/** * SetToTransformFunction is essentially a giant switch statement that fans * out to many smaller helper functions. */ void nsStyleTransformMatrix::SetToTransformFunction(const nsCSSValue::Array * aData, nsStyleContext* aContext, nsPresContext* aPresContext, PRBool& aCanStoreInRuleTree) { NS_PRECONDITION(aData, "Why did you want to get data from a null array?"); NS_PRECONDITION(aContext, "Need a context for unit conversion!"); NS_PRECONDITION(aPresContext, "Need a context for unit conversion!"); /* Reset the matrix to the identity so that each subfunction can just * worry about its own components. */ SetToIdentity(); /* Get the keyword for the transform. */ nsAutoString keyword; aData->Item(0).GetStringValue(keyword); switch (nsCSSKeywords::LookupKeyword(keyword)) { case eCSSKeyword_translatex: ProcessTranslateX(mDelta, mX, aData, aContext, aPresContext, aCanStoreInRuleTree); break; case eCSSKeyword_translatey: ProcessTranslateY(mDelta, mY, aData, aContext, aPresContext, aCanStoreInRuleTree); break; case eCSSKeyword_translate: ProcessTranslate(mDelta, mX, mY, aData, aContext, aPresContext, aCanStoreInRuleTree); break; case eCSSKeyword_scalex: ProcessScaleX(mMain, aData); break; case eCSSKeyword_scaley: ProcessScaleY(mMain, aData); break; case eCSSKeyword_scale: ProcessScale(mMain, aData); break; case eCSSKeyword_skewx: ProcessSkewX(mMain, aData); break; case eCSSKeyword_skewy: ProcessSkewY(mMain, aData); break; case eCSSKeyword_skew: ProcessSkew(mMain, aData); break; case eCSSKeyword_rotate: ProcessRotate(mMain, aData); break; case eCSSKeyword_matrix: ProcessMatrix(mMain, mDelta, mX, mY, aData, aContext, aPresContext, aCanStoreInRuleTree); break; default: NS_NOTREACHED("Unknown transform function!"); } }
/** * SetToTransformFunction is essentially a giant switch statement that fans * out to many smaller helper functions. */ gfx3DMatrix nsStyleTransformMatrix::MatrixForTransformFunction(const nsCSSValue::Array * aData, nsStyleContext* aContext, nsPresContext* aPresContext, PRBool& aCanStoreInRuleTree, nsRect& aBounds, float aAppUnitsPerMatrixUnit) { NS_PRECONDITION(aData, "Why did you want to get data from a null array?"); // It's OK if aContext and aPresContext are null if the caller already // knows that all length units have been converted to pixels (as // nsStyleAnimation does). /* Get the keyword for the transform. */ switch (TransformFunctionOf(aData)) { case eCSSKeyword_translatex: return ProcessTranslateX(aData, aContext, aPresContext, aCanStoreInRuleTree, aBounds, aAppUnitsPerMatrixUnit); case eCSSKeyword_translatey: return ProcessTranslateY(aData, aContext, aPresContext, aCanStoreInRuleTree, aBounds, aAppUnitsPerMatrixUnit); case eCSSKeyword_translatez: return ProcessTranslateZ(aData, aContext, aPresContext, aCanStoreInRuleTree, aAppUnitsPerMatrixUnit); case eCSSKeyword_translate: return ProcessTranslate(aData, aContext, aPresContext, aCanStoreInRuleTree, aBounds, aAppUnitsPerMatrixUnit); case eCSSKeyword_translate3d: return ProcessTranslate3D(aData, aContext, aPresContext, aCanStoreInRuleTree, aBounds, aAppUnitsPerMatrixUnit); case eCSSKeyword_scalex: return ProcessScaleX(aData); case eCSSKeyword_scaley: return ProcessScaleY(aData); case eCSSKeyword_scalez: return ProcessScaleZ(aData); case eCSSKeyword_scale: return ProcessScale(aData); case eCSSKeyword_scale3d: return ProcessScale3D(aData); case eCSSKeyword_skewx: return ProcessSkewX(aData); case eCSSKeyword_skewy: return ProcessSkewY(aData); case eCSSKeyword_skew: return ProcessSkew(aData); case eCSSKeyword_rotatex: return ProcessRotateX(aData); case eCSSKeyword_rotatey: return ProcessRotateY(aData); case eCSSKeyword_rotatez: case eCSSKeyword_rotate: return ProcessRotateZ(aData); case eCSSKeyword_rotate3d: return ProcessRotate3D(aData); case eCSSKeyword_matrix: return ProcessMatrix(aData, aContext, aPresContext, aCanStoreInRuleTree, aBounds, aAppUnitsPerMatrixUnit); case eCSSKeyword_matrix3d: return ProcessMatrix3D(aData); case eCSSKeyword_interpolatematrix: return ProcessInterpolateMatrix(aData, aContext, aPresContext, aCanStoreInRuleTree, aBounds, aAppUnitsPerMatrixUnit); case eCSSKeyword_perspective: return ProcessPerspective(aData, aContext, aPresContext, aCanStoreInRuleTree, aAppUnitsPerMatrixUnit); default: NS_NOTREACHED("Unknown transform function!"); } return gfx3DMatrix(); }
/** * SetToTransformFunction is essentially a giant switch statement that fans * out to many smaller helper functions. */ static void MatrixForTransformFunction(Matrix4x4& aMatrix, const nsCSSValue::Array * aData, nsStyleContext* aContext, nsPresContext* aPresContext, RuleNodeCacheConditions& aConditions, TransformReferenceBox& aRefBox, bool* aContains3dTransform) { MOZ_ASSERT(aContains3dTransform); NS_PRECONDITION(aData, "Why did you want to get data from a null array?"); // It's OK if aContext and aPresContext are null if the caller already // knows that all length units have been converted to pixels (as // StyleAnimationValue does). /* Get the keyword for the transform. */ switch (TransformFunctionOf(aData)) { case eCSSKeyword_translatex: ProcessTranslateX(aMatrix, aData, aContext, aPresContext, aConditions, aRefBox); break; case eCSSKeyword_translatey: ProcessTranslateY(aMatrix, aData, aContext, aPresContext, aConditions, aRefBox); break; case eCSSKeyword_translatez: *aContains3dTransform = true; ProcessTranslateZ(aMatrix, aData, aContext, aPresContext, aConditions); break; case eCSSKeyword_translate: ProcessTranslate(aMatrix, aData, aContext, aPresContext, aConditions, aRefBox); break; case eCSSKeyword_translate3d: *aContains3dTransform = true; ProcessTranslate3D(aMatrix, aData, aContext, aPresContext, aConditions, aRefBox); break; case eCSSKeyword_scalex: ProcessScaleX(aMatrix, aData); break; case eCSSKeyword_scaley: ProcessScaleY(aMatrix, aData); break; case eCSSKeyword_scalez: *aContains3dTransform = true; ProcessScaleZ(aMatrix, aData); break; case eCSSKeyword_scale: ProcessScale(aMatrix, aData); break; case eCSSKeyword_scale3d: *aContains3dTransform = true; ProcessScale3D(aMatrix, aData); break; case eCSSKeyword_skewx: ProcessSkewX(aMatrix, aData); break; case eCSSKeyword_skewy: ProcessSkewY(aMatrix, aData); break; case eCSSKeyword_skew: ProcessSkew(aMatrix, aData); break; case eCSSKeyword_rotatex: *aContains3dTransform = true; ProcessRotateX(aMatrix, aData); break; case eCSSKeyword_rotatey: *aContains3dTransform = true; ProcessRotateY(aMatrix, aData); break; case eCSSKeyword_rotatez: *aContains3dTransform = true; case eCSSKeyword_rotate: ProcessRotateZ(aMatrix, aData); break; case eCSSKeyword_rotate3d: *aContains3dTransform = true; ProcessRotate3D(aMatrix, aData); break; case eCSSKeyword_matrix: ProcessMatrix(aMatrix, aData, aContext, aPresContext, aConditions, aRefBox); break; case eCSSKeyword_matrix3d: *aContains3dTransform = true; ProcessMatrix3D(aMatrix, aData, aContext, aPresContext, aConditions, aRefBox); break; case eCSSKeyword_interpolatematrix: ProcessInterpolateMatrix(aMatrix, aData, aContext, aPresContext, aConditions, aRefBox, aContains3dTransform); break; case eCSSKeyword_perspective: *aContains3dTransform = true; ProcessPerspective(aMatrix, aData, aContext, aPresContext, aConditions); break; default: NS_NOTREACHED("Unknown transform function!"); } }