コード例 #1
0
static xe_tex *create_texture(render_primitive *prim) {
    int j, k, l, x, y, tx, ty, bpp;
    int flag = PRIMFLAG_GET_TEXFORMAT(prim->flags);
    int rawwidth = prim->texture.width;
    int rawheight = prim->texture.height;
    //    int width = ((rawwidth + 3) & (~3));
    //    int height = ((rawheight + 3) & (~3));

    int width = ((rawwidth));
    int height = ((rawheight));
    // first the width
    if (width & (width - 1)) {
        width |= width >> 1;
        width |= width >> 2;
        width |= width >> 4;
        width |= width >> 8;
        width++;
    }
コード例 #2
0
ファイル: drawdd.c プロジェクト: broftkd/historic-mame
static int drawdd_window_draw(win_window_info *window, HDC dc, int update)
{
	dd_info *dd = window->drawdata;
	const render_primitive *prim;
	int usemembuffer = FALSE;
	HRESULT result;

	// if we haven't been created, just punt
	if (dd == NULL)
		return 1;

	// if we're updating, remember to erase the outer stuff
	if (update)
		update_outer_rects(dd);

	// if we have a ddraw object, check the cooperative level
	if (ddraw_test_cooperative(window))
		return 1;

	// get the size; if we're too small, delete the existing surfaces
	if (dd->blitwidth > dd->blitdesc.dwWidth || dd->blitheight > dd->blitdesc.dwHeight)
		ddraw_delete_surfaces(window);

	// if we need to create surfaces, do it now
	if (dd->blit == NULL && ddraw_create_surfaces(window) != 0)
		return 1;

	// select our surface and lock it
	result = IDirectDrawSurface7_Lock(dd->blit, NULL, &dd->blitdesc, DDLOCK_WAIT, NULL);
	if (result == DDERR_SURFACELOST)
	{
		mame_printf_verbose("DirectDraw: Lost surfaces; deleting and retrying next frame\n");
		ddraw_delete_surfaces(window);
		return 1;
	}
	if (result != DD_OK)
	{
		mame_printf_verbose("DirectDraw: Error %08X locking blit surface\n", (int)result);
		return 1;
	}

	// render to it
	osd_lock_acquire(window->primlist->lock);

	// scan the list of primitives for tricky stuff
	for (prim = window->primlist->head; prim != NULL; prim = prim->next)
		if (PRIMFLAG_GET_BLENDMODE(prim->flags) != BLENDMODE_NONE ||
			(prim->texture.base != NULL && PRIMFLAG_GET_TEXFORMAT(prim->flags) == TEXFORMAT_ARGB32))
		{
			usemembuffer = TRUE;
			break;
		}

	// if we're using the memory buffer, draw offscreen first and then copy
	if (usemembuffer)
	{
		int x, y;

		// based on the target format, use one of our standard renderers
		switch (dd->blitdesc.ddpfPixelFormat.dwRBitMask)
		{
			case 0x00ff0000: 	drawdd_rgb888_draw_primitives(window->primlist->head, dd->membuffer, dd->blitwidth, dd->blitheight, dd->blitwidth);	break;
			case 0x000000ff:	drawdd_bgr888_draw_primitives(window->primlist->head, dd->membuffer, dd->blitwidth, dd->blitheight, dd->blitwidth);	break;
			case 0xf800:		drawdd_rgb565_draw_primitives(window->primlist->head, dd->membuffer, dd->blitwidth, dd->blitheight, dd->blitwidth);	break;
			case 0x7c00:		drawdd_rgb555_draw_primitives(window->primlist->head, dd->membuffer, dd->blitwidth, dd->blitheight, dd->blitwidth);	break;
			default:
				mame_printf_verbose("DirectDraw: Unknown target mode: R=%08X G=%08X B=%08X\n", (int)dd->blitdesc.ddpfPixelFormat.dwRBitMask, (int)dd->blitdesc.ddpfPixelFormat.dwGBitMask, (int)dd->blitdesc.ddpfPixelFormat.dwBBitMask);
				break;
		}

		// handle copying to both 16bpp and 32bpp destinations
		for (y = 0; y < dd->blitheight; y++)
		{
			if (dd->blitdesc.ddpfPixelFormat.dwRGBBitCount == 32)
			{
				UINT32 *src = (UINT32 *)dd->membuffer + y * dd->blitwidth;
				UINT32 *dst = (UINT32 *)((UINT8 *)dd->blitdesc.lpSurface + y * dd->blitdesc.lPitch);
				for (x = 0; x < dd->blitwidth; x++)
					*dst++ = *src++;
			}
			else if (dd->blitdesc.ddpfPixelFormat.dwRGBBitCount == 16)
			{
				UINT16 *src = (UINT16 *)dd->membuffer + y * dd->blitwidth;
				UINT16 *dst = (UINT16 *)((UINT8 *)dd->blitdesc.lpSurface + y * dd->blitdesc.lPitch);
				for (x = 0; x < dd->blitwidth; x++)
					*dst++ = *src++;
			}
		}

	}

	// otherwise, draw directly
	else
	{
		// based on the target format, use one of our standard renderers
		switch (dd->blitdesc.ddpfPixelFormat.dwRBitMask)
		{
			case 0x00ff0000: 	drawdd_rgb888_nr_draw_primitives(window->primlist->head, dd->blitdesc.lpSurface, dd->blitwidth, dd->blitheight, dd->blitdesc.lPitch / 4);	break;
			case 0x000000ff:	drawdd_bgr888_nr_draw_primitives(window->primlist->head, dd->blitdesc.lpSurface, dd->blitwidth, dd->blitheight, dd->blitdesc.lPitch / 4);	break;
			case 0xf800:		drawdd_rgb565_nr_draw_primitives(window->primlist->head, dd->blitdesc.lpSurface, dd->blitwidth, dd->blitheight, dd->blitdesc.lPitch / 2);	break;
			case 0x7c00:		drawdd_rgb555_nr_draw_primitives(window->primlist->head, dd->blitdesc.lpSurface, dd->blitwidth, dd->blitheight, dd->blitdesc.lPitch / 2);	break;
			default:
				mame_printf_verbose("DirectDraw: Unknown target mode: R=%08X G=%08X B=%08X\n", (int)dd->blitdesc.ddpfPixelFormat.dwRBitMask, (int)dd->blitdesc.ddpfPixelFormat.dwGBitMask, (int)dd->blitdesc.ddpfPixelFormat.dwBBitMask);
				break;
		}
	}
	osd_lock_release(window->primlist->lock);

	// unlock and blit
	result = IDirectDrawSurface7_Unlock(dd->blit, NULL);
	if (result != DD_OK) mame_printf_verbose("DirectDraw: Error %08X unlocking blit surface\n", (int)result);

	// sync to VBLANK
	if ((video_config.waitvsync || video_config.syncrefresh) && video_get_throttle() && (!window->fullscreen || dd->back == NULL))
	{
		result = IDirectDraw7_WaitForVerticalBlank(dd->ddraw, DDWAITVB_BLOCKBEGIN, NULL);
		if (result != DD_OK) mame_printf_verbose("DirectDraw: Error %08X waiting for VBLANK\n", (int)result);
	}

	// complete the blitting
	blit_to_primary(window, dd->blitwidth, dd->blitheight);
	return 0;
}
コード例 #3
0
ファイル: draw13.cpp プロジェクト: bradhugh/mame
texture_info::texture_info(renderer_sdl2 *renderer, const render_texinfo &texsource, const quad_setup_data &setup, UINT32 flags)
{
	// fill in the core data
	m_renderer = renderer;
	m_hash = texture_compute_hash(texsource, flags);
	m_flags = flags;
	m_texinfo = texsource;
	m_texinfo.seqid = -1; // force set data
	m_is_rotated = false;
	m_setup = setup;
	m_sdl_blendmode = map_blendmode(PRIMFLAG_GET_BLENDMODE(flags));
	m_pitch = 0;

	switch (PRIMFLAG_GET_TEXFORMAT(flags))
	{
		case TEXFORMAT_ARGB32:
			m_format = SDL_TEXFORMAT_ARGB32;
			break;
		case TEXFORMAT_RGB32:
			m_format = texsource.palette ? SDL_TEXFORMAT_RGB32_PALETTED : SDL_TEXFORMAT_RGB32;
			break;
		case TEXFORMAT_PALETTE16:
			m_format = SDL_TEXFORMAT_PALETTE16;
			break;
		case TEXFORMAT_PALETTEA16:
			m_format = SDL_TEXFORMAT_PALETTE16A;
			break;
		case TEXFORMAT_YUY16:
			m_format = texsource.palette ? SDL_TEXFORMAT_YUY16_PALETTED : SDL_TEXFORMAT_YUY16;
			break;

		default:
			osd_printf_error("Unknown textureformat %d\n", PRIMFLAG_GET_TEXFORMAT(flags));
	}

	if (setup.rotwidth != m_texinfo.width || setup.rotheight != m_texinfo.height
			|| setup.dudx < 0 || setup.dvdy < 0 || (PRIMFLAG_GET_TEXORIENT(flags) != 0))
		m_is_rotated = true;
	else
		m_is_rotated = false;

	//m_sdl_access = SDL_TEXTUREACCESS_STATIC;
	m_sdl_access = SDL_TEXTUREACCESS_STREAMING;

	// Watch out for 0x0 textures ...
	if (!m_setup.rotwidth || !m_setup.rotheight)
		osd_printf_warning("Trying to create texture with zero dim\n");

	// set copy_info

	m_copyinfo = compute_size_type();

	m_texture_id = SDL_CreateTexture(m_renderer->m_sdl_renderer, m_copyinfo->dst_fmt, m_sdl_access,
			m_setup.rotwidth, m_setup.rotheight);

	if (!m_texture_id)
		osd_printf_error("Error creating texture: %d x %d, pixelformat %s error: %s\n", m_setup.rotwidth, m_setup.rotheight,
				m_copyinfo->dstname, SDL_GetError());

	if (m_sdl_access == SDL_TEXTUREACCESS_STATIC)
	{
		if (m_copyinfo->blitter->m_is_passthrough)
			m_pixels = nullptr;
		else
			m_pixels = malloc(m_setup.rotwidth * m_setup.rotheight * m_copyinfo->blitter->m_dest_bpp);
	}
	m_last_access = osd_ticks();

}
コード例 #4
0
ファイル: draw13.c プロジェクト: kleopatra999/mess-svn
static texture_info *texture_create(sdl_window_info *window, const render_texinfo *texsource, quad_setup_data *setup, UINT32 flags)
{
	sdl_info *sdl = (sdl_info *) window->dxdata;
	texture_info *texture;

	// allocate a new texture
	texture = (texture_info *) osd_malloc(sizeof(*texture));
	memset(texture, 0, sizeof(*texture));

	// fill in the core data
	texture->hash = texture_compute_hash(texsource, flags);
	texture->flags = flags;
	texture->texinfo = *texsource;
	texture->texinfo.seqid = -1; // force set data
	texture->is_rotated = FALSE;
	texture->setup = *setup;
	texture->sdl_blendmode = map_blendmode(PRIMFLAG_GET_BLENDMODE(flags));

	switch (PRIMFLAG_GET_TEXFORMAT(flags))
	{
		case TEXFORMAT_ARGB32:
			texture->format = SDL_TEXFORMAT_ARGB32;
			break;
		case TEXFORMAT_RGB32:
            texture->format = texsource->palette ? SDL_TEXFORMAT_RGB32_PALETTED : SDL_TEXFORMAT_RGB32;
			break;
		case TEXFORMAT_PALETTE16:
			texture->format = SDL_TEXFORMAT_PALETTE16;
			break;
		case TEXFORMAT_PALETTEA16:
			texture->format = SDL_TEXFORMAT_PALETTE16A;
			break;
		case TEXFORMAT_YUY16:
			texture->format = texsource->palette ? SDL_TEXFORMAT_YUY16_PALETTED : SDL_TEXFORMAT_YUY16;
			break;

		default:
			mame_printf_error("Unknown textureformat %d\n", PRIMFLAG_GET_TEXFORMAT(flags));
	}

	texture->rawwidth = texsource->width;
	texture->rawheight = texsource->height;
	if (setup->rotwidth != texture->rawwidth || setup->rotheight != texture->rawheight
			|| setup->dudx < 0 )
		texture->is_rotated = TRUE;
	else
		texture->is_rotated = FALSE;

	//texture->sdl_access = SDL_TEXTUREACCESS_STATIC;
	texture->sdl_access = SDL_TEXTUREACCESS_STREAMING;

	// Watch out for 0x0 textures ...
	if (!texture->setup.rotwidth || !texture->setup.rotheight)
		mame_printf_warning("Trying to create texture with zero dim\n");

	// compute the size
	texture->copyinfo = texture_compute_size_type(sdl->sdl_renderer, texsource, texture, flags);

	texture->texture_id = SDL_CreateTexture(sdl->sdl_renderer, texture->copyinfo->dst_fmt, texture->sdl_access,
			texture->setup.rotwidth, texture->setup.rotheight);

	if (!texture->texture_id)
		mame_printf_error("Error creating texture: %d x %d, pixelformat %s error: %s\n", texture->setup.rotwidth, texture->setup.rotheight,
				texture->copyinfo->dstname, SDL_GetError());

	if ( (texture->copyinfo->func != NULL) && (texture->sdl_access == SDL_TEXTUREACCESS_STATIC))
	{
		texture->pixels = osd_malloc_array(texture->setup.rotwidth * texture->setup.rotheight * texture->copyinfo->dst_bpp);
	 texture->pixels_own=TRUE;
 }
	/* add us to the texture list */
	texture->next = sdl->texlist;
	sdl->texlist = texture;

	texture->last_access = osd_ticks();

	return texture;
}
コード例 #5
0
ファイル: drawdd.cpp プロジェクト: waisam/mame
int renderer_dd::draw(const int update)
{
	render_primitive *prim;
	int usemembuffer = FALSE;
	HRESULT result;

	// if we're updating, remember to erase the outer stuff
	if (update)
		update_outer_rects();

	// if we have a ddraw object, check the cooperative level
	if (ddraw_test_cooperative())
		return 1;

	// get the size; if we're too small, delete the existing surfaces
	if (blitwidth > blitdesc.dwWidth || blitheight > blitdesc.dwHeight)
		ddraw_delete_surfaces();

	// if we need to create surfaces, do it now
	if (blit == NULL && ddraw_create_surfaces() != 0)
		return 1;

	// select our surface and lock it
	result = IDirectDrawSurface7_Lock(blit, NULL, &blitdesc, DDLOCK_WAIT, NULL);
	if (result == DDERR_SURFACELOST)
	{
		osd_printf_verbose("DirectDraw: Lost surfaces; deleting and retrying next frame\n");
		ddraw_delete_surfaces();
		return 1;
	}
	if (result != DD_OK)
	{
		osd_printf_verbose("DirectDraw: Error %08X locking blit surface\n", (int)result);
		return 1;
	}

	// render to it
	window().m_primlist->acquire_lock();

	// scan the list of primitives for tricky stuff
	for (prim = window().m_primlist->first(); prim != NULL; prim = prim->next())
		if (PRIMFLAG_GET_BLENDMODE(prim->flags) != BLENDMODE_NONE ||
			(prim->texture.base != NULL && PRIMFLAG_GET_TEXFORMAT(prim->flags) == TEXFORMAT_ARGB32))
		{
			usemembuffer = TRUE;
			break;
		}

	// if we're using the memory buffer, draw offscreen first and then copy
	if (usemembuffer)
	{
		int x, y;

		// based on the target format, use one of our standard renderers
		switch (blitdesc.ddpfPixelFormat.dwRBitMask)
		{
			case 0x00ff0000:    software_renderer<UINT32, 0,0,0, 16,8,0>::draw_primitives(*window().m_primlist, membuffer, blitwidth, blitheight, blitwidth);  break;
			case 0x000000ff:    software_renderer<UINT32, 0,0,0, 0,8,16>::draw_primitives(*window().m_primlist, membuffer, blitwidth, blitheight, blitwidth);  break;
			case 0xf800:        software_renderer<UINT16, 3,2,3, 11,5,0>::draw_primitives(*window().m_primlist, membuffer, blitwidth, blitheight, blitwidth);  break;
			case 0x7c00:        software_renderer<UINT16, 3,3,3, 10,5,0>::draw_primitives(*window().m_primlist, membuffer, blitwidth, blitheight, blitwidth);  break;
			default:
				osd_printf_verbose("DirectDraw: Unknown target mode: R=%08X G=%08X B=%08X\n", (int)blitdesc.ddpfPixelFormat.dwRBitMask, (int)blitdesc.ddpfPixelFormat.dwGBitMask, (int)blitdesc.ddpfPixelFormat.dwBBitMask);
				break;
		}

		// handle copying to both 16bpp and 32bpp destinations
		for (y = 0; y < blitheight; y++)
		{
			if (blitdesc.ddpfPixelFormat.dwRGBBitCount == 32)
			{
				UINT32 *src = (UINT32 *)membuffer + y * blitwidth;
				UINT32 *dst = (UINT32 *)((UINT8 *)blitdesc.lpSurface + y * blitdesc.lPitch);
				for (x = 0; x < blitwidth; x++)
					*dst++ = *src++;
			}
			else if (blitdesc.ddpfPixelFormat.dwRGBBitCount == 16)
			{
				UINT16 *src = (UINT16 *)membuffer + y * blitwidth;
				UINT16 *dst = (UINT16 *)((UINT8 *)blitdesc.lpSurface + y * blitdesc.lPitch);
				for (x = 0; x < blitwidth; x++)
					*dst++ = *src++;
			}
		}

	}

	// otherwise, draw directly
	else
	{
		// based on the target format, use one of our standard renderers
		switch (blitdesc.ddpfPixelFormat.dwRBitMask)
		{
			case 0x00ff0000:    software_renderer<UINT32, 0,0,0, 16,8,0, true>::draw_primitives(*window().m_primlist, blitdesc.lpSurface, blitwidth, blitheight, blitdesc.lPitch / 4); break;
			case 0x000000ff:    software_renderer<UINT32, 0,0,0, 0,8,16, true>::draw_primitives(*window().m_primlist, blitdesc.lpSurface, blitwidth, blitheight, blitdesc.lPitch / 4); break;
			case 0xf800:        software_renderer<UINT16, 3,2,3, 11,5,0, true>::draw_primitives(*window().m_primlist, blitdesc.lpSurface, blitwidth, blitheight, blitdesc.lPitch / 2); break;
			case 0x7c00:        software_renderer<UINT16, 3,3,3, 10,5,0, true>::draw_primitives(*window().m_primlist, blitdesc.lpSurface, blitwidth, blitheight, blitdesc.lPitch / 2); break;
			default:
				osd_printf_verbose("DirectDraw: Unknown target mode: R=%08X G=%08X B=%08X\n", (int)blitdesc.ddpfPixelFormat.dwRBitMask, (int)blitdesc.ddpfPixelFormat.dwGBitMask, (int)blitdesc.ddpfPixelFormat.dwBBitMask);
				break;
		}
	}
	window().m_primlist->release_lock();

	// unlock and blit
	result = IDirectDrawSurface7_Unlock(blit, NULL);
	if (result != DD_OK) osd_printf_verbose("DirectDraw: Error %08X unlocking blit surface\n", (int)result);

	// sync to VBLANK
	if ((video_config.waitvsync || video_config.syncrefresh) && window().machine().video().throttled() && (!window().fullscreen() || back == NULL))
	{
		result = IDirectDraw7_WaitForVerticalBlank(ddraw, DDWAITVB_BLOCKBEGIN, NULL);
		if (result != DD_OK) osd_printf_verbose("DirectDraw: Error %08X waiting for VBLANK\n", (int)result);
	}

	// complete the blitting
	blit_to_primary(blitwidth, blitheight);
	return 0;
}