// //========================================================== // // Rebidding as opener after partner responds to a Michaels Cue Bid // BOOL CMichaelsCueBidConvention::HandleConventionResponse(const CPlayer& player, const CConventionSet& conventions, CHandHoldings& hand, CCardLocation& cardLocation, CGuessedHandHoldings** ppGuessedHands, CBidEngine& bidState, CPlayerStatusDialog& status) { // check status if ((bidState.GetConventionStatus(this) != CONV_INVOKED_ROUND1) && (bidState.GetConventionStatus(this) != CONV_INVOKED_ROUND2)) return FALSE; // // get some info // int nBid; double fPts = bidState.fPts; double fAdjPts = bidState.fAdjPts; double fCardPts = bidState.fCardPts; int nPrefSuit = bidState.nPrefSuit; int nPrefSuitStrength = bidState.nPrefSuitStrength; int nPreviousSuit = bidState.nPreviousSuit; int nPreviousBidLevel = bidState.nPreviousBidLevel; BOOL bBalanced = bidState.bBalanced; // int nPartnersBid = bidState.nPartnersBid; int nPartnersBidLevel = bidState.nPartnersBidLevel; int nPartnersSuit = bidState.nPartnersSuit; int nPartnersSuitSupport = bidState.nPartnersSuitSupport; int nPartnersPrevSuit = bidState.nPartnersPrevSuit; int numSupportCards = bidState.numSupportCards; // // handling partner's Michaels response // int nStatus = bidState.GetConventionStatus(this); if (nStatus == CONV_INVOKED) { // first check for a strange response if ((nPartnersBid == BID_DOUBLE) || (nPartnersBid == BID_REDOUBLE)) { // we don't understand partner's bid return CConvention::HandleConventionResponse(player, conventions, hand, cardLocation, ppGuessedHands, bidState, status); } // if we're holding the STRONG Michaels hand indicate it by cue-bidding the // enemy suit again if (bidState.fPts >= PT_COUNT(17)) { nBid = MAKEBID(nPreviousSuit, 3); status << "MCLRH12! with a strong Michaels hand (" & bidState.fPts & " pts), cue bid the enemy suit again at " & BTS(nBid) & " to indicate our strength.\n"; bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_INVOKED_ROUND2); return TRUE; } // did partner bid 2NT, asking for the minor? if (ISMAJOR(nPreviousSuit) && (nPartnersBid == BID_2NT)) { // with a weak Michaels opener, indicate the minor int nSuit = bidState.GetLongerSuit(CLUBS, DIAMONDS); nBid = MAKEBID(nSuit, 3); status << "MCLRH10! With the weak flavor of Michaels, respond to partner's Michaels minor inquiry with a bid of " & BTS(nBid) & ", indicating " & STS(nSuit) & " as the unknown minor.\n"; bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_INVOKED_ROUND2); return TRUE; } // did partner cue-bid the enemy suit (a slam try)? if ((nPartnersSuit == nPreviousSuit) && (nPartnersBidLevel == nPreviousBidLevel+1)) { // determine the cheapest of the two suits int nCheapestSuit; if (ISMINOR(nPreviousSuit)) nCheapestSuit = HEARTS; // 5/5 in the majors, so Hearts is cheapest else nCheapestSuit = bidState.GetLongerSuit(CLUBS, DIAMONDS); // respond affirmatively only with a strong hand status << "2MCLRH20! Partner cue bid the enemy suit, which is a game or slam try.\n"; if (bidState.fPts >= PT_COUNT(17)) { // jump into Blackwood status << "MCLRH21! And with " & bidState.fPts & " pts in hand, proceed towards slam in the preferred "& STSS(bidState.nPrefSuit) & " suit.\n"; bidState.InvokeBlackwood(bidState.nPrefSuit); } else if ( (ISMAJOR(nCheapestSuit) && (bidState.fPts >= PT_COUNT(9))) || (ISMINOR(nCheapestSuit) && (bidState.fPts >= PT_COUNT(12))) ) { // stop at game in the cheapest suit nBid = bidState.GetGameBid(nCheapestSuit); status << "MCLRH22! But with only " & bidState.fPts & " pts in hand, forget about slam and stop at game in the cheapest suit ("& STS(nCheapestSuit) & ") at " & BTS(nBid) & ".\n"; bidState.SetBid(nBid); } else { // 8 or fewer pts -- bail out in the cheapest suit nBid = bidState.GetCheapestShiftBid(nCheapestSuit); status << "MCLRH23! But with only " & bidState.fPts & " pts in hand, forget about slam and bail out in the cheapest suit (" & STS(nCheapestSuit) & ") at " & BTS(nBid) & ".\n"; bidState.SetBid(nBid); } // done bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } // // else partner made a signoff, invitational, or game bid // if (bidState.IsGameBid(nPartnersBid)) { status << "MCLRH30! Partner responded to our Michaels Cue bid with a game bid of " & bidState.szPB & ", so we should pass.\n"; nBid = BID_PASS; } else if (nPartnersBid != BID_PASS) { // see if we should raise partner to game status << "2MCLRH40! Partner responded to our Michaels Cue bid with a bid of " & bidState.szPB & ", a possible invitation to game.\n"; // go to game with 17+ pts (strong hand) if (fPts < PT_COUNT(17)) { nBid = BID_PASS; status << "MCLRH41! But since we opened Michaels with a weak hand (" & fPts & ") pts, we likely do not have the points for game and have to pass.\n"; } else { nBid = bidState.GetGameBid(nPartnersSuit); status << "MCLRH42! and since we opened Michaels with a strong hand (" & fPts & ") pts, we can raise to game at " & BTS(nBid) & ".\n"; } } else { status << "2MCLRH49! Partner passed" & (bidState.bLHOInterfered? "after opponents interference" : "") & ", so Michaels is off.\n"; bidState.SetConventionStatus(this, CONV_FINISHED); return FALSE; } // done bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } else if (nStatus == CONV_INVOKED_ROUND2) { // last time, we either showed our minor suit or indicated our strength // with another cue bid of the opponents' suit // first check for a strange response if ((nPartnersBid == BID_DOUBLE) || (nPartnersBid == BID_REDOUBLE)) { // we don't understand partner's bid return CConvention::HandleConventionResponse(player, conventions, hand, cardLocation, ppGuessedHands, bidState, status); } // did we have the strong hand? if (bidState.fPts >= PT_COUNT(17)) { // see what partner's reaction was if (nPartnersSuit == BID_4NT) { // parter still wants to see our minor!!! int nSuit = bidState.GetLongerSuit(CLUBS, DIAMONDS); nBid = bidState.GetCheapestShiftBid(nSuit); status << "MCLRH50! After our second Michaels cue bid of the enemy suit, partner still wants to see the unknown minor, so show it (" & STS(nSuit) & ") with a bid of " & BTS(nBid) & ".\n"; bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_INVOKED_ROUND3); return TRUE; } // else partner's bid was natural if (bidState.IsGameBid(nPartnersBid)) { if (fPts < PT_COUNT(20)) { status << "MCLRH55! Partner responded to our second Michaels cue bid with a game bid of " & bidState.szPB & ", so we should pass.\n"; nBid = BID_PASS; } else { // jump to slam nBid = MAKEBID(nPartnersSuit, 6); status << "MCLRH55! Partner responded to our second Michaels cue bid with a game bid of " & bidState.szPB & ", and with " & fPts & "+ in hand, we can go ahead and jump to slam at " & BTS(nBid) & ".\n"; } } else if (nPartnersBid != BID_PASS) { // see if we should raise partner to game nBid = bidState.GetGameBid(nPartnersSuit); status << "MCLRH56! Partner responded to our second Michaels cue bid of the enemy suit with a bid of " & bidState.szPB & ", an invitation to game -- so go ahead and bid game at " & BTS(nBid) & ".\n"; } else { if (bidState.bLHOInterfered) status << "MCLRH58! Partner passed our second Michaels cue bid after interference, so we have to pass also.\n"; else status << "MCLRH59! Partner passed in spite of our second Michaels cue bid, so we should pass also.\n"; nBid = BID_PASS; } } else { // partner responded to our minor answer if (bidState.IsGameBid(nPartnersBid)) { status << "MCLRH60! Partner responded to our Michaels minors answer with a game bid of " & bidState.szPB & ", so we should pass.\n"; nBid = BID_PASS; } else if (nPartnersBid != BID_PASS) { // see if we should raise partner to game status << "MCLRH70! Partner responded to our Michaels minor answer with a bid of " & bidState.szPB & ", a possible invitation to game.\n"; // go to game with 17+ pts (strong hand) if (fPts < PT_COUNT(17)) { nBid = BID_PASS; status << "MCLRH72! But since we opened Michaels with a weak hand (" & fPts & ") pts, we likely do not have the points for game and have to pass.\n"; } else { nBid = bidState.GetGameBid(nPartnersSuit); status << "MCLRH72! and since we opened Michaels with a strong hand (" & fPts & ") pts, we can raise to game at " & BTS(nBid) & ".\n"; } } else { if (bidState.bLHOInterfered) status << "MCLRH75! Partner passed our Michaels minor answer after interference, so we have to pass also.\n"; else status << "MCLRH76! Partner passed our Michaels minor answer, so we should pass also.\n"; nBid = BID_PASS; } } // done bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } else if (nStatus == CONV_INVOKED_ROUND3) { // first check for a strange response if ((nPartnersBid == BID_DOUBLE) || (nPartnersBid == BID_REDOUBLE)) { // we don't understand partner's bid return CConvention::HandleConventionResponse(player, conventions, hand, cardLocation, ppGuessedHands, bidState, status); } // we indicated our strength with another cue bid, and partner asked // to see our minor, _then_ bid if (bidState.IsGameBid(nPartnersBid)) { if (fPts < PT_COUNT(20)) { status << "MCLRH80! Partner responded to our Michaels minor answer with a game bid of " & bidState.szPB & ", so we should pass.\n"; nBid = BID_PASS; } else { // jump to slam nBid = MAKEBID(nPartnersSuit, 6); status << "MCLRH81! Partner responded to our Michaels minor answer with a game bid of " & bidState.szPB & ", and with " & fPts & "+ in hand, we can go ahead and jump to slam at " & BTS(nBid) & ".\n"; } } else if (nPartnersBid != BID_PASS) { // see if we should raise partner to game nBid = bidState.GetGameBid(nPartnersSuit); status << "MCLRH85! Partner responded to our Michaels minor answer with a bid of " & bidState.szPB & ", an invitation to game -- so go ahead and bid game at " & BTS(nBid) & ".\n"; } else { if (bidState.bLHOInterfered) status << "MCLRH86! Partner passed our Michaels minor answer after interference, so we have to pass also.\n"; else status << "MCLRH87! Partner passed in spite of our Michaels minor answer, so we should pass also.\n"; nBid = BID_PASS; } // done (finally!) bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } // oops! bidState.SetConventionStatus(this, CONV_ERROR); return FALSE; }
// //--------------------------------------------------------------- // // MakeOpeningBid() // // make initial bid // int CBidEngine::MakeOpeningBid() { CPlayerStatusDialog& status = *m_pStatusDlg; // status << "2Opening bid for team.\n"; // //-------------------------------------------------------- // // First check to see if we can open using a convention // e.g., weak 2, stong 2, preemptive 3/4, etc. // if (pCurrConvSet->ApplyConventionTests(*m_pPlayer, *m_pHand, *m_pCardLocation, m_ppGuessedHands, *this, *m_pStatusDlg)) { return ValidateBid(m_nBid); } // //-------------------------------------------------------- // // see if we can open No Trumps // int NTMin[3], NTMax[3]; // NTMin[0] = pCurrConvSet->GetValue(tn1NTRangeMinPts); NTMax[0] = pCurrConvSet->GetValue(tn1NTRangeMaxPts); NTMin[1] = pCurrConvSet->GetValue(tn2NTRangeMinPts); NTMax[1] = pCurrConvSet->GetValue(tn2NTRangeMaxPts); NTMin[2] = pCurrConvSet->GetValue(tn3NTRangeMinPts); NTMax[2] = pCurrConvSet->GetValue(tn3NTRangeMaxPts); // if ((bBalanced) && (fCardPts >= OPEN_PTS(NTMin[0]))) { // status << "A00! Have " & fCardPts & " HCP's with a balanced hand.\n"; // but if we have a good 5-card major, open it in a suit // but not if we have to overcall to do so BOOL bNeedToOvercall = FALSE; if ( ((nLHOBid > BID_PASS) || (nRHOBid > BID_PASS)) && (nPartnersBid <= BID_PASS)) bNeedToOvercall = TRUE; // if (IsSuitOpenable(HEARTS) && !bNeedToOvercall) { status << "A02! But with an openable " & numCardsInSuit[HEARTS] & "-card Heart suit, prefer to open in the major instead of in No Trump.\n"; goto escape1; } if (IsSuitOpenable(SPADES) && !bNeedToOvercall) { status << "A04! But with an openable " & numCardsInSuit[SPADES] & "-card Spade suit, prefer to open in the major instead of in No Trump.\n"; goto escape1; } // check range for 1NT // NCR-285 Need stopper if opponents have bid!!! BOOL bHaveOppsStopped = TRUE; if ((nRHOBid != BID_PASS) && ISSUIT(nRHOSuit)) bHaveOppsStopped = m_pHand->IsSuitStopped(nRHOSuit); // NCR-285 consider if their suit is stopped else if ((nLHOBid != BID_PASS) && ISSUIT(nLHOSuit)) bHaveOppsStopped = m_pHand->IsSuitStopped(nLHOSuit); // NCR-285 ditto if ((fCardPts >= OPEN_PTS(NTMin[0])) && (fCardPts <= NTMax[0]) && bHaveOppsStopped) // NCR-285 added test { // NCR-18 Check if RHO bid NT and double if(nRHOBid == BID_1NT){ m_nBid = BID_DOUBLE; // NCR-337 Problem here. This is not a Takeout double??? status << "A07! This meet the rqmts for the 1NT opening range (" & NTMin[0] & "-" & NTMax[0] & "), but RHO has bid 1NT, so Double.\n"; }else { // open 1NT m_nBid = BID_1NT; status << "A08! This meet the rqmts for the 1NT opening range (" & NTMin[0] & "-" & NTMax[0] & "), so bid 1NT.\n"; } return ValidateBid(m_nBid); } else if ((fCardPts > OPEN_PTS(NTMax[0])) && (fCardPts < NTMin[1])) { // in-between 1 & 2 situation; bid interim suit m_nNextIntendedBid = NIB_JUMP_NT; if (numOpenableSuits > 0) { // bid 1 of lowest openable suit m_nBid = GetLowestOpenableBid(SUITS_ANY,OT_OPENER,1); // NCR-335 Don't bid 4 card major with 5CardMajor convention if (ISMAJOR(BID_SUIT(m_nBid)) && pCurrConvSet->IsConventionEnabled(tid5CardMajors) && (numCardsInSuit[BID_SUIT(m_nBid)] < 5) ) { // Use Diamonds if 4, else clubs (have balanced hand here) Suit bidThis = numCardsInSuit[DIAMONDS] >= 4 ? DIAMONDS : CLUBS; m_nBid = MAKEBID(bidThis, 1); // NCR-335 use minor } status << "A10! This exceeds the max pts for a 1NT opening (" & NTMax[0] & "), but is less than min pts for 2NT (" & NTMin[1] & "). So bid the lowest openable suit of " & BTS(m_nBid) & " for now, then try for a jump shift to 2NT later.\n"; } else { // go ahead and bid the preferred suit if (!pCurrConvSet->IsConventionEnabled(tid5CardMajors) ) { m_nBid = MAKEBID(nPrefSuit,1); } else { m_nBid = BID_1C; } status << "A14! This exceeds the max pts for a 1NT opening (" & NTMax[0] & "), but is less than min pts for 2NT (" & NTMin[1] & " and we have no good openable suit, so just bid " & BTS(m_nBid) & " for now.\n"; } return ValidateBid(m_nBid); } // NCR can't use 2NT if using unusual NT convention else if ((fCardPts >= OPEN_PTS(NTMin[1])) && (fCardPts <= NTMax[1]) // && !pCurrConvSet->IsConventionEnabled(tidUnusualNT) // NCR not relevant for Opening??? // NCR test that hand does NOT have a worthless doubleton && ((m_pHand->GetNumDoubletons() == 0) // OK if no doubletons || (m_pHand->GetNumDoubletons() >= 1) && !m_pHand->HasWorthlessDoubleton()) //or if its not worthless ) { // open 2NT m_nBid = BID_2NT; status << "A20! This meets the rqmts for a 2NT opening (" & NTMin[1] & "-" & NTMax[1] & "), so bid 2NT.\n"; return ValidateBid(m_nBid); } else if ((fCardPts >= OPEN_PTS(NTMax[1])) && (NTMin[2] < 0)) // NCR ??? see next else if { // > pts for 2NT, but 3NT opening not allowed NCR what does not allowed mean??? // so bid 2C m_nBid = BID_2C; status << "A30! This exceeds the max pts for a 2NT opening (" & NTMax[1] & "), but a 3NT opening has been disallowed, so open with " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid); } else if ((fCardPts > OPEN_PTS(NTMax[1])) && (fCardPts < NTMin[2])) { // in-between 2 & 3 situation; bid 2 of interim suit // and bid NT later m_nNextIntendedBid = NIB_NT; if (numOpenableSuits > 0) { // bid 1 of lowest openable suit m_nBid = GetLowestOpenableBid(SUITS_ANY,OT_OPENER,1); status << "A40! This exceeds the max pts for a 2NT opening (" & NTMax[1] & "), but is less than min pts for 3NT (" & NTMin[2] & "). So bid the lowest openable suit of " & BTS(m_nBid) & " for now, then jump shift to NT later.\n"; } else { // no good openable suits; just bid preferred suit m_nBid = MAKEBID(nPrefSuit,1);; status << "A42! This exceeds the max pts for a 2NT opening (" & NTMax[1] & "), but is less than min pts for 3NT (" & NTMin[2] & "), and have no good openable suit, so bid " & BTS(m_nBid) & " for now.\n"; } return ValidateBid(m_nBid); } else if ((fCardPts >= OPEN_PTS(NTMin[2])) && (fCardPts <= NTMax[2]) // NCR test that hand does NOT have a worthless doubleton && ((m_pHand->GetNumDoubletons() == 0) // OK if no doubletons || (m_pHand->GetNumDoubletons() >= 1) && !m_pHand->HasWorthlessDoubleton()) //or if its not worthless ) { // open 3NT m_nBid = BID_3NT; status << "A50! Bid 3NT.\n"; return ValidateBid(m_nBid); } /* NCR remove falling into a 3NT bid else // if(!pCurrConvSet->IsConventionEnabled(tidUnusualNT)) // NCR added Unusual test??? { // > 3NT point range? unusual, but open 3NT for now m_nBid = BID_3NT; status << "A60! bid 3NT with balanced hand and " & fCardPts & " points.\n"; // NCR return ValidateBid(m_nBid); } */ } // end balanced hand with > min pts escape1: // //------------------------------------------------------------------- // // See if we can open at the 1-level // // open at the 1-level if we have: // 1: 14+ points in high cards // 2: 13+ HCPs with 2 Quick Tricks // 3: 12+ HCPs with 2 QTs and a rebiddable suit // 4: 12+ HCPs with 2 QTs and a 5-card suit // 5: 12+ HCPs with balanced dist (weak NT mode only) // 6: 10+ HCPs opening in 3rd or 4th seat and a good suit NCR ??? // 7: 15+ Total points with 2 QTs // 8: 14+ Total points with 2 QTs and a rebiddable suit // 9: 13+ Total points with 2 QTs and a rebiddable suit of 6+ cards // // we can only open if the opponents haven't opened yet // if they have, the COvercallsCovention object should have looked into // a posssible overcall. if ((nLHOBid > BID_PASS) || (nRHOBid > BID_PASS)) { status << "B00! We cannot overcall and the hand is not appropriate for any other bid, so pass.\n"; m_nBid = BID_PASS; return ValidateBid(m_nBid); } // the suit to open us usually the best suit nSuit = GetBestOpeningSuit(); // case 1: 14+ points in high cards if (fCardPts >= OPEN_PTS(14)) { m_nBid = MAKEBID(nSuit,1); status << "E01! Have " & fCardPts & " points in high cards, so bid " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid); } // case 2: 13+ HCP's && 2 QT's if ((fCardPts >= OPEN_PTS(13)) && (numQuickTricks >= 2)) { m_nBid = MAKEBID(nSuit,1); status << "E02! Have " & fCardPts & " points in high cards and " & numQuickTricks & " quick tricks, so bid " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid);; } // case 3: 12+ HCP's, 2 QT's, & a rebiddable suit // NCR-680 reduce QTs if ((fCardPts >= OPEN_PTS(12)) && (numQuickTricks >= PT_COUNT(2)) && (numRebiddableSuits > 0)) { m_nBid = MAKEBID(nSuit,1); status << "E03! Have " & fCardPts & " points in high cards, " & numQuickTricks & " quick tricks, and a rebiddable suit in " & STS(nSuit) & ", so bid " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid);; } // case 4: 12+ HCP's, 2 QT's, & a 5-card suit if ((fCardPts >= OPEN_PTS(12)) && (numQuickTricks >= 2) && (m_pHand->GetNumSuitsOfAtLeast(5) > 0)) { m_nBid = MAKEBID(nSuit,1); status << "E04! Have " & fCardPts & " points in high cards, " & numQuickTricks & " quick tricks, and a " & numCardsInSuit[nSuit] & "-card suit, so bid " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid); } // case 5: 12+ HCP's & a balanced dist in Weak NTs if ((fCardPts >= OPEN_PTS(12)) && (bBalanced) && (pCurrConvSet->GetValue(tn1NTRange) == 0)) { m_nBid = BID_1NT; status << "E05! Have " & fCardPts & " points in high cards, a balanced hand, " & "and playing Weak No Trumps, so bid " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid); } // case 6: 10+ HCPs opening in 3rd or 4th seat & a good suit // if ((fCardPts >= OPEN_PTS(10)) if ((fCardPts >= 10) // NCR-206 Hard 10 and > 4 cards && (((nBiddingOrder == 2) && (numCardsInSuit[nSuit] > 4)) // NCR require Having spades to open light in 4th || ((nBiddingOrder == 3) & (numCardsInSuit[SPADES] > 3)) && (nSuit == SPADES)) && (numOpenableSuits > 0)) { m_nBid = MAKEBID(nSuit,1); status << "E07! Have " & fCardPts & " points in high cards in " & ((nBiddingOrder == 2)? "3rd" : "4th") & " position and a " & SSTS(nSuit) & " " & STSS(nSuit) & " suit, so bid " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid); } // case 7: 15+ Total points and 10 HCPs, with 2 QTs if ((fPts >= OPEN_PTS(15)) && (fCardPts >= OPEN_PTS(10)) && (numQuickTricks >= 2)) { m_nBid = MAKEBID(nSuit,1); status << "E08! Have " & fCardPts & "/" & fPts & " total points with " & numQuickTricks & " QT's, so bid " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid); } // // case 8: 14+ Total points with 10+ HCPs, 2 QTs // and a rebiddable suit if ((fPts >= OPEN_PTS(14)) && (fCardPts >= OPEN_PTS(10)) && (numQuickTricks >= 2) && (numRebiddableSuits > 0)) { m_nBid = MAKEBID(nSuit,1); status << "E09! Have " & fCardPts & "/" & fPts & " total points with " & numQuickTricks & " QT's and a rebiddable suit, so bid " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid);; } // // case 9: 13+ Total points with 10+ HCPs, 2 QTs and a // rebiddable suit of 6+ cards if ((fPts >= OPEN_PTS(13)) && (fCardPts >= OPEN_PTS(10)) && (numQuickTricks >= 2) && (numRebiddableSuits > 0) && (numPrefSuitCards >= 6) && (nSuitStrength[nPrefSuit] > SS_OPENABLE)) { m_nBid = MAKEBID(nSuit,1); status << "E10! Have " & fCardPts & "/" & fPts & " total points with " & numQuickTricks & " QT's and a " & numCardsInSuit[nSuit] & "-card rebiddable suit, so bid " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid); } // //--------------------------------------------------------- // // now test for optional 1-level openings // int nAllowed1Opens = pCurrConvSet->GetValue(tnAllowable1Openings); // // option 1: 11+ HCPs with 2 QTs, a rebiddable suit, & // length in both majors // if ((nAllowed1Opens & OB_11_HCPS_RBS_LM) && (fCardPts >= OPEN_PTS(11)) && (numQuickTricks >= 2) && (numRebiddableSuits > 0) && (numCardsInSuit[HEARTS] >= 4) && (numCardsInSuit[SPADES] >= 4)) { m_nBid = MAKEBID(nSuit,1); status << "E21! Have " & fCardPts & " points in high cards, " & numQuickTricks & " quick tricks, a rebiddable suit, and length in both majors " & "(optional opening condition #1), so bid " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid); } // // option 2: 11+ HCPs with 2 QTs and a 6-card suit // if ((nAllowed1Opens & OB_11_HCPS_6CS) && (fCardPts >= OPEN_PTS(11)) && (numQuickTricks >= 2) && (m_pHand->GetNumSuitsOfAtLeast(6) > 0)) { m_nBid = MAKEBID(nSuit,1); status << "E22! Have " & fCardPts & " points in high cards with " & numQuickTricks & " QT's and a " & numCardsInSuit[nSuit] & "-card suit (optional opening condition #2), so bid " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid);; } // // option 3: 14+ Total points with 10 HCPs, 2 QTs, and a // good suit // if ((nAllowed1Opens & OB_14_TCPS_GS) && (fPts >= OPEN_PTS(14)) && (fCardPts >= OPEN_PTS(10)) && (numQuickTricks >= 2) && (numSolidSuits > 0)) { m_nBid = MAKEBID(nSuit,1); status << "E23! Have " & fCardPts & "/" & fPts & "total points with " & numQuickTricks & " QT's and a " & SSTS(nSuit) & " " & STSS(nSuit) & " suit (optional opening condition #3), so bid " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid);; } // // option 4: 14+ Total points with 10 HCPs, 2 QTs, and a // long suit (6+ cards) // if ((nAllowed1Opens & OB_14_TCPS_LS) && (fPts >= OPEN_PTS(14)) && (fCardPts >= OPEN_PTS(10)) && (numQuickTricks >= 2) && (m_pHand->GetNumSuitsOfAtLeast(6) > 0)) { m_nBid = MAKEBID(nSuit,1); status << "E24! Have " & fCardPts & "/" & fPts & " total points with " & numQuickTricks & " QT's and a " & numCardsInSuit[nSuit] &"-card " & STSS(nSuit) & " suit (optional opening condition #4), so bid " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid);; } // // option 5: 13+ Total points with 2 QTs, 10 HCPs, // and a 6-card suit // if ((nAllowed1Opens & OB_13_TCPS_LS) && // NCR-390 Add in distribution points here and below in status msg ((fPts + fDistPts) >= OPEN_PTS(13)) && (fCardPts >= OPEN_PTS(10)) && (numQuickTricks >= 2) && (m_pHand->GetNumSuitsOfAtLeast(6) > 0)) { m_nBid = MAKEBID(nSuit,1); status << "E25! Have " & fCardPts & "/" & (fPts+fDistPts) &" total points with " & numQuickTricks & " QT's and a " & numCardsInSuit[nSuit] & "-card " & STSS(nSuit) & " suit (optional opening condition #5), so bid " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid); } /* // // special case: 13 pts + 1 for every 0.5 QTs missing if ((fPts > OPEN_PTS(13)) && (numQuickTricks < 2)) { int nRqmt = 13 + (int)(((2.0 - numQuickTricks)*2)); if (fPts >= nRqmt) { m_nBid = MAKEBID(nSuit,1); status << "E27! Have " & fCardPts & "/" & fPts & " total points; shade opening requirement of 2 QT's and make do with " & numQuickTricks & " QT's in light of the high total point count; open " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid);; } } */ // NCR-356 Loosen up a bit here - bid 5 card major if ... if((fCardPts >= OPEN_PTS(13)) && ISMAJOR(nSuit) && (numCardsInSuit[nSuit] >= 5) && pCurrConvSet->IsConventionEnabled(tid5CardMajors) ) { m_nBid = MAKEBID(nSuit,1); status << "E28! Have " & fCardPts & "/" & fPts & " total points; shade opening requirement of 2 QT's and make do with " & numQuickTricks & " QT's; open " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid);; } // end NCR-356 // NCR Is Convenient minor (goes with 5card Majors) appropriate - 13 HCPs and 3 clubs if((fCardPts >= OPEN_PTS(13)) && pCurrConvSet->IsConventionEnabled(tid5CardMajors) && (numCardsInSuit[CLUBS] >= 3)) { m_nBid = BID_1C; if(numCardsInSuit[DIAMONDS] > numCardsInSuit[CLUBS]) // NCR-507 Bid Diamonds if more of them m_nBid = BID_1D; status << "E31! Have " & fCardPts & " points in high cards , so bid a Convenient minor " & BTS(m_nBid) & ".\n"; return ValidateBid(m_nBid); } // //-------------------------------------------------------- // // All attempts at opening failed, so return a PASS // status << "Z00! Hand is insufficient for any opening, so pass.\n"; m_nBid = BID_PASS; return ValidateBid(m_nBid);; }
// //----------------------------------------------------- // // respond to partner's Michaels Cue Bid // BOOL CMichaelsCueBidConvention::RespondToConvention(const CPlayer& player, const CConventionSet& conventions, CHandHoldings& hand, CCardLocation& cardLocation, CGuessedHandHoldings** ppGuessedHands, CBidEngine& bidState, CPlayerStatusDialog& status) { // first see if another convention is active if ((bidState.GetActiveConvention() != NULL) && (bidState.GetActiveConvention() != this)) return FALSE; // // make a responding bid // int nPartnersBid = bidState.nPartnersBid; int nPartnersBidLevel = bidState.nPartnersBidLevel; int nPartnersSuit = bidState.nPartnersSuit; int nPartnersPrevSuit = bidState.nPartnersPrevSuit; // int nBid, nSuit; double fPts = bidState.fPts; double fCardPts = bidState.fCardPts; // // see what round this is // int nStatus = bidState.GetConventionStatus(this); if (nStatus == CONV_INACTIVE) { // // Bidding in response to partner's Michael's bid? check requirements // // the identifying marks of a Michaels bid are: // 1: we must not have bid yet // 2: LHO must have bid a suit at the 1 level, and // 3: partner overcalled LHO's suit at the 2 level int nLastValidBid = pDOC->GetLastValidBid(); // apply tests #1, 2, and 3 int nOpeningBid = pDOC->GetOpeningBid(); int nOpeningBidder = pDOC->GetOpeningBidder(); BOOL bLHOMajor = ISMAJOR(nOpeningBid); if (ISBID(nOpeningBid) && (GetPlayerTeam(nOpeningBidder) != player.GetTeam()) && ((nOpeningBid >= BID_1C) && (nOpeningBid <= BID_1S)) && (nPartnersSuit == bidState.nLHOSuit) && (nPartnersBidLevel == 2) && (bidState.m_numBidsMade == 0) ) { // status << "MCLR10! Partner has made a Michaels Cue bid of " & BTS(nPartnersBid) & ", indicating 5/5 length in " & (bLHOMajor? ((bidState.nLHOSuit == HEARTS)? "Spades and a minor" : "Hearts and a minor") : "the majors") & ".\n"; } else { return FALSE; } // did partner bid a minor, indicating both majors? if (ISMINOR(nPartnersSuit)) { // Pard has both majors -- pick the preferred one nSuit = bidState.PickSuperiorSuit(HEARTS, SPADES); if (hand.GetNumCardsInSuit(nSuit) < 3) { // should have at least 3 trumps int nOtherSuit = (nSuit == HEARTS)? SPADES : HEARTS; if (hand.GetNumCardsInSuit(nOtherSuit) >= 3) nSuit = nOtherSuit; } } else if (nPartnersSuit == HEARTS) { // pard has Spades + a minor // see if Spades are decent (3-card support) // if ((hand.GetNumCardsInSuit(SPADES) >= 3) && (hand.GetSuitStrength(SPADES) >= SS_MODERATE_SUPPORT)) if (hand.GetNumCardsInSuit(SPADES) >= 3) { // fine, go with Spades nSuit = SPADES; } else { // Spades are too weak; look for a minor if ((hand.GetSuitStrength(CLUBS) >= SS_MODERATE_SUPPORT) || (hand.GetSuitStrength(DIAMONDS) >= SS_MODERATE_SUPPORT)) nSuit = NOTRUMP; else nSuit = SPADES; // minors are no good either, so go with Spades } } else { // pard has Hearts + a minor // see if Hearts are decent (3-card support) // if ((hand.GetNumCardsInSuit(HEARTS) >= 3) && (hand.GetSuitStrength(HEARTS) >= SS_MODERATE_SUPPORT)) if (hand.GetNumCardsInSuit(HEARTS) >= 3) { // fine, go with Hearts nSuit = HEARTS; } else { // Spades are too weak; look for a minor if ((hand.GetSuitStrength(CLUBS) >= SS_MODERATE_SUPPORT) || (hand.GetSuitStrength(DIAMONDS) >= SS_MODERATE_SUPPORT)) nSuit = NOTRUMP; else nSuit = HEARTS; // minors are no good either, so go with Hearts } } // now adjust point count if (ISSUIT(nSuit)) { bidState.SetAgreedSuit(nSuit); fPts = bidState.fAdjPts = hand.RevalueHand(REVALUE_DECLARER, nSuit, TRUE); } // partner may have 6-11 OR 17+ pts; assume it's a weak hand bidState.AdjustPartnershipPoints(6, 11); // and make a responding bid CString strChoices = ISMINOR(nPartnersSuit)? "the two majors" : (nPartnersSuit == HEARTS)? "Spades and a minor" : "Hearts and an unknown minor"; int numTrumps = ISSUIT(nSuit)? hand.GetNumCardsInSuit(nSuit) : 0; // set initial convention status to finished bidState.SetConventionStatus(this, CONV_FINISHED); // see if we need to look at the minor if (nSuit == NOTRUMP) { // bid 2NT to ask for the minor nBid = BID_2NT; if (nBid > nLastValidBid) { if (nPartnersSuit == HEARTS) status << "MCLR12! Given a choice between a " & hand.GetNumCardsInSuit(SPADES) & "-card Spade suit and an unknown minor, we're forced to ask for the minor by bidding " & BTS(nBid) & ".\n"; else status << "MCLR12! Given a choice between a " & hand.GetNumCardsInSuit(HEARTS) & "-card Heart suit and an unknown minor, we're forced to ask for the minor by bidding " & BTS(nBid) & ".\n"; // this convention will go another round bidState.SetConventionStatus(this, CONV_RESPONDED_ROUND1); } else { nBid = BID_PASS; status << "MCLR13! We'd like to bid 2NT to ask for partner's minor, but we can't do so after RHO's interference, so we have to pass.\n"; } } else if ((numTrumps >= 5) && (bidState.m_fMinTPPoints <= PT_COUNT(20)) && ISMAJOR(nSuit) && (MAKEBID(nSuit, 4) > nLastValidBid)) { // make a preemptive bid if possible nBid = MAKEBID(nSuit, 4); status << "MCLR15! With " & numTrumps & " " & STS(nSuit) & " and a total of " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership, make a shutout bid in " & STS(nSuit) & " by jumping to " & BTS(nBid) & ".\n"; } else if (bidState.m_fMinTPPoints <= PT_COUNT(21)) { // respond at the 2-level nBid = bidState.GetCheapestShiftBid(nSuit, nLastValidBid); if (BID_LEVEL(nBid) == 2) { status << "MCLR20! Given a choice between " & strChoices & ", respond to partner's Michaels with the preferred " & STSS(nSuit) & " suit with a bid of " & BTS(nBid) & ".\n"; } else { nBid = BID_PASS; status << "MCLR21! After RHO interference, we don't have the points to go to the 3-level in response to partner's Michaels, so pass.\n"; } } else if (bidState.m_fMinTPPoints <= PT_COUNT(24)) { // bid at the 3-level nBid = MAKEBID(nSuit, 3); if (nBid > nLastValidBid) { status << "MCLR24! With a total of " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership and a choice between " & strChoices & ", invite game in " & STS(nSuit) & " by jumping to " & BTS(nBid) & ".\n"; } else { nBid = BID_PASS; status << "MCLR25! After RHO interference, we don't have the points to go to the 4-level in response to partner's Michaels, so pass.\n"; } } else if (ISMINOR(nSuit) && (bidState.m_fMinTPPoints <= PT_COUNT(27))) { // with 25+ pts, bid game nBid = bidState.GetGameBid(nSuit); if (nBid > nLastValidBid) { status << "MCLR27! With a total of " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership and a choice between " & strChoices & ", jump to the 4-level in " & STS(nSuit) & " with a bid of " & BTS(nBid) & ".\n"; } else { nBid = BID_PASS; status << "MCLR28! After RHO interference, we don't have the points to go to the 5-level in response to partner's Michaels, so pass.\n"; } } else { // with 25+ pts in a major, or 28+ pts in a minor, bid game nBid = bidState.GetGameBid(nSuit); if (nBid > nLastValidBid) { status << "MCLR30! With a total of " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership and a choice between " & strChoices & ", jump to game in " & STS(nSuit) & " at " & BTS(nBid) & ".\n"; } else { nBid = BID_PASS; status << "MCLR31! After RHO interference, we don't want to bid past game, so pass.\n"; } } // done! bidState.SetBid(nBid); return TRUE; } else if (nStatus == CONV_RESPONDED_ROUND1) { // // round 2 -- we must've bid 2NT last time to ask for partner's minor // // see if partner cue bid the enemy suit again if (nPartnersSuit == nPartnersPrevSuit) { // partner has 17+ pts bidState.AdjustPartnershipPoints(OPEN_PTS(17), MIN(17,40 - bidState.fCardPts)); // bid 4NT to ask for the minor again if (fPts >= PT_COUNT(15)) { // else make a natural game bid nBid = BID_4NT; status << "MCLR35! Partner cue bid the enemy suit again, indicating a strong Michaels opening hand with " & OPEN_PTS(17) & "+ pts; so with " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership, ask for the other minor by bidding " & BTS(nBid) & ".\n"; bidState.SetConventionStatus(this, CONV_RESPONDED_ROUND2); } else { // else make a natural 3NT game bid nBid = BID_3NT; status << "MCLR36! Partner cue bid the enemy suit again, indicating a strong Michaels opening hand with " & OPEN_PTS(17) & "+ pts; but with " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership, stop at game with a natural bid of " & BTS(nBid) & ".\n"; bidState.SetConventionStatus(this, CONV_FINISHED); } // done bidState.SetBid(nBid); return TRUE; } // see if partner's bid is valid if (!ISMINOR(nPartnersSuit)) { status << "MCLR40! After his opening Michaels Cue Bid, partner did not respond properly to our 2NT minor suit inquiry, so michaels is off.\n"; bidState.SetConventionStatus(this, CONV_ERROR); return FALSE; } // see if we can live with partner's minor int nAgreedSuit; if (hand.GetNumCardsInSuit(nPartnersSuit) >= 3) { // stick with the minor status << "4MCLR41! Since we have " & hand.GetNumCardsInSuit(nPartnersSuit) & " cards in the " & STSS(nPartnersSuit) & " suit, choose that suit for our response.\n"; nAgreedSuit = nPartnersSuit; } else { // minor's not so great; select the better of the minor or the major nAgreedSuit = bidState.PickSuperiorSuit(nPartnersSuit, bidState.nPartnersPrevSuit); if (nAgreedSuit == nPartnersSuit) status << "4MCLR42! The " & STSS(nPartnersSuit) & " suit isn't great, but it's better than " & STS(bidState.nPartnersPrevSuit) & ", so choose that suit for our response.\n"; else status << "4MCLR43! The " & STSS(nPartnersSuit) & " suit is poor, so pick the major suit ("& STS(bidState.nPartnersPrevSuit) & ") for our response.\n"; bidState.SetAgreedSuit(bidState.PickSuperiorSuit(nPartnersSuit, bidState.nPartnersPrevSuit)); } // recalc points as dummy bidState.SetAgreedSuit(nAgreedSuit); fPts = bidState.fAdjPts = hand.RevalueHand(REVALUE_DECLARER, nAgreedSuit, TRUE); bidState.AdjustPartnershipPoints(); // select the bid level if (ISMINOR(nAgreedSuit)) { // Clubs or Diamonds if (bidState.m_fMinTPPoints <= PTS_MINOR_GAME-6) // <= 22 nBid = BID_PASS; else if (bidState.m_fMinTPPoints <= PTS_MINOR_GAME-4) // <= 24 nBid = MAKEBID(nPartnersBid, 4); else nBid = MAKEBID(nPartnersBid, 5); // go for game // if (nBid == BID_PASS) status << "MCLR45! Partner showed his minor to be " & STS(nPartnersSuit) & ", which we can support with " & hand.GetNumCardsInSuit(nPartnersSuit) & " trumps, but with only " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership, we have to pass.\n"; else status << "MCLR46! Partner showed his minor to be " & STS(nPartnersSuit) & ", which we can support with " & hand.GetNumCardsInSuit(nPartnersSuit) & " trumps, so with " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership, we bid " & BTS(nBid) & ".\n"; } else { // sticking with the major (though not a very good one!) // sign off at the 3-level or go to game if (bidState.m_fMinTPPoints < PTS_MAJOR_GAME) // < 25 nBid = MAKEBID(nPartnersBid, 3); else nBid = MAKEBID(nPartnersBid, 4); // if (BID_LEVEL(nBid) == 3) status << "MCLR47! With " & hand.GetNumCardsInSuit(nAgreedSuit) & "-card support for partner's " & STS(nAgreedSuit) & ", and with only " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership, we have to pass.\n"; else status << "MCLR47! With " & hand.GetNumCardsInSuit(nAgreedSuit) & "-card support for partner's " & STS(nAgreedSuit) & ", and with " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership, we can go to game at " & BTS(nBid) & ".\n"; } // done! bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } else if (nStatus == CONV_RESPONDED_ROUND2) { // // round 3 -- we must've bid 4NT last time to ask for partner's minor // after partner's second Michaels cue bid // } // return FALSE; }