コード例 #1
0
ファイル: tr_backend.c プロジェクト: PostalDude/vrquake3
/*
====================
RB_ExecuteRenderCommands

This function will be called synchronously if running without
smp extensions, or asynchronously by another thread.
====================
*/
void RB_ExecuteRenderCommands( const void *data ) {
	int		t1, t2;

	t1 = ri.Milliseconds ();

	if ( !r_smp->integer || data == backEndData[0]->commands.cmds ) {
		backEnd.smpFrame = 0;
	} else {
		backEnd.smpFrame = 1;
	}

	while ( 1 ) {
		data = PADP(data, sizeof(void *));

		switch ( *(const int *)data ) {
		case RC_SET_COLOR:
			data = RB_SetColor( data );
			break;
		case RC_STRETCH_PIC:
			data = RB_StretchPic( data );
			break;
		case RC_DRAW_SURFS:
			data = RB_DrawSurfs( data );
			break;
		case RC_DRAW_BUFFER:
			data = RB_DrawBuffer( data );
			break;
		case RC_SWAP_BUFFERS:
			data = RB_SwapBuffers( data );
			break;
		case RC_SCREENSHOT:
			data = RB_TakeScreenshotCmd( data );
			break;
		case RC_VIDEOFRAME:
			data = RB_TakeVideoFrameCmd( data );
			break;
		case RC_COLORMASK:
			data = RB_ColorMask(data);
			break;
		case RC_CLEARDEPTH:
			data = RB_ClearDepth(data);
			break;
		case RC_END_OF_LIST:
		default:
			// stop rendering on this thread
			t2 = ri.Milliseconds ();
			backEnd.pc.msec = t2 - t1;
			return;
		}
	}

}
コード例 #2
0
ファイル: tr_backend.cpp プロジェクト: CairnTrenor/OpenJK
/*
====================
RB_ExecuteRenderCommands

This function will be called syncronously if running without
smp extensions, or asyncronously by another thread.
====================
*/
void RB_ExecuteRenderCommands( const void *data ) {
	int		t1, t2;

	t1 = ri.Milliseconds ();

	if ( !r_smp->integer || data == backEndData[0]->commands.cmds ) {
		backEnd.smpFrame = 0;
	} else {
		backEnd.smpFrame = 1;
	}

	while ( 1 ) {
		switch ( *(const int *)data ) {
		case RC_SET_COLOR:
			data = RB_SetColor( data );
			break;
		case RC_STRETCH_PIC:
			data = RB_StretchPic( data );
			break;
		case RC_ROTATE_PIC:
			data = RB_RotatePic( data );
			break;
		case RC_ROTATE_PIC2:
			data = RB_RotatePic2( data );
			break;
		case RC_SCISSOR:
			data = RB_Scissor( data );
			break;
		case RC_DRAW_SURFS:
			data = RB_DrawSurfs( data );
			break;
		case RC_DRAW_BUFFER:
			data = RB_DrawBuffer( data );
			break;
		case RC_SWAP_BUFFERS:
			data = RB_SwapBuffers( data );
			break;
		case RC_WORLD_EFFECTS:
			data = RB_WorldEffects( data );
			break;
		case RC_END_OF_LIST:
		default:
			// stop rendering on this thread
			t2 = ri.Milliseconds ();
			backEnd.pc.msec = t2 - t1;
			return;
		}
	}

}
コード例 #3
0
ファイル: tr_backend.c プロジェクト: mrwonko/iojamp
/*
====================
RB_ExecuteRenderCommands
====================
*/
void RB_ExecuteRenderCommands( const void *data ) {
	int		t1, t2;

	t1 = ri.Milliseconds ();

	while ( 1 ) {
		data = PADP(data, sizeof(void *));

		switch ( *(const int *)data ) {
		case RC_SET_COLOR:
			data = RB_SetColor( data );
			break;
		case RC_STRETCH_PIC:
			data = RB_StretchPic( data );
			break;
		case RC_ROTATED_PIC:
			data = RB_RotatedPic( data );
			break;
		case RC_DRAW_SURFS:
			data = RB_DrawSurfs( data );
			break;
		case RC_DRAW_BUFFER:
			data = RB_DrawBuffer( data );
			break;
		case RC_SWAP_BUFFERS:
			data = RB_SwapBuffers( data );
			break;
		case RC_SCREENSHOT:
			data = RB_TakeScreenshotCmd( data );
			break;
		case RC_VIDEOFRAME:
			data = RB_TakeVideoFrameCmd( data );
			break;
		case RC_COLORMASK:
			data = RB_ColorMask(data);
			break;
		case RC_CLEARDEPTH:
			data = RB_ClearDepth(data);
			break;
		case RC_END_OF_LIST:
		default:
			// stop rendering
			t2 = ri.Milliseconds ();
			backEnd.pc.msec = t2 - t1;
			return;
		}
	}

}
コード例 #4
0
ファイル: tr_backend.c プロジェクト: asvo/quake3.gpl.old
/*
====================
RB_ExecuteRenderCommands

This function will be called synchronously if running without
smp extensions, or asynchronously by another thread.
====================
*/
void RB_ExecuteRenderCommands( const void *data ) {
	int		t1, t2;

	t1 = ri.Milliseconds ();

	if ( !r_smp->integer || data == backEndData[0]->commands.cmds ) {
		backEnd.smpFrame = 0;
	} else {
		backEnd.smpFrame = 1;
	}

    assert(0 == backEnd.stencil_level);

	while ( 1 ) {
		switch ( *(const int *)data ) {
		case RC_SET_COLOR:
			data = RB_SetColor( data );
			break;
		case RC_STRETCH_PIC:
			data = RB_StretchPic( data );
			break;
        case RC_STENCIL_SURF:
            data = RB_StencilSurf(data);
            break;
		case RC_DRAW_SURFS:
			data = RB_DrawSurfs( data );
			break;
		case RC_DRAW_BUFFER:
			data = RB_DrawBuffer( data );
			break;
		case RC_SWAP_BUFFERS:
			data = RB_SwapBuffers( data );
			break;
		case RC_SCREENSHOT:
			data = RB_TakeScreenshotCmd( data );
			break;

		case RC_END_OF_LIST:
		default:
			// stop rendering on this thread
			t2 = ri.Milliseconds ();
			backEnd.pc.msec = t2 - t1;
			return;
		}
	}

}
コード例 #5
0
/*
====================
RB_ExecuteRenderCommands

This function will be called syncronously if running without
smp extensions, or asyncronously by another thread.
====================
*/
void RB_ExecuteRenderCommands( const void *data ) {
	int t1, t2;

	t1 = ri.Milliseconds();

	if ( !r_smp->integer || data == backEndData[0]->commands.cmds ) {
		backEnd.smpFrame = 0;
	} else {
		backEnd.smpFrame = 1;
	}

	while ( 1 ) {
		switch ( *(const int *)data ) {
		case RC_SET_COLOR:
			data = RB_SetColor( data );
			break;
		case RC_STRETCH_PIC:
			data = RB_StretchPic( data );
			break;
		case RC_STRETCH_PIC_GRADIENT:
			data = RB_StretchPicGradient( data );
			break;
		case RC_DRAW_SURFS:
			data = RB_DrawSurfs( data );
			break;
		case RC_DRAW_BUFFER:
			data = RB_DrawBuffer( data );
			break;
		case RC_SWAP_BUFFERS:
			data = RB_SwapBuffers( data );
			break;
		case RC_STRETCH_RAW:
			data = RB_StretchRaw( data );
			break;
		case RC_UPLOAD_CINE:
			data = RB_UploadCine( data );
			break;
		case RC_CREATE_IMAGE:
			data = RB_Create_Image( data );
			break;
		case RC_LOAD_TEX:
			data = RB_LoadTex( data );
			break;
		case RC_CLEAN0:
			data = RB_Clean( data, qtrue );
			break;
		case RC_CLEAN1:
			data = RB_Clean( data, qfalse );
			break;
		case RC_INIT:
			SMP_InitGL();
			return;
		case RC_END_OF_LIST:
		default:
			// stop rendering on this thread
			t2 = ri.Milliseconds();
			backEnd.pc.msec = t2 - t1;
			return;
		}
	}

}
コード例 #6
0
/*
====================
RB_ExecuteRenderCommands

This function will be called synchronously if running without
smp extensions, or asynchronously by another thread.
====================
*/
void RB_ExecuteRenderCommands( const void *data )
{
	int t1, t2;

	t1 = ri.Milliseconds();

	if ( !r_smp->integer || data == backEndData[ 0 ]->commands.cmds )
	{
		backEnd.smpFrame = 0;
	}
	else
	{
		backEnd.smpFrame = 1;
	}

	while ( 1 )
	{
		switch ( * ( const int * ) data )
		{
			case RC_SET_COLOR:
				data = RB_SetColor( data );
				break;

			case RC_STRETCH_PIC:
				data = RB_StretchPic( data );
				break;

			case RC_2DPOLYS:
				data = RB_Draw2dPolys( data );
				break;

			case RC_ROTATED_PIC:
				data = RB_RotatedPic( data );
				break;

			case RC_STRETCH_PIC_GRADIENT:
				data = RB_StretchPicGradient( data );
				break;

			case RC_DRAW_SURFS:
				data = RB_DrawSurfs( data );
				break;

			case RC_RUN_VISTESTS:
				data = RB_RunVisTests( data );
				break;

			case RC_DRAW_BUFFER:
				data = RB_DrawBuffer( data );
				break;

			case RC_SWAP_BUFFERS:
				data = RB_SwapBuffers( data );
				break;

			case RC_VIDEOFRAME:
				data = RB_TakeVideoFrameCmd( data );
				break;

				//bani
			case RC_RENDERTOTEXTURE:
				data = RB_RenderToTexture( data );
				break;

				//bani
			case RC_FINISH:
				data = RB_Finish( data );
				break;

			case RC_END_OF_LIST:
			default:
				// stop rendering on this thread
				t2 = ri.Milliseconds();
				backEnd.pc.msec = t2 - t1;
				return;
		}
	}
}
コード例 #7
0
/*
====================
RB_ExecuteRenderCommands

This function will be called synchronously if running without
smp extensions, or asynchronously by another thread.
====================
*/
void RB_ExecuteRenderCommands( const void *data ) {
	int		t1, t2;

	t1 = ri.Milliseconds ();

	if ( !r_smp->integer || data == backEndData[0]->commands.cmds ) {
		backEnd.smpFrame = 0;
	} else {
		backEnd.smpFrame = 1;
	}

	while ( 1 ) {
		data = PADP(data, sizeof(void *));

		switch ( *(const int *)data ) {
		case RC_SET_COLOR:
			data = RB_SetColor( data );
			break;
		case RC_STRETCH_PIC:
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			R_FrameBuffer_EndFrame();
#endif
			data = RB_StretchPic( data );
			break;
		case RC_DRAW_SURFS:
			data = RB_DrawSurfs( data );
			break;
		case RC_DRAW_BUFFER:
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			data = useFrameBuffer ? RB_DrawFrameBuffer( data ) : RB_DrawBuffer( data );
#else
			data = RB_DrawBuffer( data );
#endif
			break;
		case RC_SWAP_BUFFERS:
			data = RB_SwapBuffers( data );
			break;
		//these two use a hack to let them copy the framebuffer effects too
		case RC_SCREENSHOT:
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			R_FrameBufferUnBind();
#endif
			data = RB_TakeScreenshotCmd( data );
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			R_FrameBufferBind();
#endif
			break;
		case RC_VIDEOFRAME:
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			R_FrameBufferUnBind();
#endif
			data = RB_TakeVideoFrameCmd( data );
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			R_FrameBufferBind();
#endif
			break;
		case RC_COLORMASK:
			data = RB_ColorMask(data);
			break;
		case RC_CLEARDEPTH:
			data = RB_ClearDepth(data);
			break;
		case RC_END_OF_LIST:
		default:
			// stop rendering on this thread
			t2 = ri.Milliseconds ();
			backEnd.pc.msec = t2 - t1;
			return;
		}
	}

}