コード例 #1
0
ファイル: factory.hpp プロジェクト: OpenTTD/OpenTTD
	/**
	 * Get the blitter factory with the given name.
	 * @param name the blitter factory to select.
	 * @return The blitter factory, or nullptr when there isn't one with the wanted name.
	 */
	static BlitterFactory *GetBlitterFactory(const char *name)
	{
#if defined(DEDICATED)
		const char *default_blitter = "null";
#else
		const char *default_blitter = "8bpp-optimized";

#if defined(WITH_COCOA)
		/* Some people reported lack of fullscreen support in 8 bpp mode.
		 * While we prefer 8 bpp since it's faster, we will still have to test for support. */
		if (!QZ_CanDisplay8bpp()) {
			/* The main display can't go to 8 bpp fullscreen mode.
			 * We will have to switch to 32 bpp by default. */
			default_blitter = "32bpp-anim";
		}
#endif /* defined(WITH_COCOA) */
#endif /* defined(DEDICATED) */
		if (GetBlitters().size() == 0) return nullptr;
		const char *bname = (StrEmpty(name)) ? default_blitter : name;

		Blitters::iterator it = GetBlitters().begin();
		for (; it != GetBlitters().end(); it++) {
			BlitterFactory *b = (*it).second;
			if (strcasecmp(bname, b->name) == 0) {
				return b;
			}
		}
		return nullptr;
	}
コード例 #2
0
ファイル: factory.hpp プロジェクト: jemmyw/openttd
	/**
	 * Find the requested blitter and return his class.
	 * @param name the blitter to select.
	 * @post Sets the blitter so GetCurrentBlitter() returns it too.
	 */
	static Blitter *SelectBlitter(const char *name)
	{
#if defined(DEDICATED)
		const char *default_blitter = "null";
#else
		const char *default_blitter = "8bpp-optimized";

#if defined(WITH_COCOA)
		/* Some people reported lack of fullscreen support in 8 bpp mode.
		 * While we prefer 8 bpp since it's faster, we will still have to test for support. */
		if (!QZ_CanDisplay8bpp()) {
			/* The main display can't go to 8 bpp fullscreen mode.
			 * We will have to switch to 32 bpp by default. */
			default_blitter = "32bpp-anim";
		}
#endif /* defined(WITH_COCOA) */
#endif /* defined(DEDICATED) */
		if (GetBlitters().size() == 0) return NULL;
		const char *bname = (StrEmpty(name)) ? default_blitter : name;

		Blitters::iterator it = GetBlitters().begin();
		for (; it != GetBlitters().end(); it++) {
			BlitterFactoryBase *b = (*it).second;
			if (strcasecmp(bname, b->name) == 0) {
				Blitter *newb = b->CreateInstance();
				delete *GetActiveBlitter();
				*GetActiveBlitter() = newb;

				DEBUG(driver, 1, "Successfully %s blitter '%s'", StrEmpty(name) ? "probed" : "loaded", bname);
				return newb;
			}
		}
		return NULL;
	}