コード例 #1
0
void moglfree(int nlhs, mxArray *plhs[], int nrhs, const mxArray *prhs[] ) {
  // Retrieve ptr to membuffer, encoded as double and convert it into a void*
  void* ptr = PsychDoubleToPtr((GLdouble) mxGetScalar(prhs[0]));

  // Free memory buffer:
  PsychFreeTemp(ptr, 1);
}
コード例 #2
0
void gl_selectbuffer( int nlhs, mxArray *plhs[], int nrhs, const mxArray *prhs[] ) {

  // Retrieve memory ptr from double argument:
  GLuint* ptr = (GLuint*) PsychDoubleToPtr((GLdouble) mxGetScalar(prhs[1]));

  if (NULL == glSelectBuffer) mogl_glunsupported("glSelectBuffer");
  glSelectBuffer((GLsizei)mxGetScalar(prhs[0]), ptr);
}
コード例 #3
0
void moglcopybuffertomatrix(int nlhs, mxArray *plhs[], int nrhs, const mxArray *prhs[] ) {
  int dims, type;
  GLenum mattype;
  GLfloat* dst;

  // Retrieve ptr to membuffer, encoded as double and convert it into a void*
  void* src = PsychDoubleToPtr((GLdouble) mxGetScalar(prhs[0]));

  // Retrieve size of buffer pointed to by src:
  unsigned int n = PsychGetBufferSizeForPtr(src);

  // Retrieve max number of bytes to copy:
  unsigned int nmax = (unsigned int) mxGetScalar(prhs[2]);

  if (nmax < n) n = nmax;

  // Retrieve type of matrix to create:
  mattype = (GLenum) mxGetScalar(prhs[1]);

  switch(mattype)
    {
    case GL_DOUBLE:
      type = mxDOUBLE_CLASS;
      dims = n / sizeof(double);
      if (dims * sizeof(double) < n) dims++;
      break;
    case GL_FLOAT:
      type = mxSINGLE_CLASS;
      dims = n / sizeof(float);
      if (dims * sizeof(float) < n) dims++;
      break;
    case GL_UNSIGNED_INT:
      type = mxUINT32_CLASS;
      dims = n / sizeof(unsigned int);
      if (dims * sizeof(unsigned int) < n) dims++;
      break;
    case GL_UNSIGNED_BYTE:
      type = mxUINT8_CLASS;
      dims = n / sizeof(unsigned char);
      if (dims * sizeof(unsigned char) < n) dims++;
      break;
    default:
      mexErrMsgTxt("MOGL-ERROR: Unknown matrix type requested in moglgetbuffer()! Ignored.");
    }

  // Allocate the beast:
  plhs[0] = mxCreateNumericArray(1, &dims, type, mxREAL);

  // Retrieve pointer to output matrix:
  dst = (GLfloat*) mxGetData(plhs[0]);

  // Do the copy:
  memcpy(dst, src, n);
}
コード例 #4
0
void gl_feedbackbuffer( int nlhs, mxArray *plhs[], int nrhs, const mxArray *prhs[] ) {

  // Retrieve memory ptr from double argument:
  GLfloat* ptr = (GLfloat*) PsychDoubleToPtr((GLdouble) mxGetScalar(prhs[2]));

  if (NULL == glFeedbackBuffer) mogl_glunsupported("glFeedbackBuffer");

  glFeedbackBuffer((GLsizei)mxGetScalar(prhs[0]),
		   (GLenum)mxGetScalar(prhs[1]),
		   ptr);
}
コード例 #5
0
void moglcopymatrixtobuffer(int nlhs, mxArray *plhs[], int nrhs, const mxArray *prhs[] ) {
  // Retrieve ptr to membuffer, encoded as double and convert it into a void*
  void* dst = PsychDoubleToPtr((GLdouble) mxGetScalar(prhs[1]));

  // Retrieve pointer to input matrix:
  GLfloat* src = (GLfloat*) mxGetData(prhs[0]);

  // Retrieve size of buffer pointed to by dst:
  unsigned int nmax = PsychGetBufferSizeForPtr(dst);

  // Set final size of data to copy:
  unsigned int nin = (unsigned int) mxGetScalar(prhs[2]);
  if (nin > nmax) nin = nmax;

  // Do the copy:
  memcpy(dst, src, nin);
}
PsychError SCREENSetOpenGLTextureFromMemPointer(void) 
{
    PsychWindowRecordType *windowRecord, *textureRecord;
    int w, h, d, testarg, upsidedown, glinternalformat, glexternaltype, glexternalformat;
    double doubleMemPtr;
    GLenum target = 0;
    w=h=d=-1;
    doubleMemPtr = 0;
    upsidedown = 0;

    //all subfunctions should have these two lines.  
    PsychPushHelp(useString, synopsisString, seeAlsoString);
    if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
    
    PsychErrorExit(PsychCapNumInputArgs(11));     // The maximum number of inputs
    PsychErrorExit(PsychRequireNumInputArgs(5)); // The required number of inputs
    PsychErrorExit(PsychCapNumOutputArgs(2));    // The maximum number of outputs
    
    // Get the window record from the window record argument and get info from the window record
    PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, TRUE, &windowRecord);
    
    // Get the texture record from the texture record argument.
    // Check if either none ( [] or '' ) or the special value zero was
    // provided as Psychtoolbox textureHandle. In that case, we create a new
    // empty texture record instead of reusing an existing one.
    testarg=0;
    PsychCopyInIntegerArg(2, FALSE, &testarg);
    if (testarg==0) {
        // No valid textureHandle provided. Create a new empty textureRecord.
        PsychCreateWindowRecord(&textureRecord);
        textureRecord->windowType=kPsychTexture;
        textureRecord->screenNumber = windowRecord->screenNumber;
        textureRecord->targetSpecific.contextObject = windowRecord->targetSpecific.contextObject;
        textureRecord->targetSpecific.deviceContext = windowRecord->targetSpecific.deviceContext;
        textureRecord->targetSpecific.glusercontextObject = windowRecord->targetSpecific.glusercontextObject;
		
		textureRecord->colorRange = windowRecord->colorRange;
		// Copy imaging mode flags from parent:
		textureRecord->imagingMode = windowRecord->imagingMode;

        // Mark it valid and return handle to userspace:
        PsychSetWindowRecordValid(textureRecord);
    }
    else {
        // None of the special values provided. We assume its a handle to a valid
        // and existing PTB texture and try to retrieve the textureRecord:
        PsychAllocInWindowRecordArg(2, TRUE, &textureRecord);
    }
    
    // Is it  a textureRecord?
    if (!PsychIsTexture(textureRecord)) {
        PsychErrorExitMsg(PsychError_user, "You tried to set texture information on something else than a texture!");
    }
    
    // Query double-encoded memory pointer:
    PsychCopyInDoubleArg(3, TRUE, &doubleMemPtr);
    
    // Query width:
    PsychCopyInIntegerArg(4, TRUE, &w);

    // Query height:
    PsychCopyInIntegerArg(5, TRUE, &h);

    // Query depth:
    PsychCopyInIntegerArg(6, TRUE, &d);

    // Query (optional) upsidedown - flag:
    PsychCopyInIntegerArg(7, FALSE, &upsidedown);
    
    // Query (optional) OpenGL texture target:
    PsychCopyInIntegerArg(8, FALSE, (int*) &target);
 
    // Query (optional) full format spec:
    glinternalformat = 0;
    PsychCopyInIntegerArg(9, FALSE, &glinternalformat);
    if (glinternalformat>0) {
      // Ok copy the (now non-optional) remaining format spec:
      PsychCopyInIntegerArg(10, TRUE, &glexternalformat);
      PsychCopyInIntegerArg(11, TRUE, &glexternaltype);      
    }

    // Safety checks:
    if (doubleMemPtr == 0) {
        PsychErrorExitMsg(PsychError_user, "You tried to set invalid (NULL) imagePtr.");
    }

    if (w<=0) {
        PsychErrorExitMsg(PsychError_user, "You tried to set invalid (negative) texture width.");
    }

    if (h<=0) {
        PsychErrorExitMsg(PsychError_user, "You tried to set invalid (negative) texture height.");
    }
    
    if (d<=0) {
        PsychErrorExitMsg(PsychError_user, "You tried to set invalid (negative) texture depth.");
    }
    
    if (d>4) {
        PsychErrorExitMsg(PsychError_user, "You tried to set invalid (greater than four) texture depth.");
    }

    if (target!=0 && target!=GL_TEXTURE_RECTANGLE_EXT && target!=GL_TEXTURE_2D) {
        PsychErrorExitMsg(PsychError_user, "You tried to set invalid texture target.");
    }

    // Activate OpenGL rendering context of windowRecord and make it the active drawing target:
    PsychSetGLContext(windowRecord);
    PsychSetDrawingTarget(windowRecord);
    PsychTestForGLErrors();

    // Ok, setup texture record for texture:
    PsychInitWindowRecordTextureFields(textureRecord);
    textureRecord->depth = d * 8;
	textureRecord->nrchannels = d;
    PsychMakeRect(textureRecord->rect, 0, 0, w, h);

    // Override texture target, if one was provided:
    if (target!=0) textureRecord->texturetarget = target;

    // Orientation is normally set to 2 - like an upright Offscreen window texture.
    // If upsidedown flag is set, then we do 3 - an upside down Offscreen window texture.
    textureRecord->textureOrientation = (upsidedown>0) ? 3 : 2;
    
    if (glinternalformat!=0) {
      textureRecord->textureinternalformat = glinternalformat;
      textureRecord->textureexternalformat = glexternalformat;
      textureRecord->textureexternaltype = glexternaltype;
    }

    // Setting memsize to zero prevents unwanted free() operation in PsychDeleteTexture...
    textureRecord->textureMemorySizeBytes = 0;

    // This will retrieve an OpenGL compatible pointer to the raw pixel data and assign it to our texmemptr:
    textureRecord->textureMemory = (GLuint*) PsychDoubleToPtr(doubleMemPtr);
    // printf("InTexPtr %p , %.20e", PsychDoubleToPtr(doubleMemPtr), doubleMemPtr);

    // Let PsychCreateTexture() do the rest of the job of creating, setting up and
    // filling an OpenGL texture with memory buffers image content:
    PsychCreateTexture(textureRecord);

    // Return new (or old) PTB textureHandle for this texture:
    PsychCopyOutDoubleArg(1, FALSE, textureRecord->windowIndex);
    PsychCopyOutRectArg(2, FALSE, textureRecord->rect);

    // Done.
    return(PsychError_none);
}
コード例 #7
0
PsychError SCREENGetCapturedImage(void) 
{
    PsychWindowRecordType		*windowRecord;
    PsychWindowRecordType		*textureRecord;
    PsychRectType				rect;
    double                      summed_intensity;
    int                         capturehandle = -1;
    int                         waitForImage = TRUE;
    int                         specialmode = 0;
	double						timeout, tnow;
    double                      presentation_timestamp = 0;
    int							rc=-1;
    double						targetmemptr = 0;
	double*						tsummed = NULL;
	psych_uint8					*targetmatrixptr = NULL;
	static rawcapimgdata		rawCaptureBuffer = {0, 0, 0, NULL};

    // All sub functions should have these two lines
    PsychPushHelp(useString, synopsisString, seeAlsoString);
    if(PsychIsGiveHelp()) {PsychGiveHelp(); return(PsychError_none);};
    
    PsychErrorExit(PsychCapNumInputArgs(6));            // Max. 6 input args.
    PsychErrorExit(PsychRequireNumInputArgs(2));        // Min. 2 input args required.
    PsychErrorExit(PsychCapNumOutputArgs(4));           // Max. 4 output args.
    
    // Get the window record from the window record argument and get info from the window record
    PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, TRUE, &windowRecord);
    // Only onscreen windows allowed:
    if(!PsychIsOnscreenWindow(windowRecord) && !PsychIsOffscreenWindow(windowRecord)) {
        PsychErrorExitMsg(PsychError_user, "GetCapturedImage called on something else than an onscreen window or offscreen window.");
    }
    
    // Get the handle:
    PsychCopyInIntegerArg(2, TRUE, &capturehandle);
    if (capturehandle==-1) {
        PsychErrorExitMsg(PsychError_user, "GetCapturedImage called without valid handle to a capture object.");
    }

    // Get the 'waitForImage' flag: If waitForImage == true == 1, we'll do a blocking wait for
    // arrival of a new image. Otherwise we will return with a 0-Handle if there
    // isn't any new image available.
    PsychCopyInIntegerArg(3, FALSE, &waitForImage);

	// Special case waitForImage == 4? This would ask to call into the capture driver, but
	// not wait for any image to arrive and not return any information. This is only useful
	// on OS/X and Windows when using the capture engine for video recording to harddisk. In
	// that case we are not interested at all in the captured live video, we just want it to
	// get written to harddisk in the background. To keep the video encoder going, we need to
	// call its SGIdle() routine and waitForImage==4 does just that, call SGIdle().
	if (waitForImage == 4) {
		// Perform the null-call to the capture engine, ie a SGIdle() on OS/X and Windows:
		PsychGetTextureFromCapture(windowRecord, capturehandle, 4, 0.0, NULL, NULL, NULL, NULL);
		// Done. Nothing to return...
		return(PsychError_none);
	}
	
    // Get the optional textureRecord for the optional texture handle. If the calling script
    // provides the texture handle of an existing Psychtoolbox texture that has a matching
    // format, then that texture is recycled by overwriting its previous content with the
    // image data from the new captured image. This can save some overhead for texture destruction
    // and recreation. While this is probably not noticeable on mid- to high-end gfx cards with
    // rectangle texture support, it can provide a significant speedup on low-end gfx cards with
    // only power-of-two texture support.
    textureRecord = NULL;
    if ((PsychGetNumInputArgs()>=4) && PsychIsWindowIndexArg(4)) PsychAllocInWindowRecordArg(4, FALSE, &textureRecord);
    
    // Get the optional specialmode flag:
    PsychCopyInIntegerArg(5, FALSE, &specialmode);

	// Set a 10 second maximum timeout for waiting for new frames:
	PsychGetAdjustedPrecisionTimerSeconds(&timeout);
	timeout+=10;

    while (rc==-1) {		
      // We pass a checkForImage value of 2 if waitForImage>0. This way we can signal if we are in polling or blocking mode.
      // With the libdc1394 engine this allows to do a real blocking wait in the driver -- much more efficient than the spin-waiting approach!
      rc = PsychGetTextureFromCapture(windowRecord, capturehandle, ((waitForImage>0 && waitForImage<3) ? 2 : 1), 0.0, NULL, &presentation_timestamp, NULL, &rawCaptureBuffer);
		PsychGetAdjustedPrecisionTimerSeconds(&tnow);
        if (rc==-2 || (tnow > timeout)) {
            // No image available and there won't be any in the future, because capture has been stopped or there is a timeout:
			if (tnow > timeout) printf("PTB-WARNING: In Screen('GetCapturedImage') timed out waiting for a new frame. No video data in over 10 seconds!\n");

            // No new texture available: Return a negative handle:
            PsychCopyOutDoubleArg(1, TRUE, -1);
            // ...and an invalid timestamp:
            PsychCopyOutDoubleArg(2, FALSE, -1);
            PsychCopyOutDoubleArg(3, FALSE, 0);
            PsychCopyOutDoubleArg(4, FALSE, 0);

            // Ready!
            return(PsychError_none);
        }
        else if (rc==-1 && (waitForImage == 0 || waitForImage == 3)) {
            // We should just poll once and no new texture available: Return a null-handle:
            PsychCopyOutDoubleArg(1, TRUE, 0);
            // ...and the current timestamp:
            PsychCopyOutDoubleArg(2, FALSE, presentation_timestamp);
            PsychCopyOutDoubleArg(3, FALSE, 0);
            PsychCopyOutDoubleArg(4, FALSE, 0);

            // Ready!
            return(PsychError_none);
        }
        else if (rc==-1 && waitForImage != 0) {
            // No new texture available yet. Just sleep a bit and then retry...
            PsychYieldIntervalSeconds(0.002);
        }
    }

    // rc == 0 --> New image available: Go ahead...
    if (waitForImage!=2 && waitForImage!=3) {
      // Ok, we need a texture for the image. Did script provide an old one for recycling?
      if (textureRecord) {
	// Old texture provided for reuse? Some basic sanity check: Everything else is
	// up to the lower level PsychGetTextureFromCapture() routine.
        if(!PsychIsOffscreenWindow(textureRecord)) {
	  PsychErrorExitMsg(PsychError_user, "GetCapturedImage provided with something else than a texture as fourth call parameter.");
        }	
      }
      else {
        // No old texture provided: Create a new texture record:
        PsychCreateWindowRecord(&textureRecord);

        // Set mode to 'Texture':
        textureRecord->windowType=kPsychTexture;

        // We need to assign the screen number of the onscreen-window.
        textureRecord->screenNumber=windowRecord->screenNumber;

        // It defaults to a 32 bit texture for captured images. On Linux, this will be overriden,
		// if optimized formats exist for our purpose:
        textureRecord->depth=32;
		textureRecord->nrchannels = 4;

        // Create default rectangle which describes the dimensions of the image. Will be overwritten
        // later on.
        PsychMakeRect(rect, 0, 0, 10, 10);
        PsychCopyRect(textureRecord->rect, rect);
        
        // Other setup stuff:
        textureRecord->textureMemorySizeBytes= 0;
        textureRecord->textureMemory=NULL;
        
        // Assign parent window and copy its inheritable properties:
		PsychAssignParentWindow(textureRecord, windowRecord);

        // Set textureNumber to zero, which means "Not cached, do not recycle"
        // Todo: Texture recycling like in PsychMovieSupport for higher efficiency!
        textureRecord->textureNumber = 0;
      }

      // Power-of-two texture requested?
      if (specialmode & 0x01) {
		// Yes. Spec it:
		textureRecord->texturetarget = GL_TEXTURE_2D;
      }
    }
    else {
        // Just want to return summed_intensity and timestamp, not real texture...
        textureRecord = NULL;
    }

	// Default to no calculation of summed image intensity:
	tsummed = NULL;
    if ((PsychGetNumOutputArgs() > 3) && !(specialmode & 0x2)) {
        // Return sum of pixel intensities for all channels of this image: Need to
		// assign the output pointer for this to happen:
		tsummed = &summed_intensity;
	}

    // Try to fetch an image from the capture object and return it as texture:
	targetmatrixptr = NULL;
	
	// Shall we return a Matlab matrix?
	if ((PsychGetNumOutputArgs() > 3) && (specialmode & 0x2)) {
		// We shall return a matrix with raw image data. Allocate a uint8 matrix
		// of sufficient size:
		PsychAllocOutUnsignedByteMatArg(4, TRUE, rawCaptureBuffer.depth, rawCaptureBuffer.w, rawCaptureBuffer.h, &targetmatrixptr);
		tsummed = NULL;
	}
	
	// Shall we return data into preallocated memory buffer?
	if (specialmode & 0x4) {
		// Copy in memory address (which itself is encoded in a double value):
		PsychCopyInDoubleArg(6, TRUE, &targetmemptr);
		targetmatrixptr = (psych_uint8*) PsychDoubleToPtr(targetmemptr);
	}
	
	if (targetmatrixptr == NULL) {
		// Standard fetch of a texture and its timestamp:
		rc = PsychGetTextureFromCapture(windowRecord, capturehandle, 0, 0.0, textureRecord, &presentation_timestamp, tsummed, NULL);
	}
	else {
		// Fetch of a memory raw image buffer + timestamp + possibly a texture:
		rawCaptureBuffer.data = (void*) targetmatrixptr;
		rc = PsychGetTextureFromCapture(windowRecord, capturehandle, 0, 0.0, textureRecord, &presentation_timestamp, tsummed, &rawCaptureBuffer);			
	}
	
    if (tsummed) {
        // Return sum of pixel intensities for all channels of this image:
        PsychCopyOutDoubleArg(4, FALSE, summed_intensity);
    }

    // Real texture requested?
    if (textureRecord) {
        // Texture ready for consumption.

		// Assign GLSL filter-/lookup-shaders if needed: usefloatformat is always == 0 as
		// our current capture engine implementations only return 8 bpc fixed textures.
		// The 'userRequest' flag is set if specialmode flag is set to 8.
		PsychAssignHighPrecisionTextureShaders(textureRecord, windowRecord, 0, (specialmode & 8) ? 1 : 0);

        // specialmode setting 16? Disable auto-mipmap generation:
        if (specialmode & 16) textureRecord->specialflags |= kPsychDontAutoGenMipMaps;    

		// Mark it valid and return handle to userspace:
        PsychSetWindowRecordValid(textureRecord);
        PsychCopyOutDoubleArg(1, TRUE, textureRecord->windowIndex);
    }
    else {
        PsychCopyOutDoubleArg(1, TRUE, 0);
    }
    
    // Return presentation timestamp for this image:
    PsychCopyOutDoubleArg(2, FALSE, presentation_timestamp);

    // Return count of pending frames in buffers or of dropped frames:
    PsychCopyOutDoubleArg(3, FALSE, (double) rc);

    // Ready!
    return(PsychError_none);
}
コード例 #8
0
void moglcopybuffertomatrix(int nlhs, mxArray *plhs[], int nrhs, const mxArray *prhs[] ) {
  int type;
  size_t dims;
  mwSize outdims;
  GLenum mattype;
  GLfloat* dst;

  // Retrieve ptr to membuffer, encoded as double and convert it into a void*
  void* src = PsychDoubleToPtr((GLdouble) mxGetScalar(prhs[0]));

  // Retrieve size of buffer pointed to by src:
  size_t n = PsychGetBufferSizeForPtr(src);

  // Retrieve max number of bytes to copy:
  size_t nmax = (size_t) mxGetScalar(prhs[2]);

  if (nmax < n) n = nmax;

  // Retrieve type of matrix to create:
  mattype = (GLenum) mxGetScalar(prhs[1]);

  switch(mattype)
    {
    case GL_DOUBLE:
      type = mxDOUBLE_CLASS;
      dims = n / sizeof(double);
      if (dims * sizeof(double) < n) dims++;
      break;
    case GL_FLOAT:
      type = mxSINGLE_CLASS;
      dims = n / sizeof(float);
      if (dims * sizeof(float) < n) dims++;
      break;
    case GL_UNSIGNED_INT:
      type = mxUINT32_CLASS;
      dims = n / sizeof(unsigned int);
      if (dims * sizeof(unsigned int) < n) dims++;
      break;
    case GL_UNSIGNED_BYTE:
      type = mxUINT8_CLASS;
      dims = n / sizeof(unsigned char);
      if (dims * sizeof(unsigned char) < n) dims++;
      break;
    default:
	  type = 0;
      mexErrMsgTxt("MOGL-ERROR: Unknown matrix type requested in moglgetbuffer()! Ignored.");
    }

  if ((sizeof(outdims) < sizeof(dims)) && (dims > INT_MAX)) {
      mexErrMsgTxt("MOGL-ERROR: In moglgetbuffer(): Returned matrix is too big (more than 2^31 - 1 elements) for your version of Matlab or Octave! Aborted.");
  }
  
  // Allocate the beast:
  outdims = (mwSize) dims;
  plhs[0] = mxCreateNumericArray(1, &outdims, type, mxREAL);

  // Retrieve pointer to output matrix:
  dst = (GLfloat*) mxGetData(plhs[0]);

  // Do the copy:
  memcpy(dst, src, n);
}