コード例 #1
0
ファイル: BitmapText.cpp プロジェクト: Pisces000221/stepmania
BitmapText::BitmapText()
{
	// Loading these theme metrics is slow, so only do it every 20th time.
	// todo: why not check to see if you need to bother updating this at all? -aj
	static int iReloadCounter = 0;
	if( iReloadCounter % 20==0 )
	{
		RAINBOW_COLORS.resize( NUM_RAINBOW_COLORS );
		for( unsigned i = 0; i < RAINBOW_COLORS.size(); ++i )
			RAINBOW_COLORS[i] = RAINBOW_COLOR(i);
	}
	iReloadCounter++;

	m_pFont = NULL;
	m_bUppercase = false;

	m_bRainbowScroll = false;
	m_bJitter = false;

	m_iWrapWidthPixels = -1;
	m_fMaxWidth = 0;
	m_fMaxHeight = 0;
	m_iVertSpacing = 0;
	m_bHasGlowAttribute = false;
	// We'd be better off not adding strokes to things we can't control
	// themewise (ScreenDebugOverlay for example). -Midiman
	m_StrokeColor = RageColor(0,0,0,0);
	// Never, this way we dont have awkward settings between themes. -Midiman
	SetShadowLength( 0 );
	// SM4SVN r28328, "draw glow using stroke texture" forces the BitmapText to
	// glow both the inner and stroke elements. This makes BitmapText elements
	// with an invisible stroke have a glowing stroke instead. Not good. -aj
	m_TextGlowMode = TextGlowMode_Both; // Both used for compatibility with SM4
}
コード例 #2
0
ファイル: BitmapText.cpp プロジェクト: goofwear/stepmania
BitmapText::BitmapText()
{
	// Loading these theme metrics is slow, so only do it ever 20th time.
	static int iReloadCounter = 0;
	if( iReloadCounter%20==0 )
	{
		RAINBOW_COLORS.resize( NUM_RAINBOW_COLORS );
		for( unsigned i = 0; i < RAINBOW_COLORS.size(); ++i )
			RAINBOW_COLORS[i] = RAINBOW_COLOR(i);
	}
	iReloadCounter++;

	m_pFont = NULL;
	m_bUppercase = false;

	m_bRainbowScroll = false;
	m_bJitter = false;

	m_iWrapWidthPixels = -1;
	m_fMaxWidth = 0;
	m_fMaxHeight = 0;
	m_iVertSpacing = 0;
	m_bHasGlowAttribute = false;

	m_StrokeColor = RageColor(1,1,1,1);

	SetShadowLength( 4 );
}
コード例 #3
0
ファイル: BitmapText.cpp プロジェクト: BitMax/openitg
BitmapText::BitmapText()
{
	// Loading these theme metrics is slow, so only do it ever 20th time.
	static int iReloadCounter = 0;
	if( iReloadCounter%20==0 )
	{
		for( int i = 0; i < NUM_RAINBOW_COLORS; ++i )
			RAINBOW_COLORS[i] = RAINBOW_COLOR(i);
	}
	iReloadCounter++;

	m_pFont = NULL;

	m_bRainbow = false;

	m_iWrapWidthPixels = -1;
	m_fMaxWidth = 0;
	m_fMaxHeight = 0;

	SetShadowLength( 4 );
}