static BOOL MULTIMEDIA_PlaySound(const void* pszSound, HMODULE hmod, DWORD fdwSound, BOOL bUnicode) { WINE_PLAYSOUND* wps = NULL; TRACE("pszSound='%p' hmod=%p fdwSound=%08X\n", pszSound, hmod, fdwSound); /* SND_NOWAIT is ignored in w95/2k/xp. */ if ((fdwSound & SND_NOSTOP) && PlaySoundCurrent != NULL) return FALSE; /* alloc internal structure, if we need to play something */ if (pszSound && !(fdwSound & SND_PURGE)) { if (!(wps = PlaySound_Alloc(pszSound, hmod, fdwSound, bUnicode))) return FALSE; } EnterCriticalSection(&WINMM_cs); /* since several threads can enter PlaySound in parallel, we're not * sure, at this point, that another thread didn't start a new playsound */ while (PlaySoundCurrent != NULL) { ResetEvent(psLastEvent); /* FIXME: doc says we have to stop all instances of pszSound if it's non * NULL... as of today, we stop all playing instances */ bPlaySoundStop = TRUE; if(PlaySoundCurrent->hWave) waveOutReset(PlaySoundCurrent->hWave); LeaveCriticalSection(&WINMM_cs); WaitForSingleObject(psLastEvent, INFINITE); EnterCriticalSection(&WINMM_cs); bPlaySoundStop = FALSE; } PlaySoundCurrent = wps; LeaveCriticalSection(&WINMM_cs); if (!wps) return TRUE; if (fdwSound & SND_ASYNC) { HANDLE handle; wps->bLoop = (fdwSound & SND_LOOP) != 0; if ((handle = CreateThread(NULL, 0, proc_PlaySound, wps, 0, NULL)) != 0) { SetThreadPriority(handle, THREAD_PRIORITY_TIME_CRITICAL); CloseHandle(handle); return TRUE; } } else return proc_PlaySound(wps); /* error cases */ PlaySound_Free(wps); return FALSE; }
static WINE_PLAYSOUND* PlaySound_Alloc(const void* pszSound, HMODULE hmod, DWORD fdwSound, BOOL bUnicode) { WINE_PLAYSOUND* wps; wps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wps)); if (!wps) return NULL; wps->hMod = hmod; wps->fdwSound = fdwSound; if (PlaySound_IsString(fdwSound, pszSound)) { if (bUnicode) { if (fdwSound & SND_ASYNC) { LPWSTR sound = HeapAlloc(GetProcessHeap(), 0, (lstrlenW(pszSound)+1) * sizeof(WCHAR)); if (!sound) goto oom_error; wps->pszSound = lstrcpyW(sound, pszSound); wps->bAlloc = TRUE; } else wps->pszSound = pszSound; } else { UNICODE_STRING usBuffer; RtlCreateUnicodeStringFromAsciiz(&usBuffer, pszSound); wps->pszSound = usBuffer.Buffer; if (!wps->pszSound) goto oom_error; wps->bAlloc = TRUE; } } else wps->pszSound = pszSound; return wps; oom_error: PlaySound_Free(wps); return NULL; }
static DWORD WINAPI proc_PlaySound(LPVOID arg) { WINE_PLAYSOUND* wps = arg; BOOL bRet = FALSE; HMMIO hmmio = 0; MMCKINFO ckMainRIFF; MMCKINFO mmckInfo; LPWAVEFORMATEX lpWaveFormat = NULL; HWAVEOUT hWave = 0; LPWAVEHDR waveHdr = NULL; INT count, bufsize, left, index; struct playsound_data s; void* data; s.hEvent = 0; TRACE("SoundName=%s !\n", debugstr_w(wps->pszSound)); /* if resource, grab it */ if ((wps->fdwSound & SND_RESOURCE) == SND_RESOURCE) { static const WCHAR wszWave[] = {'W','A','V','E',0}; HRSRC hRes; HGLOBAL hGlob; if ((hRes = FindResourceW(wps->hMod, wps->pszSound, wszWave)) == 0 || (hGlob = LoadResource(wps->hMod, hRes)) == 0) goto errCleanUp; if ((data = LockResource(hGlob)) == NULL) { FreeResource(hGlob); goto errCleanUp; } FreeResource(hGlob); } else data = (void*)wps->pszSound; /* construct an MMIO stream (either in memory, or from a file */ if (wps->fdwSound & SND_MEMORY) { /* NOTE: SND_RESOURCE has the SND_MEMORY bit set */ MMIOINFO mminfo; memset(&mminfo, 0, sizeof(mminfo)); mminfo.fccIOProc = FOURCC_MEM; mminfo.pchBuffer = data; mminfo.cchBuffer = -1; /* FIXME: when a resource, could grab real size */ TRACE("Memory sound %p\n", data); hmmio = mmioOpenW(NULL, &mminfo, MMIO_READ); } if (!hmmio && wps->fdwSound & SND_ALIAS) { if ((wps->fdwSound & SND_ALIAS_ID) == SND_ALIAS_ID) { static const WCHAR wszSystemAsterisk[] = {'S','y','s','t','e','m','A','s','t','e','r','i','s','k',0}; static const WCHAR wszSystemDefault[] = {'S','y','s','t','e','m','D','e','f','a','u','l','t',0}; static const WCHAR wszSystemExclamation[] = {'S','y','s','t','e','m','E','x','c','l','a','m','a','t','i','o','n',0}; static const WCHAR wszSystemExit[] = {'S','y','s','t','e','m','E','x','i','t',0}; static const WCHAR wszSystemHand[] = {'S','y','s','t','e','m','H','a','n','d',0}; static const WCHAR wszSystemQuestion[] = {'S','y','s','t','e','m','Q','u','e','s','t','i','o','n',0}; static const WCHAR wszSystemStart[] = {'S','y','s','t','e','m','S','t','a','r','t',0}; static const WCHAR wszSystemWelcome[] = {'S','y','s','t','e','m','W','e','l','c','o','m','e',0}; wps->fdwSound &= ~(SND_ALIAS_ID ^ SND_ALIAS); if (wps->pszSound == (LPCWSTR)SND_ALIAS_SYSTEMASTERISK) wps->pszSound = wszSystemAsterisk; else if (wps->pszSound == (LPCWSTR)SND_ALIAS_SYSTEMDEFAULT) wps->pszSound = wszSystemDefault; else if (wps->pszSound == (LPCWSTR)SND_ALIAS_SYSTEMEXCLAMATION) wps->pszSound = wszSystemExclamation; else if (wps->pszSound == (LPCWSTR)SND_ALIAS_SYSTEMEXIT) wps->pszSound = wszSystemExit; else if (wps->pszSound == (LPCWSTR)SND_ALIAS_SYSTEMHAND) wps->pszSound = wszSystemHand; else if (wps->pszSound == (LPCWSTR)SND_ALIAS_SYSTEMQUESTION) wps->pszSound = wszSystemQuestion; else if (wps->pszSound == (LPCWSTR)SND_ALIAS_SYSTEMSTART) wps->pszSound = wszSystemStart; else if (wps->pszSound == (LPCWSTR)SND_ALIAS_SYSTEMWELCOME) wps->pszSound = wszSystemWelcome; else goto errCleanUp; } hmmio = get_mmioFromProfile(wps->fdwSound, wps->pszSound); if (!hmmio) { wps->fdwSound &= ~SND_ALIAS; wps->fdwSound |= SND_FILENAME; } } if (!hmmio && wps->fdwSound & SND_FILENAME) { hmmio = get_mmioFromFile(wps->pszSound); } if (!(wps->fdwSound & (SND_FILENAME|SND_ALIAS|SND_MEMORY))) { if ((hmmio = get_mmioFromProfile(wps->fdwSound | SND_NODEFAULT, wps->pszSound)) == 0) { if ((hmmio = get_mmioFromFile(wps->pszSound)) == 0) { hmmio = get_mmioFromProfile(wps->fdwSound, wps->pszSound); } } } if (hmmio == 0) goto errCleanUp; if (mmioDescend(hmmio, &ckMainRIFF, NULL, 0)) goto errCleanUp; TRACE("ParentChunk ckid=%.4s fccType=%.4s cksize=%08X\n", (LPSTR)&ckMainRIFF.ckid, (LPSTR)&ckMainRIFF.fccType, ckMainRIFF.cksize); if ((ckMainRIFF.ckid != FOURCC_RIFF) || (ckMainRIFF.fccType != mmioFOURCC('W', 'A', 'V', 'E'))) goto errCleanUp; mmckInfo.ckid = mmioFOURCC('f', 'm', 't', ' '); if (mmioDescend(hmmio, &mmckInfo, &ckMainRIFF, MMIO_FINDCHUNK)) goto errCleanUp; TRACE("Chunk Found ckid=%.4s fccType=%08x cksize=%08X\n", (LPSTR)&mmckInfo.ckid, mmckInfo.fccType, mmckInfo.cksize); lpWaveFormat = HeapAlloc(GetProcessHeap(), 0, mmckInfo.cksize); if (!lpWaveFormat) goto errCleanUp; if (mmioRead(hmmio, (HPSTR)lpWaveFormat, mmckInfo.cksize) < sizeof(PCMWAVEFORMAT)) goto errCleanUp; TRACE("wFormatTag=%04X !\n", lpWaveFormat->wFormatTag); TRACE("nChannels=%d\n", lpWaveFormat->nChannels); TRACE("nSamplesPerSec=%d\n", lpWaveFormat->nSamplesPerSec); TRACE("nAvgBytesPerSec=%d\n", lpWaveFormat->nAvgBytesPerSec); TRACE("nBlockAlign=%d\n", lpWaveFormat->nBlockAlign); TRACE("wBitsPerSample=%u !\n", lpWaveFormat->wBitsPerSample); /* move to end of 'fmt ' chunk */ mmioAscend(hmmio, &mmckInfo, 0); mmckInfo.ckid = mmioFOURCC('d', 'a', 't', 'a'); if (mmioDescend(hmmio, &mmckInfo, &ckMainRIFF, MMIO_FINDCHUNK)) goto errCleanUp; TRACE("Chunk Found ckid=%.4s fccType=%08x cksize=%08X\n", (LPSTR)&mmckInfo.ckid, mmckInfo.fccType, mmckInfo.cksize); s.hEvent = CreateEventW(NULL, FALSE, FALSE, NULL); if (!s.hEvent || bPlaySoundStop) goto errCleanUp; if (waveOutOpen(&hWave, WAVE_MAPPER, lpWaveFormat, (DWORD_PTR)PlaySound_Callback, (DWORD_PTR)&s, CALLBACK_FUNCTION) != MMSYSERR_NOERROR) goto errCleanUp; /* make it so that 3 buffers per second are needed */ bufsize = (((lpWaveFormat->nAvgBytesPerSec / 3) - 1) / lpWaveFormat->nBlockAlign + 1) * lpWaveFormat->nBlockAlign; waveHdr = HeapAlloc(GetProcessHeap(), 0, 2 * sizeof(WAVEHDR) + 2 * bufsize); if (!waveHdr) goto errCleanUp; waveHdr[0].lpData = (char*)waveHdr + 2 * sizeof(WAVEHDR); waveHdr[1].lpData = (char*)waveHdr + 2 * sizeof(WAVEHDR) + bufsize; waveHdr[0].dwUser = waveHdr[1].dwUser = 0L; waveHdr[0].dwLoops = waveHdr[1].dwLoops = 0L; waveHdr[0].dwFlags = waveHdr[1].dwFlags = 0L; waveHdr[0].dwBufferLength = waveHdr[1].dwBufferLength = bufsize; if (waveOutPrepareHeader(hWave, &waveHdr[0], sizeof(WAVEHDR)) || waveOutPrepareHeader(hWave, &waveHdr[1], sizeof(WAVEHDR))) { goto errCleanUp; } wps->hWave = hWave; s.dwEventCount = 1L; /* for first buffer */ index = 0; do { left = mmckInfo.cksize; mmioSeek(hmmio, mmckInfo.dwDataOffset, SEEK_SET); while (left) { if (bPlaySoundStop) { wps->bLoop = FALSE; break; } count = mmioRead(hmmio, waveHdr[index].lpData, min(bufsize, left)); if (count < 1) break; left -= count; waveHdr[index].dwBufferLength = count; if (waveOutWrite(hWave, &waveHdr[index], sizeof(WAVEHDR)) == MMSYSERR_NOERROR) { index ^= 1; PlaySound_WaitDone(&s); } else { ERR("Aborting play loop, waveOutWrite error\n"); wps->bLoop = FALSE; break; } } bRet = TRUE; } while (wps->bLoop); PlaySound_WaitDone(&s); /* to balance first buffer */ waveOutReset(hWave); waveOutUnprepareHeader(hWave, &waveHdr[0], sizeof(WAVEHDR)); waveOutUnprepareHeader(hWave, &waveHdr[1], sizeof(WAVEHDR)); errCleanUp: TRACE("Done playing=%s => %s!\n", debugstr_w(wps->pszSound), bRet ? "ok" : "ko"); HeapFree(GetProcessHeap(), 0, lpWaveFormat); if (hWave) { EnterCriticalSection(&WINMM_cs); /* the CS prevents a concurrent waveOutReset */ wps->hWave = 0; LeaveCriticalSection(&WINMM_cs); while (waveOutClose(hWave) == WAVERR_STILLPLAYING) Sleep(100); } CloseHandle(s.hEvent); HeapFree(GetProcessHeap(), 0, waveHdr); if (hmmio) mmioClose(hmmio, 0); PlaySound_Free(wps); return bRet; }
static BOOL MULTIMEDIA_PlaySound(const void* pszSound, HMODULE hmod, DWORD fdwSound, BOOL bUnicode) { WINE_PLAYSOUND* wps = NULL; TRACE("pszSound='%p' hmod=%p fdwSound=%08X\n", pszSound, hmod, fdwSound); /* FIXME? I see no difference between SND_NOWAIT and SND_NOSTOP ! * there could be one if several sounds can be played at once... */ if ((fdwSound & (SND_NOWAIT | SND_NOSTOP)) && PlaySoundList != NULL) return FALSE; /* alloc internal structure, if we need to play something */ if (pszSound && !(fdwSound & SND_PURGE)) { if (!(wps = PlaySound_Alloc(pszSound, hmod, fdwSound, bUnicode))) return FALSE; } EnterCriticalSection(&WINMM_cs); /* since several threads can enter PlaySound in parallel, we're not * sure, at this point, that another thread didn't start a new playsound */ while (PlaySoundList != NULL) { ResetEvent(psLastEvent); /* FIXME: doc says we have to stop all instances of pszSound if it's non * NULL... as of today, we stop all playing instances */ SetEvent(psStopEvent); waveOutReset(PlaySoundList->hWave); LeaveCriticalSection(&WINMM_cs); WaitForSingleObject(psLastEvent, INFINITE); EnterCriticalSection(&WINMM_cs); ResetEvent(psStopEvent); } if (wps) wps->lpNext = PlaySoundList; PlaySoundList = wps; LeaveCriticalSection(&WINMM_cs); if (!pszSound || (fdwSound & SND_PURGE)) return TRUE; if (fdwSound & SND_ASYNC) { DWORD id; HANDLE handle; wps->bLoop = (fdwSound & SND_LOOP) ? TRUE : FALSE; if ((handle = CreateThread(NULL, 0, proc_PlaySound, wps, 0, &id)) != 0) { wps->hThread = handle; SetThreadPriority(handle, THREAD_PRIORITY_TIME_CRITICAL); return TRUE; } } else return proc_PlaySound(wps); /* error cases */ PlaySound_Free(wps); return FALSE; }