コード例 #1
0
static PyObject *
_ldict(localobject *self)
{
    PyObject *tdict, *ldict;

    tdict = PyThreadState_GetDict();
    if (tdict == NULL) {
        PyErr_SetString(PyExc_SystemError,
                        "Couldn't get thread-state dictionary");
        return NULL;
    }

    ldict = PyDict_GetItem(tdict, self->key);
    if (ldict == NULL) {
        ldict = PyDict_New(); /* we own ldict */

        if (ldict == NULL)
            return NULL;
        else {
            int i = PyDict_SetItem(tdict, self->key, ldict);
            Py_DECREF(ldict); /* now ldict is borrowed */
            if (i < 0)
                return NULL;
        }

        Py_CLEAR(self->dict);
        Py_INCREF(ldict);
        self->dict = ldict; /* still borrowed */

        if (Py_TYPE(self)->tp_init != PyBaseObject_Type.tp_init &&
                Py_TYPE(self)->tp_init((PyObject*)self,
                                       self->args, self->kw) < 0) {
            /* we need to get rid of ldict from thread so
               we create a new one the next time we do an attr
               acces */
            PyDict_DelItem(tdict, self->key);
            return NULL;
        }

    }

    /* The call to tp_init above may have caused another thread to run.
       Install our ldict again. */
    if (self->dict != ldict) {
        Py_CLEAR(self->dict);
        Py_INCREF(ldict);
        self->dict = ldict;
    }

    return ldict;
}
コード例 #2
0
ファイル: snmp.c プロジェクト: arielsalvo/wiremaps
static PyObject*
SnmpReader_connectionLost(PyObject *self, PyObject *args)
{
	PyObject *fd;
	if ((fd = PyInt_FromLong(((SnmpReaderObject*)self)->fd)) == NULL)
		return NULL;
	if (PyDict_DelItem(SnmpFds, fd) == -1) {
		Py_DECREF(fd);
		return NULL;
	}
	Py_DECREF(fd);
	Py_INCREF(Py_None);
	return Py_None;
}
コード例 #3
0
static void
delete_token(PyObject *token)
{
	PyObject *inprogress;

	if (token == NULL || token == Py_None)
		return;
	inprogress = get_inprogress_dict();
	if (inprogress == NULL)
		PyErr_Clear();
	else
		PyDict_DelItem(inprogress, token);
	Py_DECREF(token);
}
コード例 #4
0
ファイル: _cstruct.c プロジェクト: TriOptima/tri.struct
static int
Struct_setattr(PyObject *self, PyObject *name, PyObject *value)
{
    int res = -1;

    if (value == NULL) {
        res = PyDict_DelItem(self, name);
        if (res < 0 && PyErr_ExceptionMatches(PyExc_KeyError))
            set_attribute_error(self, name);
    }
    else
        res = PyDict_SetItem(self, name, value);

    return res;
}
コード例 #5
0
ファイル: http_request_parser.c プロジェクト: V-E-O/meinheld
static int
replace_env_key(PyObject* dict, PyObject* old_key, PyObject* new_key)
{
    int ret = 1;

    PyObject* value = PyDict_GetItem(dict, old_key);
    if(value) {
        Py_INCREF(value);
        ret = PyDict_DelItem(dict, old_key);
        if(ret == -1){
            return ret;
        }
        ret = PyDict_SetItem(dict, new_key, value);
        Py_DECREF(value);
    }
    return ret;
}
コード例 #6
0
ファイル: dictionaries.hpp プロジェクト: 601040605/Nuitka
// TODO: Have mapping.hpp
NUITKA_MAY_BE_UNUSED static void DICT_SYNC_FROM_VARIABLE( PyObject *dict, PyObject *key, PyObject *value )
{
    if ( value )
    {
        assert( PyDict_CheckExact( dict ) );
        UPDATE_STRING_DICT0( (PyDictObject *)dict, (Nuitka_StringObject *)key, value );
    }
    else
    {
        int res = PyDict_DelItem( dict, key );

        if ( res != 0 )
        {
            CLEAR_ERROR_OCCURRED();
        }
    }
}
コード例 #7
0
ファイル: shmmodule.c プロジェクト: clones/kaa
static void
PyShmMemory_dealloc(
    PyShmObj *self)
{
    /* del shm_dict[key], ignore if it fails */
    if (PyDict_DelItem(shm_dict, PyInt_FromLong(self->shmid)) == -1)
	PyErr_Clear();
    /* all references in the current process to the shared
       memory segment are lost, so if attached, detach it.
       XXX: This is not true when Python is embedded.

    if (self->addr != NULL) {
	shmdt(self->addr);
    }
    */
    PyObject_DEL(self);
}
コード例 #8
0
// This is the helper for the QObject %FinalisationCode.
int qpycore_qobject_finalisation(PyObject *self, QObject *qobj, PyObject *kwds,
                                 PyObject **updated_kwds)
{
    // Handle the trivial case.
    if (!kwds)
        return 0;

    // The dict we will be removing handled arguments from, 0 if it needs to be
    // created.
    PyObject *unused = (updated_kwds ? 0 : kwds);

    PyObject *name_obj, *value_obj;
    SIP_SSIZE_T pos = 0;

    while (PyDict_Next(kwds, &pos, &name_obj, &value_obj))
    {
        ArgStatus as = handle_argument(self, qobj, name_obj, value_obj);

        if (as == AsError)
            return -1;

        if (as == AsHandled)
        {
            if (!unused)
            {
                unused = PyDict_Copy(kwds);

                if (!unused)
                    return -1;

                *updated_kwds = unused;
            }

            if (PyDict_DelItem(unused, name_obj) < 0)
            {
                if (updated_kwds)
                    Py_DECREF(unused);

                return -1;
            }
        }
    }

    return 0;
}
コード例 #9
0
ファイル: fixeddict.cpp プロジェクト: aabbox/kbengine
//-------------------------------------------------------------------------------------
int FixedDict::mp_ass_subscript(PyObject* self, PyObject* key, PyObject* value)
{
	wchar_t* PyUnicode_AsWideCharStringRet0 = PyUnicode_AsWideCharString(key, NULL);
	if (PyUnicode_AsWideCharStringRet0 == NULL)
	{
		char err[255];
		kbe_snprintf(err, 255, "FixedDict::mp_ass_subscript: key not is string!\n");
		PyErr_SetString(PyExc_TypeError, err);
		PyErr_PrintEx(0);
		return 0;
	}

	char* dictKeyName = strutil::wchar2char(PyUnicode_AsWideCharStringRet0);
	PyMem_Free(PyUnicode_AsWideCharStringRet0);

	FixedDict* fixedDict = static_cast<FixedDict*>(self);
	if (value == NULL)
	{
		if(!fixedDict->checkDataChanged(dictKeyName, value, true))
		{
			free(dictKeyName);
			return 0;
		}

		free(dictKeyName);
		return PyDict_DelItem(fixedDict->pyDict_, key);
	}
	
	if(!fixedDict->checkDataChanged(dictKeyName, value))
	{
		free(dictKeyName);
		return 0;
	}

	PyObject* val1 = 
		static_cast<FixedDictType*>(fixedDict->getDataType())->createNewItemFromObj(dictKeyName, value);

	int ret = PyDict_SetItem(fixedDict->pyDict_, key, val1);
	
	// 由于PyDict_SetItem会增加引用因此需要减
	Py_DECREF(val1);

	free(dictKeyName);
	return ret;
}
コード例 #10
0
ファイル: threadmodule.c プロジェクト: 1310701102/sl4a
static void
local_dealloc(localobject *self)
{
	PyThreadState *tstate;
	if (self->key
	    && (tstate = PyThreadState_Get())
	    && tstate->interp) {
		for(tstate = PyInterpreterState_ThreadHead(tstate->interp);
		    tstate;
		    tstate = PyThreadState_Next(tstate)) 
			if (tstate->dict &&
			    PyDict_GetItem(tstate->dict, self->key))
				PyDict_DelItem(tstate->dict, self->key);
	}

	local_clear(self);
	Py_TYPE(self)->tp_free((PyObject*)self);
}
コード例 #11
0
void
PyFrame_FastToLocals(PyFrameObject *f)
{
	/* Merge fast locals into f->f_locals */
	PyObject *locals, *map;
	PyObject **fast;
	PyObject *error_type, *error_value, *error_traceback;
	int j;
	if (f == NULL)
		return;
	locals = f->f_locals;
	if (locals == NULL) {
		locals = f->f_locals = PyDict_New();
		if (locals == NULL) {
			PyErr_Clear(); /* Can't report it :-( */
			return;
		}
	}
	if (f->f_nlocals == 0)
		return;
	map = f->f_code->co_varnames;
	if (!PyDict_Check(locals) || !PyTuple_Check(map))
		return;
	PyErr_Fetch(&error_type, &error_value, &error_traceback);
	fast = f->f_localsplus;
	j = PyTuple_Size(map);
	if (j > f->f_nlocals)
		j = f->f_nlocals;
	for (; --j >= 0; ) {
		PyObject *key = PyTuple_GetItem(map, j);
		PyObject *value = fast[j];
		if (value == NULL) {
			PyErr_Clear();
			if (PyDict_DelItem(locals, key) != 0)
				PyErr_Clear();
		}
		else {
			if (PyDict_SetItem(locals, key, value) != 0)
				PyErr_Clear();
		}
	}
	PyErr_Restore(error_type, error_value, error_traceback);
}
コード例 #12
0
ファイル: paxmodule.c プロジェクト: sk1project/skencil
static PyObject *
unregister_object(PyObject * self, PyObject * args)
{
    PyObject * obj;
    int result;

    if (!PyArg_ParseTuple(args, "O", &obj))
	return NULL;

    if (object_registry)
    {
	PyObject *key = key_for_object(obj);
	result = PyDict_DelItem(object_registry, key);
	if (result < 0)
	    PyErr_Clear();
	Py_DECREF(key);
    }
    Py_INCREF(Py_None);
    return Py_None;
}
コード例 #13
0
// @pymethod boolean|timer|kill_timer|Creates a timer that executes a callback function
// @comm Uses the KillTimer API function.
static PyObject *
py_timer_kill_timer (PyObject * self, PyObject * args)
{
	PyObject * py_timer_id;
	UINT_PTR timer_id;
	if (!PyArg_ParseTuple (args, "O:kill_timer",
		&py_timer_id))	// @pyparm int|IDEvent||Timer id as returned by <om timer.set_timer>
		return NULL;
	if (!PyWinLong_AsVoidPtr(py_timer_id, (void **)&timer_id))
		return NULL;
	if (timer_id_callback_map)
		if (0 != PyDict_DelItem (timer_id_callback_map, py_timer_id))
			return NULL;

	BOOL rc;
	Py_BEGIN_ALLOW_THREADS;
	rc = ::KillTimer (NULL, timer_id);
	Py_END_ALLOW_THREADS;
	return PyBool_FromLong(rc);
}
コード例 #14
0
ファイル: set.c プロジェクト: H1d3r/binary_blobs
static PyObject *set_not(PyObject *module, PyObject *args)
{
  PyObject *a, *b, *item;

  if (!PyArg_ParseTuple(args, "OO:Not", &a, &b))
    return NULL;

  if (PyObject_IsTrue(a) == 0) {
    /* nothing to subtract from, return empty set */
    return PyList_New(0);
  } else if (PyObject_IsTrue(b) == 0) {
    /* nothing to subtract, use original set */
    return PySequence_List(a);
  }

  /* subtract set b from set a */
  a = make_dict(a);
  if (a == NULL)
    return NULL;
  b = PyObject_GetIter(b);
  if (b == NULL) {
    Py_DECREF(a);
    return NULL;
  }
  while ((item = PyIter_Next(b)) != NULL) {
    if (PyDict_DelItem(a, item) == -1) {
      if (PyErr_ExceptionMatches(PyExc_KeyError)) {
        PyErr_Clear();
      } else {
        Py_DECREF(item);
        Py_DECREF(b);
        Py_DECREF(a);
        return NULL;
      }
    }
    Py_DECREF(item);
  }
  Py_DECREF(b);
  return make_ordered_set(a);
}
コード例 #15
0
PYCURL_INTERNAL int
my_setattro(PyObject **dict, PyObject *name, PyObject *v)
{
    if( *dict == NULL )
    {
        *dict = PyDict_New();
        if( *dict == NULL )
            return -1;
    }
    if (v != NULL)
        return PyDict_SetItem(*dict, name, v);
    else {
        int v = PyDict_DelItem(*dict, name);
        if (v != 0) {
            /* need to convert KeyError to AttributeError */
            if (PyErr_ExceptionMatches(PyExc_KeyError)) {
                PyErr_SetString(PyExc_AttributeError, "trying to delete a non-existing attribute");
            }
        }
        return v;
    }
}
コード例 #16
0
ファイル: _superlu_utils.c プロジェクト: 7924102/scipy
void superlu_python_module_free(void *ptr)
{
    PyObject *key;
    PyObject *ptype, *pvalue, *ptraceback;

    if (ptr == NULL)
	return;
    PyErr_Fetch(&ptype, &pvalue, &ptraceback);
    key = PyLong_FromVoidPtr(ptr);
    /* This will only free the pointer if it could find it in the dictionary
     * of already allocated pointers --- thus after abort, the module can free all
     * the memory that "might" have been allocated to avoid memory leaks on abort
     * calls.
     */
    if (_superlumodule_memory_dict &&
	!(PyDict_DelItem(_superlumodule_memory_dict, key))) {
	free(ptr);
    }
    Py_DECREF(key);
    PyErr_Restore(ptype, pvalue, ptraceback);
    return;
}
コード例 #17
0
ファイル: greenlet.c プロジェクト: Infinidat/greenlet
static PyObject* mod_settrace(PyObject* self, PyObject* args)
{
	int err;
	PyObject* previous;
	PyObject* tracefunc;
	PyGreenlet* current;
	if (!PyArg_ParseTuple(args, "O", &tracefunc))
		return NULL;
	if (!STATE_OK)
		return NULL;
	current = ts_current;
	previous = PyDict_GetItem(current->run_info, ts_tracekey);
	if (previous == NULL)
		previous = Py_None;
	Py_INCREF(previous);
	if (tracefunc == Py_None)
		err = previous != Py_None ? PyDict_DelItem(current->run_info, ts_tracekey) : 0;
	else
		err = PyDict_SetItem(current->run_info, ts_tracekey, tracefunc);
	if (err < 0)
		Py_CLEAR(previous);
	return previous;
}
コード例 #18
0
ファイル: papi_atkutil.c プロジェクト: prim/ocempgui
/**
 * Interface for AtkUtilClass->remove_global_event_listener.
 */
static void
_class_remove_global_event_listener (guint listener_id)
{
    PyObject *dict = NULL;
    PyObject *obj = NULL;
    PyObject *key = NULL;
    int pos = 0;

    debug ("_class_remove_global_event_listener\n");

    key = PyInt_FromLong ((long) listener_id);
    while (PyDict_Next (_global_listeners, &pos, NULL, &dict))
    {
        obj = PyDict_GetItem (dict, key);
        if (obj)
        {
            PyDict_DelItem (dict, key);
            Py_DECREF (key);
            return;
        }
    }
    Py_DECREF (key);
    return;
}
コード例 #19
0
ファイル: codecs.c プロジェクト: Victor-Savu/cpython
int _PyCodec_Forget(const char *encoding)
{
    PyObject *v;
    int result;

    PyInterpreterState *interp = _PyInterpreterState_Get();
    if (interp->codec_search_path == NULL) {
        return -1;
    }

    /* Convert the encoding to a normalized Python string: all
       characters are converted to lower case, spaces and hyphens are
       replaced with underscores. */
    v = normalizestring(encoding);
    if (v == NULL) {
        return -1;
    }

    /* Drop the named codec from the internal cache */
    result = PyDict_DelItem(interp->codec_search_cache, v);
    Py_DECREF(v);

    return result;
}
コード例 #20
0
/**
 * Removes an entry from the runloop-for-emitter dictionary for the given
 * emitter thread.
 *
 * :param emitter_thread:
 *     The emitter thread for which the dictionary entry will be removed.
 * :type emitter_thread:
 *     A pointer to a Python object representing the emitter thread.
 * :returns:
 *     The same as :func:`PyDict_DelItem`
 */
int
Watchdog_CFRunLoopForEmitter_DelItem(PyObject *emitter_thread)
{
    CFRunLoopRef emitter_runloop = NULL;
    int return_value = 0;
    // refcount(emitter_thread) = 2
    // refcount(emitter_runloop) = 2
    // from previous successful addition to the dict.
    emitter_runloop = PyDict_GetItem(g__runloop_for_emitter, emitter_thread);
    RETURN_IF(NULL == emitter_runloop);

    return_value = PyDict_DelItem(g__runloop_for_emitter, emitter_thread);
    if (0 == return_value)
        {
            // Success!
            // refcount(emitter_thread) = 1
            // refcount(emitter_runloop) = 1
            Py_DECREF(emitter_runloop);
            // refcount(emitter_runloop) = 0
            // refcount(emitter_thread) = 1
            // back to python land.
        }
    return return_value;
}
コード例 #21
0
ファイル: buffer.c プロジェクト: Linxiao-Chen/numpy
/* Clear buffer info from the global dictionary */
static void
_buffer_clear_info(PyObject *arr)
{
    PyObject *key, *item_list, *item;
    _buffer_info_t *info;
    int k;

    if (_buffer_info_cache == NULL) {
        return;
    }

    key = PyLong_FromVoidPtr((void*)arr);
    item_list = PyDict_GetItem(_buffer_info_cache, key);
    if (item_list != NULL) {
        for (k = 0; k < PyList_GET_SIZE(item_list); ++k) {
            item = PyList_GET_ITEM(item_list, k);
            info = (_buffer_info_t*)PyLong_AsVoidPtr(item);
            _buffer_info_free(info);
        }
        PyDict_DelItem(_buffer_info_cache, key);
    }

    Py_DECREF(key);
}
コード例 #22
0
ファイル: greenlet.c プロジェクト: vietlq/greenlet
static int green_updatecurrent(void)
{
	PyObject *exc, *val, *tb;
	PyThreadState* tstate;
	PyGreenlet* current;
	PyGreenlet* previous;
	PyObject* deleteme;

	/* save current exception */
	PyErr_Fetch(&exc, &val, &tb);

	/* get ts_current from the active tstate */
	tstate = PyThreadState_GET();
	if (tstate->dict && (current =
	    (PyGreenlet*) PyDict_GetItem(tstate->dict, ts_curkey))) {
		/* found -- remove it, to avoid keeping a ref */
		Py_INCREF(current);
		PyDict_DelItem(tstate->dict, ts_curkey);
	}
	else {
		/* first time we see this tstate */
		current = green_create_main();
		if (current == NULL) {
			Py_XDECREF(exc);
			Py_XDECREF(val);
			Py_XDECREF(tb);
			return -1;
		}
	}

green_updatecurrent_retry:
	/* update ts_current as soon as possible, in case of nested switches */
	Py_INCREF(current);
	previous = ts_current;
	ts_current = current;

	/* save ts_current as the current greenlet of its own thread */
	if (PyDict_SetItem(previous->run_info, ts_curkey, (PyObject*) previous)) {
		Py_DECREF(previous);
		Py_DECREF(current);
		Py_XDECREF(exc);
		Py_XDECREF(val);
		Py_XDECREF(tb);
		return -1;
	}
	Py_DECREF(previous);

	/* green_dealloc() cannot delete greenlets from other threads, so
	   it stores them in the thread dict; delete them now. */
	deleteme = PyDict_GetItem(tstate->dict, ts_delkey);
	if (deleteme != NULL) {
		PyList_SetSlice(deleteme, 0, INT_MAX, NULL);
	}

	if (ts_current != current) {
		/* some Python code executed above and there was a thread switch,
		 * so ts_current points to some other thread again. We need to
		 * delete ts_curkey (it's likely there) and retry. */
		PyDict_DelItem(tstate->dict, ts_curkey);
		goto green_updatecurrent_retry;
	}

	/* release an extra reference */
	Py_DECREF(current);

	/* restore current exception */
	PyErr_Restore(exc, val, tb);

	return 0;
}
コード例 #23
0
extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing)
{
	/* context values */
	struct wmWindow *win= CTX_wm_window(C);
	struct Scene *startscene= CTX_data_scene(C);
	struct Main* maggie1= CTX_data_main(C);


	RAS_Rect area_rect;
	area_rect.SetLeft(cam_frame->xmin);
	area_rect.SetBottom(cam_frame->ymin);
	area_rect.SetRight(cam_frame->xmax);
	area_rect.SetTop(cam_frame->ymax);

	int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
	Main* blenderdata = maggie1;

	char* startscenename = startscene->id.name+2;
	char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
	STR_String exitstring = "";
	BlendFileData *bfd= NULL;

	BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
	BLI_strncpy(oldsce, G.main->name, sizeof(oldsce));
#ifdef WITH_PYTHON
	resetGamePythonPath(); // need this so running a second time wont use an old blendfiles path
	setGamePythonPath(G.main->name);

	// Acquire Python's GIL (global interpreter lock)
	// so we can safely run Python code and API calls
	PyGILState_STATE gilstate = PyGILState_Ensure();
	
	PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
#endif
	
	bgl::InitExtensions(true);

	// VBO code for derived mesh is not compatible with BGE (couldn't find why), so disable
	int disableVBO = (U.gameflags & USER_DISABLE_VBO);
	U.gameflags |= USER_DISABLE_VBO;

	// Globals to be carried on over blender files
	GlobalSettings gs;
	gs.matmode= startscene->gm.matmode;
	gs.glslflag= startscene->gm.flag;

	do
	{
		View3D *v3d= CTX_wm_view3d(C);
		RegionView3D *rv3d= CTX_wm_region_view3d(C);

		// get some preferences
		SYS_SystemHandle syshandle = SYS_GetSystem();
		bool properties	= (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
		bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
		bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
		bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
		bool animation_record = (SYS_GetCommandLineInt(syshandle, "animation_record", 0) != 0);
		bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
#ifdef WITH_PYTHON
		bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0);
#endif
		bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0);
		bool mouse_state = startscene->gm.flag & GAME_SHOW_MOUSE;
		bool restrictAnimFPS = startscene->gm.flag & GAME_RESTRICT_ANIM_UPDATES;

		if(animation_record) usefixed= true; /* override since you's always want fixed time for sim recording */

		// create the canvas, rasterizer and rendertools
		RAS_ICanvas* canvas = new KX_BlenderCanvas(win, area_rect, ar);
		
		// default mouse state set on render panel
		if (mouse_state)
			canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
		else
			canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
		RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
		RAS_IRasterizer* rasterizer = NULL;
		
		if(displaylists) {
			if (GLEW_VERSION_1_1 && !novertexarrays)
				rasterizer = new RAS_ListRasterizer(canvas, true, true);
			else
				rasterizer = new RAS_ListRasterizer(canvas);
		}
		else if (GLEW_VERSION_1_1 && !novertexarrays)
			rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
		else
			rasterizer = new RAS_OpenGLRasterizer(canvas);
		
		// create the inputdevices
		KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
		KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
		
		// create a networkdevice
		NG_NetworkDeviceInterface* networkdevice = new
			NG_LoopBackNetworkDeviceInterface();

		//
		// create a ketsji/blendersystem (only needed for timing and stuff)
		KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
		
		// create the ketsjiengine
		KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
		
		// set the devices
		ketsjiengine->SetKeyboardDevice(keyboarddevice);
		ketsjiengine->SetMouseDevice(mousedevice);
		ketsjiengine->SetNetworkDevice(networkdevice);
		ketsjiengine->SetCanvas(canvas);
		ketsjiengine->SetRenderTools(rendertools);
		ketsjiengine->SetRasterizer(rasterizer);
		ketsjiengine->SetUseFixedTime(usefixed);
		ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
		ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS);
		KX_KetsjiEngine::SetExitKey(ConvertKeyCode(startscene->gm.exitkey));

		//set the global settings (carried over if restart/load new files)
		ketsjiengine->SetGlobalSettings(&gs);

#ifdef WITH_PYTHON
		CValue::SetDeprecationWarnings(nodepwarnings);
#endif

		//lock frame and camera enabled - storing global values
		int tmp_lay= startscene->lay;
		Object *tmp_camera = startscene->camera;

		if (v3d->scenelock==0){
			startscene->lay= v3d->lay;
			startscene->camera= v3d->camera;
		}

		// some blender stuff
		float camzoom;
		int draw_letterbox = 0;
		
		if(rv3d->persp==RV3D_CAMOB) {
			if(startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
				camzoom = 1.0f;
				draw_letterbox = 1;
			}
			else {
				camzoom = 1.0 / BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
			}
		}
		else {
			camzoom = 2.0;
		}


		ketsjiengine->SetDrawType(v3d->drawtype);
		ketsjiengine->SetCameraZoom(camzoom);
		
		// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
		if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
		{
			exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
			if (bfd) BLO_blendfiledata_free(bfd);
			
			char basedpath[FILE_MAX];
			// base the actuator filename with respect
			// to the original file working directory

			if (exitstring != "")
				strcpy(basedpath, exitstring.Ptr());

			// load relative to the last loaded file, this used to be relative
			// to the first file but that makes no sense, relative paths in
			// blend files should be relative to that file, not some other file
			// that happened to be loaded first
			BLI_path_abs(basedpath, pathname);
			bfd = load_game_data(basedpath);
			
			// if it wasn't loaded, try it forced relative
			if (!bfd)
			{
				// just add "//" in front of it
				char temppath[242];
				strcpy(temppath, "//");
				strcat(temppath, basedpath);
				
				BLI_path_abs(temppath, pathname);
				bfd = load_game_data(temppath);
			}
			
			// if we got a loaded blendfile, proceed
			if (bfd)
			{
				blenderdata = bfd->main;
				startscenename = bfd->curscene->id.name + 2;

				if(blenderdata) {
					BLI_strncpy(G.main->name, blenderdata->name, sizeof(G.main->name));
					BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
#ifdef WITH_PYTHON
					setGamePythonPath(G.main->name);
#endif
				}
			}
			// else forget it, we can't find it
			else
			{
				exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
			}
		}

		Scene *scene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);

		if (scene)
		{
			int startFrame = scene->r.cfra;
			ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
			
			// Quad buffered needs a special window.
			if(scene->gm.stereoflag == STEREO_ENABLED){
				if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
					rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode);

				rasterizer->SetEyeSeparation(scene->gm.eyeseparation);
			}

			rasterizer->SetBackColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 0.0f);
		}
		
		if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
		{
			if (rv3d->persp != RV3D_CAMOB)
			{
				ketsjiengine->EnableCameraOverride(startscenename);
				ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == RV3D_ORTHO));
				ketsjiengine->SetCameraOverrideProjectionMatrix(MT_CmMatrix4x4(rv3d->winmat));
				ketsjiengine->SetCameraOverrideViewMatrix(MT_CmMatrix4x4(rv3d->viewmat));
				if(rv3d->persp == RV3D_ORTHO)
				{
					ketsjiengine->SetCameraOverrideClipping(-v3d->far, v3d->far);
				}
				else
				{
					ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
				}
				ketsjiengine->SetCameraOverrideLens(v3d->lens);
			}
			
			// create a scene converter, create and convert the startingscene
			KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine);
			ketsjiengine->SetSceneConverter(sceneconverter);
			sceneconverter->addInitFromFrame=false;
			if (always_use_expand_framing)
				sceneconverter->SetAlwaysUseExpandFraming(true);

			bool usemat = false, useglslmat = false;

			if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
				usemat = true;

			if(GPU_glsl_support())
				useglslmat = true;
			else if(gs.matmode == GAME_MAT_GLSL)
				usemat = false;

			if(usemat && (gs.matmode != GAME_MAT_TEXFACE))
				sceneconverter->SetMaterials(true);
			if(useglslmat && (gs.matmode == GAME_MAT_GLSL))
				sceneconverter->SetGLSLMaterials(true);
					
			KX_Scene* startscene = new KX_Scene(keyboarddevice,
				mousedevice,
				networkdevice,
				startscenename,
				scene,
				canvas);

#ifdef WITH_PYTHON
			// some python things
			PyObject *gameLogic, *gameLogic_keys;
			setupGamePython(ketsjiengine, startscene, blenderdata, pyGlobalDict, &gameLogic, &gameLogic_keys, 0, NULL);
#endif // WITH_PYTHON

			//initialize Dome Settings
			if(scene->gm.stereoflag == STEREO_DOME)
				ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);

			// initialize 3D Audio Settings
			AUD_I3DDevice* dev = AUD_get3DDevice();
			if(dev)
			{
				dev->setSpeedOfSound(scene->audio.speed_of_sound);
				dev->setDopplerFactor(scene->audio.doppler_factor);
				dev->setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
			}

			// from see blender.c:
			// FIXME: this version patching should really be part of the file-reading code,
			// but we still get too many unrelated data-corruption crashes otherwise...
			if (blenderdata->versionfile < 250)
				do_versions_ipos_to_animato(blenderdata);

			if (sceneconverter)
			{
				// convert and add scene
				sceneconverter->ConvertScene(
					startscene,
					rendertools,
					canvas);
				ketsjiengine->AddScene(startscene);
				
				// init the rasterizer
				rasterizer->Init();
				
				// start the engine
				ketsjiengine->StartEngine(true);
				

				// Set the animation playback rate for ipo's and actions
				// the framerate below should patch with FPS macro defined in blendef.h
				// Could be in StartEngine set the framerate, we need the scene to do this
				ketsjiengine->SetAnimFrameRate(FPS);
				
				// the mainloop
				printf("\nBlender Game Engine Started\n");
				while (!exitrequested)
				{
					// first check if we want to exit
					exitrequested = ketsjiengine->GetExitCode();
					
					// kick the engine
					bool render = ketsjiengine->NextFrame();
					
					if (render)
					{
						if(draw_letterbox) {
							// Clear screen to border color
							// We do this here since we set the canvas to be within the frames. This means the engine
							// itself is unaware of the extra space, so we clear the whole region for it.
							glClearColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 1.0f);
							glViewport(ar->winrct.xmin, ar->winrct.ymin,
								ar->winrct.xmax - ar->winrct.xmin, ar->winrct.ymax - ar->winrct.ymin);
							glClear(GL_COLOR_BUFFER_BIT);
						}

						// render the frame
						ketsjiengine->Render();
					}
					
					wm_window_process_events_nosleep();
					
					// test for the ESC key
					//XXX while (qtest())
					while(wmEvent *event= (wmEvent *)win->queue.first)
					{
						short val = 0;
						//unsigned short event = 0; //XXX extern_qread(&val);
						
						if (keyboarddevice->ConvertBlenderEvent(event->type,event->val))
							exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
						
							/* Coordinate conversion... where
							* should this really be?
						*/
						if (event->type==MOUSEMOVE) {
							/* Note, not nice! XXX 2.5 event hack */
							val = event->x - ar->winrct.xmin;
							mousedevice->ConvertBlenderEvent(MOUSEX, val);
							
							val = ar->winy - (event->y - ar->winrct.ymin) - 1;
							mousedevice->ConvertBlenderEvent(MOUSEY, val);
						}
						else {
							mousedevice->ConvertBlenderEvent(event->type,event->val);
						}
						
						BLI_remlink(&win->queue, event);
						wm_event_free(event);
					}
					
					if(win != CTX_wm_window(C)) {
						exitrequested= KX_EXIT_REQUEST_OUTSIDE; /* window closed while bge runs */
					}
				}
				printf("Blender Game Engine Finished\n");
				exitstring = ketsjiengine->GetExitString();
				gs = *(ketsjiengine->GetGlobalSettings());


				// when exiting the mainloop
#ifdef WITH_PYTHON
				// Clears the dictionary by hand:
				// This prevents, extra references to global variables
				// inside the GameLogic dictionary when the python interpreter is finalized.
				// which allows the scene to safely delete them :)
				// see: (space.c)->start_game
				
				//PyDict_Clear(PyModule_GetDict(gameLogic));
				
				// Keep original items, means python plugins will autocomplete members
				PyObject *gameLogic_keys_new = PyDict_Keys(PyModule_GetDict(gameLogic));
				const Py_ssize_t numitems= PyList_GET_SIZE(gameLogic_keys_new);
				Py_ssize_t listIndex;
				for (listIndex=0; listIndex < numitems; listIndex++)  {
					PyObject* item = PyList_GET_ITEM(gameLogic_keys_new, listIndex);
					if (!PySequence_Contains(gameLogic_keys, item)) {
						PyDict_DelItem(	PyModule_GetDict(gameLogic), item);
					}
				}
				Py_DECREF(gameLogic_keys_new);
				gameLogic_keys_new = NULL;
#endif
				ketsjiengine->StopEngine();
#ifdef WITH_PYTHON
				exitGamePythonScripting();
#endif
				networkdevice->Disconnect();
			}
			if (sceneconverter)
			{
				delete sceneconverter;
				sceneconverter = NULL;
			}

#ifdef WITH_PYTHON
			Py_DECREF(gameLogic_keys);
			gameLogic_keys = NULL;
#endif
		}
		//lock frame and camera enabled - restoring global values
		if (v3d->scenelock==0){
			startscene->lay= tmp_lay;
			startscene->camera= tmp_camera;
		}

		if(exitrequested != KX_EXIT_REQUEST_OUTSIDE)
		{
			// set the cursor back to normal
			canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
		}
		
		// clean up some stuff
		if (ketsjiengine)
		{
			delete ketsjiengine;
			ketsjiengine = NULL;
		}
		if (kxsystem)
		{
			delete kxsystem;
			kxsystem = NULL;
		}
		if (networkdevice)
		{
			delete networkdevice;
			networkdevice = NULL;
		}
		if (keyboarddevice)
		{
			delete keyboarddevice;
			keyboarddevice = NULL;
		}
		if (mousedevice)
		{
			delete mousedevice;
			mousedevice = NULL;
		}
		if (rasterizer)
		{
			delete rasterizer;
			rasterizer = NULL;
		}
		if (rendertools)
		{
			delete rendertools;
			rendertools = NULL;
		}
		if (canvas)
		{
			delete canvas;
			canvas = NULL;
		}

		// stop all remaining playing sounds
		AUD_getDevice()->stopAll();
	
	} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
	
	if (!disableVBO)
		U.gameflags &= ~USER_DISABLE_VBO;

	if (bfd) BLO_blendfiledata_free(bfd);

	BLI_strncpy(G.main->name, oldsce, sizeof(G.main->name));

#ifdef WITH_PYTHON
	Py_DECREF(pyGlobalDict);

	// Release Python's GIL
	PyGILState_Release(gilstate);
#endif

}
コード例 #24
0
extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing)
{
	/* context values */
	struct wmWindowManager *wm= CTX_wm_manager(C);
	struct wmWindow *win= CTX_wm_window(C);
	struct Scene *startscene= CTX_data_scene(C);
	struct Main* maggie1= CTX_data_main(C);


	RAS_Rect area_rect;
	area_rect.SetLeft(cam_frame->xmin);
	area_rect.SetBottom(cam_frame->ymin);
	area_rect.SetRight(cam_frame->xmax);
	area_rect.SetTop(cam_frame->ymax);

	int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
	Main* blenderdata = maggie1;

	char* startscenename = startscene->id.name+2;
	char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
	STR_String exitstring = "";
	BlendFileData *bfd= NULL;

	BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
	BLI_strncpy(oldsce, G.main->name, sizeof(oldsce));
#ifdef WITH_PYTHON
	resetGamePythonPath(); // need this so running a second time wont use an old blendfiles path
	setGamePythonPath(G.main->name);

	// Acquire Python's GIL (global interpreter lock)
	// so we can safely run Python code and API calls
	PyGILState_STATE gilstate = PyGILState_Ensure();
	
	PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
#endif
	
	bgl::InitExtensions(true);

	// VBO code for derived mesh is not compatible with BGE (couldn't find why), so disable
	int disableVBO = (U.gameflags & USER_DISABLE_VBO);
	U.gameflags |= USER_DISABLE_VBO;

	// Globals to be carried on over blender files
	GlobalSettings gs;
	gs.matmode= startscene->gm.matmode;
	gs.glslflag= startscene->gm.flag;

	do
	{
		View3D *v3d= CTX_wm_view3d(C);
		RegionView3D *rv3d= CTX_wm_region_view3d(C);

		// get some preferences
		SYS_SystemHandle syshandle = SYS_GetSystem();
		bool properties	= (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
		bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
		bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
		bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
		bool animation_record = (SYS_GetCommandLineInt(syshandle, "animation_record", 0) != 0);
		bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0) && GPU_display_list_support();
#ifdef WITH_PYTHON
		bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0);
#endif
		// bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0);
		bool mouse_state = (startscene->gm.flag & GAME_SHOW_MOUSE) != 0;
		bool restrictAnimFPS = (startscene->gm.flag & GAME_RESTRICT_ANIM_UPDATES) != 0;

		short drawtype = v3d->drawtype;
		
		/* we do not support material mode in game engine, force change to texture mode */
		if (drawtype == OB_MATERIAL) drawtype = OB_TEXTURE;
		if (animation_record) usefixed= false; /* override since you don't want to run full-speed for sim recording */

		// create the canvas and rasterizer
		RAS_ICanvas* canvas = new KX_BlenderCanvas(wm, win, area_rect, ar);
		
		// default mouse state set on render panel
		if (mouse_state)
			canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
		else
			canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);

		// Setup vsync
		int previous_vsync = 0;
		canvas->GetSwapInterval(previous_vsync);
		if (startscene->gm.vsync == VSYNC_ADAPTIVE)
			canvas->SetSwapInterval(-1);
		else
			canvas->SetSwapInterval((startscene->gm.vsync == VSYNC_ON) ? 1 : 0);

		RAS_IRasterizer* rasterizer = NULL;
		//Don't use displaylists with VBOs
		//If auto starts using VBOs, make sure to check for that here
		if (displaylists && startscene->gm.raster_storage != RAS_STORE_VBO)
			rasterizer = new RAS_ListRasterizer(canvas, true, startscene->gm.raster_storage);
		else
			rasterizer = new RAS_OpenGLRasterizer(canvas, startscene->gm.raster_storage);

		RAS_IRasterizer::MipmapOption mipmapval = rasterizer->GetMipmapping();

		
		// create the inputdevices
		KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
		KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
		
		// create a networkdevice
		NG_NetworkDeviceInterface* networkdevice = new
			NG_LoopBackNetworkDeviceInterface();

		//
		// create a ketsji/blendersystem (only needed for timing and stuff)
		KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
		
		// create the ketsjiengine
		KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
		
		// set the devices
		ketsjiengine->SetKeyboardDevice(keyboarddevice);
		ketsjiengine->SetMouseDevice(mousedevice);
		ketsjiengine->SetNetworkDevice(networkdevice);
		ketsjiengine->SetCanvas(canvas);
		ketsjiengine->SetRasterizer(rasterizer);
		ketsjiengine->SetUseFixedTime(usefixed);
		ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
		ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS);
		KX_KetsjiEngine::SetExitKey(ConvertKeyCode(startscene->gm.exitkey));

		//set the global settings (carried over if restart/load new files)
		ketsjiengine->SetGlobalSettings(&gs);

#ifdef WITH_PYTHON
		CValue::SetDeprecationWarnings(nodepwarnings);
#endif

		//lock frame and camera enabled - storing global values
		int tmp_lay= startscene->lay;
		Object *tmp_camera = startscene->camera;

		if (v3d->scenelock==0) {
			startscene->lay= v3d->lay;
			startscene->camera= v3d->camera;
		}

		// some blender stuff
		float camzoom;
		int draw_letterbox = 0;
		
		if (rv3d->persp==RV3D_CAMOB) {
			if (startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
				camzoom = 1.0f;
				draw_letterbox = 1;
			}
			else {
				camzoom = 1.0f / BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
			}
		}
		else {
			camzoom = 2.0;
		}

		rasterizer->SetDrawingMode(drawtype);
		ketsjiengine->SetCameraZoom(camzoom);
		
		// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
		if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
		{
			exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
			if (bfd) BLO_blendfiledata_free(bfd);
			
			char basedpath[FILE_MAX];
			// base the actuator filename with respect
			// to the original file working directory

			if (exitstring != "")
				BLI_strncpy(basedpath, exitstring.ReadPtr(), sizeof(basedpath));

			// load relative to the last loaded file, this used to be relative
			// to the first file but that makes no sense, relative paths in
			// blend files should be relative to that file, not some other file
			// that happened to be loaded first
			BLI_path_abs(basedpath, pathname);
			bfd = load_game_data(basedpath);
			
			// if it wasn't loaded, try it forced relative
			if (!bfd)
			{
				// just add "//" in front of it
				char temppath[FILE_MAX] = "//";
				BLI_strncpy(temppath + 2, basedpath, FILE_MAX - 2);
				
				BLI_path_abs(temppath, pathname);
				bfd = load_game_data(temppath);
			}
			
			// if we got a loaded blendfile, proceed
			if (bfd)
			{
				blenderdata = bfd->main;
				startscenename = bfd->curscene->id.name + 2;

				if (blenderdata) {
					BLI_strncpy(G.main->name, blenderdata->name, sizeof(G.main->name));
					BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
#ifdef WITH_PYTHON
					setGamePythonPath(G.main->name);
#endif
				}
			}
			// else forget it, we can't find it
			else
			{
				exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
			}
		}

		Scene *scene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);

		if (scene)
		{
			int startFrame = scene->r.cfra;
			ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
			
			// Quad buffered needs a special window.
			if (scene->gm.stereoflag == STEREO_ENABLED) {
				if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
					rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode);

				rasterizer->SetEyeSeparation(scene->gm.eyeseparation);
			}

			rasterizer->SetBackColor(scene->gm.framing.col);
		}
		
		if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
		{
			if (rv3d->persp != RV3D_CAMOB)
			{
				ketsjiengine->EnableCameraOverride(startscenename);
				ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == RV3D_ORTHO));
				ketsjiengine->SetCameraOverrideProjectionMatrix(MT_CmMatrix4x4(rv3d->winmat));
				ketsjiengine->SetCameraOverrideViewMatrix(MT_CmMatrix4x4(rv3d->viewmat));
				ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
				ketsjiengine->SetCameraOverrideLens(v3d->lens);
			}
			
			// create a scene converter, create and convert the startingscene
			KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine);
			ketsjiengine->SetSceneConverter(sceneconverter);
			if (always_use_expand_framing)
				sceneconverter->SetAlwaysUseExpandFraming(true);

			bool usemat = false, useglslmat = false;

			if (GLEW_ARB_multitexture && GLEW_VERSION_1_1)
				usemat = true;

			if (GPU_glsl_support())
				useglslmat = true;
			else if (gs.matmode == GAME_MAT_GLSL)
				usemat = false;

			if (usemat)
				sceneconverter->SetMaterials(true);
			if (useglslmat && (gs.matmode == GAME_MAT_GLSL))
				sceneconverter->SetGLSLMaterials(true);
			if (scene->gm.flag & GAME_NO_MATERIAL_CACHING)
				sceneconverter->SetCacheMaterials(false);
					
			KX_Scene* startscene = new KX_Scene(keyboarddevice,
				mousedevice,
				networkdevice,
				startscenename,
				scene,
				canvas);

#ifdef WITH_PYTHON
			// some python things
			PyObject *gameLogic, *gameLogic_keys;
			setupGamePython(ketsjiengine, startscene, blenderdata, pyGlobalDict, &gameLogic, &gameLogic_keys, 0, NULL);
#endif // WITH_PYTHON

			//initialize Dome Settings
			if (scene->gm.stereoflag == STEREO_DOME)
				ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);

			// initialize 3D Audio Settings
			AUD_I3DDevice* dev = AUD_get3DDevice();
			if (dev)
			{
				dev->setSpeedOfSound(scene->audio.speed_of_sound);
				dev->setDopplerFactor(scene->audio.doppler_factor);
				dev->setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
			}

			// from see blender.c:
			// FIXME: this version patching should really be part of the file-reading code,
			// but we still get too many unrelated data-corruption crashes otherwise...
			if (blenderdata->versionfile < 250)
				do_versions_ipos_to_animato(blenderdata);

			if (sceneconverter)
			{
				// convert and add scene
				sceneconverter->ConvertScene(
					startscene,
				    rasterizer,
					canvas);
				ketsjiengine->AddScene(startscene);
				
				// init the rasterizer
				rasterizer->Init();
				
				// start the engine
				ketsjiengine->StartEngine(true);
				

				// Set the animation playback rate for ipo's and actions
				// the framerate below should patch with FPS macro defined in blendef.h
				// Could be in StartEngine set the framerate, we need the scene to do this
				ketsjiengine->SetAnimFrameRate(FPS);
				
#ifdef WITH_PYTHON
				char *python_main = NULL;
				pynextframestate.state = NULL;
				pynextframestate.func = NULL;
				python_main = KX_GetPythonMain(scene);

				// the mainloop
				printf("\nBlender Game Engine Started\n");
				if (python_main) {
					char *python_code = KX_GetPythonCode(blenderdata, python_main);
					if (python_code) {
						ketsjinextframestate.ketsjiengine = ketsjiengine;
						ketsjinextframestate.C = C;
						ketsjinextframestate.win = win;
						ketsjinextframestate.scene = scene;
						ketsjinextframestate.ar = ar;
						ketsjinextframestate.keyboarddevice = keyboarddevice;
						ketsjinextframestate.mousedevice = mousedevice;
						ketsjinextframestate.draw_letterbox = draw_letterbox;
			
						pynextframestate.state = &ketsjinextframestate;
						pynextframestate.func = &BL_KetsjiPyNextFrame;
						printf("Yielding control to Python script '%s'...\n", python_main);
						PyRun_SimpleString(python_code);
						printf("Exit Python script '%s'\n", python_main);
						MEM_freeN(python_code);
					}
				}
				else
#endif  /* WITH_PYTHON */
				{
					while (!exitrequested)
					{
						exitrequested = BL_KetsjiNextFrame(ketsjiengine, C, win, scene, ar, keyboarddevice, mousedevice, draw_letterbox);
					}
				}
				printf("Blender Game Engine Finished\n");
				exitstring = ketsjiengine->GetExitString();
#ifdef WITH_PYTHON
				if (python_main) MEM_freeN(python_main);
#endif  /* WITH_PYTHON */

				gs = *(ketsjiengine->GetGlobalSettings());

				// when exiting the mainloop
#ifdef WITH_PYTHON
				// Clears the dictionary by hand:
				// This prevents, extra references to global variables
				// inside the GameLogic dictionary when the python interpreter is finalized.
				// which allows the scene to safely delete them :)
				// see: (space.c)->start_game
				
				//PyDict_Clear(PyModule_GetDict(gameLogic));
				
				// Keep original items, means python plugins will autocomplete members
				PyObject *gameLogic_keys_new = PyDict_Keys(PyModule_GetDict(gameLogic));
				const Py_ssize_t numitems= PyList_GET_SIZE(gameLogic_keys_new);
				Py_ssize_t listIndex;
				for (listIndex=0; listIndex < numitems; listIndex++) {
					PyObject *item = PyList_GET_ITEM(gameLogic_keys_new, listIndex);
					if (!PySequence_Contains(gameLogic_keys, item)) {
						PyDict_DelItem(	PyModule_GetDict(gameLogic), item);
					}
				}
				Py_DECREF(gameLogic_keys_new);
				gameLogic_keys_new = NULL;
#endif
				ketsjiengine->StopEngine();
#ifdef WITH_PYTHON
				exitGamePythonScripting();
#endif
				networkdevice->Disconnect();
			}
			if (sceneconverter)
			{
				delete sceneconverter;
				sceneconverter = NULL;
			}

#ifdef WITH_PYTHON
			Py_DECREF(gameLogic_keys);
			gameLogic_keys = NULL;
#endif
		}
		//lock frame and camera enabled - restoring global values
		if (v3d->scenelock==0) {
			startscene->lay= tmp_lay;
			startscene->camera= tmp_camera;
		}

		if (exitrequested != KX_EXIT_REQUEST_OUTSIDE)
		{
			// set the cursor back to normal
			canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);

			// set mipmap setting back to its original value
			rasterizer->SetMipmapping(mipmapval);
		}
		
		// clean up some stuff
		if (ketsjiengine)
		{
			delete ketsjiengine;
			ketsjiengine = NULL;
		}
		if (kxsystem)
		{
			delete kxsystem;
			kxsystem = NULL;
		}
		if (networkdevice)
		{
			delete networkdevice;
			networkdevice = NULL;
		}
		if (keyboarddevice)
		{
			delete keyboarddevice;
			keyboarddevice = NULL;
		}
		if (mousedevice)
		{
			delete mousedevice;
			mousedevice = NULL;
		}
		if (rasterizer)
		{
			delete rasterizer;
			rasterizer = NULL;
		}
		if (canvas)
		{
			canvas->SetSwapInterval(previous_vsync); // Set the swap interval back
			delete canvas;
			canvas = NULL;
		}

		// stop all remaining playing sounds
		AUD_getDevice()->stopAll();
	
	} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
	
	if (!disableVBO)
		U.gameflags &= ~USER_DISABLE_VBO;

	if (bfd) BLO_blendfiledata_free(bfd);

	BLI_strncpy(G.main->name, oldsce, sizeof(G.main->name));

#ifdef WITH_PYTHON
	Py_DECREF(pyGlobalDict);

	// Release Python's GIL
	PyGILState_Release(gilstate);
#endif

}
コード例 #25
0
/**
 * Call this function for each callback. Note that even if this function
 * returns nonzero, CB_THR_BEGIN() must still be called, and the `conn`
 * and `mres` out parameters are considered valid
 * @param resp base response object
 * @param[out] conn the bucket object
 * @param[out] res the result object for the individual operation
 * @param restype What type should `res` be if it needs to be created
 * @param[out] mres the context for the current operation
 * @return 0 if operation processing may proceed, nonzero if operation
 * processing has completed. In both cases the `conn` and `mres` paramters
 * are valid, however.
 */
static int
get_common_objects(const lcb_RESPBASE *resp, pycbc_Bucket **conn,
    pycbc_Result **res, int restype, pycbc_MultiResult **mres)

{
    PyObject *hkey;
    PyObject *mrdict;
    int rv;

    pycbc_assert(pycbc_multiresult_check(resp->cookie));
    *mres = (pycbc_MultiResult*)resp->cookie;
    *conn = (*mres)->parent;

    CB_THR_END(*conn);

    rv = pycbc_tc_decode_key(*conn, resp->key, resp->nkey, &hkey);

    if (rv < 0) {
        pycbc_multiresult_adderr(*mres);
        return -1;
    }

    mrdict = pycbc_multiresult_dict(*mres);

    *res = (pycbc_Result*)PyDict_GetItem(mrdict, hkey);

    if (*res) {
        int exists_ok = (restype & RESTYPE_EXISTS_OK) ||
                ( (*mres)->mropts & PYCBC_MRES_F_UALLOCED);

        if (!exists_ok) {
            if ((*conn)->flags & PYCBC_CONN_F_WARNEXPLICIT) {
                PyErr_WarnExplicit(PyExc_RuntimeWarning,
                                   "Found duplicate key",
                                   __FILE__, __LINE__,
                                   "couchbase._libcouchbase",
                                   NULL);

            } else {
                PyErr_WarnEx(PyExc_RuntimeWarning,
                             "Found duplicate key",
                             1);
            }
            /**
             * We need to destroy the existing object and re-create it.
             */
            PyDict_DelItem(mrdict, hkey);
            *res = NULL;

        } else {
            Py_XDECREF(hkey);
        }
    }

    if (*res == NULL) {
        /* Now, get/set the result object */
        if ( (*mres)->mropts & PYCBC_MRES_F_ITEMS) {
            *res = (pycbc_Result*)pycbc_item_new(*conn);

        } else if (restype & RESTYPE_BASE) {
            *res = (pycbc_Result*)pycbc_result_new(*conn);

        } else if (restype & RESTYPE_OPERATION) {
            *res = (pycbc_Result*)pycbc_opresult_new(*conn);

        } else if (restype & RESTYPE_VALUE) {
            *res = (pycbc_Result*)pycbc_valresult_new(*conn);

        } else {
            abort();
        }

        PyDict_SetItem(mrdict, hkey, (PyObject*)*res);

        (*res)->key = hkey;
        Py_DECREF(*res);
    }

    if (resp->rc) {
        (*res)->rc = resp->rc;
    }

    if (resp->rc != LCB_SUCCESS) {
        (*mres)->all_ok = 0;
    }

    return 0;
}
コード例 #26
0
PyObject* pysqlite_cache_get(pysqlite_Cache* self, PyObject* args)
{
    PyObject* key = args;
    pysqlite_Node* node;
    pysqlite_Node* ptr;
    PyObject* data;

    node = (pysqlite_Node*)PyDict_GetItem(self->mapping, key);
    if (node) {
        /* an entry for this key already exists in the cache */

        /* increase usage counter of the node found */
        if (node->count < LONG_MAX) {
            node->count++;
        }

        /* if necessary, reorder entries in the cache by swapping positions */
        if (node->prev && node->count > node->prev->count) {
            ptr = node->prev;

            while (ptr->prev && node->count > ptr->prev->count) {
                ptr = ptr->prev;
            }

            if (node->next) {
                node->next->prev = node->prev;
            } else {
                self->last = node->prev;
            }
            if (node->prev) {
                node->prev->next = node->next;
            }
            if (ptr->prev) {
                ptr->prev->next = node;
            } else {
                self->first = node;
            }

            node->next = ptr;
            node->prev = ptr->prev;
            if (!node->prev) {
                self->first = node;
            }
            ptr->prev = node;
        }
    } else {
        /* There is no entry for this key in the cache, yet. We'll insert a new
         * entry in the cache, and make space if necessary by throwing the
         * least used item out of the cache. */

        if (PyDict_Size(self->mapping) == self->size) {
            if (self->last) {
                node = self->last;

                if (PyDict_DelItem(self->mapping, self->last->key) != 0) {
                    return NULL;
                }

                if (node->prev) {
                    node->prev->next = NULL;
                }
                self->last = node->prev;
                node->prev = NULL;

                Py_DECREF(node);
            }
        }

        data = PyObject_CallFunction(self->factory, "O", key);

        if (!data) {
            return NULL;
        }

        node = pysqlite_new_node(key, data);
        if (!node) {
            return NULL;
        }
        node->prev = self->last;

        Py_DECREF(data);

        if (PyDict_SetItem(self->mapping, key, (PyObject*)node) != 0) {
            Py_DECREF(node);
            return NULL;
        }

        if (self->last) {
            self->last->next = node;
        } else {
            self->first = node;
        }
        self->last = node;
    }

    Py_INCREF(node->data);
    return node->data;
}
コード例 #27
0
ファイル: ldapentry.c プロジェクト: KarapulYa/pyLDAP
/*	Set item to LDAPEntry with a case-insensitive key. */
int
LDAPEntry_SetItem(LDAPEntry *self, PyObject *key, PyObject *value) {
	int found = 0;
	int rc = 0;
	int status = 1;
	char *newkey = lowercase(PyObject2char(key));
	LDAPValueList *list;

	/* Search for a match. */
	key = searchLowerCaseKeyMatch(self, key, &found);
	if (found == 1) {
		status = 2;
	}
	if (value != NULL) {
		/* If theres an item with a `dn` key, and with a string value set to the dn attribute. */
		if (strcmp(newkey, "dn") == 0) {
			if (PyUnicode_Check(value)) {
				char *dnstr = PyObject2char(value);
				LDAPEntry_SetStringDN(self, dnstr);
				free(dnstr);
			} else {
				PyErr_SetString(PyExc_TypeError, "Distinguished name must be string type.");
				Py_DECREF(key);
				return -1;
			}
		} else {
			/* Set the new value to the item. */
			if (LDAPValueList_Check(value) == 0) {
				/* Convert value to LDAPValueList object. */
				list = LDAPValueList_New();
				if (PyList_Check(value) || PyTuple_Check(value)) {
					LDAPValueList_Extend(list, value);
				} else {
					LDAPValueList_Append(list, value);
				}
				rc = PyDict_SetItem((PyObject *)self, key, (PyObject *)list);
				list->status = status;
				Py_DECREF(list);
			} else {
				rc = PyDict_SetItem((PyObject *)self, key, value);
				((LDAPValueList *)value)->status = status;
			}
			/* Avoid inconsistency. (same key in the added and the deleted list) */
			if (PySequence_Contains((PyObject *)self->deleted, key)) {
				if (UniqueList_Remove(self->deleted, key) != 0) return -1;
			}
			if (rc != 0) return rc;
			/* New key should be added to the attribute list. */
			if (found == 0) {
				if (UniqueList_Append(self->attributes, key) != 0) {
					Py_DECREF(key);
					return -1;
				}
			}
		}
	} else {
		/* This means, it has to remove the item. */
		if (PyDict_DelItem((PyObject *)self, key) != 0) return -1;
		if (UniqueList_Append(self->deleted, key) != 0) return -1;
		/* Remove from the attributes list. */
		if (PySequence_DelItem((PyObject *)self->attributes, PySequence_Index((PyObject *)self->attributes, key)) != 0) {
			Py_DECREF(key);
			return -1;
		}
	}
	Py_DECREF(key);
	return 0;
}
コード例 #28
0
ファイル: fibers.c プロジェクト: Dmdv/python-fibers
/*
 * Update the current Fiber reference on the current thread. The first time this
 * function is called on a given (real) thread, the main Fiber is created.
 */
static Fiber *
update_current(void)
{
	Fiber *current, *previous;
	PyObject *exc, *val, *tb, *tstate_dict;

restart:
	/* save current exception */
	PyErr_Fetch(&exc, &val, &tb);

	/* get current Fiber from the active thread-state */
	tstate_dict = PyThreadState_GetDict();
        if (tstate_dict == NULL) {
            if (!PyErr_Occurred()) {
                PyErr_NoMemory();
            }
            return NULL;
        }
	current = (Fiber *)PyDict_GetItem(tstate_dict, current_fiber_key);
	if (current) {
	    /* found - remove it, to avoid keeping a ref */
	    Py_INCREF(current);
	    PyDict_DelItem(tstate_dict, current_fiber_key);
	} else {
            /* first time we see this thread-state, create main Fiber */
            current = fiber_create_main();
            if (current == NULL) {
                Py_XDECREF(exc);
                Py_XDECREF(val);
                Py_XDECREF(tb);
                return NULL;
	    }
	    if (_global_state.current == NULL) {
	        /* First time a main Fiber is allocated in any thread */
	        _global_state.current = current;
	    }
        }
        ASSERT(current->ts_dict == tstate_dict);

retry:
	Py_INCREF(current);
	previous = _global_state.current;
	_global_state.current = current;

        if (PyDict_GetItem(previous->ts_dict, current_fiber_key) != (PyObject *)previous) {
            /* save previous as the current Fiber of its own (real) thread */
            if (PyDict_SetItem(previous->ts_dict, current_fiber_key, (PyObject*) previous) < 0) {
                Py_DECREF(previous);
                Py_DECREF(current);
                Py_XDECREF(exc);
                Py_XDECREF(val);
                Py_XDECREF(tb);
                return NULL;
            }
            Py_DECREF(previous);
        }
        ASSERT(Py_REFCNT(previous) >= 1);

	if (_global_state.current != current) {
            /* some Python code executed above and there was a thread switch,
             * so the global current points to some other Fiber again. We need to
             * delete current_fiber_key and retry. */
            PyDict_DelItem(tstate_dict, current_fiber_key);
            goto retry;
	}

	/* release the extra reference */
        Py_DECREF(current);

	/* restore current exception */
	PyErr_Restore(exc, val, tb);

	/* thread switch could happen during PyErr_Restore, in that
	   case there's nothing to do except restart from scratch. */
	if (_global_state.current->ts_dict != tstate_dict) {
            goto restart;
        }

	return current;
}
コード例 #29
0
ファイル: ldapentry.c プロジェクト: KarapulYa/pyLDAP
static int
LDAPEntry_ass_sub(LDAPEntry *self, PyObject *key, PyObject *value) {
    if (key == NULL) return PyDict_DelItem((PyObject *)self, key);
    else return LDAPEntry_SetItem(self, key, value);
}
コード例 #30
0
ファイル: BL_KetsjiEmbedStart.cpp プロジェクト: jinjoh/NOOR
extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing)
{
	/* context values */
	struct wmWindow *win= CTX_wm_window(C);
	struct Scene *scene= CTX_data_scene(C);
	struct Main* maggie1= CTX_data_main(C);


	RAS_Rect area_rect;
	area_rect.SetLeft(cam_frame->xmin);
	area_rect.SetBottom(cam_frame->ymin);
	area_rect.SetRight(cam_frame->xmax);
	area_rect.SetTop(cam_frame->ymax);

	int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
	Main* blenderdata = maggie1;

	char* startscenename = scene->id.name+2;
	char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
	STR_String exitstring = "";
	BlendFileData *bfd= NULL;

	BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
	BLI_strncpy(oldsce, G.sce, sizeof(oldsce));
#ifndef DISABLE_PYTHON
	resetGamePythonPath(); // need this so running a second time wont use an old blendfiles path
	setGamePythonPath(G.sce);

	// Acquire Python's GIL (global interpreter lock)
	// so we can safely run Python code and API calls
	PyGILState_STATE gilstate = PyGILState_Ensure();
	
	PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
#endif
	
	bgl::InitExtensions(true);

	do
	{
		View3D *v3d= CTX_wm_view3d(C);
		RegionView3D *rv3d= CTX_wm_region_view3d(C);

		// get some preferences
		SYS_SystemHandle syshandle = SYS_GetSystem();
		bool properties	= (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
		bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
		bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
		bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
		bool game2ipo = (SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0);
		bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
		bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0);
		bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0);
		// create the canvas, rasterizer and rendertools
		RAS_ICanvas* canvas = new KX_BlenderCanvas(win, area_rect);
		canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
		RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
		RAS_IRasterizer* rasterizer = NULL;
		
		if(displaylists) {
			if (GLEW_VERSION_1_1 && !novertexarrays)
				rasterizer = new RAS_ListRasterizer(canvas, true, true);
			else
				rasterizer = new RAS_ListRasterizer(canvas);
		}
		else if (GLEW_VERSION_1_1 && !novertexarrays)
			rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
		else
			rasterizer = new RAS_OpenGLRasterizer(canvas);
		
		// create the inputdevices
		KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
		KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
		
		// create a networkdevice
		NG_NetworkDeviceInterface* networkdevice = new
			NG_LoopBackNetworkDeviceInterface();

		//
		// create a ketsji/blendersystem (only needed for timing and stuff)
		KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
		
		// create the ketsjiengine
		KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
		
		// set the devices
		ketsjiengine->SetKeyboardDevice(keyboarddevice);
		ketsjiengine->SetMouseDevice(mousedevice);
		ketsjiengine->SetNetworkDevice(networkdevice);
		ketsjiengine->SetCanvas(canvas);
		ketsjiengine->SetRenderTools(rendertools);
		ketsjiengine->SetRasterizer(rasterizer);
		ketsjiengine->SetNetworkDevice(networkdevice);
		ketsjiengine->SetUseFixedTime(usefixed);
		ketsjiengine->SetTimingDisplay(frameRate, profile, properties);

#ifndef DISABLE_PYTHON
		CValue::SetDeprecationWarnings(nodepwarnings);
#endif

		//lock frame and camera enabled - storing global values
		int tmp_lay= scene->lay;
		Object *tmp_camera = scene->camera;

		if (v3d->scenelock==0){
			scene->lay= v3d->lay;
			scene->camera= v3d->camera;
		}

		// some blender stuff
		MT_CmMatrix4x4 projmat;
		MT_CmMatrix4x4 viewmat;
		float camzoom;
		int i;

		for (i = 0; i < 16; i++)
		{
			float *viewmat_linear= (float*) rv3d->viewmat;
			viewmat.setElem(i, viewmat_linear[i]);
		}
		for (i = 0; i < 16; i++)
		{
			float *projmat_linear= (float*) rv3d->winmat;
			projmat.setElem(i, projmat_linear[i]);
		}
		
		if(rv3d->persp==RV3D_CAMOB) {
			if(scene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
				camzoom = 1.0f;
			}
			else {
				camzoom = (1.41421 + (rv3d->camzoom / 50.0));
				camzoom *= camzoom;
				camzoom = 4.0 / camzoom;
			}
		}
		else {
			camzoom = 2.0;
		}

		

		ketsjiengine->SetDrawType(v3d->drawtype);
		ketsjiengine->SetCameraZoom(camzoom);
		
		// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
		if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
		{
			exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
			if (bfd) BLO_blendfiledata_free(bfd);
			
			char basedpath[240];
			// base the actuator filename with respect
			// to the original file working directory

			if (exitstring != "")
				strcpy(basedpath, exitstring.Ptr());

			// load relative to the last loaded file, this used to be relative
			// to the first file but that makes no sense, relative paths in
			// blend files should be relative to that file, not some other file
			// that happened to be loaded first
			BLI_convertstringcode(basedpath, pathname);
			bfd = load_game_data(basedpath);
			
			// if it wasn't loaded, try it forced relative
			if (!bfd)
			{
				// just add "//" in front of it
				char temppath[242];
				strcpy(temppath, "//");
				strcat(temppath, basedpath);
				
				BLI_convertstringcode(temppath, pathname);
				bfd = load_game_data(temppath);
			}
			
			// if we got a loaded blendfile, proceed
			if (bfd)
			{
				blenderdata = bfd->main;
				startscenename = bfd->curscene->id.name + 2;

				if(blenderdata) {
					BLI_strncpy(G.sce, blenderdata->name, sizeof(G.sce));
					BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
#ifndef DISABLE_PYTHON
					setGamePythonPath(G.sce);
#endif
				}
			}
			// else forget it, we can't find it
			else
			{
				exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
			}
		}
		
		Scene *blscene = NULL;
		if (!bfd)
		{
			blscene = (Scene*) blenderdata->scene.first;
			for (Scene *sce= (Scene*) blenderdata->scene.first; sce; sce= (Scene*) sce->id.next)
			{
				if (startscenename == (sce->id.name+2))
				{
					blscene = sce;
					break;
				}
			}
		} else {
			blscene = bfd->curscene;
		}

		if (blscene)
		{
			int startFrame = blscene->r.cfra;
			ketsjiengine->SetGame2IpoMode(game2ipo,startFrame);
			
			// Quad buffered needs a special window.
			if(blscene->gm.stereoflag == STEREO_ENABLED){
				if (blscene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
					rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->gm.stereomode);
			}

			rasterizer->SetBackColor(blscene->gm.framing.col[0], blscene->gm.framing.col[1], blscene->gm.framing.col[2], 0.0f);
		}
		
		if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
		{
			if (rv3d->persp != RV3D_CAMOB)
			{
				ketsjiengine->EnableCameraOverride(startscenename);
				ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == RV3D_ORTHO));
				ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
				ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
				ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
				ketsjiengine->SetCameraOverrideLens(v3d->lens);
			}
			
			// create a scene converter, create and convert the startingscene
			KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine);
			ketsjiengine->SetSceneConverter(sceneconverter);
			sceneconverter->addInitFromFrame=false;
			if (always_use_expand_framing)
				sceneconverter->SetAlwaysUseExpandFraming(true);

			bool usemat = false, useglslmat = false;

			if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
				usemat = true;

			if(GPU_glsl_support())
				useglslmat = true;
			else if(blscene->gm.matmode == GAME_MAT_GLSL)
				usemat = false;

            if(usemat && (blscene->gm.matmode != GAME_MAT_TEXFACE))
				sceneconverter->SetMaterials(true);
			if(useglslmat && (blscene->gm.matmode == GAME_MAT_GLSL))
				sceneconverter->SetGLSLMaterials(true);
					
			KX_Scene* startscene = new KX_Scene(keyboarddevice,
				mousedevice,
				networkdevice,
				startscenename,
				blscene);

#ifndef DISABLE_PYTHON
			// some python things
			PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest, blenderdata);
			ketsjiengine->SetPyNamespace(dictionaryobject);
			initRasterizer(rasterizer, canvas);
			PyObject *gameLogic = initGameLogic(ketsjiengine, startscene);
			PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
			PyObject *gameLogic_keys = PyDict_Keys(PyModule_GetDict(gameLogic));
			PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module.
			
			initGameKeys();
			initPythonConstraintBinding();
			initMathutils();
			initGeometry();
			initBGL();
#ifdef WITH_FFMPEG
			initVideoTexture();
#endif
#endif // DISABLE_PYTHON

			//initialize Dome Settings
			if(blscene->gm.stereoflag == STEREO_DOME)
				ketsjiengine->InitDome(blscene->gm.dome.res, blscene->gm.dome.mode, blscene->gm.dome.angle, blscene->gm.dome.resbuf, blscene->gm.dome.tilt, blscene->gm.dome.warptext);

			// initialize 3D Audio Settings
			AUD_set3DSetting(AUD_3DS_SPEED_OF_SOUND, blscene->audio.speed_of_sound);
			AUD_set3DSetting(AUD_3DS_DOPPLER_FACTOR, blscene->audio.doppler_factor);
			AUD_set3DSetting(AUD_3DS_DISTANCE_MODEL, blscene->audio.distance_model);

			if (sceneconverter)
			{
				// convert and add scene
				sceneconverter->ConvertScene(
					startscene,
					rendertools,
					canvas);
				ketsjiengine->AddScene(startscene);
				
				// init the rasterizer
				rasterizer->Init();
				
				// start the engine
				ketsjiengine->StartEngine(true);
				

				// Set the animation playback rate for ipo's and actions
				// the framerate below should patch with FPS macro defined in blendef.h
				// Could be in StartEngine set the framerate, we need the scene to do this
				ketsjiengine->SetAnimFrameRate( (((double) blscene->r.frs_sec) / blscene->r.frs_sec_base) );
				
				// the mainloop
				printf("\nBlender Game Engine Started\n\n");
				while (!exitrequested)
				{
					// first check if we want to exit
					exitrequested = ketsjiengine->GetExitCode();
					
					// kick the engine
					bool render = ketsjiengine->NextFrame(); // XXX 2.5 Bug, This is never true! FIXME-  Campbell
					
					if (render)
					{
						// render the frame
						ketsjiengine->Render();
					}
					
					wm_window_process_events_nosleep(C);
					
					// test for the ESC key
					//XXX while (qtest())
					while(wmEvent *event= (wmEvent *)win->queue.first)
					{
						short val = 0;
						//unsigned short event = 0; //XXX extern_qread(&val);
						
						if (keyboarddevice->ConvertBlenderEvent(event->type,event->val))
							exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
						
							/* Coordinate conversion... where
							* should this really be?
						*/
						if (event->type==MOUSEMOVE) {
							/* Note nice! XXX 2.5 event hack */
							val = event->x - ar->winrct.xmin;
							mousedevice->ConvertBlenderEvent(MOUSEX, val);
							
							val = ar->winy - (event->y - ar->winrct.ymin) - 1;
							mousedevice->ConvertBlenderEvent(MOUSEY, val);
						}
						else {
							mousedevice->ConvertBlenderEvent(event->type,event->val);
						}
						
						BLI_remlink(&win->queue, event);
						wm_event_free(event);
					}
					
				}
				printf("\nBlender Game Engine Finished\n\n");
				exitstring = ketsjiengine->GetExitString();


				// when exiting the mainloop
#ifndef DISABLE_PYTHON
				// Clears the dictionary by hand:
				// This prevents, extra references to global variables
				// inside the GameLogic dictionary when the python interpreter is finalized.
				// which allows the scene to safely delete them :)
				// see: (space.c)->start_game
				
				//PyDict_Clear(PyModule_GetDict(gameLogic));
				
				// Keep original items, means python plugins will autocomplete members
				int listIndex;
				PyObject *gameLogic_keys_new = PyDict_Keys(PyModule_GetDict(gameLogic));
				for (listIndex=0; listIndex < PyList_Size(gameLogic_keys_new); listIndex++)  {
					PyObject* item = PyList_GET_ITEM(gameLogic_keys_new, listIndex);
					if (!PySequence_Contains(gameLogic_keys, item)) {
						PyDict_DelItem(	PyModule_GetDict(gameLogic), item);
					}
				}
				Py_DECREF(gameLogic_keys_new);
				gameLogic_keys_new = NULL;
#endif
				ketsjiengine->StopEngine();
#ifndef DISABLE_PYTHON
				exitGamePythonScripting();
#endif
				networkdevice->Disconnect();
			}
			if (sceneconverter)
			{
				delete sceneconverter;
				sceneconverter = NULL;
			}

#ifndef DISABLE_PYTHON
			Py_DECREF(gameLogic_keys);
			gameLogic_keys = NULL;
#endif
		}
		//lock frame and camera enabled - restoring global values
		if (v3d->scenelock==0){
			scene->lay= tmp_lay;
			scene->camera= tmp_camera;
		}

		// set the cursor back to normal
		canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
		
		// clean up some stuff
		if (ketsjiengine)
		{
			delete ketsjiengine;
			ketsjiengine = NULL;
		}
		if (kxsystem)
		{
			delete kxsystem;
			kxsystem = NULL;
		}
		if (networkdevice)
		{
			delete networkdevice;
			networkdevice = NULL;
		}
		if (keyboarddevice)
		{
			delete keyboarddevice;
			keyboarddevice = NULL;
		}
		if (mousedevice)
		{
			delete mousedevice;
			mousedevice = NULL;
		}
		if (rasterizer)
		{
			delete rasterizer;
			rasterizer = NULL;
		}
		if (rendertools)
		{
			delete rendertools;
			rendertools = NULL;
		}
		if (canvas)
		{
			delete canvas;
			canvas = NULL;
                }
	
	} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
	
	if (bfd) BLO_blendfiledata_free(bfd);

	BLI_strncpy(G.sce, oldsce, sizeof(G.sce));

#ifndef DISABLE_PYTHON
	Py_DECREF(pyGlobalDict);

	// Release Python's GIL
	PyGILState_Release(gilstate);
#endif

}