コード例 #1
0
ファイル: r600_buffer.c プロジェクト: RobinWuDev/Qt
void r600_upload_const_buffer(struct r600_context *rctx, struct si_resource **rbuffer,
                              const uint8_t *ptr, unsigned size,
                              uint32_t *const_offset)
{
    *rbuffer = NULL;

    if (R600_BIG_ENDIAN) {
        uint32_t *tmpPtr;
        unsigned i;

        if (!(tmpPtr = malloc(size))) {
            R600_ERR("Failed to allocate BE swap buffer.\n");
            return;
        }

        for (i = 0; i < size / 4; ++i) {
            tmpPtr[i] = bswap_32(((uint32_t *)ptr)[i]);
        }

        u_upload_data(rctx->uploader, 0, size, tmpPtr, const_offset,
                      (struct pipe_resource**)rbuffer);

        free(tmpPtr);
    } else {
        u_upload_data(rctx->uploader, 0, size, ptr, const_offset,
                      (struct pipe_resource**)rbuffer);
    }
}
コード例 #2
0
struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
						struct pipe_resource *texture,
						struct pipe_subresource sr,
						unsigned usage,
						const struct pipe_box *box)
{
	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
	struct pipe_resource resource;
	struct r600_transfer *trans;

	trans = CALLOC_STRUCT(r600_transfer);
	if (trans == NULL)
		return NULL;
	pipe_resource_reference(&trans->transfer.resource, texture);
	trans->transfer.sr = sr;
	trans->transfer.usage = usage;
	trans->transfer.box = *box;
	trans->transfer.stride = rtex->pitch[sr.level];
	trans->offset = r600_texture_get_offset(rtex, sr.level, box->z, sr.face);
	if (rtex->tilled && !rtex->depth) {
		resource.target = PIPE_TEXTURE_2D;
		resource.format = texture->format;
		resource.width0 = box->width;
		resource.height0 = box->height;
		resource.depth0 = 0;
		resource.last_level = 0;
		resource.nr_samples = 0;
		resource.usage = PIPE_USAGE_DYNAMIC;
		resource.bind = 0;
		resource.flags = 0;
		/* For texture reading, the temporary (detiled) texture is used as
		 * a render target when blitting from a tiled texture. */
		if (usage & PIPE_TRANSFER_READ) {
			resource.bind |= PIPE_BIND_RENDER_TARGET;
		}
		/* For texture writing, the temporary texture is used as a sampler
		 * when blitting into a tiled texture. */
		if (usage & PIPE_TRANSFER_WRITE) {
			resource.bind |= PIPE_BIND_SAMPLER_VIEW;
		}
		/* Create the temporary texture. */
		trans->linear_texture = ctx->screen->resource_create(ctx->screen, &resource);
		if (trans->linear_texture == NULL) {
			R600_ERR("failed to create temporary texture to hold untiled copy\n");
			pipe_resource_reference(&trans->transfer.resource, NULL);
			FREE(trans);
			return NULL;
		}
		if (usage & PIPE_TRANSFER_READ) {
			/* We cannot map a tiled texture directly because the data is
			 * in a different order, therefore we do detiling using a blit. */
			r600_copy_from_tiled_texture(ctx, trans);
			/* Always referenced in the blit. */
			ctx->flush(ctx, 0, NULL);
		}
	}
	return &trans->transfer;
}
コード例 #3
0
ファイル: evergreen_compute.c プロジェクト: MartaLo/mesa
static void evergreen_launch_grid(
		struct pipe_context *ctx_,
		const uint *block_layout, const uint *grid_layout,
		uint32_t pc, const void *input)
{
	struct r600_context *ctx = (struct r600_context *)ctx_;
#ifdef HAVE_OPENCL
	struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
	boolean use_kill;

#if HAVE_LLVM < 0x0306
	struct r600_kernel *kernel = &shader->kernels[pc];
	(void)use_kill;
        if (!kernel->code_bo) {
                void *p;
                struct r600_bytecode *bc = &kernel->bc;
                LLVMModuleRef mod = kernel->llvm_module;
                boolean use_kill = false;
                bool dump = (ctx->screen->b.debug_flags & DBG_CS) != 0;
                unsigned use_sb = ctx->screen->b.debug_flags & DBG_SB_CS;
                unsigned sb_disasm = use_sb ||
                        (ctx->screen->b.debug_flags & DBG_SB_DISASM);

                r600_bytecode_init(bc, ctx->b.chip_class, ctx->b.family,
                           ctx->screen->has_compressed_msaa_texturing);
                bc->type = TGSI_PROCESSOR_COMPUTE;
                bc->isa = ctx->isa;
                r600_llvm_compile(mod, ctx->b.family, bc, &use_kill, dump, &ctx->b.debug);

                if (dump && !sb_disasm) {
                        r600_bytecode_disasm(bc);
                } else if ((dump && sb_disasm) || use_sb) {
                        if (r600_sb_bytecode_process(ctx, bc, NULL, dump, use_sb))
                                R600_ERR("r600_sb_bytecode_process failed!\n");
                }

                kernel->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
                                                        kernel->bc.ndw * 4);
                p = r600_buffer_map_sync_with_rings(&ctx->b, kernel->code_bo, PIPE_TRANSFER_WRITE);
                memcpy(p, kernel->bc.bytecode, kernel->bc.ndw * 4);
                ctx->b.ws->buffer_unmap(kernel->code_bo->buf);
        }
	shader->active_kernel = kernel;
	ctx->cs_shader_state.kernel_index = pc;
#else
	ctx->cs_shader_state.pc = pc;
	/* Get the config information for this kernel. */
	r600_shader_binary_read_config(&shader->binary, &shader->bc, pc, &use_kill);
#endif
#endif

	COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", pc);


	evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);
	compute_emit_cs(ctx, block_layout, grid_layout);
}
コード例 #4
0
ファイル: r600_texture.c プロジェクト: maurossi/mesa-mesa
static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
					struct r600_texture *rtex)
{
	unsigned htile_size = r600_texture_get_htile_size(rscreen, rtex);

	if (!htile_size)
		return;

	rtex->htile_buffer = (struct r600_resource*)
			     pipe_buffer_create(&rscreen->b, PIPE_BIND_CUSTOM,
						PIPE_USAGE_DEFAULT, htile_size);
	if (rtex->htile_buffer == NULL) {
		/* this is not a fatal error as we can still keep rendering
		 * without htile buffer */
		R600_ERR("Failed to create buffer object for htile buffer.\n");
	} else {
		r600_screen_clear_buffer(rscreen, &rtex->htile_buffer->b.b, 0, htile_size, 0);
	}
}
コード例 #5
0
bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
				     struct pipe_resource *texture,
				     struct r600_resource_texture **staging)
{
	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
	struct pipe_resource resource;
	struct r600_resource_texture **flushed_depth_texture = staging ?
			staging : &rtex->flushed_depth_texture;

	if (!staging && rtex->flushed_depth_texture)
		return true; /* it's ready */

	resource.target = texture->target;
	resource.format = texture->format;
	resource.width0 = texture->width0;
	resource.height0 = texture->height0;
	resource.depth0 = texture->depth0;
	resource.array_size = texture->array_size;
	resource.last_level = texture->last_level;
	resource.nr_samples = texture->nr_samples;
	resource.usage = staging ? PIPE_USAGE_DYNAMIC : PIPE_USAGE_DEFAULT;
	resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
	resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;

	if (staging)
		resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
	else
		rtex->dirty_db_mask = (1 << (resource.last_level+1)) - 1;

	*flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
	if (*flushed_depth_texture == NULL) {
		R600_ERR("failed to create temporary texture to hold flushed depth\n");
		return false;
	}

	(*flushed_depth_texture)->is_flushing_texture = TRUE;
	return true;
}
コード例 #6
0
ファイル: r600_texture.c プロジェクト: stereotype441/mesa
int r600_texture_depth_flush(struct pipe_context *ctx,
			     struct pipe_resource *texture, boolean just_create)
{
	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
	struct pipe_resource resource;

	if (rtex->flushed_depth_texture)
		goto out;

	resource.target = texture->target;
	resource.format = texture->format;
	resource.width0 = texture->width0;
	resource.height0 = texture->height0;
	resource.depth0 = texture->depth0;
	resource.array_size = texture->array_size;
	resource.last_level = texture->last_level;
	resource.nr_samples = texture->nr_samples;
	resource.usage = PIPE_USAGE_DYNAMIC;
	resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL;
	resource.flags = R600_RESOURCE_FLAG_TRANSFER | texture->flags;

	rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
	if (rtex->flushed_depth_texture == NULL) {
		R600_ERR("failed to create temporary texture to hold untiled copy\n");
		return -ENOMEM;
	}

	((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE;
out:
	if (just_create)
		return 0;

	/* XXX: only do this if the depth texture has actually changed:
	 */
	si_blit_uncompress_depth(ctx, rtex);
	return 0;
}
コード例 #7
0
void si_pm4_set_reg(struct si_pm4_state *state, unsigned reg, uint32_t val)
{
	unsigned opcode;

	if (reg >= SI_CONFIG_REG_OFFSET && reg < SI_CONFIG_REG_END) {
		opcode = PKT3_SET_CONFIG_REG;
		reg -= SI_CONFIG_REG_OFFSET;

	} else if (reg >= SI_SH_REG_OFFSET && reg < SI_SH_REG_END) {
		opcode = PKT3_SET_SH_REG;
		reg -= SI_SH_REG_OFFSET;

	} else if (reg >= SI_CONTEXT_REG_OFFSET && reg < SI_CONTEXT_REG_END) {
		opcode = PKT3_SET_CONTEXT_REG;
		reg -= SI_CONTEXT_REG_OFFSET;

	} else if (reg >= CIK_UCONFIG_REG_OFFSET && reg < CIK_UCONFIG_REG_END) {
		opcode = PKT3_SET_UCONFIG_REG;
		reg -= CIK_UCONFIG_REG_OFFSET;

	} else {
		R600_ERR("Invalid register offset %08x!\n", reg);
		return;
	}

	reg >>= 2;

	if (opcode != state->last_opcode || reg != (state->last_reg + 1)) {
		si_pm4_cmd_begin(state, opcode);
		si_pm4_cmd_add(state, reg);
	}

	state->last_reg = reg;
	si_pm4_cmd_add(state, val);
	si_pm4_cmd_end(state, false);
}
コード例 #8
0
ファイル: si_state_draw.c プロジェクト: UIKit0/mesa-1
static unsigned si_conv_pipe_prim(unsigned pprim)
{
        static const unsigned prim_conv[] = {
		[PIPE_PRIM_POINTS]			= V_008958_DI_PT_POINTLIST,
		[PIPE_PRIM_LINES]			= V_008958_DI_PT_LINELIST,
		[PIPE_PRIM_LINE_LOOP]			= V_008958_DI_PT_LINELOOP,
		[PIPE_PRIM_LINE_STRIP]			= V_008958_DI_PT_LINESTRIP,
		[PIPE_PRIM_TRIANGLES]			= V_008958_DI_PT_TRILIST,
		[PIPE_PRIM_TRIANGLE_STRIP]		= V_008958_DI_PT_TRISTRIP,
		[PIPE_PRIM_TRIANGLE_FAN]		= V_008958_DI_PT_TRIFAN,
		[PIPE_PRIM_QUADS]			= V_008958_DI_PT_QUADLIST,
		[PIPE_PRIM_QUAD_STRIP]			= V_008958_DI_PT_QUADSTRIP,
		[PIPE_PRIM_POLYGON]			= V_008958_DI_PT_POLYGON,
		[PIPE_PRIM_LINES_ADJACENCY]		= ~0,
		[PIPE_PRIM_LINE_STRIP_ADJACENCY]	= ~0,
		[PIPE_PRIM_TRIANGLES_ADJACENCY]		= ~0,
		[PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY]	= ~0
        };
	unsigned result = prim_conv[pprim];
        if (result == ~0) {
		R600_ERR("unsupported primitive type %d\n", pprim);
        }
	return result;
}
コード例 #9
0
void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
			      struct pipe_resource *buffer)
{
	struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
	struct r600_resource *rbuffer = r600_resource(buffer);
	struct r600_pipe_resource_state *rstate;
	uint32_t offset;

	/* Note that the state tracker can unbind constant buffers by
	 * passing NULL here.
	 */
	if (buffer == NULL) {
		return;
	}

	r600_upload_const_buffer(rctx, &rbuffer, &offset);

	switch (shader) {
	case PIPE_SHADER_VERTEX:
		rctx->vs_const_buffer.nregs = 0;
		r600_pipe_state_add_reg(&rctx->vs_const_buffer,
					R_028180_ALU_CONST_BUFFER_SIZE_VS_0 + index * 4,
					ALIGN_DIVUP(buffer->width0 >> 4, 16),
					0xFFFFFFFF, NULL, 0);
		r600_pipe_state_add_reg(&rctx->vs_const_buffer,
					R_028980_ALU_CONST_CACHE_VS_0 + index * 4,
					offset >> 8, 0xFFFFFFFF, rbuffer, RADEON_USAGE_READ);
		r600_context_pipe_state_set(&rctx->ctx, &rctx->vs_const_buffer);

		rstate = &rctx->vs_const_buffer_resource[index];
		if (!rstate->id) {
			if (rctx->chip_class >= EVERGREEN) {
				evergreen_pipe_init_buffer_resource(rctx, rstate);
			} else {
				r600_pipe_init_buffer_resource(rctx, rstate);
			}
		}

		if (rctx->chip_class >= EVERGREEN) {
			evergreen_pipe_mod_buffer_resource(rstate, rbuffer, offset, 16, RADEON_USAGE_READ);
			evergreen_context_pipe_state_set_vs_resource(&rctx->ctx, rstate, index);
		} else {
			r600_pipe_mod_buffer_resource(rstate, rbuffer, offset, 16, RADEON_USAGE_READ);
			r600_context_pipe_state_set_vs_resource(&rctx->ctx, rstate, index);
		}
		break;
	case PIPE_SHADER_FRAGMENT:
		rctx->ps_const_buffer.nregs = 0;
		r600_pipe_state_add_reg(&rctx->ps_const_buffer,
					R_028140_ALU_CONST_BUFFER_SIZE_PS_0,
					ALIGN_DIVUP(buffer->width0 >> 4, 16),
					0xFFFFFFFF, NULL, 0);
		r600_pipe_state_add_reg(&rctx->ps_const_buffer,
					R_028940_ALU_CONST_CACHE_PS_0,
					offset >> 8, 0xFFFFFFFF, rbuffer, RADEON_USAGE_READ);
		r600_context_pipe_state_set(&rctx->ctx, &rctx->ps_const_buffer);

		rstate = &rctx->ps_const_buffer_resource[index];
		if (!rstate->id) {
			if (rctx->chip_class >= EVERGREEN) {
				evergreen_pipe_init_buffer_resource(rctx, rstate);
			} else {
				r600_pipe_init_buffer_resource(rctx, rstate);
			}
		}
		if (rctx->chip_class >= EVERGREEN) {
			evergreen_pipe_mod_buffer_resource(rstate, rbuffer, offset, 16, RADEON_USAGE_READ);
			evergreen_context_pipe_state_set_ps_resource(&rctx->ctx, rstate, index);
		} else {
			r600_pipe_mod_buffer_resource(rstate, rbuffer, offset, 16, RADEON_USAGE_READ);
			r600_context_pipe_state_set_ps_resource(&rctx->ctx, rstate, index);
		}
		break;
	default:
		R600_ERR("unsupported %d\n", shader);
		return;
	}

	if (buffer != &rbuffer->b.b.b)
		pipe_resource_reference((struct pipe_resource**)&rbuffer, NULL);
}
コード例 #10
0
ファイル: r600_pipe.c プロジェクト: ndesh26/Mesa
static struct pipe_context *r600_create_context(struct pipe_screen *screen,
                                                void *priv, unsigned flags)
{
	struct r600_context *rctx = CALLOC_STRUCT(r600_context);
	struct r600_screen* rscreen = (struct r600_screen *)screen;
	struct radeon_winsys *ws = rscreen->b.ws;

	if (!rctx)
		return NULL;

	rctx->b.b.screen = screen;
	assert(!priv);
	rctx->b.b.priv = NULL; /* for threaded_context_unwrap_sync */
	rctx->b.b.destroy = r600_destroy_context;
	rctx->b.set_atom_dirty = (void *)r600_set_atom_dirty;

	if (!r600_common_context_init(&rctx->b, &rscreen->b, flags))
		goto fail;

	rctx->screen = rscreen;
	LIST_INITHEAD(&rctx->texture_buffers);

	r600_init_blit_functions(rctx);

	if (rscreen->b.info.has_hw_decode) {
		rctx->b.b.create_video_codec = r600_uvd_create_decoder;
		rctx->b.b.create_video_buffer = r600_video_buffer_create;
	} else {
		rctx->b.b.create_video_codec = vl_create_decoder;
		rctx->b.b.create_video_buffer = vl_video_buffer_create;
	}

	if (getenv("R600_TRACE"))
		rctx->is_debug = true;
	r600_init_common_state_functions(rctx);

	switch (rctx->b.chip_class) {
	case R600:
	case R700:
		r600_init_state_functions(rctx);
		r600_init_atom_start_cs(rctx);
		rctx->custom_dsa_flush = r600_create_db_flush_dsa(rctx);
		rctx->custom_blend_resolve = rctx->b.chip_class == R700 ? r700_create_resolve_blend(rctx)
								      : r600_create_resolve_blend(rctx);
		rctx->custom_blend_decompress = r600_create_decompress_blend(rctx);
		rctx->has_vertex_cache = !(rctx->b.family == CHIP_RV610 ||
					   rctx->b.family == CHIP_RV620 ||
					   rctx->b.family == CHIP_RS780 ||
					   rctx->b.family == CHIP_RS880 ||
					   rctx->b.family == CHIP_RV710);
		break;
	case EVERGREEN:
	case CAYMAN:
		evergreen_init_state_functions(rctx);
		evergreen_init_atom_start_cs(rctx);
		evergreen_init_atom_start_compute_cs(rctx);
		rctx->custom_dsa_flush = evergreen_create_db_flush_dsa(rctx);
		rctx->custom_blend_resolve = evergreen_create_resolve_blend(rctx);
		rctx->custom_blend_decompress = evergreen_create_decompress_blend(rctx);
		rctx->custom_blend_fastclear = evergreen_create_fastclear_blend(rctx);
		rctx->has_vertex_cache = !(rctx->b.family == CHIP_CEDAR ||
					   rctx->b.family == CHIP_PALM ||
					   rctx->b.family == CHIP_SUMO ||
					   rctx->b.family == CHIP_SUMO2 ||
					   rctx->b.family == CHIP_CAICOS ||
					   rctx->b.family == CHIP_CAYMAN ||
					   rctx->b.family == CHIP_ARUBA);
		break;
	default:
		R600_ERR("Unsupported chip class %d.\n", rctx->b.chip_class);
		goto fail;
	}

	rctx->b.gfx.cs = ws->cs_create(rctx->b.ctx, RING_GFX,
				       r600_context_gfx_flush, rctx);
	rctx->b.gfx.flush = r600_context_gfx_flush;

	rctx->allocator_fetch_shader =
		u_suballocator_create(&rctx->b.b, 64 * 1024,
				      0, PIPE_USAGE_DEFAULT, 0, FALSE);
	if (!rctx->allocator_fetch_shader)
		goto fail;

	rctx->isa = calloc(1, sizeof(struct r600_isa));
	if (!rctx->isa || r600_isa_init(rctx, rctx->isa))
		goto fail;

	if (rscreen->b.debug_flags & DBG_FORCE_DMA)
		rctx->b.b.resource_copy_region = rctx->b.dma_copy;

	rctx->blitter = util_blitter_create(&rctx->b.b);
	if (rctx->blitter == NULL)
		goto fail;
	util_blitter_set_texture_multisample(rctx->blitter, rscreen->has_msaa);
	rctx->blitter->draw_rectangle = r600_draw_rectangle;

	r600_begin_new_cs(rctx);

	rctx->dummy_pixel_shader =
		util_make_fragment_cloneinput_shader(&rctx->b.b, 0,
						     TGSI_SEMANTIC_GENERIC,
						     TGSI_INTERPOLATE_CONSTANT);
	rctx->b.b.bind_fs_state(&rctx->b.b, rctx->dummy_pixel_shader);

	return &rctx->b.b;

fail:
	r600_destroy_context(&rctx->b.b);
	return NULL;
}
コード例 #11
0
static void *r600_texture_transfer_map(struct pipe_context *ctx,
				       struct pipe_resource *texture,
				       unsigned level,
				       unsigned usage,
				       const struct pipe_box *box,
				       struct pipe_transfer **ptransfer)
{
	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
	struct r600_texture *rtex = (struct r600_texture*)texture;
	struct r600_transfer *trans;
	boolean use_staging_texture = FALSE;
	struct r600_resource *buf;
	unsigned offset = 0;
	char *map;

	/* We cannot map a tiled texture directly because the data is
	 * in a different order, therefore we do detiling using a blit.
	 *
	 * Also, use a temporary in GTT memory for read transfers, as
	 * the CPU is much happier reading out of cached system memory
	 * than uncached VRAM.
	 */
	if (rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D) {
		use_staging_texture = TRUE;
	} else if ((usage & PIPE_TRANSFER_READ) && !(usage & PIPE_TRANSFER_MAP_DIRECTLY) &&
	    (rtex->resource.domains == RADEON_DOMAIN_VRAM)) {
		/* Untiled buffers in VRAM, which is slow for CPU reads */
		use_staging_texture = TRUE;
	} else if (!(usage & PIPE_TRANSFER_READ) &&
	    (r600_rings_is_buffer_referenced(rctx, rtex->resource.cs_buf, RADEON_USAGE_READWRITE) ||
	     !rctx->ws->buffer_wait(rtex->resource.buf, 0, RADEON_USAGE_READWRITE))) {
		/* Use a staging texture for uploads if the underlying BO is busy. */
		use_staging_texture = TRUE;
	}

	if (texture->flags & R600_RESOURCE_FLAG_TRANSFER) {
		use_staging_texture = FALSE;
	}

	if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY)) {
		return NULL;
	}

	trans = CALLOC_STRUCT(r600_transfer);
	if (trans == NULL)
		return NULL;
	trans->transfer.resource = texture;
	trans->transfer.level = level;
	trans->transfer.usage = usage;
	trans->transfer.box = *box;

	if (rtex->is_depth) {
		struct r600_texture *staging_depth;

		if (rtex->resource.b.b.nr_samples > 1) {
			/* MSAA depth buffers need to be converted to single sample buffers.
			 *
			 * Mapping MSAA depth buffers can occur if ReadPixels is called
			 * with a multisample GLX visual.
			 *
			 * First downsample the depth buffer to a temporary texture,
			 * then decompress the temporary one to staging.
			 *
			 * Only the region being mapped is transfered.
			 */
			struct pipe_resource resource;

			r600_init_temp_resource_from_box(&resource, texture, box, level, 0);

			if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
				R600_ERR("failed to create temporary texture to hold untiled copy\n");
				FREE(trans);
				return NULL;
			}

			if (usage & PIPE_TRANSFER_READ) {
				struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);

				r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
				rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
							    0, 0, 0, box->depth, 0, 0);
				pipe_resource_reference((struct pipe_resource**)&temp, NULL);
			}
		}
		else {
			/* XXX: only readback the rectangle which is being mapped? */
			/* XXX: when discard is true, no need to read back from depth texture */
			if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
				R600_ERR("failed to create temporary texture to hold untiled copy\n");
				FREE(trans);
				return NULL;
			}

			rctx->blit_decompress_depth(ctx, rtex, staging_depth,
						    level, level,
						    box->z, box->z + box->depth - 1,
						    0, 0);

			offset = r600_texture_get_offset(staging_depth, level, box);
		}

		trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
		trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
		trans->staging = (struct r600_resource*)staging_depth;
	} else if (use_staging_texture) {
		struct pipe_resource resource;
		struct r600_texture *staging;

		r600_init_temp_resource_from_box(&resource, texture, box, level,
						 R600_RESOURCE_FLAG_TRANSFER);
		resource.usage = (usage & PIPE_TRANSFER_READ) ?
			PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;

		/* Create the temporary texture. */
		staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
		if (staging == NULL) {
			R600_ERR("failed to create temporary texture to hold untiled copy\n");
			FREE(trans);
			return NULL;
		}
		trans->staging = &staging->resource;
		trans->transfer.stride = staging->surface.level[0].pitch_bytes;
		trans->transfer.layer_stride = staging->surface.level[0].slice_size;
		if (usage & PIPE_TRANSFER_READ) {
			r600_copy_to_staging_texture(ctx, trans);
		}
	} else {
		/* the resource is mapped directly */
		trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
		trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
		offset = r600_texture_get_offset(rtex, level, box);
	}

	if (trans->staging) {
		buf = trans->staging;
		if (!rtex->is_depth && !(usage & PIPE_TRANSFER_READ))
			usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
	} else {
		buf = &rtex->resource;
	}

	if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) {
		pipe_resource_reference((struct pipe_resource**)&trans->staging, NULL);
		FREE(trans);
		return NULL;
	}

	*ptransfer = &trans->transfer;
	return map + offset;
}
コード例 #12
0
/* The number of samples can be specified independently of the texture. */
void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
				 struct r600_texture *rtex,
				 unsigned nr_samples,
				 struct r600_fmask_info *out)
{
	/* FMASK is allocated like an ordinary texture. */
	struct radeon_surf fmask = rtex->surface;

	memset(out, 0, sizeof(*out));

	fmask.bo_alignment = 0;
	fmask.bo_size = 0;
	fmask.nsamples = 1;
	fmask.flags |= RADEON_SURF_FMASK;

	/* Force 2D tiling if it wasn't set. This may occur when creating
	 * FMASK for MSAA resolve on R6xx. On R6xx, the single-sample
	 * destination buffer must have an FMASK too. */
	fmask.flags = RADEON_SURF_CLR(fmask.flags, MODE);
	fmask.flags |= RADEON_SURF_SET(RADEON_SURF_MODE_2D, MODE);

	if (rscreen->chip_class >= SI) {
		fmask.flags |= RADEON_SURF_HAS_TILE_MODE_INDEX;
	}

	switch (nr_samples) {
	case 2:
	case 4:
		fmask.bpe = 1;
		if (rscreen->chip_class <= CAYMAN) {
			fmask.bankh = 4;
		}
		break;
	case 8:
		fmask.bpe = 4;
		break;
	default:
		R600_ERR("Invalid sample count for FMASK allocation.\n");
		return;
	}

	/* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
	 * This can be fixed by writing a separate FMASK allocator specifically
	 * for R600-R700 asics. */
	if (rscreen->chip_class <= R700) {
		fmask.bpe *= 2;
	}

	if (rscreen->ws->surface_init(rscreen->ws, &fmask)) {
		R600_ERR("Got error in surface_init while allocating FMASK.\n");
		return;
	}

	assert(fmask.level[0].mode == RADEON_SURF_MODE_2D);

	out->slice_tile_max = (fmask.level[0].nblk_x * fmask.level[0].nblk_y) / 64;
	if (out->slice_tile_max)
		out->slice_tile_max -= 1;

	out->tile_mode_index = fmask.tiling_index[0];
	out->pitch = fmask.level[0].nblk_x;
	out->bank_height = fmask.bankh;
	out->alignment = MAX2(256, fmask.bo_alignment);
	out->size = fmask.bo_size;
}
コード例 #13
0
ファイル: eg_asm.c プロジェクト: venkatarajasekhar/Qt
int eg_bytecode_cf_build(struct r600_bytecode *bc, struct r600_bytecode_cf *cf)
{
	unsigned id = cf->id;

	switch (cf->inst) {
	case EG_V_SQ_CF_ALU_WORD1_SQ_CF_INST_ALU:
	case EG_V_SQ_CF_ALU_WORD1_SQ_CF_INST_ALU_POP_AFTER:
	case EG_V_SQ_CF_ALU_WORD1_SQ_CF_INST_ALU_POP2_AFTER:
	case EG_V_SQ_CF_ALU_WORD1_SQ_CF_INST_ALU_PUSH_BEFORE:
		/* prepend ALU_EXTENDED if we need more than 2 kcache sets */
		if (cf->eg_alu_extended) {
			bc->bytecode[id++] =
				S_SQ_CF_ALU_WORD0_EXT_KCACHE_BANK_INDEX_MODE0(V_SQ_CF_INDEX_NONE) |
				S_SQ_CF_ALU_WORD0_EXT_KCACHE_BANK_INDEX_MODE1(V_SQ_CF_INDEX_NONE) |
				S_SQ_CF_ALU_WORD0_EXT_KCACHE_BANK_INDEX_MODE2(V_SQ_CF_INDEX_NONE) |
				S_SQ_CF_ALU_WORD0_EXT_KCACHE_BANK_INDEX_MODE3(V_SQ_CF_INDEX_NONE) |
				S_SQ_CF_ALU_WORD0_EXT_KCACHE_BANK2(cf->kcache[2].bank) |
				S_SQ_CF_ALU_WORD0_EXT_KCACHE_BANK3(cf->kcache[3].bank) |
				S_SQ_CF_ALU_WORD0_EXT_KCACHE_MODE2(cf->kcache[2].mode);
			bc->bytecode[id++] = EG_V_SQ_CF_ALU_WORD1_SQ_CF_INST_EXTENDED |
				S_SQ_CF_ALU_WORD1_EXT_KCACHE_MODE3(cf->kcache[3].mode) |
				S_SQ_CF_ALU_WORD1_EXT_KCACHE_ADDR2(cf->kcache[2].addr) |
				S_SQ_CF_ALU_WORD1_EXT_KCACHE_ADDR3(cf->kcache[3].addr) |
				S_SQ_CF_ALU_WORD1_EXT_BARRIER(1);
		}

		bc->bytecode[id++] = S_SQ_CF_ALU_WORD0_ADDR(cf->addr >> 1) |
			S_SQ_CF_ALU_WORD0_KCACHE_MODE0(cf->kcache[0].mode) |
			S_SQ_CF_ALU_WORD0_KCACHE_BANK0(cf->kcache[0].bank) |
			S_SQ_CF_ALU_WORD0_KCACHE_BANK1(cf->kcache[1].bank);
		bc->bytecode[id++] = cf->inst |
			S_SQ_CF_ALU_WORD1_KCACHE_MODE1(cf->kcache[1].mode) |
			S_SQ_CF_ALU_WORD1_KCACHE_ADDR0(cf->kcache[0].addr) |
			S_SQ_CF_ALU_WORD1_KCACHE_ADDR1(cf->kcache[1].addr) |
					S_SQ_CF_ALU_WORD1_BARRIER(1) |
					S_SQ_CF_ALU_WORD1_COUNT((cf->ndw / 2) - 1);
		break;
	case EG_V_SQ_CF_WORD1_SQ_CF_INST_TEX:
	case EG_V_SQ_CF_WORD1_SQ_CF_INST_VTX:
		bc->bytecode[id++] = S_SQ_CF_WORD0_ADDR(cf->addr >> 1);
		bc->bytecode[id++] = cf->inst |
					S_SQ_CF_WORD1_BARRIER(1) |
					S_SQ_CF_WORD1_COUNT((cf->ndw / 4) - 1);
		break;
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_EXPORT:
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_EXPORT_DONE:
		bc->bytecode[id++] = S_SQ_CF_ALLOC_EXPORT_WORD0_RW_GPR(cf->output.gpr) |
			S_SQ_CF_ALLOC_EXPORT_WORD0_ELEM_SIZE(cf->output.elem_size) |
			S_SQ_CF_ALLOC_EXPORT_WORD0_ARRAY_BASE(cf->output.array_base) |
			S_SQ_CF_ALLOC_EXPORT_WORD0_TYPE(cf->output.type);
		bc->bytecode[id] = S_SQ_CF_ALLOC_EXPORT_WORD1_BURST_COUNT(cf->output.burst_count - 1) |
			S_SQ_CF_ALLOC_EXPORT_WORD1_SWIZ_SEL_X(cf->output.swizzle_x) |
			S_SQ_CF_ALLOC_EXPORT_WORD1_SWIZ_SEL_Y(cf->output.swizzle_y) |
			S_SQ_CF_ALLOC_EXPORT_WORD1_SWIZ_SEL_Z(cf->output.swizzle_z) |
			S_SQ_CF_ALLOC_EXPORT_WORD1_SWIZ_SEL_W(cf->output.swizzle_w) |
			S_SQ_CF_ALLOC_EXPORT_WORD1_BARRIER(cf->output.barrier) |
			cf->output.inst;
		if (bc->chip_class == EVERGREEN) /* no EOP on cayman */
			bc->bytecode[id] |= S_SQ_CF_ALLOC_EXPORT_WORD1_END_OF_PROGRAM(cf->output.end_of_program);
		id++;
		break;
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_MEM_STREAM0_BUF0:
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_MEM_STREAM0_BUF1:
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_MEM_STREAM0_BUF2:
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_MEM_STREAM0_BUF3:
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_MEM_STREAM1_BUF0:
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_MEM_STREAM1_BUF1:
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_MEM_STREAM1_BUF2:
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_MEM_STREAM1_BUF3:
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_MEM_STREAM2_BUF0:
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_MEM_STREAM2_BUF1:
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_MEM_STREAM2_BUF2:
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_MEM_STREAM2_BUF3:
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_MEM_STREAM3_BUF0:
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_MEM_STREAM3_BUF1:
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_MEM_STREAM3_BUF2:
	case EG_V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_MEM_STREAM3_BUF3:
		bc->bytecode[id++] = S_SQ_CF_ALLOC_EXPORT_WORD0_RW_GPR(cf->output.gpr) |
			S_SQ_CF_ALLOC_EXPORT_WORD0_ELEM_SIZE(cf->output.elem_size) |
			S_SQ_CF_ALLOC_EXPORT_WORD0_ARRAY_BASE(cf->output.array_base) |
			S_SQ_CF_ALLOC_EXPORT_WORD0_TYPE(cf->output.type);
		bc->bytecode[id] = S_SQ_CF_ALLOC_EXPORT_WORD1_BURST_COUNT(cf->output.burst_count - 1) |
			S_SQ_CF_ALLOC_EXPORT_WORD1_BARRIER(cf->output.barrier) |
			cf->output.inst |
			S_SQ_CF_ALLOC_EXPORT_WORD1_BUF_COMP_MASK(cf->output.comp_mask) |
			S_SQ_CF_ALLOC_EXPORT_WORD1_BUF_ARRAY_SIZE(cf->output.array_size);
		if (bc->chip_class == EVERGREEN) /* no EOP on cayman */
			bc->bytecode[id] |= S_SQ_CF_ALLOC_EXPORT_WORD1_END_OF_PROGRAM(cf->output.end_of_program);
		id++;
		break;
	case EG_V_SQ_CF_WORD1_SQ_CF_INST_JUMP:
	case EG_V_SQ_CF_WORD1_SQ_CF_INST_ELSE:
	case EG_V_SQ_CF_WORD1_SQ_CF_INST_POP:
	case EG_V_SQ_CF_WORD1_SQ_CF_INST_LOOP_START_NO_AL:
	case EG_V_SQ_CF_WORD1_SQ_CF_INST_LOOP_START_DX10:
	case EG_V_SQ_CF_WORD1_SQ_CF_INST_LOOP_END:
	case EG_V_SQ_CF_WORD1_SQ_CF_INST_LOOP_CONTINUE:
	case EG_V_SQ_CF_WORD1_SQ_CF_INST_LOOP_BREAK:
	case EG_V_SQ_CF_WORD1_SQ_CF_INST_CALL_FS:
	case EG_V_SQ_CF_WORD1_SQ_CF_INST_RETURN:
	case CM_V_SQ_CF_WORD1_SQ_CF_INST_END:
		bc->bytecode[id++] = S_SQ_CF_WORD0_ADDR(cf->cf_addr >> 1);
		bc->bytecode[id++] = cf->inst |
					S_SQ_CF_WORD1_BARRIER(1) |
					S_SQ_CF_WORD1_COND(cf->cond) |
					S_SQ_CF_WORD1_POP_COUNT(cf->pop_count);
		break;
	case CF_NATIVE:
		bc->bytecode[id++] = cf->isa[0];
		bc->bytecode[id++] = cf->isa[1];
		break;
	default:
		R600_ERR("unsupported CF instruction (0x%X)\n", cf->inst);
		return -EINVAL;
	}
	return 0;
}
コード例 #14
0
ファイル: r600_texture.c プロジェクト: stereotype441/mesa
static struct pipe_transfer* si_texture_get_transfer(struct pipe_context *ctx,
						     struct pipe_resource *texture,
						     unsigned level,
						     unsigned usage,
						     const struct pipe_box *box)
{
	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
	struct pipe_resource resource;
	struct r600_transfer *trans;
	int r;
	boolean use_staging_texture = FALSE;

	/* We cannot map a tiled texture directly because the data is
	 * in a different order, therefore we do detiling using a blit.
	 *
	 * Also, use a temporary in GTT memory for read transfers, as
	 * the CPU is much happier reading out of cached system memory
	 * than uncached VRAM.
	 */
	if (rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR_ALIGNED &&
	    rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR)
		use_staging_texture = TRUE;

	if ((usage & PIPE_TRANSFER_READ) && u_box_volume(box) > 1024)
		use_staging_texture = TRUE;

	/* XXX: Use a staging texture for uploads if the underlying BO
	 * is busy.  No interface for checking that currently? so do
	 * it eagerly whenever the transfer doesn't require a readback
	 * and might block.
	 */
	if ((usage & PIPE_TRANSFER_WRITE) &&
			!(usage & (PIPE_TRANSFER_READ |
					PIPE_TRANSFER_DONTBLOCK |
					PIPE_TRANSFER_UNSYNCHRONIZED)))
		use_staging_texture = TRUE;

	if (!permit_hardware_blit(ctx->screen, texture) ||
		(texture->flags & R600_RESOURCE_FLAG_TRANSFER))
		use_staging_texture = FALSE;

	if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY))
		return NULL;

	trans = CALLOC_STRUCT(r600_transfer);
	if (trans == NULL)
		return NULL;
	pipe_resource_reference(&trans->transfer.resource, texture);
	trans->transfer.level = level;
	trans->transfer.usage = usage;
	trans->transfer.box = *box;
	if (rtex->depth) {
		/* XXX: only readback the rectangle which is being mapped?
		*/
		/* XXX: when discard is true, no need to read back from depth texture
		*/
		r = r600_texture_depth_flush(ctx, texture, FALSE);
		if (r < 0) {
			R600_ERR("failed to create temporary texture to hold untiled copy\n");
			pipe_resource_reference(&trans->transfer.resource, NULL);
			FREE(trans);
			return NULL;
		}
		trans->transfer.stride = rtex->flushed_depth_texture->surface.level[level].pitch_bytes;
		trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z);
		return &trans->transfer;
	} else if (use_staging_texture) {
		resource.target = PIPE_TEXTURE_2D;
		resource.format = texture->format;
		resource.width0 = box->width;
		resource.height0 = box->height;
		resource.depth0 = 1;
		resource.array_size = 1;
		resource.last_level = 0;
		resource.nr_samples = 0;
		resource.usage = PIPE_USAGE_STAGING;
		resource.bind = 0;
		resource.flags = R600_RESOURCE_FLAG_TRANSFER;
		/* For texture reading, the temporary (detiled) texture is used as
		 * a render target when blitting from a tiled texture. */
		if (usage & PIPE_TRANSFER_READ) {
			resource.bind |= PIPE_BIND_RENDER_TARGET;
		}
		/* For texture writing, the temporary texture is used as a sampler
		 * when blitting into a tiled texture. */
		if (usage & PIPE_TRANSFER_WRITE) {
			resource.bind |= PIPE_BIND_SAMPLER_VIEW;
		}
		/* Create the temporary texture. */
		trans->staging_texture = ctx->screen->resource_create(ctx->screen, &resource);
		if (trans->staging_texture == NULL) {
			R600_ERR("failed to create temporary texture to hold untiled copy\n");
			pipe_resource_reference(&trans->transfer.resource, NULL);
			FREE(trans);
			return NULL;
		}

		trans->transfer.stride = ((struct r600_resource_texture *)trans->staging_texture)
					->surface.level[0].pitch_bytes;
		if (usage & PIPE_TRANSFER_READ) {
			r600_copy_to_staging_texture(ctx, trans);
			/* Always referenced in the blit. */
			radeonsi_flush(ctx, NULL, 0);
		}
		return &trans->transfer;
	}
	trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
	trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
	trans->offset = r600_texture_get_offset(rtex, level, box->z);
	return &trans->transfer;
}
コード例 #15
0
static void *si_texture_transfer_map(struct pipe_context *ctx,
				     struct pipe_resource *texture,
				     unsigned level,
				     unsigned usage,
				     const struct pipe_box *box,
				     struct pipe_transfer **ptransfer)
{
	struct r600_context *rctx = (struct r600_context *)ctx;
	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
	struct r600_transfer *trans;
	boolean use_staging_texture = FALSE;
	struct radeon_winsys_cs_handle *buf;
	enum pipe_format format = texture->format;
	unsigned offset = 0;
	char *map;

	/* We cannot map a tiled texture directly because the data is
	 * in a different order, therefore we do detiling using a blit.
	 *
	 * Also, use a temporary in GTT memory for read transfers, as
	 * the CPU is much happier reading out of cached system memory
	 * than uncached VRAM.
	 */
	if (rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR_ALIGNED &&
	    rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR)
		use_staging_texture = TRUE;

	/* XXX: Use a staging texture for uploads if the underlying BO
	 * is busy.  No interface for checking that currently? so do
	 * it eagerly whenever the transfer doesn't require a readback
	 * and might block.
	 */
	if ((usage & PIPE_TRANSFER_WRITE) &&
			!(usage & (PIPE_TRANSFER_READ |
					PIPE_TRANSFER_DONTBLOCK |
					PIPE_TRANSFER_UNSYNCHRONIZED)))
		use_staging_texture = TRUE;

	if (texture->flags & R600_RESOURCE_FLAG_TRANSFER)
		use_staging_texture = FALSE;

	if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY))
		return NULL;

	trans = CALLOC_STRUCT(r600_transfer);
	if (trans == NULL)
		return NULL;
	pipe_resource_reference(&trans->transfer.resource, texture);
	trans->transfer.level = level;
	trans->transfer.usage = usage;
	trans->transfer.box = *box;
	if (rtex->is_depth) {
		/* XXX: only readback the rectangle which is being mapped?
		*/
		/* XXX: when discard is true, no need to read back from depth texture
		*/
		struct r600_resource_texture *staging_depth;

		if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
			R600_ERR("failed to create temporary texture to hold untiled copy\n");
			pipe_resource_reference(&trans->transfer.resource, NULL);
			FREE(trans);
			return NULL;
		}
		si_blit_uncompress_depth(ctx, rtex, staging_depth,
					 level, level,
					 box->z, box->z + box->depth - 1);
		trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
		trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
		trans->offset = r600_texture_get_offset(staging_depth, level, box->z);

		trans->staging = &staging_depth->resource.b.b;
	} else if (use_staging_texture) {
		struct pipe_resource resource;
		struct r600_resource_texture *staging;

		memset(&resource, 0, sizeof(resource));
		resource.format = texture->format;
		resource.width0 = box->width;
		resource.height0 = box->height;
		resource.depth0 = 1;
		resource.array_size = 1;
		resource.usage = PIPE_USAGE_STAGING;
		resource.flags = R600_RESOURCE_FLAG_TRANSFER;

		/* We must set the correct texture target and dimensions if needed for a 3D transfer. */
		if (box->depth > 1 && util_max_layer(texture, level) > 0)
			resource.target = texture->target;
		else
			resource.target = PIPE_TEXTURE_2D;

		switch (resource.target) {
		case PIPE_TEXTURE_1D_ARRAY:
		case PIPE_TEXTURE_2D_ARRAY:
		case PIPE_TEXTURE_CUBE_ARRAY:
			resource.array_size = box->depth;
			break;
		case PIPE_TEXTURE_3D:
			resource.depth0 = box->depth;
			break;
		default:;
		}
		/* Create the temporary texture. */
		staging = (struct r600_resource_texture*)ctx->screen->resource_create(ctx->screen, &resource);
		if (staging == NULL) {
			R600_ERR("failed to create temporary texture to hold untiled copy\n");
			pipe_resource_reference(&trans->transfer.resource, NULL);
			FREE(trans);
			return NULL;
		}

		trans->staging = &staging->resource.b.b;
		trans->transfer.stride = staging->surface.level[0].pitch_bytes;
		trans->transfer.layer_stride = staging->surface.level[0].slice_size;
		if (usage & PIPE_TRANSFER_READ) {
			r600_copy_to_staging_texture(ctx, trans);
			/* Always referenced in the blit. */
			radeonsi_flush(ctx, NULL, 0);
		}
	} else {
		trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
		trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
		trans->offset = r600_texture_get_offset(rtex, level, box->z);
	}

	if (trans->staging) {
		buf = si_resource(trans->staging)->cs_buf;
	} else {
		buf = rtex->resource.cs_buf;
	}

	if (rtex->is_depth || !trans->staging)
		offset = trans->offset +
			box->y / util_format_get_blockheight(format) * trans->transfer.stride +
			box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);

	if (!(map = rctx->ws->buffer_map(buf, rctx->cs, usage))) {
		pipe_resource_reference(&trans->staging, NULL);
		pipe_resource_reference(&trans->transfer.resource, NULL);
		FREE(trans);
		return NULL;
	}

	*ptransfer = &trans->transfer;
	return map + offset;
}
コード例 #16
0
ファイル: si_pipe.c プロジェクト: kallisti5/mesa_intel
static struct pipe_context *si_create_context(struct pipe_screen *screen, void *priv)
{
	struct si_context *sctx = CALLOC_STRUCT(si_context);
	struct si_screen* sscreen = (struct si_screen *)screen;
	struct radeon_winsys *ws = sscreen->b.ws;
	int shader, i;

	if (sctx == NULL)
		return NULL;

	sctx->b.b.screen = screen; /* this must be set first */
	sctx->b.b.priv = priv;
	sctx->b.b.destroy = si_destroy_context;
	sctx->screen = sscreen; /* Easy accessing of screen/winsys. */

	if (!r600_common_context_init(&sctx->b, &sscreen->b))
		goto fail;

	si_init_blit_functions(sctx);
	si_init_compute_functions(sctx);

	if (sscreen->b.info.has_uvd) {
		sctx->b.b.create_video_codec = si_uvd_create_decoder;
		sctx->b.b.create_video_buffer = si_video_buffer_create;
	} else {
		sctx->b.b.create_video_codec = vl_create_decoder;
		sctx->b.b.create_video_buffer = vl_video_buffer_create;
	}

	sctx->b.rings.gfx.cs = ws->cs_create(ws, RING_GFX, si_context_gfx_flush,
					     sctx, NULL);
	sctx->b.rings.gfx.flush = si_context_gfx_flush;

	si_init_all_descriptors(sctx);

	/* Initialize cache_flush. */
	sctx->cache_flush = si_atom_cache_flush;
	sctx->atoms.s.cache_flush = &sctx->cache_flush;

	sctx->msaa_config = si_atom_msaa_config;
	sctx->atoms.s.msaa_config = &sctx->msaa_config;

	sctx->atoms.s.streamout_begin = &sctx->b.streamout.begin_atom;
	sctx->atoms.s.streamout_enable = &sctx->b.streamout.enable_atom;

	switch (sctx->b.chip_class) {
	case SI:
	case CIK:
		si_init_state_functions(sctx);
		si_init_config(sctx);
		break;
	default:
		R600_ERR("Unsupported chip class %d.\n", sctx->b.chip_class);
		goto fail;
	}

	sctx->blitter = util_blitter_create(&sctx->b.b);
	if (sctx->blitter == NULL)
		goto fail;
	sctx->blitter->draw_rectangle = r600_draw_rectangle;

	sctx->dummy_pixel_shader =
		util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
						     TGSI_SEMANTIC_GENERIC,
						     TGSI_INTERPOLATE_CONSTANT);
	sctx->b.b.bind_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);

	/* these must be last */
	si_begin_new_cs(sctx);
	r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */

	/* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
	 * with a NULL buffer). We need to use a dummy buffer instead. */
	if (sctx->b.chip_class == CIK) {
		sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
								 PIPE_USAGE_DEFAULT, 16);
		sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;

		for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
			for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
				sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
							      &sctx->null_const_buf);
			}
		}

		/* Clear the NULL constant buffer, because loads should return zeros. */
		sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
				     sctx->null_const_buf.buffer->width0, 0);
	}

	return &sctx->b.b;
fail:
	si_destroy_context(&sctx->b.b);
	return NULL;
}
コード例 #17
0
ファイル: r600_pipe.c プロジェクト: pwnz7777/Mesa-3D
static struct pipe_context *r600_create_context(struct pipe_screen *screen, void *priv)
{
	struct r600_context *rctx = CALLOC_STRUCT(r600_context);
	struct r600_screen* rscreen = (struct r600_screen *)screen;
	struct radeon_winsys *ws = rscreen->b.ws;

	if (rctx == NULL)
		return NULL;

	rctx->b.b.screen = screen;
	rctx->b.b.priv = priv;
	rctx->b.b.destroy = r600_destroy_context;

	if (!r600_common_context_init(&rctx->b, &rscreen->b))
		goto fail;

	rctx->screen = rscreen;
	rctx->keep_tiling_flags = rscreen->b.info.drm_minor >= 12;

	r600_init_blit_functions(rctx);

	if (rscreen->b.info.has_uvd) {
		rctx->b.b.create_video_codec = r600_uvd_create_decoder;
		rctx->b.b.create_video_buffer = r600_video_buffer_create;
	} else {
		rctx->b.b.create_video_codec = vl_create_decoder;
		rctx->b.b.create_video_buffer = vl_video_buffer_create;
	}

	r600_init_common_state_functions(rctx);

	switch (rctx->b.chip_class) {
	case R600:
	case R700:
		r600_init_state_functions(rctx);
		r600_init_atom_start_cs(rctx);
		rctx->custom_dsa_flush = r600_create_db_flush_dsa(rctx);
		rctx->custom_blend_resolve = rctx->b.chip_class == R700 ? r700_create_resolve_blend(rctx)
								      : r600_create_resolve_blend(rctx);
		rctx->custom_blend_decompress = r600_create_decompress_blend(rctx);
		rctx->has_vertex_cache = !(rctx->b.family == CHIP_RV610 ||
					   rctx->b.family == CHIP_RV620 ||
					   rctx->b.family == CHIP_RS780 ||
					   rctx->b.family == CHIP_RS880 ||
					   rctx->b.family == CHIP_RV710);
		break;
	case EVERGREEN:
	case CAYMAN:
		evergreen_init_state_functions(rctx);
		evergreen_init_atom_start_cs(rctx);
		evergreen_init_atom_start_compute_cs(rctx);
		rctx->custom_dsa_flush = evergreen_create_db_flush_dsa(rctx);
		rctx->custom_blend_resolve = evergreen_create_resolve_blend(rctx);
		rctx->custom_blend_decompress = evergreen_create_decompress_blend(rctx);
		rctx->custom_blend_fastclear = evergreen_create_fastclear_blend(rctx);
		rctx->has_vertex_cache = !(rctx->b.family == CHIP_CEDAR ||
					   rctx->b.family == CHIP_PALM ||
					   rctx->b.family == CHIP_SUMO ||
					   rctx->b.family == CHIP_SUMO2 ||
					   rctx->b.family == CHIP_CAICOS ||
					   rctx->b.family == CHIP_CAYMAN ||
					   rctx->b.family == CHIP_ARUBA);
		break;
	default:
		R600_ERR("Unsupported chip class %d.\n", rctx->b.chip_class);
		goto fail;
	}

	rctx->b.rings.gfx.cs = ws->cs_create(ws, RING_GFX,
					     r600_context_gfx_flush, rctx,
					     rscreen->b.trace_bo ?
						     rscreen->b.trace_bo->cs_buf : NULL);
	rctx->b.rings.gfx.flush = r600_context_gfx_flush;

	rctx->allocator_fetch_shader = u_suballocator_create(&rctx->b.b, 64 * 1024, 256,
							     0, PIPE_USAGE_DEFAULT, FALSE);
	if (!rctx->allocator_fetch_shader)
		goto fail;

	rctx->isa = calloc(1, sizeof(struct r600_isa));
	if (!rctx->isa || r600_isa_init(rctx, rctx->isa))
		goto fail;

	rctx->blitter = util_blitter_create(&rctx->b.b);
	if (rctx->blitter == NULL)
		goto fail;
	util_blitter_set_texture_multisample(rctx->blitter, rscreen->has_msaa);
	rctx->blitter->draw_rectangle = r600_draw_rectangle;

	r600_begin_new_cs(rctx);
	r600_query_init_backend_mask(&rctx->b); /* this emits commands and must be last */

	rctx->dummy_pixel_shader =
		util_make_fragment_cloneinput_shader(&rctx->b.b, 0,
						     TGSI_SEMANTIC_GENERIC,
						     TGSI_INTERPOLATE_CONSTANT);
	rctx->b.b.bind_fs_state(&rctx->b.b, rctx->dummy_pixel_shader);

	return &rctx->b.b;

fail:
	r600_destroy_context(&rctx->b.b);
	return NULL;
}
コード例 #18
0
ファイル: radeonsi_pipe.c プロジェクト: haiku/mesa_legacy
static struct pipe_context *r600_create_context(struct pipe_screen *screen, void *priv)
{
	struct r600_context *rctx = CALLOC_STRUCT(r600_context);
	struct r600_screen* rscreen = (struct r600_screen *)screen;
	int shader, i;

	if (rctx == NULL)
		return NULL;

	if (!r600_common_context_init(&rctx->b, &rscreen->b))
		goto fail;

	rctx->b.b.screen = screen;
	rctx->b.b.priv = priv;
	rctx->b.b.destroy = r600_destroy_context;
	rctx->b.b.flush = r600_flush_from_st;

	/* Easy accessing of screen/winsys. */
	rctx->screen = rscreen;

	si_init_blit_functions(rctx);
	r600_init_query_functions(rctx);
	r600_init_context_resource_functions(rctx);
	si_init_compute_functions(rctx);

	if (rscreen->b.info.has_uvd) {
		rctx->b.b.create_video_codec = radeonsi_uvd_create_decoder;
		rctx->b.b.create_video_buffer = radeonsi_video_buffer_create;
	} else {
		rctx->b.b.create_video_codec = vl_create_decoder;
		rctx->b.b.create_video_buffer = vl_video_buffer_create;
	}

	rctx->b.rings.gfx.cs = rctx->b.ws->cs_create(rctx->b.ws, RING_GFX, NULL);
	rctx->b.rings.gfx.flush = r600_flush_from_winsys;

	si_init_all_descriptors(rctx);

	/* Initialize cache_flush. */
	rctx->cache_flush = si_atom_cache_flush;
	rctx->atoms.cache_flush = &rctx->cache_flush;

	rctx->atoms.streamout_begin = &rctx->b.streamout.begin_atom;

	switch (rctx->b.chip_class) {
	case SI:
	case CIK:
		si_init_state_functions(rctx);
		LIST_INITHEAD(&rctx->active_nontimer_query_list);
		rctx->max_db = 8;
		si_init_config(rctx);
		break;
	default:
		R600_ERR("Unsupported chip class %d.\n", rctx->b.chip_class);
		goto fail;
	}

	rctx->b.ws->cs_set_flush_callback(rctx->b.rings.gfx.cs, r600_flush_from_winsys, rctx);

	util_slab_create(&rctx->pool_transfers,
			 sizeof(struct pipe_transfer), 64,
			 UTIL_SLAB_SINGLETHREADED);

        rctx->uploader = u_upload_create(&rctx->b.b, 1024 * 1024, 256,
                                         PIPE_BIND_INDEX_BUFFER |
                                         PIPE_BIND_CONSTANT_BUFFER);
        if (!rctx->uploader)
		goto fail;

	rctx->blitter = util_blitter_create(&rctx->b.b);
	if (rctx->blitter == NULL)
		goto fail;

	rctx->dummy_pixel_shader =
		util_make_fragment_cloneinput_shader(&rctx->b.b, 0,
						     TGSI_SEMANTIC_GENERIC,
						     TGSI_INTERPOLATE_CONSTANT);
	rctx->b.b.bind_fs_state(&rctx->b.b, rctx->dummy_pixel_shader);

	/* these must be last */
	si_begin_new_cs(rctx);
	si_get_backend_mask(rctx);

	/* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
	 * with a NULL buffer). We need to use a dummy buffer instead. */
	if (rctx->b.chip_class == CIK) {
		rctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
								 PIPE_USAGE_STATIC, 16);
		rctx->null_const_buf.buffer_size = rctx->null_const_buf.buffer->width0;

		for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
			for (i = 0; i < NUM_CONST_BUFFERS; i++) {
				rctx->b.b.set_constant_buffer(&rctx->b.b, shader, i,
							      &rctx->null_const_buf);
			}
		}

		/* Clear the NULL constant buffer, because loads should return zeros. */
		rctx->b.clear_buffer(&rctx->b.b, rctx->null_const_buf.buffer, 0,
				     rctx->null_const_buf.buffer->width0, 0);
	}

	return &rctx->b.b;
fail:
	r600_destroy_context(&rctx->b.b);
	return NULL;
}