コード例 #1
0
ファイル: glwidget.cpp プロジェクト: TTimo/GtkRadiant
void gtk_glwidget_create_font(){
	PangoFontDescription *font_desc;
	PangoLayout *layout;
	PangoRectangle log_rect;
	int font_ascent_pango_units;
	int font_descent_pango_units;

	if ( _debug_font_created ) {
		Error( "Programming error: gtk_glwidget_create_font() was already called; "
			   "you must call gtk_glwidget_destroy_font() before creating font again" );
	}
	_debug_font_created = 1;

	font_map = pango_ft2_font_map_new();
	pango_ft2_font_map_set_resolution( PANGO_FT2_FONT_MAP( font_map ), 72, 72 );
	ft2_context = pango_font_map_create_context( PANGO_FONT_MAP( font_map ));

	font_desc = pango_font_description_from_string( font_string );
	pango_font_description_set_size( font_desc, font_height * PANGO_SCALE );
	pango_context_set_font_description( ft2_context, font_desc );
	pango_font_description_free( font_desc );

	layout = pango_layout_new( ft2_context );

	// I don't believe that's standard preprocessor syntax?
#if !PANGO_VERSION_CHECK( 1,22,0 )
	PangoLayoutIter *iter;
	iter = pango_layout_get_iter( layout );
	font_ascent_pango_units = pango_layout_iter_get_baseline( iter );
	pango_layout_iter_free( iter );
#else
	font_ascent_pango_units = pango_layout_get_baseline( layout );
#endif

	pango_layout_get_extents( layout, NULL, &log_rect );
	g_object_unref( G_OBJECT( layout ) );
	font_descent_pango_units = log_rect.height - font_ascent_pango_units;

	font_ascent = PANGO_PIXELS_CEIL( font_ascent_pango_units );
	font_descent = PANGO_PIXELS_CEIL( font_descent_pango_units );
	y_offset_bitmap_render_pango_units = ( font_ascent * PANGO_SCALE ) - font_ascent_pango_units;
}
コード例 #2
0
ファイル: gnm-notebook.c プロジェクト: nzinfo/gnumeric
static void
gnm_notebook_button_get_preferred_width (GtkWidget *widget,
					 gint      *minimum,
					 gint      *natural)
{
	GnmNotebookButton *nbb = GNM_NOTEBOOK_BUTTON (widget);
	GtkBorder padding;

	gtk_style_context_get_padding (gtk_widget_get_style_context (widget),
				       GTK_STATE_FLAG_NORMAL,
				       &padding);

	gnm_notebook_button_ensure_layout (nbb);

	*minimum = *natural =
		(padding.left +
		 PANGO_PIXELS_CEIL (MAX (nbb->logical.width,
					 nbb->logical_active.width)) +
		 padding.right);
}
コード例 #3
0
ファイル: glwidget.cpp プロジェクト: TTimo/GtkRadiant
// Renders the input text at the current location with the current color.
// The X position of the current location is used to place the left edge of the text image,
// where the text image bounds are defined as the logical extents of the line of text.
// The Y position of the current location is used to place the bottom of the text image.
// You should offset the Y position by the amount returned by gtk_glwidget_font_descent()
// if you want to place the baseline of the text image at the current Y position.
// Note: A problem with this function is that if the lower left corner of the text falls
// just a hair outside of the viewport (meaning the current raster position is invalid),
// then no text will be rendered.  The solution to this is a very hacky one.  You can search
// Google for "glDrawPixels clipping".
void gtk_glwidget_print_string( const char *s ){
	// The idea for this code initially came from the font-pangoft2.c example that comes with GtkGLExt.

	PangoLayout *layout;
	PangoRectangle log_rect;
	FT_Bitmap bitmap;
	unsigned char *begin_bitmap_buffer;
	GLfloat color[4];
	GLint previous_unpack_alignment;
	GLboolean previous_blend_enabled;
	GLint previous_blend_func_src;
	GLint previous_blend_func_dst;
	GLfloat previous_red_bias;
	GLfloat previous_green_bias;
	GLfloat previous_blue_bias;
	GLfloat previous_alpha_scale;

	if ( !_debug_font_created ) {
		Error( "Programming error: gtk_glwidget_print_string() called but font does not exist; "
			   "you should have called gtk_glwidget_create_font() first" );
	}

	layout = pango_layout_new( ft2_context );
	pango_layout_set_width( layout, -1 ); // -1 no wrapping.  All text on one line.
	pango_layout_set_text( layout, s, -1 ); // -1 null-terminated string.
	pango_layout_get_extents( layout, NULL, &log_rect );

	if ( log_rect.width > 0 && log_rect.height > 0 ) {
		bitmap.rows = font_ascent + font_descent;
		bitmap.width = PANGO_PIXELS_CEIL( log_rect.width );
		bitmap.pitch = -bitmap.width; // Rendering it "upside down" for OpenGL.
		begin_bitmap_buffer = (unsigned char *) g_malloc( bitmap.rows * bitmap.width );
		memset( begin_bitmap_buffer, 0, bitmap.rows * bitmap.width );
		bitmap.buffer = begin_bitmap_buffer + ( bitmap.rows - 1 ) * bitmap.width; // See pitch above.
		bitmap.num_grays = 0xff;
		bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
		pango_ft2_render_layout_subpixel( &bitmap, layout, -log_rect.x,
										  y_offset_bitmap_render_pango_units );
		qglGetFloatv( GL_CURRENT_COLOR, color );

		// Save state.  I didn't see any OpenGL push/pop operations for these.
		// Question: Is saving/restoring this state necessary?  Being safe.
		qglGetIntegerv( GL_UNPACK_ALIGNMENT, &previous_unpack_alignment );
		previous_blend_enabled = qglIsEnabled( GL_BLEND );
		qglGetIntegerv( GL_BLEND_SRC, &previous_blend_func_src );
		qglGetIntegerv( GL_BLEND_DST, &previous_blend_func_dst );
		qglGetFloatv( GL_RED_BIAS, &previous_red_bias );
		qglGetFloatv( GL_GREEN_BIAS, &previous_green_bias );
		qglGetFloatv( GL_BLUE_BIAS, &previous_blue_bias );
		qglGetFloatv( GL_ALPHA_SCALE, &previous_alpha_scale );

		qglPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
		qglEnable( GL_BLEND );
		qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
		qglPixelTransferf( GL_RED_BIAS, color[0] );
		qglPixelTransferf( GL_GREEN_BIAS, color[1] );
		qglPixelTransferf( GL_BLUE_BIAS, color[2] );
		qglPixelTransferf( GL_ALPHA_SCALE, color[3] );

		qglDrawPixels( bitmap.width, bitmap.rows,
					   GL_ALPHA, GL_UNSIGNED_BYTE, begin_bitmap_buffer );
		g_free( begin_bitmap_buffer );

		// Restore state in reverse order of how we set it.
		qglPixelTransferf( GL_ALPHA_SCALE, previous_alpha_scale );
		qglPixelTransferf( GL_BLUE_BIAS, previous_blue_bias );
		qglPixelTransferf( GL_GREEN_BIAS, previous_green_bias );
		qglPixelTransferf( GL_RED_BIAS, previous_red_bias );
		qglBlendFunc( previous_blend_func_src, previous_blend_func_dst );
		if ( !previous_blend_enabled ) {
			qglDisable( GL_BLEND );
		}
		qglPixelStorei( GL_UNPACK_ALIGNMENT, previous_unpack_alignment );
	}

	g_object_unref( G_OBJECT( layout ) );
}