コード例 #1
0
ファイル: sound.c プロジェクト: hhirsch/netrek
void soundaction(W_Event * data) {
#if defined(sgi)
	printf("sorry, not yet implemented\n");

#elif !defined(HAVE_SDL)
  int     i, j;

  i = data->y;

  if (i == SOUND_TOGGLE) {
      if (sound_init)
	sound_toggle = (sound_toggle == 1) ? 0 : 1;
      soundrefresh(SOUND_TOGGLE);
      /* text in soundrefresh() says engine sound is not supported
      if (!sound_toggle) {
	  Abort_Sound(ENGINE_SOUND);
      } else {
	  Play_Sound(ENGINE_SOUND);
      }
      */
    }
  else if (i < SOUND_OTHER)
    {
      sounds[i].flag = (sounds[i].flag == 1) ? 0 : 1;
      if (i + OTHER_SOUND_OFFSET <= NUM_SOUNDS)
	sounds[i + OTHER_SOUND_OFFSET].flag = sounds[i].flag;

      soundrefresh(i);
      Play_Sound(i);
      if (i == MESSAGE_SOUND)
	{
	  for (j = MESSAGE1_SOUND; j <= MESSAGE9_SOUND; j++)
	    sounds[j].flag = sounds[MESSAGE_SOUND].flag;
	}
      /* case ENGINE: st_engine = (st_engine == 1) ? 0 : 0; soundrefresh * *
       * (ENGINE); if (st_engine && sound_toggle) { Play_Sound * *
       * (ENGINE_SOUND); } else { Abort_Sound (ENGINE_SOUND); } break; */

    }
  else if (i == SOUND_OTHER)
    {
      soundOther = !soundOther;
      soundrefresh(SOUND_OTHER);
    }
  else if (i == SOUND_INIT)
    {
      Exit_Sound();
      sound_init = 1;
      Init_Sound();
      soundrefresh(SOUND_INIT);
      soundrefresh(SOUND_TOGGLE);
    }
  else
    {
      sounddone();
    }
#endif /* HAVE_SDL */
}
コード例 #2
0
ファイル: audio.cpp プロジェクト: 120pulsations/SMC
void cAudio :: Toggle_Sounds( void )
{
	pPreferences->m_audio_sound = !pPreferences->m_audio_sound;
	Init();

	// play test sound
	if( m_sound_enabled )
	{
		Play_Sound( "audio_on.ogg" );
	}
}
コード例 #3
0
ファイル: local.c プロジェクト: timothyzillion/netrek
static void DrawShips(void)
{
  register struct player *j;
  register struct phaser *php;

  char    idbuf[10];
  const int view = SCALE * TWINSIDE / 2;
  int     dx, dy, px, py, wx, wy, tx, ty, lx, ly;

#ifndef DYNAMIC_BITMAPS
  W_Icon(*ship_bits)[VIEWS];
#endif



  /* Kludge to try to fix missing ID chars on tactical (short range) display.
   *
   */

  idbuf[0] = '0';
  idbuf[1] = '\0';

  for (j = players + MAXPLAYER - 1; j >= players; --j)
    {

#ifdef HAVE_XPM
      void   *sprite = S_Ship(j->p_no);

#else

      if ((j->p_status != PALIVE) && (j->p_status != PEXPLODE))
  continue;

      if (j->p_flags & PFOBSERV)
  {
    /* observer and NOT locked onto a player (ie. locked onto planet or
     * * * vacuum) */

    if (!(j->p_flags & PFPLOCK))
      continue;

    /* observer and NOT cloaked - don't display ship but do tractors *
     * * phasers and torps are done for that ship already */

    if (!(j->p_flags & PFCLOAK))
      continue;
  }
#endif /* HAVE_XPM */

      /* jmn - observer support.. tried to diplay tractors but no works */

      if (j->p_flags & PFCLOAK)
  {
    if (j->p_cloakphase < (CLOAK_PHASES - 1))
      {

#ifdef SOUND
        if (myPlayer(j) && (j->p_cloakphase == 0)) {
#if defined(HAVE_SDL)
    Play_Sound(CLOAKED_WAV);
#else
    Play_Sound(CLOAK_SOUND);
#endif
        }
#endif

        j->p_cloakphase++;
      }
  }
      else
  {
    if (j->p_cloakphase)
      {

#ifdef SOUND
        if (myPlayer(j))
    if (j->p_cloakphase == CLOAK_PHASES - 1) {
#if defined(HAVE_SDL)
      Play_Sound(UNCLOAK_WAV);
#else
      Play_Sound(UNCLOAK_SOUND);
    } else {
      Abort_Sound(CLOAK_SOUND);
#endif
    }
#endif

        j->p_cloakphase--;
      }
  }
      dx = j->p_x - me->p_x;
      dy = j->p_y - me->p_y;

#ifdef HAVE_XPM
      if ((sprite == NULL) && (dx > view || dx < -view || dy > view || dy < -view))
#else
      if (dx > view || dx < -view || dy > view || dy < -view)
#endif

  continue;

      dx = dx / SCALE + TWINSIDE / 2;
      dy = dy / SCALE + TWINSIDE / 2;


#ifdef HAVE_XPM
      if ((sprite == NULL) || (pixFlags & NO_CLK_PIX))
#endif

  if (j->p_flags & PFCLOAK && (j->p_cloakphase == (CLOAK_PHASES - 1)))
    {
      if (myPlayer(j)

#ifdef RECORDGAME
    || playback
#endif

    )
        {
    W_WriteBitmap(dx - (cloak_width / 2), dy - (cloak_height / 2),
            cloakicon, myColor);

#ifdef VARY_HULL
    clearzone[0][clearcount] = dx - (shield_width / 2 + 1);
    clearzone[1][clearcount] = dy - (shield_height / 2 + 1);
    clearzone[2][clearcount] = shield_width + 3;
    clearzone[3][clearcount] = shield_height + 3;
    clearcount++;
#else
    clearzone[0][clearcount] = dx - (shield_width / 2);
    clearzone[1][clearcount] = dy - (shield_height / 2);
    clearzone[2][clearcount] = shield_width;
    clearzone[3][clearcount] = shield_height;
    clearcount++;
#endif

    goto shieldlabel;    /* draw the shield even when
              * * * cloaked */
        }
      continue;
    }
      if (j->p_status == PALIVE)
  {

#ifndef DYNAMIC_BITMAPS
    switch (j->p_team)
      {
      case FED:

#ifdef TNG_FED_BITMAPS
        if (use_tng_fed_bitmaps)
    ship_bits = tng_fed_bitmaps;
        else
#endif

    ship_bits = fed_bitmaps;
        break;
      case ROM:
        ship_bits = rom_bitmaps;
        break;
      case KLI:
        ship_bits = kli_bitmaps;
        break;
      case ORI:
        ship_bits = ori_bitmaps;
        break;
      default:
        ship_bits = ind_bitmaps;
        break;
      }
#endif

#if defined (VARY_HULL) || defined (BEEPLITE)
    clearzone[0][clearcount] = dx - (shield_width / 2 + 6);
    clearzone[1][clearcount] = dy - (shield_height / 2 + 6);
    clearzone[2][clearcount] = shield_width + 12;
    clearzone[3][clearcount] = shield_height + 12;
    clearcount++;
#else
    clearzone[0][clearcount] = dx - (shield_width / 2);
    clearzone[1][clearcount] = dy - (shield_height / 2);
    clearzone[2][clearcount] = shield_width;
    clearzone[3][clearcount] = shield_height;
    clearcount++;
#endif

#ifdef HAVE_XPM
    if (sprite != NULL)
      {
        clearsize = W_DrawSprite(sprite, dx, dy, TWINSIDE);

#if defined (VARY_HULL)
        if (clearsize > shield_width + 12)
#else
        if (clearsize > shield_width)
#endif

    {
      clearcount--;
      clearzone[0][clearcount] = dx - (clearsize / 2);
      clearzone[1][clearcount] = dy - (clearsize / 2);
      clearzone[2][clearcount] = clearsize;
      clearzone[3][clearcount] = clearsize;
      clearcount++;
    }
      }
    else
#endif /* HAVE_XPM */

      if (j->p_team == ROM && j->p_ship.s_type == CRUISER &&
    ROMVLVS)
      W_WriteBitmap(dx - (j->p_ship.s_width / 2),
      dy - (j->p_ship.s_height / 2), ROMVLVS_bitmap[rosette(j->p_dir)],
        playerColor(j));
    else
      W_WriteBitmap(dx - (j->p_ship.s_width / 2),
        dy - (j->p_ship.s_height / 2),

#ifndef DYNAMIC_BITMAPS
        ship_bits[j->p_ship.s_type][rosette(j->p_dir)],
#else
        ship_bitmaps[PlayerBitmap(j)][rosette(j->p_dir)],
#endif

        playerColor(j));

    if (j->p_cloakphase > 0)
      {

#ifdef HAVE_XPM
        if (sprite == NULL)
#endif

    W_WriteBitmap(dx - (cloak_width / 2),
      dy - (cloak_height / 2), cloakicon, playerColor(j));
      if (!myPlayer(j))      /* if myplayer draw the shield */
        continue;
      }

  shieldlabel:

#ifdef BEEPLITE
    if ((UseLite && emph_player_seq_n[j->p_no] > 0)
        && (liteflag & LITE_PLAYERS_LOCAL))
      {
        int     seq_n = emph_player_seq_n[j->p_no] % emph_player_seql_frames;

        W_WriteBitmap(dx - (emph_player_seql_width / 2),
          dy - (emph_player_seql_height / 2),
          emph_player_seql[seq_n],
          W_White);
      }
#endif

#ifdef VARY_HULL
    if (j == me && vary_hull)
      {
        int     hull_left = (100 * (me->p_ship.s_maxdamage -
          me->p_damage)) / me->p_ship.s_maxdamage, hull_num = 7;
        int     hull_color;

        if (hull_left <= 16)
    {
      hull_num = 0;
      hull_color = W_Red;
    }
        else if (hull_left <= 28)
    {
      hull_num = 1;
      hull_color = W_Yellow;
    }
        else if (hull_left <= 40)
    {
      hull_num = 2;
      hull_color = W_Green;
    }
        else if (hull_left <= 52)
    {
      hull_num = 3;
      hull_color = W_Green;
    }
        else if (hull_left <= 64)
    {
      hull_num = 4;
      hull_color = W_Green;
    }
        else if (hull_left <= 76)
    {
      hull_num = 5;
      hull_color = W_White;
    }
        else if (hull_left <= 88)
    {
      hull_num = 6;
      hull_color = W_White;
    }
        else
    hull_color = playerColor(j);

        W_WriteBitmap(dx - (shield_width / 2 + 1),
          dy - (shield_height / 2 + 1),
          hull[hull_num], hull_color);
      }
#endif

#ifdef SOUND
    if (j->p_no == me->p_no)
      {
        if ((sound_flags & PFSHIELD) && !(j->p_flags & PFSHIELD)) {
#if defined(HAVE_SDL)
    Play_Sound(SHIELD_DOWN_WAV);
#else
    Play_Sound(SHIELD_DOWN_SOUND);
#endif
        }
        if (!(sound_flags & PFSHIELD) && (j->p_flags & PFSHIELD)) {
#if defined(HAVE_SDL)
    Play_Sound(SHIELD_UP_WAV);
#else
    Play_Sound(SHIELD_UP_SOUND);
#endif
        }
      }
#endif

    /* It used to be that if "showShields" was false, shields were not
     * * * shown.  COW has already stopped accepting showShields flags
     * * from * the server, now stop using showShields altogether.
     * James * Soutter * (Zork)     4 Jan 95 */

    if (j->p_flags & PFSHIELD)
      {
        int     color = playerColor(j);

#ifdef VSHIELD_BITMAPS
        int     shieldnum;

        if (j == me && VShieldBitmaps)
    {
      shieldnum = SHIELD_FRAMES * me->p_shield / me->p_ship.s_maxshield;
      if (shieldnum >= SHIELD_FRAMES)
        shieldnum = SHIELD_FRAMES - 1;
      color = gColor;
      if (shieldnum < SHIELD_FRAMES * 2 / 3)
        {
          color = yColor;
          if (shieldnum < SHIELD_FRAMES * 2 / 3)
      {
        color = rColor;
      }
        }
    }
        else
    {
      color = playerColor(j);
      shieldnum = 2;
    }
#endif

        if (warnShields && j == me)
    {
      switch (me->p_flags & (PFGREEN | PFYELLOW | PFRED))
        {
        case PFGREEN:
          color = gColor;
          break;
        case PFYELLOW:
          color = yColor;
          break;
        case PFRED:
          color = rColor;
          break;
        }
    }

#ifdef VSHIELD_BITMAPS
        W_WriteBitmap(dx - (shield_width / 2),
      dy - (shield_height / 2), shield[shieldnum], color);
#else

        W_WriteBitmap(dx - (shield_width / 2),
          dy - (shield_height / 2), shield, color);
#endif
      }
    /* Det circle */
    if (detCircle)
            {
        if (myPlayer(j) || isObsLockPlayer(j))
              {
      int dcr = DETDIST*2/SCALE;
      int dcx = dx - (dcr/2);
      int dcy = dy - (dcr/2);
      W_WriteCircle(w, dcy, dcy, dcr, W_Red);
      clearzone[0][clearcount] = dcx;
      clearzone[1][clearcount] = dcy;
      clearzone[2][clearcount] = dcr + dcr;
      clearzone[3][clearcount] = dcr + dcr;
      clearcount++;
      detCircle--;
                }
            }
    if (j->p_flags & PFCLOAK)    /* when cloaked stop here */
      continue;

    {
      int     color = playerColor(j);

      idbuf[0] = *(shipnos + j->p_no);

      if (myPlayer(j) || isObsLockPlayer(j))
        {
    switch (me->p_flags & (PFGREEN | PFYELLOW | PFRED))
      {
      case PFGREEN:
        color = gColor;
        break;
      case PFYELLOW:
        color = yColor;
        break;
      case PFRED:
        color = rColor;
        break;
      }
        }
      W_MaskText(w, dx + (j->p_ship.s_width / 2),
           dy - (j->p_ship.s_height / 2), color,
           idbuf, 1, shipFont(j));

      clearzone[0][clearcount] = dx + (j->p_ship.s_width / 2);
      clearzone[1][clearcount] = dy - (j->p_ship.s_height / 2);
      clearzone[2][clearcount] = W_Textwidth;
      clearzone[3][clearcount] = W_Textheight;
      clearcount++;
    }

  }
      else if (j->p_status == PEXPLODE)
  {
    int     i;

    i = j->p_explode;

#ifdef SOUND
    if (i == 1)
#if defined(HAVE_SDL)
      Play_Sound(j == me ? EXPLOSION_WAV : EXPLOSION_OTHER_WAV);
#else
      Play_Sound(j == me ? EXPLOSION_SOUND : OTHER_EXPLOSION_SOUND);
#endif
#endif

#ifdef HAVE_XPM
    if (sprite != NULL)
      {
        clearsize = W_DrawSprite(sprite, dx, dy, TWINSIDE);
        clearzone[0][clearcount] = dx - (clearsize / 2);
        clearzone[1][clearcount] = dy - (clearsize / 2);
        clearzone[2][clearcount] = clearsize;
        clearzone[3][clearcount] = clearsize;
        clearcount++;
      }
    else
#endif

      if (i < EX_FRAMES ||
    (i < SBEXPVIEWS && j->p_ship.s_type == STARBASE))
      {

        if (j->p_ship.s_type == STARBASE)
    {
      W_WriteBitmap(dx - (sbexp_width / 2),
        dy - (sbexp_height / 2), sbexpview[i],
        playerColor(j));
      clearzone[0][clearcount] = dx - (sbexp_width / 2);
      clearzone[1][clearcount] = dy - (sbexp_height / 2);
      clearzone[2][clearcount] = sbexp_width;
      clearzone[3][clearcount] = sbexp_height;
    }
        else
    {
      W_WriteBitmap(dx - (ex_width / 2), dy - (ex_height / 2),
        expview[i], playerColor(j));
      clearzone[0][clearcount] = dx - (ex_width / 2);
      clearzone[1][clearcount] = dy - (ex_height / 2);
      clearzone[2][clearcount] = ex_width;
      clearzone[3][clearcount] = ex_height;
    }
        clearcount++;
        j->p_explode++;
      }
  }

      /* Now draw his phaser (if it exists) */
      php = &phasers[j->p_no];

      if (php->ph_status != PHFREE)
  {

#ifdef SOUND
    if (!sound_phaser)
      {
#if defined(HAVE_SDL)
        Play_Sound(j == me ? PHASER_WAV : PHASER_OTHER_WAV);
#else
        Play_Sound(j == me ? PHASER_SOUND : OTHER_PHASER_SOUND);
#endif
        sound_phaser++;
      }
#endif

    if ((php->ph_updateFuse -= weaponUpdate) == 0)
      {
        /* Expire the phaser */

#if 0
        fputs("[phaser]", stderr);
        fflush(stderr);
#endif

        php->ph_status = PHFREE;
      }
    else
      {
        if (php->ph_status == PHMISS)
    {
      /* Here I will have to compute end coordinate */
      tx = PHASEDIST * j->p_ship.s_phaserdamage / 100 *
          Cos[php->ph_dir];

      ty = PHASEDIST * j->p_ship.s_phaserdamage / 100 *
          Sin[php->ph_dir];

      tx = (j->p_x + tx - me->p_x) / SCALE + TWINSIDE / 2;
      ty = (j->p_y + ty - me->p_y) / SCALE + TWINSIDE / 2;
      php->ph_fuse = 0;

    }
        else if (php->ph_status == PHHIT2)
    {
      tx = (php->ph_x - me->p_x) / SCALE + TWINSIDE / 2;
      ty = (php->ph_y - me->p_y) / SCALE + TWINSIDE / 2;
    }
        else
    {        /* Start point is dx, dy */
      tx = (players[php->ph_target].p_x - me->p_x) /
          SCALE + TWINSIDE / 2;
      ty = (players[php->ph_target].p_y - me->p_y) /
          SCALE + TWINSIDE / 2;
    }


        /* Shrink the phasers if necessary: * * Measure length in 16ths
         *
         * * to make the maths a little * easier for the computer (div
         * 16  * is a 4 bit shift). *  * Add 8 to each sum to round
         * properly.  */

        if (shrinkPhaserOnMiss || php->ph_status != PHMISS)
    {
      if (j == me)
        {
          px = (dx * (16 - phaserShrink) + tx * phaserShrink + 8)
        / 16;
          py = (dy * (16 - phaserShrink) + ty * phaserShrink + 8)
        / 16;
        }
      else
        {
          px = (dx * (16 - theirPhaserShrink) +
          tx * theirPhaserShrink + 8) / 16;

          py = (dy * (16 - theirPhaserShrink) +
          ty * theirPhaserShrink + 8) / 16;
        }
    }
        else
    {
      px = dx;
      py = dy;
    }


        /* Now draw the phasers */

        if (friendlyPlayer(j))
    {
      if (highlightFriendlyPhasers && (php->ph_status == PHHIT))
        W_CacheLine(w, px, py, tx, ty, foreColor);
      else
        {
          if ((php->ph_fuse % 2) == 1)
      W_CacheLine(w, px, py, tx, ty, foreColor);
          else
      W_CacheLine(w, px, py, tx, ty, shipCol[remap[j->p_team]]);
        }
      php->ph_fuse++;

      clearline[0][clearlcount] = px;
      clearline[1][clearlcount] = py;
      clearline[2][clearlcount] = tx;
      clearline[3][clearlcount] = ty;
      clearlcount++;
    }
        else
    {
      if ((enemyPhasers > 0) && (enemyPhasers <= 10))
        {
          unsigned char dir;

          if (tx == px && ty == py)
      continue;

#ifdef SHORT_PACKETS
          if (php->ph_status != PHMISS) /* KOC 10/20/95  */
      {      /* hack for SP_2 */
#define XPI     3.1415926
        dir = (unsigned char) nint(atan2((double) (ty - py),
           (double) (tx - px)) / XPI * 128.0);
#undef XPI
      }
          else
#endif

      {
        dir = NORMALIZE(php->ph_dir + 64);
      }

          wx = px + enemyPhasers * Cos[dir];
          wy = py + enemyPhasers * Sin[dir];
          lx = px - enemyPhasers * Cos[dir];
          ly = py - enemyPhasers * Sin[dir];

          W_MakePhaserLine(w, wx, wy, tx, ty,
               shipCol[remap[j->p_team]]);
          W_MakePhaserLine(w, lx, ly, tx, ty,
               shipCol[remap[j->p_team]]);

          php->ph_fuse++;

          clearline[0][clearlcount] = wx;
          clearline[1][clearlcount] = wy;
          clearline[2][clearlcount] = tx;
          clearline[3][clearlcount] = ty;
          clearlcount++;

          clearline[0][clearlcount] = lx;
          clearline[1][clearlcount] = ly;
          clearline[2][clearlcount] = tx;
          clearline[3][clearlcount] = ty;
          clearlcount++;
        }
      else
        {
          W_MakePhaserLine(w, px, py, tx, ty,
               shipCol[remap[j->p_team]]);

          php->ph_fuse++;

          clearline[0][clearlcount] = px;
          clearline[1][clearlcount] = py;
          clearline[2][clearlcount] = tx;
          clearline[3][clearlcount] = ty;
          clearlcount++;
        }
    }
      }
  }

#ifdef SOUND
      else if (j->p_no == me->p_no)
  sound_phaser = 0;
#endif

      /* ATM - show tractor/pressor beams (modified by James Collins) */
      /* showTractorPressor is a variable set by xtrekrc. */

      if (showTractorPressor)
  {
    if (myPlayer(j) && isAlive(me) && (j->p_flags & PFTRACT || j->p_flags & PFPRESS))
      {
        double  theta;
        unsigned char dir;
        int     lx[2], ly[2], target_width;

        struct player *tractee;

        if (me->p_tractor < 0 || me->p_tractor >= MAXPLAYER)
    continue;
        tractee = &players[me->p_tractor];

        if (tractee->p_status != PALIVE ||
      ((tractee->p_flags & PFCLOAK) &&
       (tractee->p_cloakphase == (CLOAK_PHASES - 1))))
    {
      continue;
    }

        if (tcounter >= 2)
    {        /* continue tractor stuff */
      if (!continuetractor)
        tcounter--;
      px = (players[me->p_tractor].p_x - me->p_x)
          / SCALE + TWINSIDE / 2;
      py = (players[me->p_tractor].p_y - me->p_y)
          / SCALE + TWINSIDE / 2;
      if (px == dx && py == dy)
        continue;      /* this had better be last *
              *
              * * in for(..) */
#define XPI     3.1415926
      theta = atan2((double) (px - dx),
        (double) (dy - py)) + XPI / 2.0;
      dir = (unsigned char) nint(theta / XPI * 128.0);
      if (tractee->p_flags & PFSHIELD)
        target_width = shield_width;
      else
        {
          target_width = tractee->p_ship.s_width / 2;
        }
      lx[0] = px + (Cos[dir] * (target_width / 2));
      ly[0] = py + (Sin[dir] * (target_width / 2));
      lx[1] = px - (Cos[dir] * (target_width / 2));
      ly[1] = py - (Sin[dir] * (target_width / 2));
#undef XPI
      if (j->p_flags & PFPRESS)
        {
          W_MakeTractLine(w, dx, dy, lx[0], ly[0], W_Yellow);
          W_MakeTractLine(w, dx, dy, lx[1], ly[1], W_Yellow);
        }
      else
        {
          W_MakeTractLine(w, dx, dy, lx[0], ly[0], W_Green);
          W_MakeTractLine(w, dx, dy, lx[1], ly[1], W_Green);
        }

#ifdef WIN32
      /* Fixup for minor inconsistencies between SAC's interger *
       *
       * * linedraw and Win32 LineTo() */
      tpline = clearlcount;
#endif

      clearline[0][clearlcount] = dx;
      clearline[1][clearlcount] = dy;
      clearline[2][clearlcount] = lx[0];
      clearline[3][clearlcount] = ly[0];
      clearlcount++;
      clearline[0][clearlcount] = dx;
      clearline[1][clearlcount] = dy;
      clearline[2][clearlcount] = lx[1];
      clearline[3][clearlcount] = ly[1];
      clearlcount++;
    }
      }
    else if (!(me->p_flags & PFPRESS || me->p_flags & PFTRACT))
      tcounter = 2;
  }
    }
}
コード例 #4
0
ファイル: local.c プロジェクト: timothyzillion/netrek
static void DrawMisc(void)
{
  register struct player *j;
  register int dx, dy;
  const int view = SCALE * TWINSIDE / 2;

#ifdef HOCKEY_LINES
  register struct s_line *sl;
  const int HALF_WINSIDE = TWINSIDE / 2;
  int     ex, ey, sx, sy;

#endif


#ifdef HOCKEY_LINES
  if (hockey_s_lines && 1)
    for (sl = s_lines + NUM_HOCKEY_LINES - 1; sl >= s_lines; --sl)
      {
  /* Treat the line differently based on the orientation */
  if (sl->orientation == S_LINE_VERTICAL)
    {
      if (((sx = (sl->begin_x - me->p_x) / SCALE) < HALF_WINSIDE)
    && (sx > -HALF_WINSIDE))
        {
    sx += HALF_WINSIDE;
    ex = sx;
    if ((sy = HALF_WINSIDE - (me->p_y - sl->begin_y) / SCALE) < 0)
      sy = 0;
    if (sy > (TWINSIDE - 1))
      sy = TWINSIDE - 1;
    if ((ey = HALF_WINSIDE - (me->p_y - sl->end_y) / SCALE) < 0)
      ey = 0;
    if (ey > (TWINSIDE - 1))
      ey = TWINSIDE - 1;
    if (sy == ey)
      continue;
        }
      else
        continue;
    }

  else if (sl->orientation == S_LINE_HORIZONTAL)
    {
      if (((sy = (sl->begin_y - me->p_y) / SCALE) < HALF_WINSIDE)
    && (sy > -HALF_WINSIDE))
        {
    sy += HALF_WINSIDE;
    ey = sy;
    if ((sx = HALF_WINSIDE - (me->p_x - sl->begin_x) / SCALE) < 0)
      sx = 0;
    if (sx > (TWINSIDE - 1))
      sx = TWINSIDE - 1;
    if ((ex = HALF_WINSIDE - (me->p_x - sl->end_x) / SCALE) < 0)
      ex = 0;
    if (ex > (TWINSIDE - 1))
      ex = TWINSIDE - 1;
    if (sx == ex)
      continue;
        }
      else
        continue;
    }
  else
    continue;

  W_CacheLine(w, sx, sy, ex, ey, sl->color);
  clearline[0][clearlcount] = sx;
  clearline[1][clearlcount] = sy;
  clearline[2][clearlcount] = ex;
  clearline[3][clearlcount] = ey;
  clearlcount++;
      }            /* End for Hockey Lines * *
              * * Ends the if, too */
#endif /* HOCKEY_LINES */

  /* Draw Edges */
  if (me->p_x < (TWINSIDE / 2) * SCALE)
    {
      dx = (TWINSIDE / 2) - (me->p_x) / SCALE;
      sy = (TWINSIDE / 2) + (0 - me->p_y) / SCALE;
      ey = (TWINSIDE / 2) + (GWIDTH - me->p_y) / SCALE;
      if (sy < 0)
  sy = 0;
      if (ey > TWINSIDE - 1)
  ey = TWINSIDE - 1;
      /* XFIX */
      W_CacheLine(w, dx, sy, dx, ey, warningColor);
      /* W_MakeLine(w, dx, sy, dx, ey, warningColor); */
      clearline[0][clearlcount] = dx;
      clearline[1][clearlcount] = sy;
      clearline[2][clearlcount] = dx;
      clearline[3][clearlcount] = ey;
      clearlcount++;
    }

  if ((GWIDTH - me->p_x) < (TWINSIDE / 2) * SCALE)
    {
      dx = (TWINSIDE / 2) + (GWIDTH - me->p_x) / SCALE;
      sy = (TWINSIDE / 2) + (0 - me->p_y) / SCALE;
      ey = (TWINSIDE / 2) + (GWIDTH - me->p_y) / SCALE;
      if (sy < 0)
  sy = 0;
      if (ey > TWINSIDE - 1)
  ey = TWINSIDE - 1;
      /* XFIX */
      W_CacheLine(w, dx, sy, dx, ey, warningColor);
      /* W_MakeLine(w, dx, sy, dx, ey, warningColor); */
      clearline[0][clearlcount] = dx;
      clearline[1][clearlcount] = sy;
      clearline[2][clearlcount] = dx;
      clearline[3][clearlcount] = ey;
      clearlcount++;
    }

  if (me->p_y < (TWINSIDE / 2) * SCALE)
    {
      dy = (TWINSIDE / 2) - (me->p_y) / SCALE;
      sx = (TWINSIDE / 2) + (0 - me->p_x) / SCALE;
      ex = (TWINSIDE / 2) + (GWIDTH - me->p_x) / SCALE;
      if (sx < 0)
  sx = 0;
      if (ex > TWINSIDE - 1)
  ex = TWINSIDE - 1;
      /* XFIX */
      W_CacheLine(w, sx, dy, ex, dy, warningColor);
      /* W_MakeLine(w, sx, dy, ex, dy, warningColor); */
      clearline[0][clearlcount] = sx;
      clearline[1][clearlcount] = dy;
      clearline[2][clearlcount] = ex;
      clearline[3][clearlcount] = dy;
      clearlcount++;
    }

  if ((GWIDTH - me->p_y) < (TWINSIDE / 2) * SCALE)
    {
      dy = (TWINSIDE / 2) + (GWIDTH - me->p_y) / SCALE;
      sx = (TWINSIDE / 2) + (0 - me->p_x) / SCALE;
      ex = (TWINSIDE / 2) + (GWIDTH - me->p_x) / SCALE;
      if (sx < 0)
  sx = 0;
      if (ex > TWINSIDE - 1)
  ex = TWINSIDE - 1;
      /* XFIX */
      W_CacheLine(w, sx, dy, ex, dy, warningColor);
      /* W_MakeLine(w, sx, dy, ex, dy, warningColor); */
      clearline[0][clearlcount] = sx;
      clearline[1][clearlcount] = dy;
      clearline[2][clearlcount] = ex;
      clearline[3][clearlcount] = dy;
      clearlcount++;
    }


  /* Change border color to signify alert status */

  if (oldalert != (me->p_flags & (PFGREEN | PFYELLOW | PFRED)))
    {
      oldalert = (me->p_flags & (PFGREEN | PFYELLOW | PFRED));
      switch (oldalert)
  {
  case PFGREEN:
    if (extraBorder)
      W_ChangeBorder(w, gColor);
    W_ChangeBorder(baseWin, gColor);
    W_ChangeBorder(iconWin, gColor);

#if defined(SOUND) && !defined(HAVE_SDL)
    Abort_Sound(WARNING_SOUND);
#endif

    break;
  case PFYELLOW:
    if (extraBorder)
      W_ChangeBorder(w, yColor);
    W_ChangeBorder(baseWin, yColor);
    W_ChangeBorder(iconWin, yColor);

#if defined(SOUND) && !defined(HAVE_SDL)
    Abort_Sound(WARNING_SOUND);
#endif

    break;
  case PFRED:
    if (extraBorder)
      W_ChangeBorder(w, rColor);
    W_ChangeBorder(baseWin, rColor);
    W_ChangeBorder(iconWin, rColor);

#ifdef SOUND
#if defined(HAVE_SDL)
    Play_Sound(WARNING_WAV);
#else
    Play_Sound(WARNING_SOUND);
#endif
#endif

    break;
  }
    }

#ifdef SOUND
#if defined(HAVE_SDL)
  if (sound_torps < me->p_ntorp)
    Play_Sound(FIRE_TORP_WAV);
  if (sound_other_torps < num_other_torps)
    Play_Sound(FIRE_TORP_OTHER_WAV);
  if (sound_plasma < me->p_nplasmatorp)
    Play_Sound(FIRE_PLASMA_WAV);
#else
  if (sound_torps < me->p_ntorp)
    Play_Sound(FIRE_TORP_SOUND);
  if (sound_other_torps < num_other_torps)
    Play_Sound(OTHER_FIRE_TORP_SOUND);
  if (sound_plasma < me->p_nplasmatorp)
    Play_Sound(FIRE_PLASMA_SOUND);
#endif

  sound_flags = me->p_flags;
  sound_torps = me->p_ntorp;
  sound_other_torps = num_other_torps;
  num_other_torps = 0;
  sound_plasma = me->p_nplasmatorp;
#endif

  /* show 'lock' icon on local map (Actually an EM hack ) */
  if (showLock & 2)
    {
      int     tri_x = -1, tri_y = -1, facing = 0;
      int     tri_size = 4;

      if (me->p_flags & PFPLOCK)
  {
    /* locked onto a ship */
    j = &players[me->p_playerl];
    if (!(j->p_flags & PFCLOAK))
      {
        dx = j->p_x - me->p_x;
        dy = j->p_y - me->p_y;
        if (ABS(dx) < view && ABS(dy) < view)
    {
      dx = dx / SCALE + TWINSIDE / 2;
      dy = dy / SCALE + TWINSIDE / 2;
      tri_x = dx + 0;
      tri_y = dy + 20;     /* below ship */
      facing = 1;
    }
        /* printf("Drawing local triangle at %d %d\n", tri_x, tri_y); */
      }
  }
      else if (me->p_flags & PFPLLOCK)
  {
    /* locked onto a planet */
    struct planet *l = &planets[me->p_planet];

    dx = l->pl_x - me->p_x;
    dy = l->pl_y - me->p_y;
    if (ABS(dx) < view && ABS(dy) < view)
      {
        dx = dx / SCALE + TWINSIDE / 2;
        dy = dy / SCALE + TWINSIDE / 2;
        tri_x = dx;
        tri_y = dy - 20;       /* below planet */
        facing = 0;
      }
    /* printf("Drawing local triangle at %d %d\n", tri_x, tri_y); */
  }
      if (tri_x != -1)
  {
    W_WriteTriangle(w, tri_x, tri_y, 4, facing, foreColor);
    clearzone[0][clearcount] = tri_x - tri_size - 1;
    clearzone[1][clearcount] = tri_y - 1 +
        (facing ? 0 : -tri_size);
    clearzone[2][clearcount] = tri_size * 2 + 2;
    clearzone[3][clearcount] = tri_size + 2;
    clearcount++;
  }
    }
}
コード例 #5
0
ファイル: local.c プロジェクト: timothyzillion/netrek
void    DrawPlasmaTorps(void)
{
  register struct plasmatorp *pt;
  register int dx, dy;

#ifdef HAVE_XPM
  register int ptno;
  void   *sprite;

#endif
  const int view = SCALE * TWINSIDE / 2;


  /* MAXPLASMA is small so work through all the plasmas rather than look at *
   * the number of outstanding plasma torps for each player. */

#ifdef HAVE_XPM
  for (pt = plasmatorps + (MAXPLASMA * MAXPLAYER) - 1,
       ptno = (MAXPLASMA * MAXPLAYER) - 1
       ; pt >= plasmatorps
       ; --pt, --ptno)
#else
  for (pt = plasmatorps + (MAXPLASMA * MAXPLAYER) - 1
       ; pt >= plasmatorps
       ; --pt)
#endif

    {
      if (!pt->pt_status)
  continue;

      if ((pt->pt_updateFuse -= weaponUpdate) == 0)
  {
    if (pt->pt_status != PTEXPLODE)
      {
        /* Expire the torp */

#ifdef DEBUG
        fputs("[plasma]", stderr);
        fflush(stderr);
#endif

        pt->pt_status = PTFREE;
        players[pt->pt_owner].p_nplasmatorp--;
        continue;
      }
    else
      {
        /* Leave the torp to explode on its own */

        pt->pt_updateFuse = 100;
      }
  }

      dx = pt->pt_x - me->p_x;
      dy = pt->pt_y - me->p_y;

      if (dx > view || dx < -view || dy > view || dy < -view)
  continue;

      dx = dx / SCALE + TWINSIDE / 2;
      dy = dy / SCALE + TWINSIDE / 2;

#ifdef HAVE_XPM
      if ((sprite = S_Plasma(ptno)) != NULL)
  {
    clearsize = W_DrawSprite(sprite, dx, dy, TWINSIDE);
    clearzone[0][clearcount] = dx - (clearsize / 2);
    clearzone[1][clearcount] = dy - (clearsize / 2);
    clearzone[2][clearcount] = clearsize;
    clearzone[3][clearcount] = clearsize;
    clearcount++;
  }
      else
#endif

      if (pt->pt_status == PTEXPLODE)
  {
    pt->pt_fuse--;
    if (pt->pt_fuse <= 0)
      {
        pt->pt_status = PTFREE;
        players[pt->pt_owner].p_nplasmatorp--;
        continue;
      }

    if (pt->pt_fuse >= NUMDETFRAMES)
      {
        pt->pt_fuse = NUMDETFRAMES - 1;
      }

#ifdef SOUND
    if (pt->pt_fuse == NUMDETFRAMES - 1)
#if defined(HAVE_SDL)
      Play_Sound(PLASMA_HIT_WAV);
#else
      Play_Sound(PLASMA_HIT_SOUND);
#endif
#endif

    W_WriteBitmap(dx - (plasmacloud_width / 2),
      dy - (plasmacloud_height / 2),
      plasmacloud[pt->pt_fuse], plasmatorpColor(pt));
    clearzone[0][clearcount] = dx - (plasmacloud_width / 2);
    clearzone[1][clearcount] = dy - (plasmacloud_height / 2);
    clearzone[2][clearcount] = plasmacloud_width;
    clearzone[3][clearcount] = plasmacloud_height;
    clearcount++;
  }

      /* needmore: if(pt->pt_war & me->p_team) */
      else if (pt->pt_owner != me->p_no && ((pt->pt_war & me->p_team) ||
       (players[pt->pt_owner].p_team & (me->p_hostile | me->p_swar))))
  {
    W_WriteBitmap(dx - (eplasmatorp_width / 2),
      dy - (eplasmatorp_height / 2),
      eplasmatorp, plasmatorpColor(pt));
    clearzone[0][clearcount] = dx - (eplasmatorp_width / 2);
    clearzone[1][clearcount] = dy - (eplasmatorp_height / 2);
    clearzone[2][clearcount] = eplasmatorp_width;
    clearzone[3][clearcount] = eplasmatorp_height;
    clearcount++;
  }

      else
  {
    W_WriteBitmap(dx - (mplasmatorp_width / 2),
      dy - (mplasmatorp_height / 2),
      mplasmatorp, plasmatorpColor(pt));
    clearzone[0][clearcount] = dx - (mplasmatorp_width / 2);
    clearzone[1][clearcount] = dy - (mplasmatorp_height / 2);
    clearzone[2][clearcount] = mplasmatorp_width;
    clearzone[3][clearcount] = mplasmatorp_height;
    clearcount++;
  }
    }
}
コード例 #6
0
ファイル: local.c プロジェクト: timothyzillion/netrek
static void
        DrawTorps(void)
{
  register struct torp *k, *t;
  register int dx, dy;

#ifdef HAVE_XPM
  register int tno, tsub;
  void   *sprite;

#endif
  struct player *j;

  int     torpCount;
  const int view = SCALE * TWINSIDE / 2;

#ifdef HAVE_XPM
  for (t = torps, j = players, tno = 0
       ; j != players + MAXPLAYER
       ; t += MAXTORP, ++j, tno += MAXTORP)
#else
  for (t = torps, j = players
       ; j != players + MAXPLAYER
       ; t += MAXTORP, ++j)
#endif

    {

#ifdef SOUND
      if (j != me)
  num_other_torps += j->p_ntorp;
#endif

      torpCount = j->p_ntorp;

#ifdef HAVE_XPM
      for (tsub = 0, k = t; torpCount > 0; ++k, ++tsub)
#else
      for (k = t; torpCount > 0; ++k)
#endif

  {
    /* Work until all the torps for a given player have been examined.
     * * In the current INL server torps are allocated from low to high
     * * so this loop must work so that k is incrimented rather than *
     * decrimented. */

    if (!k->t_status)
      continue;

    --torpCount;


    /* Age a torp only if some weapon has been updated * (eg this is *
     * not a pause). */

    if ((k->t_updateFuse -= weaponUpdate) == 0)
      {
        if (k->t_status != TEXPLODE)
    {
      /* Expire the torp */

#if 0
      fputs("[torp]", stderr);
      fflush(stderr);
#endif

      k->t_status = TFREE;
      j->p_ntorp--;
      continue;
    }
        else
    {
      /* Leave the torp to explode on its own */

      k->t_updateFuse = 100;
    }
      }

    dx = k->t_x - me->p_x;
    dy = k->t_y - me->p_y;

    if (dx > view || dx < -view || dy > view || dy < -view)
      {
        /* Call any torps off screen "free" (if owned by other) */
        if (k->t_status == TEXPLODE && j != me)
    {
      k->t_status = TFREE;
      j->p_ntorp--;
    }
        continue;
      }

    dx = dx / SCALE + TWINSIDE / 2;
    dy = dy / SCALE + TWINSIDE / 2;

#ifdef HAVE_XPM
    if ((sprite = S_Torp(tno + tsub)) != NULL)
      {
        clearsize = W_DrawSprite(sprite, dx, dy, TWINSIDE);
        clearzone[0][clearcount] = dx - (clearsize / 2);
        clearzone[1][clearcount] = dy - (clearsize / 2);
        clearzone[2][clearcount] = clearsize;
        clearzone[3][clearcount] = clearsize;
        clearcount++;
      }
    else
#endif

    if (k->t_status == TEXPLODE)
      {
        k->t_fuse--;
        if (k->t_fuse <= 0)
    {
      k->t_status = TFREE;
      j->p_ntorp--;
      continue;
    }
        if (k->t_fuse >= NUMDETFRAMES)
    {
      k->t_fuse = NUMDETFRAMES - 1;
    }

#ifdef SOUND
        if (k->t_fuse == NUMDETFRAMES - 1)
#if defined(HAVE_SDL)
    Play_Sound(TORP_HIT_WAV);
#else
    Play_Sound(TORP_HIT_SOUND);
#endif
#endif

        W_WriteBitmap(dx - (cloud_width / 2), dy - (cloud_height / 2),
          cloud[k->t_fuse], torpColor(k));
        clearzone[0][clearcount] = dx - (cloud_width / 2);
        clearzone[1][clearcount] = dy - (cloud_height / 2);
        clearzone[2][clearcount] = cloud_width;
        clearzone[3][clearcount] = cloud_height;
        clearcount++;
      }
    else if (j != me && ((k->t_war & me->p_team) ||
             (j->p_team & (me->p_hostile | me->p_swar))))
      {
        /* solid.  Looks strange. W_FillArea(w, dx - (etorp_width/2), *
         *
         * * dy - (etorp_height/2), etorp_width, etorp_height, * *
         * torpColor(k)); */

        /* XFIX */
        W_CacheLine(w, dx - (etorp_width / 2), dy - (etorp_height / 2),
        dx + (etorp_width / 2), dy + (etorp_height / 2), torpColor(k));
        W_CacheLine(w, dx + (etorp_width / 2), dy - (etorp_height / 2),
        dx - (etorp_width / 2), dy + (etorp_height / 2), torpColor(k));

        /* W_WriteBitmap(dx - (etorp_width/2), dy - (etorp_height/2), *
         *
         * * etorp, torpColor(k)); */
        clearzone[0][clearcount] = dx - (etorp_width / 2);
        clearzone[1][clearcount] = dy - (etorp_height / 2);
        clearzone[2][clearcount] = etorp_width;
        clearzone[3][clearcount] = etorp_height;
        clearcount++;
      }
    else
      {
        W_CacheLine(w, dx - (mtorp_width / 2), dy,
        dx + (mtorp_width / 2), dy,
        torpColor(k));
        W_CacheLine(w, dx, dy - (mtorp_width / 2), dx,
        dy + (mtorp_width / 2),
        torpColor(k));

        /* W_WriteBitmap(dx - (mtorp_width/2), dy - (mtorp_height/2), *
         *
         * * mtorp, torpColor(k)); */
        clearzone[0][clearcount] = dx - (mtorp_width / 2);
        clearzone[1][clearcount] = dy - (mtorp_height / 2);
        clearzone[2][clearcount] = mtorp_width;
        clearzone[3][clearcount] = mtorp_height;
        clearcount++;
      }
  }
    }
}
コード例 #7
0
ファイル: Screen.c プロジェクト: ezueckg/projects
void PlaceBomb(int x, int y, int player){
	ST7735_DrawBitmap((x*16), (((y+1)*16) + 31), BlueBombG, 16, 16);
	Play_Sound(1);
}
コード例 #8
0
ファイル: startgame.cpp プロジェクト: ultravolt/SAIS
int32 startgame()
{
	int32 end;
	int32 c, mc;
	int32 bx=192, by=88, h=300;
	int32 y;
	int32 upd=1;
	int32 mx, my;
	int32 cn=0;
	int32 ti, ot;
	t_ik_image *bg;
	char name[32];

	loadconfig();

	start_ik_timer(1, 31);
	while (get_ik_timer(1) < 2 && !must_quit)
	{
		ik_eventhandler();
	}
	Play_Sound(WAV_MUS_TITLE, 15, 1, 100, 22050,-1000);
	while (get_ik_timer(1) < 4 && !must_quit)
	{
		ik_eventhandler();
	}
	Play_Sound(WAV_MUS_TITLE, 14, 1, 80, 22050, 1000);


	if (settings.random_names & 1)
		strcpy(settings.captname, captnames[rand()%num_captnames]);

	if (settings.random_names & 2)
		strcpy(settings.shipname, shipnames[rand()%num_shipnames]);

	bg = ik_load_pcx("graphics/starback.pcx", NULL);

	end = 0; ti = get_ik_timer(2);
	while (!end && !must_quit)
	{
		ik_eventhandler();
		c = ik_inkey();
		mc = ik_mclick();
		mx = ik_mouse_x - bx; 
		my = ik_mouse_y - by;

		ot = ti;
		ti = get_ik_timer(2);
		if (ti != ot)
		{
			prep_screen();
			ik_blit();
		}

		if (c==13 || c==32)
			end = 2;
		if ((mc & 1) && mx > 0 && mx < 240)
		{
			if (my > h-24 && my < h-8) // buttons
			{
				if (mx > 16 && mx < 64) // cancel
					end = 1;
				else if (mx > 176 && mx < 224) // ok
				{	end = 2; Play_SoundFX(WAV_DOT); }
			}
			else if (my > 32 && my < 40) // captain
			{
				if (mx < 216)
				{
					cn |= 1;
					prep_screen();
					ik_drawbox(screen, bx+70, by+32, bx+215, by+39, STARMAP_INTERFACE_COLOR*16+3);
					ik_blit();
					strcpy(name, settings.captname);
					ik_text_input(bx+70, by+32, 14, font_6x8, "", name, STARMAP_INTERFACE_COLOR*16+3, STARMAP_INTERFACE_COLOR);
					if (strlen(name)>0)
						strcpy(settings.captname, name);
				}
				else
				{
					settings.random_names ^= 1;
					Play_SoundFX(WAV_LOCK,0);
				}
				upd = 1;must_quit=0;
			}
			else if (my > 40 && my < 48) // ship
			{
				if (mx < 216)
				{
					cn |= 2;
					prep_screen();
					ik_drawbox(screen, bx+70, by+40, bx+215, by+47, STARMAP_INTERFACE_COLOR*16+3);
					ik_blit();
					strcpy(name, settings.shipname);
					ik_text_input(bx+70, by+40, 14, font_6x8, "", name, STARMAP_INTERFACE_COLOR*16+3, STARMAP_INTERFACE_COLOR);
					if (strlen(name)>0)
						strcpy(settings.shipname, name);
				}
				else
				{
					settings.random_names ^= 2;
					Play_SoundFX(WAV_LOCK,0);
				}
				upd = 1;must_quit=0;
			}
			else if (my > 64 && my < 96)	// ship
			{
				settings.dif_ship = (mx - 16)/72;
				Play_SoundFX(WAV_SLIDER,0);
				upd = 1; 
			}
			else if (my > 112 && my < 176) // nebula
			{
				settings.dif_nebula = (mx - 16)/72;
				Play_SoundFX(WAV_SLIDER,0);
				upd = 1; 
			}
			else if (my > 192 && my < 224) // enemies
			{
				settings.dif_enemies = (mx - 16)/72;
				Play_SoundFX(WAV_SLIDER,0);
				upd = 1; 
			}
			else if (my > 232 && my < 240)	// easy/hard
			{
				c = (mx-40)/32; 
				if (c < 0) c=0;
				if (c > 4) c=4;
				settings.dif_nebula = (c+1)/2;
				settings.dif_enemies = c/2;
				upd = 1;
				Play_SoundFX(WAV_SLIDER,0);
			}
			else if (my > 256 && my < 264)	// enable tutorial
			{
				if (mx > 16 && mx < 24)
				{
					settings.random_names ^= 4;
					Play_SoundFX(WAV_LOCK,0);
					upd = 1;
				}
			}
		}
		if (upd)
		{
			upd = 0;
			prep_screen();
			ik_copybox(bg, screen, 0, 0, 640, 480, 0,0);

			y = by+16;
			interface_drawborder(screen, bx, by, bx+240, by+h, 1, STARMAP_INTERFACE_COLOR, "Start new adventure");
			ik_print(screen, font_6x8, bx+16, y+=8, 0, textstring[STR_STARTGAME_IDENTIFY]);
			ik_print(screen, font_6x8, bx+16, y+=8, 0, textstring[STR_STARTGAME_CAPTAIN]);
			ik_print(screen, font_6x8, bx+70, y, 3, settings.captname);
			if (!(cn&1))
				ik_print(screen, font_4x8, bx+216-strlen(textstring[STR_STARTGAME_RENAME])*4, y, 3, textstring[STR_STARTGAME_RENAME]);
			ik_dsprite(screen, bx+216, y, spr_IFslider->spr[8+(settings.random_names&1)], 2+((3-3*(settings.random_names&1))<<8));

			ik_print(screen, font_6x8, bx+16, y+=8, 0, textstring[STR_STARTGAME_STARSHIP]);
			ik_print(screen, font_6x8, bx+70, y, 3, settings.shipname);
			if (!(cn&2))
				ik_print(screen, font_4x8, bx+216-strlen(textstring[STR_STARTGAME_RENAME])*4, y, 3, textstring[STR_STARTGAME_RENAME]);
			ik_dsprite(screen, bx+216, y, spr_IFslider->spr[8+(settings.random_names&2)/2], 2+((3-3*(settings.random_names&2)/2)<<8));

			ik_print(screen, font_6x8, bx+16, y+=16, 0, textstring[STR_STARTGAME_LOADOUT], textstring[STR_STARTGAME_LOADOUT1+settings.dif_ship]);
			y += 8;
			for (c = 0; c < 3; c++)
			{
				ik_dsprite(screen, bx+16+c*72, y, spr_IFdifenemy->spr[c+3], 0);
				ik_dsprite(screen, bx+16+c*72, y, spr_IFborder->spr[20], 2+(3<<8)*(c==settings.dif_ship));
			}

			ik_print(screen, font_6x8, bx+16, y+=40, 0, textstring[STR_STARTGAME_NEBULA]);
			y += 8;
			for (c = 0; c < 3; c++)
			{
				ik_dsprite(screen, bx+16+c*72, y, spr_IFdifnebula->spr[c], 0);
				ik_dsprite(screen, bx+16+c*72, y, spr_IFborder->spr[18], 2+(3<<8)*(c==settings.dif_nebula));
			}

			ik_print(screen, font_6x8, bx+16, y+=72, 0, textstring[STR_STARTGAME_ENEMIES]);
			y += 8;
			for (c = 0; c < 3; c++)
			{
				ik_dsprite(screen, bx+16+c*72, y, spr_IFdifenemy->spr[c], 0);
				ik_dsprite(screen, bx+16+c*72, y, spr_IFborder->spr[20], 2+(3<<8)*(c==settings.dif_enemies));
			}

			y+=40;
			ik_print(screen, font_6x8, bx+16, y, 0, textstring[STR_STARTGAME_EASY]);
			ik_print(screen, font_6x8, bx+224-6*strlen(textstring[STR_STARTGAME_HARD]), y, 0, textstring[STR_STARTGAME_HARD]);
			ik_print(screen, font_6x8, bx+16, y+12, 0, textstring[STR_STARTGAME_LOSCORE]);
			ik_print(screen, font_6x8, bx+224-6*strlen(textstring[STR_STARTGAME_HISCORE]), y+12, 0, textstring[STR_STARTGAME_HISCORE]);
			interface_drawslider(screen, bx+56, y, 0, 128, 4, settings.dif_enemies+settings.dif_nebula, STARMAP_INTERFACE_COLOR);

			y+=24;
			ik_dsprite(screen, bx+12, y-5, spr_IFbutton->spr[(settings.random_names&4)>0], 0);
			ik_print(screen, font_6x8, bx+32, y, 0, "TUTORIAL MODE");


			interface_drawbutton(screen, bx+16, by+h-24, 48, STARMAP_INTERFACE_COLOR, textstring[STR_CANCEL]);
			interface_drawbutton(screen, bx+240-64, by+h-24, 48, STARMAP_INTERFACE_COLOR, textstring[STR_OK]);

			ik_blit();
			update_palette();
		}
	}

	interface_cleartuts();

	if (must_quit)
		end = 1;

	if (settings.opt_mucrontext & 1)
	{


	if (end > 1)
	{
		bx = 192; by = 72; h = 328;
		by = 220 - h/2;

		prep_screen();
		ik_copybox(bg, screen, 0, 0, 640, 480, 0,0);

		y = 3;
		interface_drawborder(screen, bx, by, bx+256, by+h, 1, STARMAP_INTERFACE_COLOR, textstring[STR_STARTGAME_TITLE1]);
		y +=  1 + interface_textbox(screen, font_6x8, bx+84, by+y*8, 160, 88, 0, 
								textstring[STR_STARTGAME_MUCRON1]);
		y +=  1 + interface_textbox(screen, font_6x8, bx+16, by+y*8, 224, 88, 0, 
								textstring[STR_STARTGAME_MUCRON2]);
		y +=  1 + interface_textbox(screen, font_6x8, bx+16, by+y*8, 224, 88, 0, 
								textstring[STR_STARTGAME_MUCRON3]);
		y +=  1 + interface_textbox(screen, font_6x8, bx+16, by+y*8, 224, 88, 0, 
								textstring[STR_STARTGAME_MUCRON4]);
		interface_drawbutton(screen, bx+256-64, by+h-24, 48, STARMAP_INTERFACE_COLOR, textstring[STR_OK]);
		ik_dsprite(screen, bx+16, by+24, spr_SMraces->spr[race_unknown], 0);
		ik_dsprite(screen, bx+16, by+24, spr_IFborder->spr[18], 2+(STARMAP_INTERFACE_COLOR<<8));

		ik_blit();
		update_palette();
		end = waitclick(bx+256-64, by+h-24, bx+256-16, by+h-8);
	}

	if (end > 1)
	{
		bx = 192; by = 96; h = 168;
		by = 220 - h/2;

		prep_screen();
		ik_copybox(bg, screen, 0, 0, 640, 480, 0,0);

		y = 3;
		interface_drawborder(screen, bx, by, bx+256, by+h, 1, STARMAP_INTERFACE_COLOR, textstring[STR_STARTGAME_TITLE2]);
		y +=  1 + interface_textbox(screen, font_6x8, bx+84, by+y*8, 160, 88, 0, 
								textstring[STR_STARTGAME_MUCRON5]);
		y +=  1 + interface_textbox(screen, font_6x8, bx+16, by+y*8, 224, 88, 0, 
								textstring[STR_STARTGAME_MUCRON6]);
		interface_drawbutton(screen, bx+256-64, by+h-24, 48, STARMAP_INTERFACE_COLOR, textstring[STR_OK]);
		ik_dsprite(screen, bx+16, by+24, spr_IFdifnebula->spr[1], 0);
		ik_dsprite(screen, bx+16, by+24, hulls[shiptypes[0].hull].sprite, 0);
		ik_dsprite(screen, bx+16, by+24, spr_IFborder->spr[18], 2+(STARMAP_INTERFACE_COLOR<<8));

		ik_blit();
		update_palette();
		end = waitclick(bx+256-64, by+h-24, bx+256-16, by+h-8);
	}



	if (end > 1)
	{
		bx = 192; by = 120; h = 112;
		by = 220 - h/2;

		prep_screen();
		ik_copybox(bg, screen, 0, 0, 640, 480, 0,0);

		y = 3;
		interface_drawborder(screen, bx, by, bx+256, by+h, 1, STARMAP_INTERFACE_COLOR, textstring[STR_STARTGAME_TITLE3]);
		y +=  1 + interface_textbox(screen, font_6x8, bx+84, by+y*8, 160, 88, 0, 
								textstring[STR_STARTGAME_MUCRON7]);
		interface_drawbutton(screen, bx+256-64, by+h-24, 48, STARMAP_INTERFACE_COLOR, textstring[STR_OK]);
		ik_dsprite(screen, bx+16, by+24, spr_SMraces->spr[RC_PLANET], 4);
		ik_dsprite(screen, bx+16, by+24, spr_IFborder->spr[18], 2+(STARMAP_INTERFACE_COLOR<<8));

		ik_blit();
		update_palette();
		end = waitclick(bx+256-64, by+h-24, bx+256-16, by+h-8);
	}

	}

	del_image(bg);

	if (end > 1)
	{
		starmap_create();
		player_init();
	}

	saveconfig();
	
	return end-1;
}