コード例 #1
0
ファイル: HaQuest.cpp プロジェクト: Cainan85/HonorPT
/*----------------------------------------------------------------------------*
*					 사탕 배달				
*-----------------------------------------------------------------------------*/	
int cHaQuest::haElementaryQuest_C(int npcNum)
{
	switch(npcNum){
		case 0:  //렌에게 말을 걸다.
			switch(sHaQuestElementary[Quest_C].State){
				case 0:  //퀘스트 메세지
					if(iJob_Index == 1)//템스크론
						cSinHelp.sinShowHelp(HAQUEST_CODE_ELEMENTARY_C,QuestMessageBoxPosi2.x,QuestMessageBoxPosi2.y,QuestMessageBoxSize2.x,QuestMessageBoxSize2.y, 
						RGBA_MAKE(0,15,128,125),haQuestFilePathC[1]);  											
					if(iJob_Index == 2)//모라이온
						cSinHelp.sinShowHelp(HAQUEST_CODE_ELEMENTARY_C,QuestMessageBoxPosi2.x,QuestMessageBoxPosi2.y,QuestMessageBoxSize2.x,QuestMessageBoxSize2.y, 
						RGBA_MAKE(0,15,128,125),haQuestFilePathC[0]);  											
				break;
				case 1:
					cSinHelp.sinShowHelp(HAQUEST_CODE_ELEMENTARY_C,QuestMessageBoxPosi2.x,QuestMessageBoxPosi2.y,QuestMessageBoxSize2.x,QuestMessageBoxSize2.y,
						RGBA_MAKE(0,15,128,125),haQuestFilePathC[2]);  																
				break;
			}
		break;
		case 1: //필리아& 알리아
			if(KindClanIndex != iJob_Index) return FALSE;
			if(sHaQuestElementary[Quest_C].State < 1) return FALSE;
			if(cInvenTory.SearchItemCode(sinQT1|sin14)){
				SetQuestBoard();
				//아이템을 주고
				sHaQuestElementary[Quest_C].State = 100;
				cSinHelp.sinShowHelp(HAQUEST_CODE_ELEMENTARY_C,QuestMessageBoxPosi2.x,QuestMessageBoxPosi2.y,QuestMessageBoxSize2.x,QuestMessageBoxSize2.y, 
					RGBA_MAKE(0,15,128,125),haQuestFilePathC[3]);  																
			
			}
		break;
	}
	
	return TRUE;
}
コード例 #2
0
ファイル: render.cpp プロジェクト: vgck/opendr2
  //
  // Render a line
  //
  void Line(const Vector &p1, const Vector &p2, const Color c)
  {
    VertexTL verts[2];

    // Verts
    verts[0].vv       = p1;
		verts[0].rhw	    =	1.0;
		verts[0].diffuse  = c;
		verts[0].specular = RGBA_MAKE(0x00, 0x00, 0x00, 0xFF);
		verts[0].u        = 0.0f;
		verts[0].v        = 0.0f;

    verts[1].vv       = p2;
		verts[1].rhw	    =	1.0;
		verts[1].diffuse  = c;
		verts[1].specular = RGBA_MAKE(0x00, 0x00, 0x00, 0xFF);
		verts[1].u        = 0.0f;
		verts[1].v        = 0.0f;

    // Transform
    Vid::Math::viewMatrix.Transform(verts, verts, 2);
    Vid::ProjectFromCamera( verts[0]);
    Vid::ProjectFromCamera( verts[1]);

    Vid::DrawPrimitive
    (
      PT_LINELIST, FVF_TLVERTEX, verts, 2, RS_BLEND_DEF | DP_DONOTUPDATEEXTENTS
    );
  }
コード例 #3
0
ファイル: HaQuest.cpp プロジェクト: Cainan85/HonorPT
/*----------------------------------------------------------------------------*
*					피곤한 창고 지기					
*-----------------------------------------------------------------------------*/	
int cHaQuest::haElementaryQuest_A(int npcNum)
{
	switch(npcNum){
		case 0:   //렌에게 말을걸다.
			switch(sHaQuestElementary[Quest_A].State){
				case 0: //퀘스트 메세지를 
					cSinHelp.sinShowHelp(HAQUEST_CODE_ELEMENTARY_A,QuestMessageBoxPosi2.x,QuestMessageBoxPosi2.y,QuestMessageBoxSize2.x,QuestMessageBoxSize2.y, 
						RGBA_MAKE(0,15,128,125),haQuestFilePathA[0]);  					
				break;
				case 1: //퀘스트 진행중 렌에게 말을 걸을때
					cSinHelp.sinShowHelp(HAQUEST_CODE_ELEMENTARY_A,QuestMessageBoxPosi2.x,QuestMessageBoxPosi2.y,QuestMessageBoxSize2.x,QuestMessageBoxSize2.y, 
						RGBA_MAKE(0,15,128,125),haQuestFilePathA[1]);  									
				break;
				case 2: //완료 메세지
					//아이템을 주고
					SetQuestBoard();
					chaQuest.sHaQuestElementary[Quest_A].State = 100;
					cSinHelp.sinShowHelp(HAQUEST_CODE_ELEMENTARY_A,QuestMessageBoxPosi2.x,QuestMessageBoxPosi2.y,QuestMessageBoxSize2.x,QuestMessageBoxSize2.y,
						RGBA_MAKE(0,15,128,125),haQuestFilePathA[3]);  									
				break;
			}		
		break; 
		case 1:  //아렌트 & 라벤다 를 찾아 갓을때
			if(KindClanIndex != iJob_Index) return FALSE;
			if(sHaQuestElementary[Quest_A].State < 1) return FALSE;
			if(cInvenTory.SearchItemCode(sinQT1|sin15)){
				DeleteQuestItem(sinQT1|sin15);
				sHaQuestElementary[Quest_A].State = 2;
				cSinHelp.sinShowHelp(HAQUEST_CODE_ELEMENTARY_A,QuestMessageBoxPosi2.x,QuestMessageBoxPosi2.y,QuestMessageBoxSize2.x,QuestMessageBoxSize2.y, 
					RGBA_MAKE(0,15,128,125),haQuestFilePathA[2]);  									
			}
		break;
	}
	return TRUE;
}
コード例 #4
0
ファイル: CharSelect.cpp プロジェクト: xianyinchen/LUNAPlus
void CCharSelect::UserConn_CharacterList_Ack( void* pMsg )
{
	// 090529 LUJ, 카메라 설정 정보를 갱신한다
	mCameraConfiguration->UpdateCamera();

	SEND_CHARSELECT_INFO* pmsg = (SEND_CHARSELECT_INFO*)pMsg;
	ZeroMemory(
		m_pPlayer,
		sizeof(m_pPlayer));
	const DWORD basiccolor = RGBA_MAKE(255, 255, 255,255);
	const DWORD overcolor = RGBA_MAKE(255,255,0,255);
	const DWORD presscolor = RGBA_MAKE(255,255,0,255);

	for(int i = 0; i < pmsg->CharNum ; i++)
	{
		WORD standpoint = pmsg->StandingArrayNum[i];
		
		// YH 일단 선택창에서 무기 빼놓음.
		pmsg->ChrTotalInfo[i].WearedItemIdx[eWearedItem_Weapon] = 0;
		pmsg->ChrTotalInfo[i].MunpaID = 0;
		pmsg->ChrTotalInfo[i].MarkName = 0;
		
		m_pPlayer[standpoint] = OBJECTMGR->AddPlayer(&pmsg->BaseObjectInfo[i], 0, &pmsg->ChrTotalInfo[i]);
		CPlayer* pPlayer = m_pPlayer[standpoint];						

		pPlayer->GetEngineObject()->ApplyHeightField(FALSE);
		pPlayer->SetOverInfoOption(0);
							
		char LevelName[255];

		cPushupButton * btn = (cPushupButton *)WINDOWMGR->GetWindowForIDEx(MT_FIRSTCHOSEBTN+standpoint);
		wsprintf(LevelName,"[Lv%2d] %-16s",pmsg->ChrTotalInfo[i].Level,pmsg->BaseObjectInfo[i].ObjectName );
		btn->SetText(LevelName, basiccolor, overcolor, presscolor);
		cImage ToolTipImg;
		SCRIPTMGR->GetImage( 0, &ToolTipImg, PFT_HARDPATH );
		{
			btn->SetToolTip( GetMapName(pmsg->ChrTotalInfo[i].LoginMapNum), RGB_HALF(255,255,255), &ToolTipImg, TTCLR_ITEM_CANEQUIP );
		}

		pPlayer->ChangeBaseMotion(Motion_SelBefore);
		pPlayer->ChangeMotion(Motion_SelBefore, 0);
		
		pPlayer->ShowObjectName( FALSE );
		pPlayer->GetEngineObject()->EnableShadow(TRUE);

		VECTOR3 scale = { 0.4f, 0.4f, 0.4f };
		pPlayer->GetEngineObject()->SetScale( &scale );
		// 090529 LUJ, 순서에 따른 플레이어 위치 값을 가져온다.
		VECTOR3 position( mCameraConfiguration->GetPlayerPosition( standpoint ) );
		pPlayer->SetPosition( &position );
		pPlayer->SetAngle( 0 );
		pPlayer->GetEyeTime()->Init(random(0, 8)*500);
		pPlayer->GetEyeTime()->Start() ;
	}
}
コード例 #5
0
ファイル: nwnexplorer.cpp プロジェクト: DrMcCoy/NWNTools
D3DCOLOR TgaReadPixel (int bpp, unsigned char *&pauchData,
	D3DCOLOR *pclrPalette)
{
	switch (bpp)
	{
		case 2:
		case 3:
		case 4:
		case 5:
		case 6:
		case 7:
		case 8:
			return pclrPalette [*pauchData++];

		case 15:
			{
				UINT16 pixel = *((UINT16 *) pauchData++);
				pauchData += sizeof (UINT16);
				return RGBA_MAKE ((pixel >> 7) & 0x0F8, 
					(pixel >> 2) & 0xF8, (pixel << 3) & 0xF8, 0xFF);
			}

		case 16:
			{
				UINT16 pixel = *((UINT16 *) pauchData++);
				pauchData += sizeof (UINT16);
				return RGBA_MAKE ((pixel >> 7) & 0x0F8, 
					(pixel >> 2) & 0xF8, (pixel << 3) & 0xF8, 0xFF);
			}

		case 24:
			{
				D3DCOLOR clr = RGBA_MAKE (pauchData [0], pauchData [1], 
					pauchData [2], 0xFF);
				pauchData += 3;
				return clr;
			}

		case 32:
			{
				D3DCOLOR clr = RGBA_MAKE (pauchData [0], pauchData [1], 
					pauchData [2], pauchData [3]);
				pauchData += 4;
				return clr;
			}

		default:
			return RGBA_MAKE (0, 0, 0, 0xFF);
	}
}
コード例 #6
0
ファイル: render.cpp プロジェクト: vgck/opendr2
  //
  // Render a fat line
  //
  void FatLine(const Vector &p1, const Vector &p2, Color c, F32 fatness)
  {
    Vector verts[4];
    Vector front, up, right;

    fatness *= 0.5F;
    front = p2 - p1;

    if (front.Dot(Matrix::I.right) < 1e-4F)
    {
      // Vertical
      right = Matrix::I.right * fatness;
      up = Matrix::I.front * fatness;
    }
    else
    {
      right = front.Cross(Matrix::I.up);
      right.Normalize();
      right *= fatness;

      up = right.Cross(front);
      up.Normalize();
      up *= fatness;
    }

    Vid::SetBucketPrimitiveDesc
    (
      PT_TRIANGLELIST, 
      FVF_TLVERTEX, DP_DONOTUPDATEEXTENTS | DP_DONOTLIGHT | DP_DONOTCLIP | RS_2SIDED | RS_BLEND_DEF 
    );
    Vid::SetBucketMaterial(Vid::defMaterial);
    Vid::SetBucketTexture( NULL, TRUE);
    Vid::SetWorldTransform(Matrix::I);

    // Vertical strip
    verts[0] = p1 + up;
    verts[1] = p1 - up;
    verts[2] = p2 - up;
    verts[3] = p2 + up;

    Vid::ProjectClip( verts, NULL, c, RGBA_MAKE(0, 0, 0, 0xFF), 4, Vid::rectIndices, 6);

    // Horizontal strip
    verts[0] = p1 + right;
    verts[1] = p1 - right;
    verts[2] = p2 - right;
    verts[3] = p2 + right;

    Vid::ProjectClip( verts, NULL, c, RGBA_MAKE(0, 0, 0, 0xFF), 4, Vid::rectIndices, 6);
  }
コード例 #7
0
void PaletteHandle::Load(UInt16 info, UInt16 PalBitsPerEntry, UInt16 index, UInt16 entries,UInt8 *PalBuffer)
{
	ShiAssert(m_pIDDP && entries <= m_nNumEntries);
	if(!m_pIDDP || !m_pPalData) return;

	if((DWORD *) PalBuffer != m_pPalData)
		memcpy(m_pPalData, PalBuffer, sizeof(DWORD) * entries);

	// Convert palette
	DWORD dwTmp;
	for(int i=0;i<m_nNumEntries;i++)
	{
		dwTmp = m_pPalData[i];
		m_pPalData[i] = RGBA_MAKE(RGBA_GETBLUE(dwTmp), RGBA_GETGREEN(dwTmp), RGBA_GETRED(dwTmp), RGBA_GETALPHA(dwTmp));
	}

	HRESULT hr = m_pIDDP->SetEntries(NULL, index, entries, (LPPALETTEENTRY) PalBuffer);
	ShiAssert(SUCCEEDED(hr));

	if(SUCCEEDED(hr))
	{
		// Reload attached textures
		for(int i=0;i<m_arrAttachedTextures.size();i++)
			m_arrAttachedTextures[i]->Reload();
	}
}
コード例 #8
0
ファイル: cEditBox.cpp プロジェクト: xianyinchen/LUNAPlus
cEditBox::cEditBox()
{
	m_nonactiveTextColor=0xffffff;
	m_activeTextColor=0xffffff;
	m_bInitEdit=FALSE;
//	m_bCaret=TRUE;
	m_bSecret=FALSE;
	m_bTextChanged=0;
	m_dwCaretCurTick=m_dwCaretLastTick=0;
	m_type = WT_EDITBOX;
	m_bReadOnly = FALSE;
	
//	m_pIMEBox = new cIMEBox;
//KES IME TEST
	m_pIMEex	= new cIMEex;
	m_pIMEex->SetParentEdit( this );

	m_bCaret	= FALSE;
	m_pEditText	= NULL;

	m_bShowCaretInReadOnly = FALSE;

	m_nAlign			= TXT_LEFT;
	m_lTextLeftOffset	= 5;
	m_lTextRightOffset	= 5;
	m_lTextTopOffset	= 6;
	
	m_cbEditFunc = NULL;

	// 061227 LYW --- Add color variable for caret.
	m_dwCaretColor = RGBA_MAKE(255,255,255,255) ;
	m_bUseCaret = TRUE;
}
コード例 #9
0
ファイル: MiniMapDlg.cpp プロジェクト: xianyinchen/LUNAPlus
CMiniMapDlg::CMiniMapDlg()
{
	m_pMapName		= NULL;
	// 080121 LYW --- MiniMapDlg : 채널용 스태틱 추가.
	m_pPosXY		= NULL;
	m_CurMode		= eMINIMAPMODE_SMALL;
	m_dwImageRGB	= RGBA_MAKE( 255, 255, 255, 190 );
	
	m_IconTable.Initialize(64);
	
	m_IconPool.Init(100, 10, "MinimapIconPool");

	// 미니맵 상수
	{
		/// 표시할 크기
		m_MiniMap.mViewport.x = 155;
		m_MiniMap.mViewport.y = 166;

		/// 윈도우 틀만큼 이동한 후 미니맵을 표시해야한다.
		m_MiniMap.mTranslation.x = 6;
		m_MiniMap.mTranslation.y = 28;
	}

	m_pVideoCaptureStartBtn = NULL;
	m_pVideoCaptureStopBtn = NULL;

	m_pLevelUpBTN	=	NULL;

	m_pChannelComboBox	=	NULL;
}
コード例 #10
0
ファイル: MiniMapDlg.cpp プロジェクト: xianyinchen/LUNAPlus
void CMiniMapDlg::InitIconImage()
{
	const SIZE_T size = sizeof( IconDescription ) / ( sizeof( DWORD ) * 3 );

	for( SIZE_T i = 0; i < size; ++i )
	{
		cImage* image = new cImage;

		const DWORD index	= IconDescription[ 3 * i ];
		const DWORD x		= IconDescription[ 3 * i + 1 ];
		const DWORD y		= IconDescription[ 3 * i + 2 ];
		
		SCRIPTMGR->GetImage( index, image, PFT_MINIMAPPATH );

		m_pIconImage[ i ].InitIconImage( image, x, y );
	}

	// 090909 ShinJS --- Move Point 초기화
	m_MovePoint.Init( NULL, eMNMICON_MOVEPOINT1 );
	m_MovePoint.SetRGBColor( RGBA_MAKE(255,255,255,255) );
	m_MovePoint.SetMarkImage( &m_pIconImage[eMNMICON_MOVEPOINT1], 0, 6 );
	m_MovePoint.ShowQuestMark( eQM_NONE );
	m_MovePoint.SetImagePosRatio( 0.5f, 0.85f );
	m_MovePoint.SetFrameTick( 200 );
	m_MovePoint.SetUsePublicFrame( FALSE );

	SCRIPTMGR->GetImage( 0, &m_TooltipImage, PFT_HARDPATH );
}
コード例 #11
0
void CPKLootingDialog::InitPKLootDlg( DWORD dwID, LONG x, LONG y, DWORD dwDiePlayerIdx )
{
    SetID( dwID );
    SetAbsXY( x, y );

    m_dwDiePlayerIdx = dwDiePlayerIdx;
    m_bLootingEnd	= FALSE;
//	m_dwStartTime	= gCurTime;
    m_nTime			= PKLOOTING_LIMIT_TIME / 1000;
//	if( m_pStcBadFame )		m_pStcBadFame->SetStaticValue( HERO->GetBadFame() );	//!
    m_pStcTime->SetStaticValue( m_nTime );
    m_pStcTime->SetFGColor( RGBA_MAKE(255, 255, 0, 0) );
    m_nChance = PKMGR->GetLootingChance( HERO->GetBadFame() );
    m_pStcChance->SetStaticValue( m_nChance );
    m_pStcChance->SetFGColor( RGBA_MAKE(0, 255, 60, 0) );

    m_nLootItemNum = PKMGR->GetLootingItemNum( HERO->GetBadFame() );
    if( m_pStcItem )	m_pStcItem->SetStaticValue( m_nLootItemNum );

    CPlayer* pTargetPlayer = (CPlayer*)OBJECTMGR->GetObject( dwDiePlayerIdx );
    if( pTargetPlayer )
        m_pStcTarget->SetStaticText( pTargetPlayer->GetObjectName() );

    ZeroMemory( m_bSelected, sizeof( m_bSelected ) );

//아이콘만들기

    cImage	Image;
    SCRIPTMGR->GetImage( 124, &Image );

    for( WORD i = 0 ; i < PKLOOTING_ITEM_NUM ; ++i )
    {
        cIcon* pIcon = new cIcon;
        pIcon->Init( 0, 0, 40, 40, &Image, PKMGR->AllocWindowId() );
        pIcon->SetMovable( FALSE );
        WINDOWMGR->AddWindow( pIcon );
        m_pIGDItem->AddIcon( i, pIcon );
    }

    m_dwCreateTime	= gCurTime;
    m_bShow			= FALSE;
}
コード例 #12
0
ファイル: FriendDialog.cpp プロジェクト: xianyinchen/LUNAPlus
//100118 ONS 친구관리 다이얼로그에 PC방정보관련 기능추가
void CFriendDialog::SetPCRoomMemberList( int gotopage )
{
    PCROOM_MEMBER_LIST MemberInfo;
    memset(&MemberInfo, 0, sizeof(PCROOM_MEMBER_LIST));
    PCROOMMGR->GetMemberInfoList( &MemberInfo, gotopage );

    ShowPCRoomPageBtn(MemberInfo.totalnum);
    ZeroMemory( &m_pClassImg, sizeof(m_pClassImg) ) ;
    m_pPCRoomListCtrl->DeleteAllItems();
    for(int i=0; i<MAX_PCROOM_MEMBER_LIST; ++i)
    {
        if( MemberInfo.Member[i].CharIndex != 0 )
        {
            int nIconNum = RESRCMGR->GetClassIconNum( MemberInfo.Member[i].CharClass ) ;
            if( nIconNum >= 0 && RESRCMGR->GetClassIconCount() >= nIconNum )
            {
                SCRIPTMGR->GetImage( nIconNum, &m_pClassImg[i], PFT_CLASS_ICON_PATH ) ;	// 클래스 아이콘 이미지를 할당받는다.
            }

            cRITEMEx *ritem = new cRITEMEx(2);
            strcpy(ritem->pString[0], MemberInfo.Member[i].Name);
            strcpy(ritem->pString[1], RESRCMGR->GetMsg(RESRCMGR->GetClassNameNum( MemberInfo.Member[i].CharClass )));

            // 100312 ONS 리스트에서 자신의 색상은 붉은색을 설정.
            if( HEROID == MemberInfo.Member[i].CharIndex )
            {
                const DWORD loginColor( RGBA_MAKE( 255, 0, 0, 0 ) );
                ritem->rgb[0] = loginColor;
                ritem->rgb[1] = loginColor;
            }


            ritem->dwID = MemberInfo.Member[i].CharIndex;
            m_pPCRoomListCtrl->InsertItem(i, ritem);
        }
    }

    // 080121 LYW --- FriendDialog : 선택 된 탭 버튼만 푸쉬 상태로 세팅.
    int nCurPage = gotopage-1 ;

    for( int count = 0 ; count < MAX_PCROOM_MEMBER_NUM/MAX_PCROOM_MEMBER_LIST ; ++count )
    {
        if( !m_PCRoomPageBtn[count] ) continue ;

        if( nCurPage == count )
        {
            m_PCRoomPageBtn[count]->SetPush(TRUE) ;
        }
        else
        {
            m_PCRoomPageBtn[count]->SetPush(FALSE) ;
        }
    }
}
コード例 #13
0
ファイル: light.c プロジェクト: GeonHun/wine
static HRESULT WINAPI IDirect3DRMLightImpl_SetColorRGB(IDirect3DRMLight* iface,
                                                         D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
    IDirect3DRMLightImpl *This = impl_from_IDirect3DRMLight(iface);

    TRACE("(%p/%p)->(%f,%f,%f)\n", iface, This, red, green, blue);

    This->color = RGBA_MAKE((BYTE)(red * 255.0f), (BYTE)(green * 255.0f), (BYTE)(blue * 255.0f), 0xff);

    return D3DRM_OK;
}
コード例 #14
0
void CEffectManager::LoadIllusionMaterial()
{
	CMHFile fp;
	void* pMtlHandle =	NULL;
	MATERIAL	mtl;
	DWORD	Color;
	BYTE r,g,b,a;
	DWORD num;
	char strFlag[256];

	fp.Init("IllusionMaterial.bin","rb");
	if(fp.IsInited() == FALSE)
		return;

	DIRECTORYMGR->SetLoadMode(eLM_Effect);
	while(1)
	{
		if(fp.IsEOF() != FALSE)
			break;
		num = fp.GetWord();
		memset(&mtl, 0, sizeof(mtl));
		
		fp.GetString(mtl.szDiffuseTexmapFileName);
		r = fp.GetByte();
		g = fp.GetByte();
		b = fp.GetByte();
		a = fp.GetByte();
		Color = RGBA_MAKE(r,g,b,a);

		mtl.dwDiffuse	=	Color;
		mtl.dwAmbient	=	Color;

		fp.GetString(strFlag);
		if(strcmp(strFlag,"FILTER") == 0)
			mtl.dwFlag = TRANSP_TYPE_FILTER;
		else if(strcmp(strFlag,"SUBTRACTIVE") == 0)
			mtl.dwFlag = TRANSP_TYPE_SUBTRACTIVE;
		else if(strcmp(strFlag,"ADDITIVE") == 0)
			mtl.dwFlag = TRANSP_TYPE_ADDITIVE;
		else
		{
			ASSERT(0);
		}

		pMtlHandle = g_pExecutive->GetRenderer()->CreateMaterial( &mtl,NULL,NULL, 0);
		
		m_IllisionEffectMaterialTable.Add(pMtlHandle,num);
	}
	
	DIRECTORYMGR->SetLoadMode(eLM_Root);
}
コード例 #15
0
void cCharacterTargetDlg::SetTargetGuildInfo( char* pGuildName )
{
	CPlayer* pTargetPlayer	=	(CPlayer*)m_pCurTargetObject;

	char guildHead[128]	=	{ 0, };

	if( pTargetPlayer )
	{
		sprintf( guildHead, CHATMGR->GetChatMsg(2325), pGuildName );

		m_pGuildImage	=	GUILDMARKMGR->GetGuildMark( pTargetPlayer->GetGuildMarkName() );
		m_pGuildMark->SetToolTip( guildHead, RGBA_MAKE( 255, 255, 255, 255 ) );
		m_pGuildMark->SetActive( true );
	}
}
コード例 #16
0
ファイル: debuggeometry.cpp プロジェクト: Joincheng/lithtech
void CDIDebugText::Render()
{
	if (!m_pPolyString && m_Font) {
		uint32 i32Color = RGBA_MAKE(m_DPVert.rgba.r,m_DPVert.rgba.g,m_DPVert.rgba.b,m_DPVert.rgba.a);
		//m_Font->SetColor(i32Color);
		LT_MEM_TRACK_ALLOC(m_pPolyString = new CUIPolyString(m_Font, m_Text, m_DPVert.x, m_DPVert.y),LT_MEM_TYPE_MISC);
	}

	if (m_pPolyString) {
		m_pPolyString->Render(); } 

/*LTRect rc; rc.left = m_DPVert.x; rc.top = m_DPVert.y;	
rc.bottom = rc.top + 20; rc.right = min(rc.left + 100,g_ScreenWidth);;
uint32 i32Color = RGBA_MAKE(m_DPVert.rgba.r,m_DPVert.rgba.g,m_DPVert.rgba.b,m_DPVert.rgba.a);
r_GenericTextPrint(m_Text,&rc,i32Color);*/
}
コード例 #17
0
ファイル: BuyRegDialog.cpp プロジェクト: xianyinchen/LUNAPlus
void CBuyRegDialog::Linking()
{
	m_pTypeList		= (cListDialog*)GetWindowForID(BRS_TYPELIST);
	
	// 091127 ONS 구매상점 아이템리스트 추가/변경
	m_pItemList[WEAPON]		= (cListDialog*)GetWindowForID(BRS_ITEMLIST1);
	m_pItemList[CLOTHES]	= (cListDialog*)GetWindowForID(BRS_ITEMLIST2);
	m_pItemList[ACCESSORY]	= (cListDialog*)GetWindowForID(BRS_ITEMLIST3);
	m_pItemList[POTION]		= (cListDialog*)GetWindowForID(BRS_ITEMLIST4);
	m_pItemList[MATERIAL]	= (cListDialog*)GetWindowForID(BRS_ITEMLIST5);
	m_pItemList[PET]		= (cListDialog*)GetWindowForID(BRS_ITEMLIST6);
	m_pItemList[COSTUME]	= (cListDialog*)GetWindowForID(BRS_ITEMLIST7);
	m_pItemList[PRODUCTION]	= (cListDialog*)GetWindowForID(BRS_ITEMLIST8);
	m_pItemList[HOUSING]	= (cListDialog*)GetWindowForID(BRS_ITEMLIST9);
	m_pItemList[ETC]		= (cListDialog*)GetWindowForID(BRS_ITEMLIST10);

	m_pClassList	= (cListDialog*)GetWindowForID(BRS_CLASSLIST);
	m_pClassList->SetShowSelect(TRUE);
	
	m_pVolumeEdit	= (cEditBox*)GetWindowForID(BRS_VOLUMEEDIT);
	m_pVolumeEdit->SetValidCheck( VCM_NUMBER );
	m_pVolumeEdit->SetAlign( TXT_RIGHT );
	m_pVolumeEdit->SetReadOnly( FALSE );
	
	cImage ToolTipImage;
	SCRIPTMGR->GetImage( 0, &ToolTipImage, PFT_HARDPATH );
	m_pVolumeEdit->SetToolTip( CHATMGR->GetChatMsg(1440), RGBA_MAKE(255, 255, 255, 255), &ToolTipImage, TTCLR_DEFAULT );

	m_pMoneyEdit	= (cEditBox*)GetWindowForID(BRS_MONEYEDIT);
	m_pMoneyEdit->SetValidCheck( VCM_NUMBER );
	m_pMoneyEdit->SetAlign( TXT_RIGHT );
	m_pMoneyEdit->SetReadOnly( FALSE );
	
	m_pRegBtn		= (cButton*)GetWindowForID(BRS_REGBTN);
	m_pDltBtn		= (cButton*)GetWindowForID(BRS_DELETEBTN);

	m_pClassText	= (cStatic*)GetWindowForID(BRS_CLASSTEXT);
	m_pClassRect1	= (cStatic*)GetWindowForID(BRS_CLASSRECT1);
	m_pClassRect2	= (cStatic*)GetWindowForID(BRS_CLASSRECT2);
	
	m_pItemBigRect		= (cStatic*)GetWindowForID(BRS_ITEMBIGRECT);
	m_pItemSmallRect1	= (cStatic*)GetWindowForID(BRS_ITEMSMALLRECT1);
	m_pItemSmallRect2	= (cStatic*)GetWindowForID(BRS_ITEMSMALLRECT2);
	
	LoadItemList();
	InitRegInfo();
}
コード例 #18
0
ファイル: math.c プロジェクト: AmesianX/RosWine
/* Create a RGBA color from its components */
D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE red, D3DVALUE green, D3DVALUE blue, D3DVALUE alpha)
{
    int Red, Green, Blue, Alpha;
    Red=floor(red*255);
    Green=floor(green*255);
    Blue=floor(blue*255);
    Alpha=floor(alpha*255);
    if (red < 0) Red=0;
    if (red > 1) Red=255;
    if (green < 0) Green=0;
    if (green > 1) Green=255;
    if (blue < 0) Blue=0;
    if (blue > 1) Blue=255;
    if (alpha < 0) Alpha=0;
    if (alpha > 1) Alpha=255;
    return (RGBA_MAKE(Red, Green, Blue, Alpha));
}
コード例 #19
0
//-----------------------------------------------------------------------------
void CIgnit::Create(EERIE_3D * posc, float perim, int speed)
{
	this->pos = *posc;
	this->perimetre = perim;
	this->nblight = 0;
	this->duration = speed;
	this->currduration = 0;
	this->key = 0;

	int	nb = 256;

	while (nb--)
	{
		this->tablight[nb].actif = 0;
		this->tablight[nb].idl = -1;
	}

	this->ChangeTexture(MakeTCFromFile("Graph\\Particles\\fire_hit.bmp"));
	this->ChangeRGBMask(1.f, 1.f, 1.f, RGBA_MAKE(255, 200, 0, 255));
}
コード例 #20
0
ファイル: render.cpp プロジェクト: vgck/opendr2
  //
  // Setup a vertex list for a box
  //
  static void SetupVerts(VertexTL *v, const BoundingBox &box, Color c)
  {
    // Verts
    v[0].vv.Set(box.min.x, box.min.y, box.min.z);
    v[1].vv.Set(box.max.x, box.min.y, box.min.z);
    v[2].vv.Set(box.max.x, box.max.y, box.min.z);
    v[3].vv.Set(box.min.x, box.max.y, box.min.z);
    v[4].vv.Set(box.min.x, box.min.y, box.max.z);
    v[5].vv.Set(box.max.x, box.min.y, box.max.z);
    v[6].vv.Set(box.max.x, box.max.y, box.max.z);
    v[7].vv.Set(box.min.x, box.max.y, box.max.z);

    for (U32 i = 0; i < 8; i++)
    {
		  v[i].rhw	    =	1.0;
		  v[i].diffuse  = c;
		  v[i].specular = RGBA_MAKE(0x00, 0x00, 0x00, 0xFF);
		  v[i].u        = 0.0f;
		  v[i].v        = 0.0f;
    }
  }
コード例 #21
0
ファイル: d3dfog.c プロジェクト: DexterWard/comanche
void set_d3d_fog_parameters ( int enabled, rgb_colour colour, float start, float end )
{

	d3d_fog_start = start;

	d3d_fog_end = end;

	d3d_fog_distance = end - start;

	d3d_fog_distance_reciprocal = 1.0 / d3d_fog_distance;

	d3d_fog_distance_scaled = 255.0 / d3d_fog_distance;

	d3d_fog_start_squared = start * start;

	d3d_fog_end_squared = end * end;

	d3d_fog_distance_squared = d3d_fog_distance * d3d_fog_distance;

	d3d_fog_distance_squared_reciprocal = 1.0 / d3d_fog_distance_squared;

	d3d_fog_constant = d3d_fog_distance - d3d_fog_start;

	d3d_fog_factor = 255.0 / d3d_fog_distance;

	d3d_fog_density = 5.545177444 / d3d_fog_end;

	d3d_fog_colour = colour;

	d3d_fog_enabled = enabled;

	//
	// Initialise the fog face intensity to no fog.
	//

	d3d_fog_intensity = RGBA_MAKE ( 0, 0, 0, 255 );
}
コード例 #22
0
ファイル: CharSelect.cpp プロジェクト: xianyinchen/LUNAPlus
//=================================================================================================
//	NAME		: UserConn_Character_Remove_Ack()
//	PURPOSE		: Process error message.
//	DATE		: February 5 2007 LYW
//	ATTENTION	: 
//=================================================================================================
void CCharSelect::UserConn_Character_Remove_Ack()
{
	CPlayer* pPlayer = GetCurSelectedPlayer();
	if(!pPlayer)
	{
		ASSERTMSG(0, CHATMGR->GetChatMsg(20));
		return;
	}	

	USERINFOMGR->DeleteUserQuestInfo(pPlayer->GetID());
	cPushupButton * editboxName = (cPushupButton *)WINDOWMGR->GetWindowForIDEx(MT_FIRSTCHOSEBTN + m_CurSelectedPlayer);
	editboxName->SetText("",RGBA_MAKE(255,255,255,255),NULL,NULL);
	editboxName->SetPush(FALSE);
	
	m_pPlayer[m_CurSelectedPlayer] = NULL;
	m_CurSelectedPlayer = UINT_MAX;
	OBJECTMGR->AddGarbageObject(pPlayer);

	SelectPlayer(-1);
	SetDisablePick( FALSE );

	// 080226 LYW --- Refresh profile dialog.
	CHARSELECT->GetProfileDlg()->RefreshProfile() ;
}
コード例 #23
0
ファイル: d3dfog.c プロジェクト: DexterWard/comanche
void set_d3d_fog_face_intensity ( int value )
{

	d3d_fog_intensity = RGBA_MAKE ( 0, 0, 0, value );
}
コード例 #24
0
ファイル: terrdr.c プロジェクト: Comanche93/eech
void draw_terrain_line ( int index1, int index2 )
{

	int
		outcode,
		outcode2;

	vertex
		*line;

	polygon_3d_vertices[0].x = transformed_3d_3d_points[index1].x;
	polygon_3d_vertices[0].y = transformed_3d_3d_points[index1].y;
	polygon_3d_vertices[0].z = transformed_3d_2d_points[index1].z;
	polygon_3d_vertices[0].i = transformed_3d_2d_points[index1].i;
	polygon_3d_vertices[0].j = transformed_3d_2d_points[index1].j;
	polygon_3d_vertices[0].q = transformed_3d_2d_points[index1].q;
	polygon_3d_vertices[0].outcode = transformed_3d_point_outcodes[index1];
	polygon_3d_vertices[0].next_vertex = &polygon_3d_vertices[1];

	polygon_3d_vertices[1].x = transformed_3d_3d_points[index2].x;
	polygon_3d_vertices[1].y = transformed_3d_3d_points[index2].y;
	polygon_3d_vertices[1].z = transformed_3d_2d_points[index2].z;
	polygon_3d_vertices[1].i = transformed_3d_2d_points[index2].i;
	polygon_3d_vertices[1].j = transformed_3d_2d_points[index2].j;
	polygon_3d_vertices[1].q = transformed_3d_2d_points[index2].q;
	polygon_3d_vertices[1].outcode = transformed_3d_point_outcodes[index2];
	polygon_3d_vertices[1].next_vertex = NULL;

	line = polygon_3d_vertices;

	outcode = line->outcode;
	outcode2 = line->outcode;

	outcode |= line->next_vertex->outcode;
	outcode2 &= line->next_vertex->outcode;

	if ( outcode2 == 0 )
	{

		vertex
			*line;

		line = polygon_3d_vertices;

		clip_3d_coord = 0;

		if ( outcode & CLIP_HITHER )
		{
	
			line = hither_clip_3d_polygon ( line, &outcode );
		}
	
		if ( line )
		{

			if ( outcode )
			{
		
				line = clip_3d_polygon ( line, outcode );
			}

			if ( line )
			{

				real_colour
					colour;

				colour.red = 0;
				colour.green = 0;
				colour.blue = 0;
				colour.alpha = 0;

				d3d_fog_intensity = RGBA_MAKE ( 0, 0, 0, 255 );

				draw_wbuffered_plain_line ( line, colour );
			}
		}
	}
}
コード例 #25
0
//-----------------------------------------------------------------------------
float CExplosion::Render(LPDIRECT3DDEVICE7 device)
{
	if (this->key > 1) return 0;

	SETALPHABLEND(device, TRUE);
	SETZWRITE(device, FALSE);

	device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE);
	device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE);

	//calcul du disque
	D3DTLVERTEX d3dvs, *d3dv;
	EERIE_3D	* vertex;
	int			nb, col, col2;
	float		rin;

	switch (key)
	{
		case 0:
			rin = 255.f * scale;
			vertex = disquevertex;
			d3dv = disqued3d;
			nb = disquenbvertex >> 1;

			while (nb)
			{
				d3dvs.sx = pos.x + (vertex + 1)->x + ((vertex->x - (vertex + 1)->x) * scale);
				d3dvs.sy = pos.y;
				d3dvs.sz = pos.z + (vertex + 1)->z + ((vertex->z - (vertex + 1)->z) * scale);
				EE_RTP(&d3dvs, d3dv);
				d3dv->color = RGBA_MAKE(255, 200, 0, 255);
				vertex++;
				d3dv++;

				d3dvs.sx = pos.x + vertex->x;
				d3dvs.sy = pos.y;
				d3dvs.sz = pos.z + vertex->z;
				EE_RTP(&d3dvs, d3dv);

				if (!ARXPausedTimer) d3dv->color = RGBA_MAKE((int)(rin * rnd()), 0, 0, 255);

				vertex++;
				d3dv++;
				nb--;
			}

			if (rnd() > .25f)
			{
				int j = ARX_PARTICLES_GetFree();

				if ((j != -1) && (!ARXPausedTimer))
				{
					ParticleCount++;
					particle[j].exist = 1;
					particle[j].zdec = 0;

					float a = DEG2RAD(360.f * scale);
					float b = rin; 

					particle[j].ov.x		=	pos.x + b * EEcos(a);
					particle[j].ov.y		=	pos.y;
					particle[j].ov.z		=	pos.z + b * EEsin(a);
					particle[j].move.x		=	0.f;
					particle[j].move.y		=	rnd();
					particle[j].move.z		=	0.f;
					particle[j].siz			=	10.f + 10.f * rnd();
					particle[j].tolive		=	500 + (unsigned long)(float)(rnd() * 500.f);
					particle[j].scale.x		=	1.f;
					particle[j].scale.y		=	1.f;
					particle[j].scale.z		=	1.f;
					particle[j].timcreation	=	lARXTime;
					particle[j].tc			=	tp;
					particle[j].special		=	FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING;
					particle[j].fparam		=	0.0000001f;
					particle[j].r			=	1.f;
					particle[j].g			=	1.f;
					particle[j].b			=	1.f;
				}

				j = ARX_PARTICLES_GetFree();

				if ((j != -1) && (!ARXPausedTimer))
				{
					ParticleCount++;
					particle[j].exist = 1;
					particle[j].zdec = 0;

					float a = DEG2RAD(-360.f * scale);
					float b = this->rin;

					particle[j].ov.x	=	pos.x + b * EEcos(a);
					particle[j].ov.y	=	pos.y;
					particle[j].ov.z	=	pos.z + b * EEsin(a);
					particle[j].move.x	=	0.f;
					particle[j].move.y	=	rnd();
					particle[j].move.z	=	0.f;
					particle[j].siz		=	10.f + 10.f * rnd();
					particle[j].tolive	=	500 + (unsigned long)(float)(rnd() * 500.f);
					particle[j].scale.x	=	1.f;
					particle[j].scale.y	=	1.f;
					particle[j].scale.z	=	1.f;
					particle[j].timcreation	=	lARXTime;
					particle[j].tc		=	tp;
					particle[j].special	=	FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING;
					particle[j].fparam	=	0.0000001f;
					particle[j].r		=	1.f;
					particle[j].g		=	1.f;
					particle[j].b		=	1.f;
				}
			}

			if (rnd() > .1f)
			{
				int j = ARX_PARTICLES_GetFree();

				if ((j != -1) && (!ARXPausedTimer))
				{
					ParticleCount++;
					particle[j].exist = 1;
					particle[j].zdec = 0;

					float a = rnd() * 360.f; 
					float b = rin * rnd();

					particle[j].ov.x	=	pos.x + b * EEcos(a);
					particle[j].ov.y	=	pos.y + 70.f;
					particle[j].ov.z	=	pos.z + b * EEsin(a);
					particle[j].move.x	=	0.f;
					particle[j].move.y	=	-(5.f + 10.f * rnd());
					particle[j].move.z	=	0.f;
					particle[j].siz		=	10.f + 20.f * rnd();
					particle[j].tolive	=	1000 + (unsigned long)(float)(rnd() * 1000.f);
					particle[j].scale.x	=	1.f;
					particle[j].scale.y	=	1.f;
					particle[j].scale.z	=	1.f;
					particle[j].timcreation	=	lARXTime;
					particle[j].tc		=	tp2;
					particle[j].special	=	FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING;
					particle[j].fparam	=	0.0000001f;
					particle[j].r		=	1.f;
					particle[j].g		=	1.f;
					particle[j].b		=	1.f;
				}
			}

			break;
		case 1:
			D3DTLVERTEX d3dvs2;
			rin = 1.f + (puissance * scale);
			vertex = disquevertex;
			d3dv = disqued3d;
			nb = disquenbvertex >> 1;
			float a = 1.f - scale;
			col = RGBA_MAKE((int)(255.f * a), (int)(200.f * a), 0, 255);
			col2 = RGBA_MAKE((int)(255.f * a * rnd()), 0, 0, 0);

			while (nb--)
			{
				d3dvs.sx = pos.x + vertex->x * rin;
				d3dvs.sy = pos.y;
				d3dvs.sz = pos.z + vertex->z * rin;
				vertex++;
				d3dvs2.sx = pos.x + vertex->x * rin;
				d3dvs2.sy = pos.y;
				d3dvs2.sz = pos.z + vertex->z * rin;
				vertex++;

				if (tactif[nb] >= 0)
				{
					EERIE_3D pos, dir;
					pos.x = d3dvs2.sx;
					pos.y = d3dvs2.sy;
					pos.z = d3dvs2.sz;
					dir.x = d3dvs.sx;
					dir.y = d3dvs.sy;
					dir.z = d3dvs.sz;

					DynLight[tactif[nb]].pos.x = dir.x;
					DynLight[tactif[nb]].pos.y = dir.y;
					DynLight[tactif[nb]].pos.z = dir.z;
					DynLight[tactif[nb]].intensity = .7f + 2.f * rnd();

					Collision(nb, &pos, &dir);
					ExplosionAddParticule(nb, &d3dvs, tp);
				}

				EE_RTP(&d3dvs, d3dv);

				if (!ARXPausedTimer) d3dv->color = col;

				d3dv++;

				EE_RTP(&d3dvs2, d3dv);

				if (!ARXPausedTimer) d3dv->color = col2;

				d3dv++;
			}

			break;
	}

	//tracé du disque
	SETCULL(device, D3DCULL_NONE);
	device->SetTexture(0, NULL);
	device->DrawIndexedPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX, disqued3d, disquenbvertex, (unsigned short *)disqueind, disquenbvertex + 2, 0);

	device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE);
	device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO);
	SETALPHABLEND(device, FALSE);
	SETZWRITE(device, TRUE);

	return 0;
}
コード例 #26
0
ファイル: NoteDialog.cpp プロジェクト: xianyinchen/LUNAPlus
void CNoteDialog::Refresh( DWORD noteID )
{
	m_pNoteListLCtrl->DeleteAllItems();

	for(int i=0; i<NOTENUM_PER_PAGE; ++i)
	{
		cCheckBox* checkBox = m_pNoteChk[i];

		FRIEND_NOTE& note = mNoteList.NoteList[ i ];

		if( ! note.NoteID )
		{
			checkBox->SetChecked(FALSE);
			checkBox->SetActive(FALSE);

			break;
		}
		else if( note.NoteID == noteID )
		{
			note.bIsRead = TRUE;
		}

		checkBox->SetActive(TRUE);
		m_pPackage[i]->SetActive(FALSE);

		cRITEMEx *ritem = new cRITEMEx(3);

		// 제목
		char Title[MAX_NOTE_TITLE+1] = {0,};
		int Len = strlen( note.SendTitle );
		if( Len > 24 )
		{
			strncpy( Title, note.SendTitle, 24 );
			strcat( Title, "...\n");
			strcpy(ritem->pString[0],Title);
		}
		else if(Len < 2)
		{
			strcpy(ritem->pString[0], CHATMGR->GetChatMsg(2238));
			strcpy(note.SendTitle, ritem->pString[0]);
		}
		else
		{
			char* pTitle = GetCovertedTitleFromFormNote(note.SendTitle);
			if(pTitle)
				strcpy(ritem->pString[0], pTitle);
			else
				strcpy(ritem->pString[0], note.SendTitle);
		}

		char Name[13] = {0,};
		Len = strlen( note.FromName ); 
		if(Len > 12)
			{
				strncpy( Name, note.FromName, 12 );
				Name[12] = 0;
				strcpy(ritem->pString[2],Name);
			}
			else 
			{
				char* pName = GetCovertedNameFromFormNote(note.FromName);
				if(pName)
					strcpy(ritem->pString[2], pName);
				else
					strcpy(ritem->pString[2], note.FromName);
			}

		char Date[12] = {0,};
		strncpy(Date, note.SendDate, 10);
		Date[11] = 0;
		strcpy(ritem->pString[1], Date);

		{
			const DWORD color = note.bIsRead ? RGBA_MAKE( 255, 255 ,0 ,0 ) : RGBA_MAKE( 255, 255, 255, 0 );

			ritem->rgb[ 0 ] = color;
			ritem->rgb[ 1 ] = color;
			ritem->rgb[ 2 ] = color;
		}

		ritem->dwID = note.NoteID; 
		m_pNoteListLCtrl->InsertItem( i, ritem);

		if(note.PackageItemIdx || note.PackageMoney)
			m_pPackage[i]->SetActive(TRUE);
	}
}
コード例 #27
0
ファイル: NoteDialog.cpp プロジェクト: xianyinchen/LUNAPlus
void CNoteDialog::SetNoteList(MSG_FRIEND_NOTE_LIST* pmsg)
{
	// 쪽지를 읽을 때 새로고침하기 위해 저장한다
	mNoteList = *pmsg;

	ShowNotePageBtn(pmsg->TotalPage);

	if(pmsg->TotalMsgNum > MAX_NOTENUM)
		m_pOverAlert->SetActive(TRUE);
	else
		m_pOverAlert->SetActive(FALSE);

	m_pNoteListLCtrl->DeleteAllItems();
	
	for(int i=0; i<NOTENUM_PER_PAGE; ++i)
	{
		m_pNoteChk[i]->SetChecked(FALSE);
		m_pNoteChk[i]->SetActive(FALSE);
		m_pPackage[i]->SetActive(FALSE);

		if(pmsg->NoteList[i].NoteID != 0)
		{
			cRITEMEx *ritem = new cRITEMEx(3);

			// 제목
			char Title[MAX_NOTE_TITLE+1] = {0,};
			int Len = strlen( pmsg->NoteList[i].SendTitle );
			if( Len > 24 )
			{
				strncpy( Title, pmsg->NoteList[i].SendTitle, 24 );
				strcat( Title, "...\n");
				strcpy(ritem->pString[0],Title);
			}
			else if(Len < 2)
			{
				strcpy(ritem->pString[0], CHATMGR->GetChatMsg(2238));
				strcpy(mNoteList.NoteList[i].SendTitle, ritem->pString[0]);
			}
			else
			{
				char* pTitle = GetCovertedTitleFromFormNote(pmsg->NoteList[i].SendTitle);
				if(pTitle)
					strcpy(ritem->pString[0], pTitle);
				else
					strcpy(ritem->pString[0], pmsg->NoteList[i].SendTitle);
			}
			
			//이름 6글자 까지 보여준다. 
			char Name[13] = {0,};
			Len = strlen( pmsg->NoteList[i].FromName ); 
			if(Len > 12)
			{
				strncpy( Name, pmsg->NoteList[i].FromName, 12 );
				Name[12] = 0;
				strcpy(ritem->pString[2],Name);
			}
			else 
			{
				char* pName = GetCovertedNameFromFormNote(pmsg->NoteList[i].FromName);
				if(pName)
					strcpy(ritem->pString[2], pName);
				else
					strcpy(ritem->pString[2], pmsg->NoteList[i].FromName);
			}

			char Date[12] = {0,};
			strncpy(Date, pmsg->NoteList[i].SendDate, 10);
			Date[11] = 0;
			strcpy(ritem->pString[1], Date);

			
			DWORD color = RGBA_MAKE( 255, 255, 255, 0 );
			if( pmsg->NoteList[i].bIsRead )
				color = RGBA_MAKE( 255, 255, 0, 0 );

			for( int r=0; r<3; r++)
				ritem->rgb[r] = color;

			ritem->dwID = pmsg->NoteList[i].NoteID; 
			m_pNoteListLCtrl->InsertItem(i, ritem);
			m_pNoteChk[i]->SetActive(TRUE);

			if(pmsg->NoteList[i].PackageItemIdx || pmsg->NoteList[i].PackageMoney)
				m_pPackage[i]->SetActive(TRUE);
		}
	}

	SetActive(TRUE);
}
コード例 #28
0
/*--------------------------------------------------------------------------*/
float CLevitate::Render(LPDIRECT3DDEVICE7 device)
{
	if (this->key > 1) return 0;

	SETALPHABLEND(device, TRUE);
	SETZWRITE(device, FALSE);

	//calcul du cone
	D3DTLVERTEX d3dvs, *d3dv;
	EERIE_3D	* vertex;
	int			nb, nbc, col;
	float		ddu = this->ang;
	float		u = ddu, du = .99999999f / (float)this->def;

	switch (this->key)
	{
		case 0:
			nbc = 2;

			while (nbc--)
			{
				vertex = this->cone[nbc].conevertex;
				d3dv = this->cone[nbc].coned3d;
				nb = (this->cone[nbc].conenbvertex) >> 1;

				while (nb)
				{
					d3dvs.sx = this->pos.x + (vertex + 1)->x + ((vertex->x - (vertex + 1)->x) * this->scale);
					d3dvs.sy = this->pos.y + (vertex + 1)->y + ((vertex->y - (vertex + 1)->y) * this->scale);
					d3dvs.sz = this->pos.z + (vertex + 1)->z + ((vertex->z - (vertex + 1)->z) * this->scale);
					
					EE_RT2(&d3dvs, d3dv);


					float fRandom	= rnd() * 80.f ;
					ARX_CHECK_INT(fRandom);

					col	= ARX_CLEAN_WARN_CAST_INT(fRandom);


					if (!ARXPausedTimer) d3dv->color = RGBA_MAKE(col, col, col, col);

					d3dv->tu = u;
					d3dv->tv = 0.f;
					vertex++;
					d3dv++;

					d3dvs.sx = this->pos.x + vertex->x;
					d3dvs.sy = this->pos.y;
					d3dvs.sz = this->pos.z + vertex->z;
					
					EE_RT2(&d3dvs, d3dv);


					fRandom = rnd() * 80.f ;
					ARX_CHECK_INT(fRandom);

					col = ARX_CLEAN_WARN_CAST_INT(fRandom);


					if (!ARXPausedTimer) d3dv->color = RGBA_MAKE(0, 0, 0, col);

					d3dv->tu = u;
					d3dv->tv = 0.9999999f;
					vertex++;
					d3dv++;

					u += du;
					nb--;
				}

				u = ddu;
				du = -du;
			}

			nbc = 3;

			while (nbc--)
			{
				int j = ARX_PARTICLES_GetFree();

				if ((j != -1) && (!ARXPausedTimer))
				{
					ParticleCount++;
					particle[j].exist = 1;
					particle[j].zdec = 0;

					float a = DEG2RAD(360.f * rnd());

					particle[j].ov.x = this->pos.x + this->rbase * EEcos(a);
					particle[j].ov.y = this->pos.y;
					particle[j].ov.z = this->pos.z + this->rbase * EEsin(a);
					float t = EEDistance3D(&particle[j].ov, &this->pos);
					particle[j].move.x = (5.f + 5.f * rnd()) * ((particle[j].ov.x - this->pos.x) / t);
					particle[j].move.y = 3.f * rnd();
					particle[j].move.z = (5.f + 5.f * rnd()) * ((particle[j].ov.z - this->pos.z) / t);
					particle[j].siz = 30.f + 30.f * rnd();
					particle[j].tolive = 3000;
					particle[j].scale.x = 1.f;
					particle[j].scale.y = 1.f;
					particle[j].scale.z = 1.f;
					particle[j].timcreation = -(long)(ARXTime + 3000); //spells[i].lastupdate;
					particle[j].tc = NULL;
					particle[j].special = FIRE_TO_SMOKE | FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING;
					particle[j].fparam = 0.0000001f;
					particle[j].r = 1.f;
					particle[j].g = 1.f;
					particle[j].b = 1.f;
				}
			}
			break;
		case 1:
			nbc = 2;

			while (nbc--)
			{
				vertex = this->cone[nbc].conevertex;
				d3dv = this->cone[nbc].coned3d;
				nb = (this->cone[nbc].conenbvertex) >> 1;

				while (nb)
				{
					d3dvs.sx = this->pos.x + vertex->x;
					d3dvs.sy = this->pos.y + vertex->y;
					d3dvs.sz = this->pos.z + vertex->z;
	
					EE_RT2(&d3dvs, d3dv);
					col = (int)(rnd() * 80.f);

					if (!ARXPausedTimer) d3dv->color = RGBA_MAKE(col, col, col, col);

					d3dv->tu = u;
					d3dv->tv = 0.f;
					vertex++;
					d3dv++;

					d3dvs.sx = this->pos.x + vertex->x;
					d3dvs.sy = this->pos.y;
					d3dvs.sz = this->pos.z + vertex->z;

					EE_RT2(&d3dvs, d3dv);
					col = (int)(rnd() * 80.f);

					if (!ARXPausedTimer) d3dv->color = RGBA_MAKE(0, 0, 0, col);

					d3dv->tu = u;
					d3dv->tv = 1; 
					vertex++;
					d3dv++;

					u += du;
					nb--;
				}

				u = ddu;
				du = -du;
			}

			nbc = 10;

			while (nbc--)
			{
				int j = ARX_PARTICLES_GetFree();

				if ((j != -1) && (!ARXPausedTimer))
				{
					ParticleCount++;
					particle[j].exist = 1;
					particle[j].zdec = 0;

					float a = DEG2RAD(360.f * rnd());

					particle[j].ov.x = this->pos.x + this->rbase * EEcos(a);
					particle[j].ov.y = this->pos.y;
					particle[j].ov.z = this->pos.z + this->rbase * EEsin(a);
					float t = EEDistance3D(&particle[j].ov, &this->pos);
					particle[j].move.x = (5.f + 5.f * rnd()) * ((particle[j].ov.x - this->pos.x) / t);
					particle[j].move.y = 3.f * rnd();
					particle[j].move.z = (5.f + 5.f * rnd()) * ((particle[j].ov.z - this->pos.z) / t);
					particle[j].siz = 30.f + 30.f * rnd();
					particle[j].tolive = 3000;
					particle[j].scale.x = 1.f;
					particle[j].scale.y = 1.f;
					particle[j].scale.z = 1.f;
					particle[j].timcreation = -(long)(ARXTime + 3000);
					particle[j].tc = NULL;
					particle[j].special = FIRE_TO_SMOKE | FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING;
					particle[j].fparam = 0.0000001f;
					particle[j].r = 1.f;
					particle[j].g = 1.f;
					particle[j].b = 1.f;
				}
			}

			break;
	}

	//tracé du cone back
	device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE);
	device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE);
	SETALPHABLEND(device, TRUE);
	SETTEXTUREWRAPMODE(device, D3DTADDRESS_MIRROR);

	if (this->tsouffle) device->SetTexture(0, this->tsouffle->m_pddsSurface);
	else device->SetTexture(0, NULL);

	SETCULL(device, D3DCULL_CW);
	int i = cone[1].conenbfaces - 2;
	int j = 0;

	while (i--)
	{
		ARX_DrawPrimitive_SoftClippZ(&cone[1].coned3d[j],
		                             &cone[1].coned3d[j+1],
		                             &cone[1].coned3d[j+2]);
		j++;
	}

	i = cone[0].conenbfaces - 2;
	j = 0;

	while (i--)
	{
		ARX_DrawPrimitive_SoftClippZ(&cone[0].coned3d[j],
		                             &cone[0].coned3d[j+1],
		                             &cone[0].coned3d[j+2]);
		j++;
	}

	//tracé du cone front
	SETCULL(device, D3DCULL_CCW);
	
	i = cone[1].conenbfaces - 2;
	j = 0;

	while (i--)
	{
		ARX_DrawPrimitive_SoftClippZ(&cone[1].coned3d[j],
		                             &cone[1].coned3d[j+1],
		                             &cone[1].coned3d[j+2]);
		j++;
	}

	i = cone[0].conenbfaces - 2;
	j = 0;

	while (i--)
	{
		ARX_DrawPrimitive_SoftClippZ(&cone[0].coned3d[j],
		                             &cone[0].coned3d[j+1],
		                             &cone[0].coned3d[j+2]);
		j++;
	}

	//tracé des pierres
	device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
	device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
	this->DrawStone(device);

	device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE);
	device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO);
	SETALPHABLEND(device, FALSE);
	SETZWRITE(device, TRUE);

	return 0;
}
コード例 #29
0
ファイル: sinEvent.cpp プロジェクト: Cainan85/HonorPT
/*----------------------------------------------------------------------------*
*
*-----------------------------------------------------------------------------*/	
int sinShowEventSmashingTV()
{
	HelpBoxKindIndex = SIN_EVENT_SMASHTV;
	cSinHelp.sinShowHelp(SIN_HELP_KIND_SMASHTV,QuestMessageBoxPosi2.x,QuestMessageBoxPosi2.y,QuestMessageBoxSize2.x,QuestMessageBoxSize2.y, RGBA_MAKE(0,15,128,125),EvnetDocFilePath[0]);  

	return TRUE;
}
コード例 #30
0
/*--------------------------------------------------------------------------*/
void CLevitate::DrawStone(LPDIRECT3DDEVICE7 device)
{
	device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVDESTCOLOR);
	device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE);
	SETALPHABLEND(device, TRUE);
	int	nb = 256;

	while (nb--)
	{
		if (this->tstone[nb].actif)
		{
			float a = (float)this->tstone[nb].currtime / (float)this->tstone[nb].time;

			if (a > 1.f)
			{
				a = 1.f;
				this->tstone[nb].actif = 0;
			}

			int col = RGBA_MAKE(255, 255, 255, (int)(255.f * (1.f - a)));

			if (this->stone[this->tstone[nb].numstone])
				DrawEERIEObjExEx(device, this->stone[this->tstone[nb].numstone], &this->tstone[nb].ang, &this->tstone[nb].pos, &this->tstone[nb].scale, col);

			int j = ARX_PARTICLES_GetFree();

			if ((j != -1) && (!ARXPausedTimer))
			{
				ParticleCount++;
				particle[j].exist = 1;
				particle[j].zdec = 0;

				particle[j].ov = this->tstone[nb].pos;
				particle[j].move.x = 0.f;
				particle[j].move.y = 3.f * rnd();
				particle[j].move.z = 0.f;
				particle[j].siz = 3.f + 3.f * rnd();
				particle[j].tolive = 1000;
				particle[j].scale.x = 1.f;
				particle[j].scale.y = 1.f;
				particle[j].scale.z = 1.f;
				particle[j].timcreation = -(long)(ARXTime + 1000);
				particle[j].tc = NULL;
				particle[j].special = FIRE_TO_SMOKE | FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING;
				particle[j].fparam = 0.0000001f;
				particle[j].r = 1.f;
				particle[j].g = 1.f;
				particle[j].b = 1.f;
			}


			//update mvt
			if (!ARXPausedTimer)
			{
				a = (((float)this->currframetime) * 100.f) / (float)this->tstone[nb].time;
				this->tstone[nb].pos.y += this->tstone[nb].yvel * a;
				this->tstone[nb].ang.a += this->tstone[nb].angvel.a * a;
				this->tstone[nb].ang.b += this->tstone[nb].angvel.b * a;
				this->tstone[nb].ang.g += this->tstone[nb].angvel.g * a;

				this->tstone[nb].yvel *= 1.f - (1.f / 100.f);

				this->tstone[nb].currtime += this->currframetime;
			}
		}
	}

	SETALPHABLEND(device, FALSE);
}