コード例 #1
0
ファイル: cl_collision.c プロジェクト: VenFPS/Vengeance
trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
#endif
{
	vec3_t hullmins, hullmaxs;
	int i, bodysupercontents;
	int passedictprog;
	qboolean pointtrace;
	prvm_edict_t *traceowner, *touch;
	trace_t trace;
	// bounding box of entire move area
	vec3_t clipboxmins, clipboxmaxs;
	// size of the moving object
	vec3_t clipmins, clipmaxs;
	// size when clipping against monsters
	vec3_t clipmins2, clipmaxs2;
	// start and end origin of move
	vec3_t clipstart, clipend;
	// trace results
	trace_t cliptrace;
	// matrices to transform into/out of other entity's space
	matrix4x4_t matrix, imatrix;
	// model of other entity
	dp_model_t *model;
	// list of entities to test for collisions
	int numtouchedicts;
	static prvm_edict_t *touchedicts[MAX_EDICTS];
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
	vec3_t end;
	vec_t len = 0;

	if (VectorCompare(mins, maxs))
	{
		vec3_t shiftstart, shiftend;
		VectorAdd(start, mins, shiftstart);
		VectorAdd(pEnd, mins, shiftend);
		if (VectorCompare(start, pEnd))
			trace = CL_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
		else
			trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities, false);
		VectorSubtract(trace.endpos, mins, trace.endpos);
		return trace;
	}

	if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
	{
		// TRICK: make the trace 1 qu longer!
		VectorSubtract(pEnd, start, end);
		len = VectorNormalizeLength(end);
		VectorMA(pEnd, collision_endposnudge.value, end, end);
	}
	else
		VectorCopy(pEnd, end);
#else
	if (VectorCompare(mins, maxs))
	{
		vec3_t shiftstart, shiftend;
		VectorAdd(start, mins, shiftstart);
		VectorAdd(end, mins, shiftend);
		if (VectorCompare(start, end))
			trace = CL_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
		else
			trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
		VectorSubtract(trace.endpos, mins, trace.endpos);
		return trace;
	}
#endif

	if (hitnetworkentity)
		*hitnetworkentity = 0;

	VectorCopy(start, clipstart);
	VectorCopy(end, clipend);
	VectorCopy(mins, clipmins);
	VectorCopy(maxs, clipmaxs);
	VectorCopy(mins, clipmins2);
	VectorCopy(maxs, clipmaxs2);
#if COLLISIONPARANOID >= 3
	Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
#endif

	// clip to world
	Collision_ClipToWorld(&cliptrace, cl.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
	cliptrace.bmodelstartsolid = cliptrace.startsolid;
	if (cliptrace.startsolid || cliptrace.fraction < 1)
		cliptrace.ent = prog ? prog->edicts : NULL;
	if (type == MOVE_WORLDONLY)
		goto finished;

	if (type == MOVE_MISSILE)
	{
		// LordHavoc: modified this, was = -15, now -= 15
		for (i = 0;i < 3;i++)
		{
			clipmins2[i] -= 15;
			clipmaxs2[i] += 15;
		}
	}

	// get adjusted box for bmodel collisions if the world is q1bsp or hlbsp
	if (cl.worldmodel && cl.worldmodel->brush.RoundUpToHullSize)
		cl.worldmodel->brush.RoundUpToHullSize(cl.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs);
	else
	{
		VectorCopy(clipmins, hullmins);
		VectorCopy(clipmaxs, hullmaxs);
	}

	// create the bounding box of the entire move
	for (i = 0;i < 3;i++)
	{
		clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1;
		clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1;
	}

	// debug override to test against everything
	if (sv_debugmove.integer)
	{
		clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
		clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] =  999999999;
	}

	// if the passedict is world, make it NULL (to avoid two checks each time)
	// this checks prog because this function is often called without a CSQC
	// VM context
	if (prog == NULL || passedict == prog->edicts)
		passedict = NULL;
	// precalculate prog value for passedict for comparisons
	passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0;
	// figure out whether this is a point trace for comparisons
	pointtrace = VectorCompare(clipmins, clipmaxs);
	// precalculate passedict's owner edict pointer for comparisons
	traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.client->owner) : NULL;

	// collide against network entities
	if (hitnetworkbrushmodels)
	{
		for (i = 0;i < cl.num_brushmodel_entities;i++)
		{
			entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
			if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
				continue;
			Collision_ClipToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, mins, maxs, end, hitsupercontentsmask);
			if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
				*hitnetworkentity = cl.brushmodel_entities[i];
			Collision_CombineTraces(&cliptrace, &trace, NULL, true);
		}
	}

	// collide against player entities
	if (hitnetworkplayers)
	{
		vec3_t origin, entmins, entmaxs;
		matrix4x4_t entmatrix, entinversematrix;

		if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
		{
			// don't hit network players, if we are a nonsolid player
			if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
				goto skipnetworkplayers;
		}

		for (i = 1;i <= cl.maxclients;i++)
		{
			entity_render_t *ent = &cl.entities[i].render;

			// don't hit ourselves
			if (i == cl.playerentity)
				continue;

			// don't hit players that don't exist
			if (!cl.scores[i-1].name[0])
				continue;

			if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
			{
				// don't hit spectators or nonsolid players
				if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
					continue;
			}

			Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
			VectorAdd(origin, cl.playerstandmins, entmins);
			VectorAdd(origin, cl.playerstandmaxs, entmaxs);
			if (!BoxesOverlap(clipboxmins, clipboxmaxs, entmins, entmaxs))
				continue;
			Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
			Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
			Collision_ClipToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, mins, maxs, end, hitsupercontentsmask);
			if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
				*hitnetworkentity = i;
			Collision_CombineTraces(&cliptrace, &trace, NULL, false);
		}

skipnetworkplayers:
		;
	}

	// clip to entities
	// because this uses World_EntitiestoBox, we know all entity boxes overlap
	// the clip region, so we can skip culling checks in the loop below
	// note: if prog is NULL then there won't be any linked entities
	numtouchedicts = 0;
	if (hitcsqcentities && prog != NULL)
	{
		numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
		if (numtouchedicts > MAX_EDICTS)
		{
			// this never happens
			Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
			numtouchedicts = MAX_EDICTS;
		}
	}
	for (i = 0;i < numtouchedicts;i++)
	{
		touch = touchedicts[i];

		if (touch->fields.client->solid < SOLID_BBOX)
			continue;
		if (type == MOVE_NOMONSTERS && touch->fields.client->solid != SOLID_BSP)
			continue;

		if (passedict)
		{
			// don't clip against self
			if (passedict == touch)
				continue;
			// don't clip owned entities against owner
			if (traceowner == touch)
				continue;
			// don't clip owner against owned entities
			if (passedictprog == touch->fields.client->owner)
				continue;
			// don't clip points against points (they can't collide)
			if (pointtrace && VectorCompare(touch->fields.client->mins, touch->fields.client->maxs) && (type != MOVE_MISSILE || !((int)touch->fields.client->flags & FL_MONSTER)))
				continue;
		}

		bodysupercontents = touch->fields.client->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;

		// might interact, so do an exact clip
		model = NULL;
		if ((int) touch->fields.client->solid == SOLID_BSP || type == MOVE_HITMODEL)
			model = CL_GetModelFromEdict(touch);
		if (model)
			Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2], touch->fields.client->angles[0], touch->fields.client->angles[1], touch->fields.client->angles[2], 1);
		else
			Matrix4x4_CreateTranslate(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2]);
		Matrix4x4_Invert_Simple(&imatrix, &matrix);
		if ((int)touch->fields.client->flags & FL_MONSTER)
			Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
		else
			Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);

		if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
			*hitnetworkentity = 0;
		Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.client->solid == SOLID_BSP);
	}

finished:
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
	if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
		Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
#endif
	return cliptrace;
}
コード例 #2
0
ファイル: prvm_exec.c プロジェクト: paulvortex/DpOmnicide
void PRVM_ExecuteProgram (prvm_prog_t *prog, func_t fnum, const char *errormessage)
#endif
{
    mstatement_t	*st, *startst;
    mfunction_t		*func, *enterfunc;
    prvm_edict_t	*ed;
    prvm_eval_t	*ptr;
    int		jumpcount, cachedpr_trace, exitdepth;
    int		restorevm_tempstringsbuf_cursize;
    double  calltime;
    double tm, starttm;
    prvm_vec_t tempfloat;
    // these may become out of date when a builtin is called, and are updated accordingly
    prvm_vec_t *cached_edictsfields = prog->edictsfields;
    unsigned int cached_entityfields = prog->entityfields;
    unsigned int cached_entityfields_3 = prog->entityfields - 3;
    unsigned int cached_entityfieldsarea = prog->entityfieldsarea;
    unsigned int cached_entityfieldsarea_entityfields = prog->entityfieldsarea - prog->entityfields;
    unsigned int cached_entityfieldsarea_3 = prog->entityfieldsarea - 3;
    unsigned int cached_entityfieldsarea_entityfields_3 = prog->entityfieldsarea - prog->entityfields - 3;
    unsigned int cached_max_edicts = prog->max_edicts;
    // these do not change
    mstatement_t *cached_statements = prog->statements;
    qboolean cached_allowworldwrites = prog->allowworldwrites;
    unsigned int cached_flag = prog->flag;

    calltime = Sys_DirtyTime();

    if (!fnum || fnum >= (unsigned int)prog->numfunctions)
    {
        if (PRVM_allglobaledict(self))
            PRVM_ED_Print(prog, PRVM_PROG_TO_EDICT(PRVM_allglobaledict(self)), NULL);
        prog->error_cmd("SVVM_ExecuteProgram: %s", errormessage);
    }

    func = &prog->functions[fnum];

    // after executing this function, delete all tempstrings it created
    restorevm_tempstringsbuf_cursize = prog->tempstringsbuf.cursize;

    prog->trace = prvm_traceqc.integer;

    // we know we're done when pr_depth drops to this
    exitdepth = prog->depth;

// make a stack frame
    st = &prog->statements[PRVM_EnterFunction(prog, func)];
    // save the starting statement pointer for profiling
    // (when the function exits or jumps, the (st - startst) integer value is
    // added to the function's profile counter)
    startst = st;
    starttm = calltime;
    // instead of counting instructions, we count jumps
    jumpcount = 0;
    // add one to the callcount of this function because otherwise engine-called functions aren't counted
    if (prog->xfunction->callcount++ == 0 && (prvm_coverage.integer & 1))
        PRVM_FunctionCoverageEvent(prog, prog->xfunction);

chooseexecprogram:
    cachedpr_trace = prog->trace;
    if (prog->trace || prog->watch_global_type != ev_void || prog->watch_field_type != ev_void || prog->break_statement >= 0)
    {
#define PRVMSLOWINTERPRETER 1
        if (prvm_timeprofiling.integer)
        {
#define PRVMTIMEPROFILING 1
#include "prvm_execprogram.h"
#undef PRVMTIMEPROFILING
        }
        else
        {
#include "prvm_execprogram.h"
        }
#undef PRVMSLOWINTERPRETER
    }
    else
    {
        if (prvm_timeprofiling.integer)
        {
#define PRVMTIMEPROFILING 1
#include "prvm_execprogram.h"
#undef PRVMTIMEPROFILING
        }
        else
        {
#include "prvm_execprogram.h"
        }
    }

cleanup:
    if (developer_insane.integer && prog->tempstringsbuf.cursize > restorevm_tempstringsbuf_cursize)
        Con_DPrintf("SVVM_ExecuteProgram: %s used %i bytes of tempstrings\n", PRVM_GetString(prog, prog->functions[fnum].s_name), prog->tempstringsbuf.cursize - restorevm_tempstringsbuf_cursize);
    // delete tempstrings created by this function
    prog->tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;

    tm = Sys_DirtyTime() - calltime;
    if (tm < 0 || tm >= 1800) tm = 0;
    func->totaltime += tm;

    if (prog == SVVM_prog)
        SV_FlushBroadcastMessages();
}