UINT32 ExitChatBox( INT8 ubExitCode ) { UINT32 uiDestPitchBYTES, uiSrcPitchBYTES; UINT8 *pDestBuf, *pSrcBuf; SGPPoint pPosition; // Delete popup! RemoveMercPopupBoxFromIndex( gChatBox.iBoxId ); gChatBox.iBoxId = -1; // OJW - 20090208 - Add text input box type // exit text input mode in this screen and clean up text boxes KillAllTextInputModes(); RemoveButton( gChatBox.uiOKButton ); RemoveButton( gChatBox.uiNOButton ); // Delete button images UnloadButtonImage( gChatBox.iButtonImages ); //Remove the toggle buttons for(int cnt=0; cnt<NUM_CHAT_TOGGLES; cnt++) { RemoveButton( guiChatToggles[ cnt ] ); } // delete graphics and scrolling buttons / slider if (gIncludeChatLog) { RemoveButton( guiChatLogScrollButtons[ 0 ] ); RemoveButton( guiChatLogScrollButtons[ 1 ] ); UnloadButtonImage( guiChatLogScrollButtonsImage[ 0 ] ); UnloadButtonImage( guiChatLogScrollButtonsImage[ 1 ] ); DeleteVideoObjectFromIndex( guiCHATLOGIMG ); DeleteChatLogSliderBar(); } #if 0 if (!gChatBox.fWasPaused) { // Unpause game.... UnLockPauseState(); UnPauseGame(); // UnPause timers as well.... PauseTime( FALSE ); } #endif // Restore mouse restriction region... RestrictMouseCursor( &gOldCursorLimitRectangle ); gfInChatBox = FALSE; // Call done callback! if ( gChatBox.ExitCallback != NULL ) { (*(gChatBox.ExitCallback))( ubExitCode ); } //if ur in a non gamescreen and DONT want the msg box to use the save buffer, unset gfDontOverRideSaveBuffer in ur callback if( ( ( gChatBox.uiExitScreen != GAME_SCREEN ) || ( fRestoreBackgroundForMessageBox == TRUE ) ) && gfDontOverRideSaveBuffer ) { // restore what we have under here... pSrcBuf = LockVideoSurface( gChatBox.uiSaveBuffer, &uiSrcPitchBYTES); pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES); Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES, (UINT16 *)pSrcBuf, uiSrcPitchBYTES, gChatBox.sX , gChatBox.sY, 0, 0, gChatBox.usWidth, gChatBox.usHeight ); UnLockVideoSurface( gChatBox.uiSaveBuffer ); UnLockVideoSurface( FRAME_BUFFER ); InvalidateRegion( gChatBox.sX, gChatBox.sY, (INT16)( gChatBox.sX + gChatBox.usWidth ), (INT16)( gChatBox.sY + gChatBox.usHeight ) ); } fRestoreBackgroundForMessageBox = FALSE; gfDontOverRideSaveBuffer = TRUE; if( fCursorLockedToArea == TRUE ) { GetMousePos( &pPosition ); if( ( pPosition.iX > ChatBoxRestrictedCursorRegion.iRight ) || ( pPosition.iX > ChatBoxRestrictedCursorRegion.iLeft ) && ( pPosition.iY < ChatBoxRestrictedCursorRegion.iTop ) && ( pPosition.iY > ChatBoxRestrictedCursorRegion.iBottom ) ) { SimulateMouseMovement( pOldMousePosition.iX , pOldMousePosition.iY ); } fCursorLockedToArea = FALSE; RestrictMouseCursor( &ChatBoxRestrictedCursorRegion ); } // Remove region MSYS_RemoveRegion(&(gChatBox.BackRegion) ); // Remove save buffer! DeleteVideoSurfaceFromIndex( gChatBox.uiSaveBuffer ); switch( gChatBox.uiExitScreen ) { case GAME_SCREEN: if ( InOverheadMap( ) ) { gfOverheadMapDirty = TRUE; } else { SetRenderFlags( RENDER_FLAG_FULL ); } break; case MAP_SCREEN: fMapPanelDirty = TRUE; break; } if ( gfFadeInitialized ) { SetPendingNewScreen(FADE_SCREEN); return( FADE_SCREEN ); } return( gChatBox.uiExitScreen ); }
UINT32 ExitMsgBox( INT8 ubExitCode ) { UINT32 uiDestPitchBYTES, uiSrcPitchBYTES; UINT8 *pDestBuf, *pSrcBuf; SGPPoint pPosition; // Delete popup! RemoveMercPopupBoxFromIndex( gMsgBox.iBoxId ); gMsgBox.iBoxId = -1; //Delete buttons! if ( gMsgBox.usFlags & MSG_BOX_FLAG_FOUR_NUMBERED_BUTTONS ) { RemoveButton( gMsgBox.uiButton[0] ); RemoveButton( gMsgBox.uiButton[1] ); RemoveButton( gMsgBox.uiButton[2] ); RemoveButton( gMsgBox.uiButton[3] ); } else { if ( gMsgBox.usFlags & MSG_BOX_FLAG_OK ) { RemoveButton( gMsgBox.uiOKButton ); } if ( gMsgBox.usFlags & MSG_BOX_FLAG_YESNO ) { RemoveButton( gMsgBox.uiYESButton ); RemoveButton( gMsgBox.uiNOButton ); } if ( gMsgBox.usFlags & MSG_BOX_FLAG_OKCONTRACT ) { RemoveButton( gMsgBox.uiYESButton ); RemoveButton( gMsgBox.uiNOButton ); } if ( gMsgBox.usFlags & MSG_BOX_FLAG_YESNOCONTRACT ) { RemoveButton( gMsgBox.uiYESButton ); RemoveButton( gMsgBox.uiNOButton ); RemoveButton( gMsgBox.uiOKButton ); } if ( gMsgBox.usFlags & MSG_BOX_FLAG_GENERICCONTRACT ) { RemoveButton( gMsgBox.uiYESButton ); RemoveButton( gMsgBox.uiNOButton ); RemoveButton( gMsgBox.uiOKButton ); } if ( gMsgBox.usFlags & MSG_BOX_FLAG_GENERIC ) { RemoveButton( gMsgBox.uiYESButton ); RemoveButton( gMsgBox.uiNOButton ); } if ( gMsgBox.usFlags & MSG_BOX_FLAG_YESNOLIE ) { RemoveButton( gMsgBox.uiYESButton ); RemoveButton( gMsgBox.uiNOButton ); RemoveButton( gMsgBox.uiOKButton ); } if( gMsgBox.usFlags & MSG_BOX_FLAG_CONTINUESTOP ) { RemoveButton( gMsgBox.uiYESButton ); RemoveButton( gMsgBox.uiNOButton ); } if ( gMsgBox.usFlags & MSG_BOX_FLAG_OKSKIP ) { RemoveButton( gMsgBox.uiYESButton ); RemoveButton( gMsgBox.uiNOButton ); } } // Delete button images UnloadButtonImage( gMsgBox.iButtonImages ); // Unpause game.... UnLockPauseState(); UnPauseGame(); // UnPause timers as well.... PauseTime( FALSE ); // Restore mouse restriction region... RestrictMouseCursor( &gOldCursorLimitRectangle ); gfInMsgBox = FALSE; // Call done callback! if ( gMsgBox.ExitCallback != NULL ) { (*(gMsgBox.ExitCallback))( ubExitCode ); } //if ur in a non gamescreen and DONT want the msg box to use the save buffer, unset gfDontOverRideSaveBuffer in ur callback if( ( ( gMsgBox.uiExitScreen != GAME_SCREEN ) || ( fRestoreBackgroundForMessageBox == TRUE ) ) && gfDontOverRideSaveBuffer ) { // restore what we have under here... pSrcBuf = LockVideoSurface( gMsgBox.uiSaveBuffer, &uiSrcPitchBYTES); pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES); Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES, (UINT16 *)pSrcBuf, uiSrcPitchBYTES, gMsgBox.sX , gMsgBox.sY, 0, 0, gMsgBox.usWidth, gMsgBox.usHeight ); UnLockVideoSurface( gMsgBox.uiSaveBuffer ); UnLockVideoSurface( FRAME_BUFFER ); InvalidateRegion( gMsgBox.sX, gMsgBox.sY, (INT16)( gMsgBox.sX + gMsgBox.usWidth ), (INT16)( gMsgBox.sY + gMsgBox.usHeight ) ); } fRestoreBackgroundForMessageBox = FALSE; gfDontOverRideSaveBuffer = TRUE; if( fCursorLockedToArea == TRUE ) { GetMousePos( &pPosition ); if( ( pPosition.iX > MessageBoxRestrictedCursorRegion.iRight ) || ( pPosition.iX > MessageBoxRestrictedCursorRegion.iLeft ) && ( pPosition.iY < MessageBoxRestrictedCursorRegion.iTop ) && ( pPosition.iY > MessageBoxRestrictedCursorRegion.iBottom ) ) { SimulateMouseMovement( pOldMousePosition.iX , pOldMousePosition.iY ); } fCursorLockedToArea = FALSE; RestrictMouseCursor( &MessageBoxRestrictedCursorRegion ); } // Remove region MSYS_RemoveRegion(&(gMsgBox.BackRegion) ); // Remove save buffer! DeleteVideoSurfaceFromIndex( gMsgBox.uiSaveBuffer ); switch( gMsgBox.uiExitScreen ) { case GAME_SCREEN: if ( InOverheadMap( ) ) { gfOverheadMapDirty = TRUE; } else { SetRenderFlags( RENDER_FLAG_FULL ); } break; case MAP_SCREEN: fMapPanelDirty = TRUE; break; } if ( gfFadeInitialized ) { SetPendingNewScreen(FADE_SCREEN); return( FADE_SCREEN ); } return( gMsgBox.uiExitScreen ); }
INT32 DoChatBox( bool bIncludeChatLog, const STR16 zString, UINT32 uiExitScreen, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect ) { VSURFACE_DESC vs_desc; UINT16 usTextBoxWidth; UINT16 usTextBoxHeight; UINT16 usYMargin; SGPRect aRect; UINT32 uiDestPitchBYTES, uiSrcPitchBYTES; UINT8 *pDestBuf, *pSrcBuf; INT16 sButtonX, sButtonY; UINT8 ubMercBoxBackground = BASIC_MERC_POPUP_BACKGROUND, ubMercBoxBorder = BASIC_MERC_POPUP_BORDER; UINT8 ubFontColor, ubFontShadowColor; UINT16 usCursor; INT32 iId = -1; // clear the ouput string memset(gszChatBoxInputString,0,sizeof(CHAR16)*255); gIncludeChatLog = bIncludeChatLog; GetMousePos( &pOldMousePosition ); if (bIncludeChatLog) usYMargin = CHATBOX_Y_MARGIN_LOG; else usYMargin = CHATBOX_Y_MARGIN_NOLOG; //this variable can be unset if ur in a non gamescreen and DONT want the msg box to use the save buffer gfDontOverRideSaveBuffer = TRUE; SetCurrentCursorFromDatabase( CURSOR_NORMAL ); if( gChatBox.BackRegion.uiFlags & MSYS_REGION_EXISTS ) { return( 0 ); } // set style ubMercBoxBackground = DIALOG_MERC_POPUP_BACKGROUND; ubMercBoxBorder = DIALOG_MERC_POPUP_BORDER; // Add button images gChatBox.iButtonImages = LoadButtonImage( "INTERFACE\\popupbuttons.sti", -1,0,-1,1,-1 ); ubFontColor = CHATBOX_FONT_COLOR; ubFontShadowColor = DEFAULT_SHADOW; usCursor = CURSOR_NORMAL; // Use default! aRect.iTop = 0; aRect.iLeft = 0; aRect.iBottom = SCREEN_HEIGHT; aRect.iRight = SCREEN_WIDTH; // Set some values! //gChatBox.usFlags = usFlags; gChatBox.uiExitScreen = uiExitScreen; gChatBox.ExitCallback = ReturnCallback; gChatBox.fRenderBox = TRUE; gChatBox.bHandled = 0; // Init message box if (bIncludeChatLog) // we need a string just long enough to give 1 line, but max length of the box, we render the chatlog over this string so well never see it. DONT DELETE ANY SPACES gChatBox.iBoxId = PrepareMercPopupBox( iId, ubMercBoxBackground, ubMercBoxBorder, L"A string that will be hidden, ", CHATBOX_WIDTH, CHATBOX_X_MARGIN, usYMargin, CHATBOX_Y_MARGIN_BOTTOM, &usTextBoxWidth, &usTextBoxHeight ); else gChatBox.iBoxId = PrepareMercPopupBox( iId, ubMercBoxBackground, ubMercBoxBorder, zString, CHATBOX_WIDTH, CHATBOX_X_MARGIN, usYMargin, CHATBOX_Y_MARGIN_BOTTOM, &usTextBoxWidth, &usTextBoxHeight ); if( gChatBox.iBoxId == -1 ) { #ifdef JA2BETAVERSION AssertMsg( 0, "Failed in DoMessageBox(). Probable reason is because the string was too large to fit in max message box size." ); #endif return 0; } // Save height,width gChatBox.usWidth = usTextBoxWidth; gChatBox.usHeight = usTextBoxHeight; // Determine position ( centered in rect ) gChatBox.sX = (INT16)( ( ( ( aRect.iRight - aRect.iLeft ) - usTextBoxWidth ) / 2 ) + aRect.iLeft ); gChatBox.sY = (INT16)( ( ( ( aRect.iBottom - aRect.iTop ) - usTextBoxHeight ) / 2 ) + aRect.iTop ); if ( guiCurrentScreen == GAME_SCREEN ) { gfStartedFromGameScreen = TRUE; } if ( (fInMapMode == TRUE ) ) { // fMapExitDueToMessageBox = TRUE; gfStartedFromMapScreen = TRUE; fMapPanelDirty = TRUE; } // Set pending screen SetPendingNewScreen( MP_CHAT_SCREEN); // Init save buffer vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE; vs_desc.usWidth = usTextBoxWidth; vs_desc.usHeight = usTextBoxHeight; vs_desc.ubBitDepth = 16; if( AddVideoSurface( &vs_desc, &gChatBox.uiSaveBuffer) == FALSE ) { return( - 1 ); } //Save what we have under here... pDestBuf = LockVideoSurface( gChatBox.uiSaveBuffer, &uiDestPitchBYTES); pSrcBuf = LockVideoSurface( FRAME_BUFFER, &uiSrcPitchBYTES); Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES, (UINT16 *)pSrcBuf, uiSrcPitchBYTES, 0 , 0, gChatBox.sX , gChatBox.sY, usTextBoxWidth, usTextBoxHeight ); UnLockVideoSurface( gChatBox.uiSaveBuffer ); UnLockVideoSurface( FRAME_BUFFER ); // Create top-level mouse region MSYS_DefineRegion( &(gChatBox.BackRegion), 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, MSYS_PRIORITY_HIGHEST, usCursor, MSYS_NO_CALLBACK, ChatBoxClickCallback ); // Add region MSYS_AddRegion(&(gChatBox.BackRegion) ); // findout if cursor locked, if so, store old params and store, restore when done if( IsCursorRestricted() ) { fCursorLockedToArea = TRUE; GetRestrictedClipCursor( &ChatBoxRestrictedCursorRegion ); FreeMouseCursor( ); } // vars for positioning controls on the chatbox int usPosX = 0; int usPosY = gChatBox.sY + GetFontHeight(CHATBOX_FONT_TITLE) + CHATBOX_Y_GAP + 5; if (bIncludeChatLog) { // CREATE BUTTONS AND IMAGES FOR CHATLOG VOBJECT_DESC VObjectDesc; // will create buttons for interface bottom VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE; FilenameForBPP( "INTERFACE\\mpchatbox.sti", VObjectDesc.ImageFile ); if( !AddVideoObject( &VObjectDesc, &guiCHATLOGIMG ) ) Assert( false ); gChatMessageLogRegion.iTop = usPosY; gChatMessageLogRegion.iLeft = gChatBox.sX + (CHATBOX_X_MARGIN / 2); gChatMessageLogRegion.iBottom = usPosY + CHATBOX_LOG_HEIGHT; gChatMessageLogRegion.iRight = gChatMessageLogRegion.iLeft + CHATBOX_LOG_WIDTH; // SETUP SCROLLING AREA BOUNDS CHATLOG_SCROLL_AREA_START_Y = gChatMessageLogRegion.iTop+20; CHATLOG_SCROLL_AREA_END_Y = gChatMessageLogRegion.iBottom-20; CHATLOG_SCROLL_AREA_HEIGHT = ( CHATLOG_SCROLL_AREA_END_Y - CHATLOG_SCROLL_AREA_START_Y + 1 ); CHATLOG_SCROLL_AREA_START_X = gChatMessageLogRegion.iRight + CHATBOX_SLIDER_GAP + 1; CHATLOG_SCROLL_AREA_END_X = gChatMessageLogRegion.iRight + CHATBOX_SLIDER_GAP + 1 + CHAT_SLIDER_WIDTH; CHATLOG_SCROLL_AREA_WIDTH = ( CHATLOG_SCROLL_AREA_END_X - CHATLOG_SCROLL_AREA_START_X + 1 ); CHAT_SLIDER_BAR_RANGE = ( CHATLOG_SCROLL_AREA_HEIGHT - CHAT_SLIDER_HEIGHT ); LoadChatLogSliderBar(); // Load Scroll button images guiChatLogScrollButtonsImage[ CHAT_SCROLL_MESSAGE_UP ]= LoadButtonImage( "INTERFACE\\map_screen_bottom_arrows.sti" ,11,4,-1,6,-1 ); guiChatLogScrollButtonsImage[ CHAT_SCROLL_MESSAGE_DOWN ]= LoadButtonImage( "INTERFACE\\map_screen_bottom_arrows.sti" ,12,5,-1,7,-1 ); // Create buttons guiChatLogScrollButtons[ CHAT_SCROLL_MESSAGE_UP ] = QuickCreateButton( guiChatLogScrollButtonsImage[ CHAT_SCROLL_MESSAGE_UP ], gChatMessageLogRegion.iRight + CHATBOX_SLIDER_GAP + 2 , gChatMessageLogRegion.iTop + 1 , BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST, (GUI_CALLBACK)BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnMessageUpChatLogCallback); guiChatLogScrollButtons[ CHAT_SCROLL_MESSAGE_DOWN ] = QuickCreateButton( guiChatLogScrollButtonsImage[ CHAT_SCROLL_MESSAGE_DOWN ], gChatMessageLogRegion.iRight + CHATBOX_SLIDER_GAP + 2, gChatMessageLogRegion.iBottom - 16, BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST, (GUI_CALLBACK)BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnMessageDownChatLogCallback); usPosY = gChatBox.sY + CHATBOX_Y_MARGIN_LOG + (CHATBOX_Y_GAP * 2) + GetFontHeight(FONT12ARIAL) + 5; // END CREATE CHATLOG } else usPosY = gChatBox.sY + CHATBOX_Y_MARGIN_NOLOG + (CHATBOX_Y_GAP * 2) + GetFontHeight(FONT12ARIAL); // get the middle of the box UINT16 middleBox = ( usTextBoxWidth / 2 ); // CREATE SEND TO ALLIES / ALL TOGGLES // send to all int toggleWidth = 32 + StringPixLength( gzMPChatToggleText[ 0 ], CHATBOX_FONT_TOGGLE ); usPosX = gChatBox.sX + ((middleBox - toggleWidth)/2); guiChatToggles[ 0 ] = CreateCheckBoxButton( usPosX, usPosY, "INTERFACE\\OptionsCheckBoxes_12x12.sti", MSYS_PRIORITY_HIGHEST, BtnChatTogglesCallback ); MSYS_SetBtnUserData( guiChatToggles[ 0 ], 0, 0 ); // send to allies toggleWidth = 32 + StringPixLength( gzMPChatToggleText[ 1 ], CHATBOX_FONT_TOGGLE ); usPosX = gChatBox.sX + middleBox + ((middleBox - toggleWidth)/2); guiChatToggles[ 1 ] = CreateCheckBoxButton( usPosX, usPosY, "INTERFACE\\OptionsCheckBoxes_12x12.sti", MSYS_PRIORITY_HIGHEST, BtnChatTogglesCallback ); MSYS_SetBtnUserData( guiChatToggles[ 1 ], 0, 1 ); usPosY += CHATBOX_TOGGLE_HEIGHT + CHATBOX_Y_GAP; // SET DEFAULT FLAGGED if (gbChatSendToAll) ButtonList[ guiChatToggles[ 0 ] ]->uiFlags |= BUTTON_CLICKED_ON; else ButtonList[ guiChatToggles[ 1 ] ]->uiFlags |= BUTTON_CLICKED_ON; // END CREATE TOGGLES // CREATE TEXT INPUT BOX InitTextInputMode(); // API call to initialise text input mode for this screen // does not mean we are inputting text right away // Player Name field SetTextInputCursor( CUROSR_IBEAM_WHITE ); SetTextInputFont( (UINT16) FONT12ARIALFIXEDWIDTH ); //FONT12ARIAL //FONT12ARIALFIXEDWIDTH Set16BPPTextFieldColor( Get16BPPColor(FROMRGB( 0, 0, 0) ) ); SetBevelColors( Get16BPPColor(FROMRGB(136, 138, 135)), Get16BPPColor(FROMRGB(24, 61, 81)) ); SetTextInputRegularColors( FONT_WHITE, 2 ); SetTextInputHilitedColors( 2, FONT_WHITE, FONT_WHITE ); SetCursorColor( Get16BPPColor(FROMRGB(255, 255, 255) ) ); usPosX = gChatBox.sX + (CHATBOX_X_MARGIN / 2); //Add Player Name textbox AddTextInputField( usPosX , usPosY , usTextBoxWidth - CHATBOX_X_MARGIN, 20, MSYS_PRIORITY_HIGH+2, gszChatBoxInputString, 255, INPUTTYPE_ASCII );//23 gChatTextBoxRegion.iTop = usPosY; gChatTextBoxRegion.iLeft = usPosX; gChatTextBoxRegion.iBottom = usPosY+20; gChatTextBoxRegion.iRight = usPosX+usTextBoxWidth - CHATBOX_X_MARGIN; // exit text input mode in this screen and clean up text boxes SetActiveField( 0 ); usPosY += CHATBOX_INPUT_HEIGHT + CHATBOX_Y_GAP; // END CREATE TEXT INPUT BOX // CREATE OK AND CANCEL BUTTONS // get the button width UINT16 btnWidth = GetChatBoxButtonWidth( gChatBox.iButtonImages ); // Create OK Button sButtonX = middleBox + ((middleBox - btnWidth)/2); sButtonY = usTextBoxHeight - CHATBOX_BUTTON_HEIGHT - 10; gChatBox.uiOKButton = CreateIconAndTextButton( gChatBox.iButtonImages, pMessageStrings[ MSG_OK ], FONT12ARIAL, CHATBOX_FONT_COLOR, ubFontShadowColor, CHATBOX_FONT_COLOR, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gChatBox.sX + sButtonX ), (INT16)(gChatBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)OKChatBoxCallback ); SetButtonCursor(gChatBox.uiOKButton, usCursor); ForceButtonUnDirty( gChatBox.uiOKButton ); // move the mouse over the ok button if( gGameSettings.fOptions[ TOPTION_DONT_MOVE_MOUSE ] == FALSE ) { SimulateMouseMovement( ( gChatBox.sX + sButtonX + 27 ), ( gChatBox.sY + sButtonY + 10) ); } // Create Cancel Button sButtonX = ((middleBox - btnWidth)/2); sButtonY = usTextBoxHeight - CHATBOX_BUTTON_HEIGHT - 10; gChatBox.uiNOButton = CreateIconAndTextButton( gChatBox.iButtonImages, pMessageStrings[ MSG_CANCEL ], FONT10ARIAL, CHATBOX_FONT_COLOR, ubFontShadowColor, CHATBOX_FONT_COLOR, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gChatBox.sX + sButtonX ), (INT16)(gChatBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)CancelChatBoxCallback ); SetButtonCursor(gChatBox.uiNOButton, usCursor); ForceButtonUnDirty( gChatBox.uiNOButton ); // END CREATE BUTTONS #if 0 gChatBox.fWasPaused = GamePaused(); if (!gChatBox.fWasPaused) { InterruptTime(); PauseGame(); LockPauseState( 1 ); // Pause timers as well.... PauseTime( TRUE ); } #endif // Save mouse restriction region... GetRestrictedClipCursor( &gOldCursorLimitRectangle ); FreeMouseCursor( ); gfNewChatBox = TRUE; gfInChatBox = TRUE; return( iId ); }
INT32 DoMessageBox( UINT8 ubStyle, INT16 *zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect ) { VSURFACE_DESC vs_desc; UINT16 usTextBoxWidth; UINT16 usTextBoxHeight; SGPRect aRect; UINT32 uiDestPitchBYTES, uiSrcPitchBYTES; UINT8 *pDestBuf, *pSrcBuf; INT16 sButtonX, sButtonY, sBlankSpace; UINT8 ubMercBoxBackground = BASIC_MERC_POPUP_BACKGROUND, ubMercBoxBorder = BASIC_MERC_POPUP_BORDER; UINT8 ubFontColor, ubFontShadowColor; UINT16 usCursor; INT32 iId = -1; GetMousePos( &pOldMousePosition ); //this variable can be unset if ur in a non gamescreen and DONT want the msg box to use the save buffer gfDontOverRideSaveBuffer = TRUE; SetCurrentCursorFromDatabase( CURSOR_NORMAL ); if( gMsgBox.BackRegion.uiFlags & MSYS_REGION_EXISTS ) { return( 0 ); } // Based on style.... switch( ubStyle ) { //default case MSG_BOX_BASIC_STYLE: ubMercBoxBackground = DIALOG_MERC_POPUP_BACKGROUND; ubMercBoxBorder = DIALOG_MERC_POPUP_BORDER; // Add button images gMsgBox.iButtonImages = LoadButtonImage( "INTERFACE\\popupbuttons.sti", -1,0,-1,1,-1 ); ubFontColor = FONT_MCOLOR_WHITE; ubFontShadowColor = DEFAULT_SHADOW; usCursor = CURSOR_NORMAL; break; case MSG_BOX_RED_ON_WHITE: ubMercBoxBackground = WHITE_MERC_POPUP_BACKGROUND; ubMercBoxBorder = RED_MERC_POPUP_BORDER; // Add button images gMsgBox.iButtonImages = LoadButtonImage( "INTERFACE\\msgboxRedButtons.sti", -1,0,-1,1,-1 ); ubFontColor = 2; ubFontShadowColor = NO_SHADOW; usCursor = CURSOR_LAPTOP_SCREEN; break; case MSG_BOX_BLUE_ON_GREY: ubMercBoxBackground = GREY_MERC_POPUP_BACKGROUND; ubMercBoxBorder = BLUE_MERC_POPUP_BORDER; // Add button images gMsgBox.iButtonImages = LoadButtonImage( "INTERFACE\\msgboxGreyButtons.sti", -1,0,-1,1,-1 ); ubFontColor = 2; ubFontShadowColor = FONT_MCOLOR_WHITE; usCursor = CURSOR_LAPTOP_SCREEN; break; case MSG_BOX_IMP_STYLE: ubMercBoxBackground = IMP_POPUP_BACKGROUND; ubMercBoxBorder = DIALOG_MERC_POPUP_BORDER; // Add button images gMsgBox.iButtonImages = LoadButtonImage( "INTERFACE\\msgboxGreyButtons.sti", -1,0,-1,1,-1 ); ubFontColor = 2; ubFontShadowColor = FONT_MCOLOR_WHITE; usCursor = CURSOR_LAPTOP_SCREEN; break; case MSG_BOX_BASIC_SMALL_BUTTONS: ubMercBoxBackground = DIALOG_MERC_POPUP_BACKGROUND; ubMercBoxBorder = DIALOG_MERC_POPUP_BORDER; // Add button images gMsgBox.iButtonImages = LoadButtonImage( "INTERFACE\\popupbuttons.sti", -1,2,-1,3,-1 ); ubFontColor = FONT_MCOLOR_WHITE; ubFontShadowColor = DEFAULT_SHADOW; usCursor = CURSOR_NORMAL; break; case MSG_BOX_LAPTOP_DEFAULT: ubMercBoxBackground = LAPTOP_POPUP_BACKGROUND; ubMercBoxBorder = LAPTOP_POP_BORDER; // Add button images gMsgBox.iButtonImages = LoadButtonImage( "INTERFACE\\popupbuttons.sti", -1,0,-1,1,-1 ); ubFontColor = FONT_MCOLOR_WHITE; ubFontShadowColor = DEFAULT_SHADOW; usCursor = CURSOR_LAPTOP_SCREEN; break; default: ubMercBoxBackground = BASIC_MERC_POPUP_BACKGROUND; ubMercBoxBorder = BASIC_MERC_POPUP_BORDER; // Add button images gMsgBox.iButtonImages = LoadButtonImage( "INTERFACE\\msgboxbuttons.sti", -1,0,-1,1,-1 ); ubFontColor = FONT_MCOLOR_WHITE; ubFontShadowColor = DEFAULT_SHADOW; usCursor = CURSOR_NORMAL; break; } if ( usFlags & MSG_BOX_FLAG_USE_CENTERING_RECT && pCenteringRect != NULL ) { aRect.iTop = pCenteringRect->iTop; aRect.iLeft = pCenteringRect->iLeft; aRect.iBottom = pCenteringRect->iBottom; aRect.iRight = pCenteringRect->iRight; } else { // Use default! aRect.iTop = 0; aRect.iLeft = 0; aRect.iBottom = 480; aRect.iRight = 640; } // Set some values! gMsgBox.usFlags = usFlags; gMsgBox.uiExitScreen = uiExitScreen; gMsgBox.ExitCallback = ReturnCallback; gMsgBox.fRenderBox = TRUE; gMsgBox.bHandled = 0; // Init message box gMsgBox.iBoxId = PrepareMercPopupBox( iId, ubMercBoxBackground, ubMercBoxBorder, zString, MSGBOX_DEFAULT_WIDTH, 40, 10, 30, &usTextBoxWidth, &usTextBoxHeight ); if( gMsgBox.iBoxId == -1 ) { #ifdef JA2BETAVERSION AssertMsg( 0, "Failed in DoMessageBox(). Probable reason is because the string was too large to fit in max message box size." ); #endif return 0; } // Save height,width gMsgBox.usWidth = usTextBoxWidth; gMsgBox.usHeight = usTextBoxHeight; // Determine position ( centered in rect ) gMsgBox.sX = (INT16)( ( ( ( aRect.iRight - aRect.iLeft ) - usTextBoxWidth ) / 2 ) + aRect.iLeft ); gMsgBox.sY = (INT16)( ( ( ( aRect.iBottom - aRect.iTop ) - usTextBoxHeight ) / 2 ) + aRect.iTop ); if ( guiCurrentScreen == GAME_SCREEN ) { gfStartedFromGameScreen = TRUE; } if ( (fInMapMode == TRUE ) ) { // fMapExitDueToMessageBox = TRUE; gfStartedFromMapScreen = TRUE; fMapPanelDirty = TRUE; } // Set pending screen SetPendingNewScreen( MSG_BOX_SCREEN); // Init save buffer vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE; vs_desc.usWidth = usTextBoxWidth; vs_desc.usHeight = usTextBoxHeight; vs_desc.ubBitDepth = 16; if( AddVideoSurface( &vs_desc, &gMsgBox.uiSaveBuffer) == FALSE ) { return( - 1 ); } //Save what we have under here... pDestBuf = LockVideoSurface( gMsgBox.uiSaveBuffer, &uiDestPitchBYTES); pSrcBuf = LockVideoSurface( FRAME_BUFFER, &uiSrcPitchBYTES); Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES, (UINT16 *)pSrcBuf, uiSrcPitchBYTES, 0 , 0, gMsgBox.sX , gMsgBox.sY, usTextBoxWidth, usTextBoxHeight ); UnLockVideoSurface( gMsgBox.uiSaveBuffer ); UnLockVideoSurface( FRAME_BUFFER ); // Create top-level mouse region MSYS_DefineRegion( &(gMsgBox.BackRegion), 0, 0, 640, 480, MSYS_PRIORITY_HIGHEST, usCursor, MSYS_NO_CALLBACK, MsgBoxClickCallback ); if( gGameSettings.fOptions[ TOPTION_DONT_MOVE_MOUSE ] == FALSE ) { if( usFlags & MSG_BOX_FLAG_OK ) { SimulateMouseMovement( ( gMsgBox.sX + ( usTextBoxWidth / 2 ) + 27 ), ( gMsgBox.sY + ( usTextBoxHeight - 10 ) ) ); } else { SimulateMouseMovement( gMsgBox.sX + usTextBoxWidth / 2 , gMsgBox.sY + usTextBoxHeight - 4 ); } } // Add region MSYS_AddRegion(&(gMsgBox.BackRegion) ); // findout if cursor locked, if so, store old params and store, restore when done if( IsCursorRestricted() ) { fCursorLockedToArea = TRUE; GetRestrictedClipCursor( &MessageBoxRestrictedCursorRegion ); FreeMouseCursor( ); } // Create four numbered buttons if ( usFlags & MSG_BOX_FLAG_FOUR_NUMBERED_BUTTONS ) { // This is exclusive of any other buttons... no ok, no cancel, no nothing sBlankSpace = usTextBoxWidth - MSGBOX_SMALL_BUTTON_WIDTH * 4 - MSGBOX_SMALL_BUTTON_X_SEP * 3; sButtonX = sBlankSpace / 2; sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10; gMsgBox.uiButton[0] = CreateIconAndTextButton( gMsgBox.iButtonImages, L"1", FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NumberedMsgBoxCallback ); MSYS_SetBtnUserData( gMsgBox.uiButton[0], 0, 1); SetButtonCursor(gMsgBox.uiButton[0], usCursor); sButtonX += MSGBOX_SMALL_BUTTON_WIDTH + MSGBOX_SMALL_BUTTON_X_SEP; gMsgBox.uiButton[1] = CreateIconAndTextButton( gMsgBox.iButtonImages, L"2", FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NumberedMsgBoxCallback ); MSYS_SetBtnUserData( gMsgBox.uiButton[1], 0, 2); SetButtonCursor(gMsgBox.uiButton[1], usCursor); sButtonX += MSGBOX_SMALL_BUTTON_WIDTH + MSGBOX_SMALL_BUTTON_X_SEP; gMsgBox.uiButton[2] = CreateIconAndTextButton( gMsgBox.iButtonImages, L"3", FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NumberedMsgBoxCallback ); MSYS_SetBtnUserData( gMsgBox.uiButton[2], 0, 3); SetButtonCursor(gMsgBox.uiButton[2], usCursor); sButtonX += MSGBOX_SMALL_BUTTON_WIDTH + MSGBOX_SMALL_BUTTON_X_SEP; gMsgBox.uiButton[3] = CreateIconAndTextButton( gMsgBox.iButtonImages, L"4", FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NumberedMsgBoxCallback ); MSYS_SetBtnUserData( gMsgBox.uiButton[3], 0, 4); SetButtonCursor(gMsgBox.uiButton[3], usCursor); ForceButtonUnDirty( gMsgBox.uiButton[3] ); ForceButtonUnDirty( gMsgBox.uiButton[2] ); ForceButtonUnDirty( gMsgBox.uiButton[1] ); ForceButtonUnDirty( gMsgBox.uiButton[0] ); } else { // Create text button if ( usFlags & MSG_BOX_FLAG_OK ) { // sButtonX = ( usTextBoxWidth - MSGBOX_BUTTON_WIDTH ) / 2; sButtonX = ( usTextBoxWidth - GetMSgBoxButtonWidth( gMsgBox.iButtonImages ) ) / 2; sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10; gMsgBox.uiOKButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_OK ], FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)OKMsgBoxCallback ); SetButtonCursor(gMsgBox.uiOKButton, usCursor); ForceButtonUnDirty( gMsgBox.uiOKButton ); } // Create text button if ( usFlags & MSG_BOX_FLAG_CANCEL ) { sButtonX = ( usTextBoxWidth - GetMSgBoxButtonWidth( gMsgBox.iButtonImages ) ) / 2; sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10; gMsgBox.uiOKButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_CANCEL ], FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)OKMsgBoxCallback ); SetButtonCursor(gMsgBox.uiOKButton, usCursor); ForceButtonUnDirty( gMsgBox.uiOKButton ); } if ( usFlags & MSG_BOX_FLAG_YESNO ) { sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 2; sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10; gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_YES ], FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback ); SetButtonCursor(gMsgBox.uiYESButton, usCursor); ForceButtonUnDirty( gMsgBox.uiYESButton ); gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_NO ], FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback ); SetButtonCursor(gMsgBox.uiNOButton, usCursor); ForceButtonUnDirty( gMsgBox.uiNOButton ); } if ( usFlags & MSG_BOX_FLAG_CONTINUESTOP ) { sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 2; sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10; gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pUpdatePanelButtons[ 0 ], FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback ); SetButtonCursor(gMsgBox.uiYESButton, usCursor); ForceButtonUnDirty( gMsgBox.uiYESButton ); gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pUpdatePanelButtons[ 1 ], FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback ); SetButtonCursor(gMsgBox.uiNOButton, usCursor); ForceButtonUnDirty( gMsgBox.uiNOButton ); } if ( usFlags & MSG_BOX_FLAG_OKCONTRACT ) { sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 2; sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10; gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_OK ], FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)OKMsgBoxCallback ); SetButtonCursor(gMsgBox.uiYESButton, usCursor); ForceButtonUnDirty( gMsgBox.uiYESButton ); gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_REHIRE ], FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)ContractMsgBoxCallback ); SetButtonCursor(gMsgBox.uiNOButton, usCursor); ForceButtonUnDirty( gMsgBox.uiNOButton ); } if ( usFlags & MSG_BOX_FLAG_YESNOCONTRACT ) { sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 3; sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10; gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_YES ], FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback ); SetButtonCursor(gMsgBox.uiYESButton, usCursor); ForceButtonUnDirty( gMsgBox.uiYESButton ); gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_NO ], FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback ); SetButtonCursor(gMsgBox.uiNOButton, usCursor); ForceButtonUnDirty( gMsgBox.uiNOButton ); gMsgBox.uiOKButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_REHIRE ], FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX + 2 * ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)ContractMsgBoxCallback ); SetButtonCursor(gMsgBox.uiOKButton, usCursor); ForceButtonUnDirty( gMsgBox.uiOKButton ); } if ( usFlags & MSG_BOX_FLAG_GENERICCONTRACT ) { sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 3; sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10; gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, gzUserDefinedButton1, FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback ); SetButtonCursor(gMsgBox.uiYESButton, usCursor); ForceButtonUnDirty( gMsgBox.uiYESButton ); gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, gzUserDefinedButton2, FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback ); SetButtonCursor(gMsgBox.uiNOButton, usCursor); ForceButtonUnDirty( gMsgBox.uiNOButton ); gMsgBox.uiOKButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_REHIRE ], FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX + 2 * ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)ContractMsgBoxCallback ); SetButtonCursor(gMsgBox.uiOKButton, usCursor); ForceButtonUnDirty( gMsgBox.uiOKButton ); } if ( usFlags & MSG_BOX_FLAG_GENERIC ) { sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 2; sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10; gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, gzUserDefinedButton1, FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback ); SetButtonCursor(gMsgBox.uiYESButton, usCursor); ForceButtonUnDirty( gMsgBox.uiYESButton ); gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, gzUserDefinedButton2, FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback ); SetButtonCursor(gMsgBox.uiNOButton, usCursor); ForceButtonUnDirty( gMsgBox.uiNOButton ); } if ( usFlags & MSG_BOX_FLAG_YESNOLIE ) { sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 3; sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10; gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_YES ], FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback ); SetButtonCursor(gMsgBox.uiYESButton, usCursor); ForceButtonUnDirty( gMsgBox.uiYESButton ); gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_NO ], FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback ); SetButtonCursor(gMsgBox.uiNOButton, usCursor); ForceButtonUnDirty( gMsgBox.uiNOButton ); gMsgBox.uiOKButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_LIE ], FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX + 2 * ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)LieMsgBoxCallback ); SetButtonCursor(gMsgBox.uiOKButton, usCursor); ForceButtonUnDirty( gMsgBox.uiOKButton ); } if ( usFlags & MSG_BOX_FLAG_OKSKIP ) { sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 2; sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10; gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_OK ], FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback ); SetButtonCursor(gMsgBox.uiYESButton, usCursor); ForceButtonUnDirty( gMsgBox.uiYESButton ); gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_SKIP ], FONT12ARIAL, ubFontColor, ubFontShadowColor, ubFontColor, ubFontShadowColor, TEXT_CJUSTIFIED, (INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST, DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback ); SetButtonCursor(gMsgBox.uiNOButton, usCursor); ForceButtonUnDirty( gMsgBox.uiNOButton ); } } InterruptTime(); PauseGame(); LockPauseState( 1 ); // Pause timers as well.... PauseTime( TRUE ); // Save mouse restriction region... GetRestrictedClipCursor( &gOldCursorLimitRectangle ); FreeMouseCursor( ); gfNewMessageBox = TRUE; gfInMsgBox = TRUE; return( iId ); }