void PopAllTriangleListTransparency() { ARX_PROFILE_FUNC(); GRenderer->SetFogColor(Color::none); GRenderer->SetRenderState(Renderer::AlphaBlending, true); GRenderer->SetRenderState(Renderer::DepthWrite, false); GRenderer->SetBlendFunc(BlendDstColor, BlendOne); GRenderer->SetAlphaFunc(Renderer::CmpGreater, .5f); GRenderer->SetCulling(CullNone); PopOneTriangleList(&TexSpecialColor, true); TextureContainer * pTex = GetTextureList(); while(pTex) { PopOneTriangleListTransparency(pTex); pTex = pTex->m_pNext; } GRenderer->SetFogColor(ulBKGColor); GRenderer->SetRenderState(Renderer::AlphaBlending, false); GRenderer->SetRenderState(Renderer::DepthWrite, true); GRenderer->SetAlphaFunc(Renderer::CmpNotEqual, 0.f); }
void PopAllTriangleList(bool clear) { GRenderer->SetAlphaFunc(Renderer::CmpGreater, .5f); GRenderer->SetCulling(Renderer::CullNone); TextureContainer * pTex = GetTextureList(); while(pTex) { PopOneTriangleList(pTex, clear); pTex = pTex->m_pNext; } GRenderer->SetAlphaFunc(Renderer::CmpNotEqual, 0.f); }