingerId == finger2) { PAL_UnsetTouchAction(prev_touch2); finger2 = -1; prev_touch2 = TOUCH_NONE; } break; case SDL_FINGERMOTION: if (lpEvent->tfinger.fingerId == finger1) { int area = PAL_GetTouchArea(lpEvent->tfinger.x, lpEvent->tfinger.y); if (prev_touch1 != area && area != TOUCH_NONE) { PAL_UnsetTouchAction(prev_touch1); prev_touch1 = area; PAL_SetTouchAction(area); } } else if (lpEvent->tfinger.fingerId == finger2) { int area = PAL_GetTouchArea(lpEvent->tfinger.x, lpEvent->tfinger.y); if (prev_touch2 != area && area != TOUCH_NONE) { PAL_UnsetTouchAction(prev_touch2); prev_touch2 = area; PAL_SetTouchAction(area); } } break; } #endif } /** * SDL event filter function. A filter to process all events. * * @param[in] lpEvent - pointer to the event. * @retval 1 = the event will be added to the internal queue. * @retval 0 = the event will be dropped from the queue. */ static int SDLCALL PAL_EventFilter(const SDL_Event *lpEvent) { switch (lpEvent->type) { #if SDL_VERSION_ATLEAST(2, 0, 0) case SDL_WINDOWEVENT: if (lpEvent->window.event == SDL_WINDOWEVENT_RESIZED) { // // resized the window // VIDEO_Resize(lpEvent->window.data1, lpEvent->window.data2); } break; #ifdef __IOS__ case SDL_APP_WILLENTERBACKGROUND: g_bRenderPaused = TRUE; break; case SDL_APP_DIDENTERFOREGROUND: g_bRenderPaused = FALSE; VIDEO_UpdateScreen(NULL); break; #endif #else case SDL_VIDEORESIZE: // // resized the window // VIDEO_Resize(lpEvent->resize.w, lpEvent->resize.h); break; #endif case SDL_QUIT: // // clicked on the close button of the window. Quit immediately. // PAL_Shutdown(); exit(0); } PAL_KeyboardEventFilter(lpEvent); PAL_MouseEventFilter(lpEvent); PAL_JoystickEventFilter(lpEvent); PAL_TouchEventFilter(lpEvent); // // All events are handled here; don't put anything to the internal queue // return 0; } /** * Clear the record of pressed keys. */ VOID PAL_ClearKeyState(VOID) { g_InputState.dwKeyPress = 0; } /** * Initialize the input subsystem. */ VOID PAL_InitInput(VOID) { memset((void *) &g_InputState, 0, sizeof(g_InputState)); g_InputState.dir = kDirUnknown; g_InputState.prevdir = kDirUnknown; // // Check for joystick // #ifdef PAL_HAS_JOYSTICKS if (SDL_NumJoysticks() > 0 && g_fUseJoystick) { g_pJoy = SDL_JoystickOpen(0); // // HACKHACK: applesmc and Android Accelerometer shouldn't be considered as real joysticks // if (strcmp(SDL_JoystickName(g_pJoy), "applesmc") == 0 || strcmp(SDL_JoystickName(g_pJoy), "Android Accelerometer") == 0) { SDL_JoystickClose(g_pJoy); if (SDL_NumJoysticks() > 1) { g_pJoy = SDL_JoystickOpen(1); } else { g_pJoy = NULL; } } if (g_pJoy != NULL) { SDL_JoystickEventState(SDL_ENABLE); } } #endif #ifdef PAL_ALLOW_KEYREPEAT SDL_EnableKeyRepeat(0, 0); #endif } /** * Shutdown the input subsystem. */ VOID PAL_ShutdownInput(VOID) { #ifdef PAL_HAS_JOYSTICKS #if SDL_VERSION_ATLEAST(2, 0, 0) if (g_pJoy != NULL) { SDL_JoystickClose(g_pJoy); g_pJoy = NULL; } #else if (SDL_JoystickOpened(0)) { assert(g_pJoy != NULL); SDL_JoystickClose(g_pJoy); g_pJoy = NULL; } #endif #endif } /** * Process all events. */ VOID PAL_ProcessEvent(VOID) { #ifdef PAL_HAS_NATIVEMIDI MIDI_CheckLoop(); #endif while (PAL_PollEvent(NULL)); } /** * Poll and process one event. * * @param[out] event - Events polled from SDL. * @return value of PAL_PollEvent */ int PAL_PollEvent(SDL_Event *event) { SDL_Event evt; int ret = SDL_PollEvent(&evt); if (ret != 0) { PAL_EventFilter(&evt); } if (event != NULL) { *event = evt; } return ret; }
static int SDLCALL PAL_EventFilter( const SDL_Event *lpEvent ) /*++ Purpose: SDL event filter function. A filter to process all events. Parameters: [IN] lpEvent - pointer to the event. Return value: 1 = the event will be added to the internal queue. 0 = the event will be dropped from the queue. --*/ { switch (lpEvent->type) { #if SDL_VERSION_ATLEAST(2,0,0) case SDL_WINDOWEVENT: if (lpEvent->window.event == SDL_WINDOWEVENT_RESIZED) { // // resized the window // VIDEO_Resize(lpEvent->window.data1, lpEvent->window.data2); } break; case SDL_APP_WILLENTERBACKGROUND: g_bRenderPaused = TRUE; break; case SDL_APP_DIDENTERFOREGROUND: g_bRenderPaused = FALSE; VIDEO_UpdateScreen(NULL); break; #else case SDL_VIDEORESIZE: // // resized the window // VIDEO_Resize(lpEvent->resize.w, lpEvent->resize.h); break; #endif case SDL_QUIT: // // clicked on the close button of the window. Quit immediately. // PAL_Shutdown(0); } PAL_KeyboardEventFilter(lpEvent); PAL_MouseEventFilter(lpEvent); PAL_JoystickEventFilter(lpEvent); PAL_TouchEventFilter(lpEvent); // // All events are handled here; don't put anything to the internal queue // return 0; }