コード例 #1
0
ファイル: tr_backend.c プロジェクト: etlegacy/etlegacy
/**
 * @brief RB_ExecuteRenderCommands
 * @param[in] data
 */
void RB_ExecuteRenderCommands(const void *data)
{
	int t1, t2;

	t1 = ri.Milliseconds();

	while (1)
	{
		switch (*( const int * ) data)
		{
		case RC_SET_COLOR:
			data = RB_SetColor(data);
			break;
		case RC_STRETCH_PIC:
			data = RB_StretchPic(data);
			break;
		case RC_2DPOLYS:
			data = RB_Draw2dPolys(data);
			break;
		case RC_ROTATED_PIC:
			data = RB_RotatedPic(data);
			break;
		case RC_STRETCH_PIC_GRADIENT:
			data = RB_StretchPicGradient(data);
			break;
		case RC_DRAW_SURFS:
			data = RB_DrawSurfs(data);
			break;
		case RC_DRAW_BUFFER:
			data = RB_DrawBuffer(data);
			break;
		case RC_SWAP_BUFFERS:
			data = RB_SwapBuffers(data);
			break;
		case RC_SCREENSHOT:
			data = RB_TakeScreenshotCmd(data);
			break;
		case RC_VIDEOFRAME:
			data = RB_TakeVideoFrameCmd(data);
			break;
		case RC_RENDERTOTEXTURE:
			data = RB_RenderToTexture(data);
			break;
		case RC_FINISH:
			data = RB_Finish(data);
			break;
		case RC_END_OF_LIST:
		default:
			// stop rendering on this thread
			t2              = ri.Milliseconds();
			backEnd.pc.msec = t2 - t1;
			return;
		}
	}
}
コード例 #2
0
ファイル: tr_backend.c プロジェクト: mrwonko/iojamp
/*
====================
RB_ExecuteRenderCommands
====================
*/
void RB_ExecuteRenderCommands( const void *data ) {
	int		t1, t2;

	t1 = ri.Milliseconds ();

	while ( 1 ) {
		data = PADP(data, sizeof(void *));

		switch ( *(const int *)data ) {
		case RC_SET_COLOR:
			data = RB_SetColor( data );
			break;
		case RC_STRETCH_PIC:
			data = RB_StretchPic( data );
			break;
		case RC_ROTATED_PIC:
			data = RB_RotatedPic( data );
			break;
		case RC_DRAW_SURFS:
			data = RB_DrawSurfs( data );
			break;
		case RC_DRAW_BUFFER:
			data = RB_DrawBuffer( data );
			break;
		case RC_SWAP_BUFFERS:
			data = RB_SwapBuffers( data );
			break;
		case RC_SCREENSHOT:
			data = RB_TakeScreenshotCmd( data );
			break;
		case RC_VIDEOFRAME:
			data = RB_TakeVideoFrameCmd( data );
			break;
		case RC_COLORMASK:
			data = RB_ColorMask(data);
			break;
		case RC_CLEARDEPTH:
			data = RB_ClearDepth(data);
			break;
		case RC_END_OF_LIST:
		default:
			// stop rendering
			t2 = ri.Milliseconds ();
			backEnd.pc.msec = t2 - t1;
			return;
		}
	}

}
コード例 #3
0
/*
====================
RB_ExecuteRenderCommands

This function will be called synchronously if running without
smp extensions, or asynchronously by another thread.
====================
*/
void RB_ExecuteRenderCommands( const void *data )
{
	int t1, t2;

	t1 = ri.Milliseconds();

	if ( !r_smp->integer || data == backEndData[ 0 ]->commands.cmds )
	{
		backEnd.smpFrame = 0;
	}
	else
	{
		backEnd.smpFrame = 1;
	}

	while ( 1 )
	{
		switch ( * ( const int * ) data )
		{
			case RC_SET_COLOR:
				data = RB_SetColor( data );
				break;

			case RC_STRETCH_PIC:
				data = RB_StretchPic( data );
				break;

			case RC_2DPOLYS:
				data = RB_Draw2dPolys( data );
				break;

			case RC_ROTATED_PIC:
				data = RB_RotatedPic( data );
				break;

			case RC_STRETCH_PIC_GRADIENT:
				data = RB_StretchPicGradient( data );
				break;

			case RC_DRAW_SURFS:
				data = RB_DrawSurfs( data );
				break;

			case RC_RUN_VISTESTS:
				data = RB_RunVisTests( data );
				break;

			case RC_DRAW_BUFFER:
				data = RB_DrawBuffer( data );
				break;

			case RC_SWAP_BUFFERS:
				data = RB_SwapBuffers( data );
				break;

			case RC_VIDEOFRAME:
				data = RB_TakeVideoFrameCmd( data );
				break;

				//bani
			case RC_RENDERTOTEXTURE:
				data = RB_RenderToTexture( data );
				break;

				//bani
			case RC_FINISH:
				data = RB_Finish( data );
				break;

			case RC_END_OF_LIST:
			default:
				// stop rendering on this thread
				t2 = ri.Milliseconds();
				backEnd.pc.msec = t2 - t1;
				return;
		}
	}
}