コード例 #1
0
ファイル: OgreBspSceneLoader.cpp プロジェクト: terakuran/ogre
    //-----------------------------------------------------------------------
    BspSceneLoader::BspSceneLoader()
    {
        // Also create related shader manager (singleton managed)
        mShaderMgr = OGRE_NEW Quake3ShaderManager();

        std::vector<String> exts = {".bsp"};
        SceneLoaderManager::getSingleton().registerSceneLoader("Q3BSP", exts, this);
    }
コード例 #2
0
    //-----------------------------------------------------------------------
    BspResourceManager::BspResourceManager()
    {
        mResourceType = "BspLevel";
        // Also create related shader manager (singleton managed)
        mShaderMgr = OGRE_NEW Quake3ShaderManager();

        ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this);
    }