MyDelayLoadHook() { // PxDelayLoadHook::setPhysXInstance(this); // PxDelayLoadHook::setPhysXCookingInstance(this); PxSetPhysXDelayLoadHook(this); PxSetPhysXCookingDelayLoadHook(this); }
MyDelayLoadHook() { PxSetPhysXDelayLoadHook(this); PxSetPhysXCookingDelayLoadHook(this); PxSetPhysXCommonDelayLoadHook(this); PxPvdSetFoundationDelayLoadHook(this); #ifdef PHYSX_SUPPORT_GPU PxSetPhysXGpuLoadHook(this); PxSetPhysXGpuDelayLoadHook(this); #endif }
MyDelayLoadHook() { PxSetPhysXDelayLoadHook(this); PxSetPhysXCookingDelayLoadHook(this); }