コード例 #1
0
ファイル: tr_model.cpp プロジェクト: DaTa-/cnq3x
void R_ModelInit()
{
	tr.numModels = 0;
	// leave a space for NULL model
	model_t* mod = R_AllocModel();
	mod->type = MOD_BAD;
}
コード例 #2
0
ファイル: tr_bsp.cpp プロジェクト: Avygeil/NewJK
/*
=================
R_LoadSubmodels
=================
*/
static	void R_LoadSubmodels( lump_t *l, world_t &worldData, int index  ) {
	dmodel_t	*in;
	bmodel_t	*out;
	int			i, j, count;

	in = (dmodel_t *)(fileBase + l->fileofs);
	if (l->filelen % sizeof(*in))
		Com_Error (ERR_DROP, "LoadMap: funny lump size in %s",worldData.name);
	count = l->filelen / sizeof(*in);

	worldData.bmodels = out = (bmodel_t *) R_Hunk_Alloc( count * sizeof(*out), qtrue );

	for ( i=0 ; i<count ; i++, in++, out++ ) {
		model_t *model;

		model = R_AllocModel();

		assert( model != NULL );			// this should never happen
		if ( model == NULL ) {
			ri.Error(ERR_DROP, "R_LoadSubmodels: R_AllocModel() failed");
		}

		model->type = MOD_BRUSH;
		model->bmodel = out;
		if (index)
		{
			Com_sprintf( model->name, sizeof( model->name ), "*%d-%d", index, i );
			model->bspInstance = true;
		}
		else
		{
			Com_sprintf( model->name, sizeof( model->name ), "*%d", i);
		}

		for (j=0 ; j<3 ; j++) {
			out->bounds[0][j] = LittleFloat (in->mins[j]);
			out->bounds[1][j] = LittleFloat (in->maxs[j]);
		}
/*
Ghoul2 Insert Start
*/

		RE_InsertModelIntoHash(model->name, model);
/*
Ghoul2 Insert End
*/

		out->firstSurface = worldData.surfaces + LittleLong( in->firstSurface );
		out->numSurfaces = LittleLong( in->numSurfaces );
	}
}
コード例 #3
0
ファイル: tr_model.cpp プロジェクト: adnanfzafar/OpenJK
/*
===============
R_ModelInit
===============
*/
void R_ModelInit( void )
{
	model_t		*mod;

	if(!CachedModels)
	{
		CachedModels = new CachedModels_t;
	}

	// leave a space for NULL model
	tr.numModels = 0;
	memset(mhHashTable, 0, sizeof(mhHashTable));

	mod = R_AllocModel();
	mod->type = MOD_BAD;
}
コード例 #4
0
/*
===============
R_ModelInit
===============
*/
void R_ModelInit( void ) {
	model_t		*mod;

	// leave a space for NULL model
	tr.numModels = 0;

	mod = R_AllocModel();
	mod->type = MOD_BAD;
/*
Ghoul2 Insert Start
*/

	memset(mhHashTable, 0, sizeof(mhHashTable));
/*
Ghoul2 Insert End
*/

}
コード例 #5
0
ファイル: tr_model.cpp プロジェクト: Avygeil/NewJK
/*
===============
R_ModelInit
===============
*/
void R_ModelInit( void )
{
	static CachedModels_t singleton;	// sorry vv, your dynamic allocation was a (false) memory leak
	CachedModels = &singleton;

	model_t		*mod;

	// leave a space for NULL model
	tr.numModels = 0;
/*
Ghoul2 Insert Start
*/

	memset(mhHashTable, 0, sizeof(mhHashTable));
/*
Ghoul2 Insert End
*/

	mod = R_AllocModel();
	mod->type = MOD_BAD;

}
コード例 #6
0
ファイル: tr_model.c プロジェクト: Asvarox/Unvanquished
/*
====================
RE_RegisterModel

Loads in a model for the given name

Zero will be returned if the model fails to load.
An entry will be retained for failed models as an
optimization to prevent disk rescanning if they are
asked for again.
====================
*/
qhandle_t RE_RegisterModel( const char *name )
{
	model_t   *mod;
	unsigned  *buffer;
	int       bufferLen = 0;
	int       lod;
	int       ident;
	qboolean  loaded;
	qhandle_t hModel;
	int       numLoaded;

	if ( !name || !name[ 0 ] )
	{
		ri.Printf( PRINT_ALL, "RE_RegisterModel: NULL name\n" );
		return 0;
	}

	if ( strlen( name ) >= MAX_QPATH )
	{
		Com_Printf( "Model name exceeds MAX_QPATH\n" );
		return 0;
	}

	// search the currently loaded models
	for ( hModel = 1; hModel < tr.numModels; hModel++ )
	{
		mod = tr.models[ hModel ];

		if ( !strcmp( mod->name, name ) )
		{
			if ( mod->type == MOD_BAD )
			{
				return 0;
			}

			return hModel;
		}
	}

	// allocate a new model_t
	if ( ( mod = R_AllocModel() ) == NULL )
	{
		ri.Printf( PRINT_WARNING, "RE_RegisterModel: R_AllocModel() failed for '%s'\n", name );
		return 0;
	}

	// only set the name after the model has been successfully loaded
	Q_strncpyz( mod->name, name, sizeof( mod->name ) );

	// make sure the render thread is stopped
	R_SyncRenderThread();

	mod->numLods = 0;

	// load the files
	numLoaded = 0;

#if defined( COMPAT_ET )

	if ( strstr( name, ".mds" ) || strstr( name, ".mdm" ) || strstr( name, ".mdx" ) || strstr( name, ".md5mesh" ) || strstr( name, ".psk" ) )
#else
	if ( strstr( name, ".md5mesh" ) || strstr( name, ".psk" ) )
#endif
	{
		// try loading skeletal file

		loaded = qfalse;
		bufferLen = ri.FS_ReadFile( name, ( void ** ) &buffer );

		if ( buffer )
		{
			loadmodel = mod;

			ident = LittleLong( * ( unsigned * ) buffer );
#if defined( COMPAT_ET )
#if 0

			if ( ident == MDS_IDENT )
			{
				loaded = R_LoadMDS( mod, buffer, name );
			}
			else
#endif
				if ( ident == MDM_IDENT )
				{
					loaded = R_LoadMDM( mod, buffer, name );
				}
				else if ( ident == MDX_IDENT )
				{
					loaded = R_LoadMDX( mod, buffer, name );
				}

#endif

#if defined( USE_REFENTITY_ANIMATIONSYSTEM )

			if ( !Q_strnicmp( ( const char * ) buffer, "MD5Version", 10 ) )
			{
				loaded = R_LoadMD5( mod, buffer, bufferLen, name );
			}
			else if ( !Q_strnicmp( ( const char * ) buffer, PSK_IDENTSTRING, PSK_IDENTLEN ) )
			{
				loaded = R_LoadPSK( mod, buffer, bufferLen, name );
			}

#endif
			ri.FS_FreeFile( buffer );
		}

		if ( loaded )
		{
			// make sure the VBO glState entries are save
			R_BindNullVBO();
			R_BindNullIBO();

			return mod->index;
		}
	}

	for ( lod = MD3_MAX_LODS - 1; lod >= 0; lod-- )
	{
		char filename[ 1024 ];

		strcpy( filename, name );

		if ( lod != 0 )
		{
			char namebuf[ 80 ];

			if ( strrchr( filename, '.' ) )
			{
				*strrchr( filename, '.' ) = 0;
			}

			sprintf( namebuf, "_%d.md3", lod );
			strcat( filename, namebuf );
		}

		filename[ strlen( filename ) - 1 ] = '3';  // try MD3 first
		ri.FS_ReadFile( filename, ( void ** ) &buffer );

		if ( !buffer )
		{
			filename[ strlen( filename ) - 1 ] = 'c';  // try MDC second
			ri.FS_ReadFile( filename, ( void ** ) &buffer );

			if ( !buffer )
			{
				continue;
			}
		}

		loadmodel = mod;

		ident = LittleLong( * ( unsigned * ) buffer );

		if ( ident == MD3_IDENT )
		{
			loaded = R_LoadMD3( mod, lod, buffer, bufferLen, name );
			ri.FS_FreeFile( buffer );
		}

#if defined( COMPAT_ET )
		else if ( ident == MDC_IDENT )
		{
			loaded = R_LoadMDC( mod, lod, buffer, bufferLen, name );
			ri.FS_FreeFile( buffer );
		}

#endif
		else
		{
			ri.FS_FreeFile( buffer );

			ri.Printf( PRINT_WARNING, "RE_RegisterModel: unknown fileid for %s\n", name );
			goto fail;
		}

		if ( !loaded )
		{
			if ( lod == 0 )
			{
				goto fail;
			}
			else
			{
				break;
			}
		}
		else
		{
			// make sure the VBO glState entries are save
			R_BindNullVBO();
			R_BindNullIBO();

			mod->numLods++;
			numLoaded++;
			// if we have a valid model and are biased
			// so that we won't see any higher detail ones,
			// stop loading them
//          if ( lod <= r_lodbias->integer ) {
//              break;
//          }
		}
	}

	// make sure the VBO glState entries are save
	R_BindNullVBO();
	R_BindNullIBO();

	if ( numLoaded )
	{
		// duplicate into higher lod spots that weren't
		// loaded, in case the user changes r_lodbias on the fly
		for ( lod--; lod >= 0; lod-- )
		{
			mod->numLods++;
			mod->mdv[ lod ] = mod->mdv[ lod + 1 ];
		}

		return mod->index;
	}

#ifndef NDEBUG
	else
	{
		ri.Printf( PRINT_WARNING, "couldn't load '%s'\n", name );
	}

#endif

fail:
	// we still keep the model_t around, so if the model name is asked for
	// again, we won't bother scanning the filesystem
	mod->type = MOD_BAD;

	// make sure the VBO glState entries are save
	R_BindNullVBO();
	R_BindNullIBO();

	return 0;
}
コード例 #7
0
ファイル: tr_model.c プロジェクト: luaman/zq
/*
====================
RE_RegisterModel

Loads in a model for the given name

Zero will be returned if the model fails to load.
An entry will be retained for failed models as an
optimization to prevent disk rescanning if they are
asked for again.
====================
*/
qhandle_t RE_RegisterModel( const char *name ) {
	model_t		*mod;
	unsigned	*buf;
	int			lod;
	int			ident;
	qboolean	loaded = qfalse;
	qhandle_t	hModel;
	int			numLoaded;
	char		*fext, defex[] = "md3", filename[MAX_QPATH], namebuf[MAX_QPATH+20];

	if ( !name || !name[0] ) {
		ri.Printf( PRINT_ALL, "RE_RegisterModel: NULL name\n" );
		return 0;
	}

	if ( strlen( name ) >= MAX_QPATH ) {
		ri.Printf( PRINT_WARNING, "Model name exceeds MAX_QPATH\n" );
		return 0;
	}

	//
	// search the currently loaded models
	//
	for ( hModel = 1 ; hModel < tr.numModels; hModel++ ) {
		mod = tr.models[hModel];
		if ( !strcmp( mod->name, name ) ) {
			if( mod->type == MOD_BAD ) {
				return 0;
			}
			return hModel;
		}
	}

	// allocate a new model_t

	if ( ( mod = R_AllocModel() ) == NULL ) {
		ri.Printf( PRINT_WARNING, "RE_RegisterModel: R_AllocModel() failed for '%s'\n", name);
		return 0;
	}

	// only set the name after the model has been successfully loaded
	strlcpy( mod->name, name, sizeof( mod->name ) );


	// make sure the render thread is stopped
	R_SyncRenderThread();

	mod->numLods = 0;

	//
	// load the files
	//
	numLoaded = 0;

	strcpy(filename, name);

	fext = strchr(filename, '.');
	if(!fext)
		fext = defex;
	else
	{
		*fext = '\0';
		fext++;
	}

#ifdef RAVENMD4
	if(!Q_stricmp(fext, "mdr"))
	{
		int filesize;
		
		filesize = ri.FS_ReadFile(name, (void **) &buf);
		if(!buf)
		{
			ri.Printf (PRINT_WARNING,"RE_RegisterModel: couldn't load %s\n", name);
			mod->type = MOD_BAD;
			return 0;
		}
		
		ident = LittleLong(*(unsigned *)buf);
		if(ident == MDR_IDENT)
			loaded = R_LoadMDR(mod, buf, filesize, name);

		ri.FS_FreeFile (buf);
		
		if(!loaded)
		{
			ri.Printf(PRINT_WARNING,"RE_RegisterModel: couldn't load mdr file %s\n", name);
			mod->type = MOD_BAD;
			return 0;
		}
		
		return mod->index;
	}
#endif

	fext = defex;

	for ( lod = MD3_MAX_LODS - 1 ; lod >= 0 ; lod-- ) {
		if ( lod )
			snprintf(namebuf, sizeof(namebuf), "%s_%d.%s", filename, lod, fext);
		else
			snprintf(namebuf, sizeof(namebuf), "%s.%s", filename, fext);

		ri.FS_ReadFile( namebuf, (void **)&buf );
		if ( !buf ) {
			continue;
		}
		
		loadmodel = mod;
		
		ident = LittleLong(*(unsigned *)buf);
		if ( ident == MD4_IDENT ) {
			loaded = R_LoadMD4( mod, buf, name );
		} else {
			if ( ident != MD3_IDENT ) {
				ri.Printf (PRINT_WARNING,"RE_RegisterModel: unknown fileid for %s\n", name);
				goto fail;
			}

			loaded = R_LoadMD3( mod, lod, buf, name );
		}
		
		ri.FS_FreeFile (buf);

		if ( !loaded ) {
			if ( lod == 0 ) {
				goto fail;
			} else {
				break;
			}
		} else {
			mod->numLods++;
			numLoaded++;
			// if we have a valid model and are biased
			// so that we won't see any higher detail ones,
			// stop loading them
//			if ( lod <= r_lodbias->value ) {
//				break;
//			}
		}
	}

	if ( numLoaded ) {
		// duplicate into higher lod spots that weren't
		// loaded, in case the user changes r_lodbias on the fly
		for ( lod-- ; lod >= 0 ; lod-- ) {
			mod->numLods++;
			mod->md3[lod] = mod->md3[lod+1];
		}

		return mod->index;
	}
#ifdef _DEBUG
	else {
		ri.Printf (PRINT_WARNING,"RE_RegisterModel: couldn't load %s\n", name);
	}
#endif

fail:
	// we still keep the model_t around, so if the model name is asked for
	// again, we won't bother scanning the filesystem
	mod->type = MOD_BAD;
	return 0;
}
コード例 #8
0
ファイル: tr_model.cpp プロジェクト: Avygeil/NewJK
/*
====================
RE_RegisterModel

Loads in a model for the given name

Zero will be returned if the model fails to load.
An entry will be retained for failed models as an
optimization to prevent disk rescanning if they are
asked for again.
====================
*/
static qhandle_t RE_RegisterModel_Actual( const char *name )
{
	model_t		*mod;
	unsigned	*buf;
	int			lod;
	int			ident;
	qboolean	loaded;
//	qhandle_t	hModel;
	int			numLoaded;
/*
Ghoul2 Insert Start
*/
	int			hash;
	modelHash_t	*mh;
/*
Ghoul2 Insert End
*/

	if ( !name || !name[0] ) {
		ri.Printf( PRINT_WARNING, "RE_RegisterModel: NULL name\n" );
		return 0;
	}

	if ( strlen( name ) >= MAX_QPATH ) {
		ri.Printf( PRINT_DEVELOPER, "Model name exceeds MAX_QPATH\n" );
		return 0;
	}

/*
Ghoul2 Insert Start
*/
//	if (!tr.registered) {
//		ri.Printf( PRINT_WARNING, "RE_RegisterModel (%s) called before ready!\n",name );
//		return 0;
//	}
	//
	// search the currently loaded models
	//

	hash = generateHashValue(name, FILE_HASH_SIZE);

	//
	// see if the model is already loaded
	//_
	for (mh=mhHashTable[hash]; mh; mh=mh->next) {
		if (Q_stricmp(mh->name, name) == 0) {
			if (tr.models[mh->handle]->type == MOD_BAD)
			{
				return 0;
			}
			return mh->handle;
		}
	}

/*
Ghoul2 Insert End
*/

	if (name[0] == '#')
	{
		char		temp[MAX_QPATH];

		tr.numBSPModels++;
#ifndef DEDICATED
		RE_LoadWorldMap_Actual(va("maps/%s.bsp", name + 1), tr.bspModels[tr.numBSPModels - 1], tr.numBSPModels);	//this calls R_LoadSubmodels which will put them into the Hash
#endif
		Com_sprintf(temp, MAX_QPATH, "*%d-0", tr.numBSPModels);
		hash = generateHashValue(temp, FILE_HASH_SIZE);
		for (mh=mhHashTable[hash]; mh; mh=mh->next)
		{
			if (Q_stricmp(mh->name, temp) == 0)
			{
				return mh->handle;
			}
		}

		return 0;
	}

	// allocate a new model_t

	if ( ( mod = R_AllocModel() ) == NULL ) {
		ri.Printf( PRINT_WARNING, "RE_RegisterModel: R_AllocModel() failed for '%s'\n", name);
		return 0;
	}

	// only set the name after the model has been successfully loaded
	Q_strncpyz( mod->name, name, sizeof( mod->name ) );

	// make sure the render thread is stopped
	R_IssuePendingRenderCommands(); //

	int iLODStart = 0;
	if (strstr (name, ".md3")) {
		iLODStart = MD3_MAX_LODS-1;	//this loads the md3s in reverse so they can be biased
	}
	mod->numLods = 0;

	//
	// load the files
	//
	numLoaded = 0;

	for ( lod = iLODStart; lod >= 0 ; lod-- ) {
		char filename[1024];

		strcpy( filename, name );

		if ( lod != 0 ) {
			char namebuf[80];

			if ( strrchr( filename, '.' ) ) {
				*strrchr( filename, '.' ) = 0;
			}
			sprintf( namebuf, "_%d.md3", lod );
			strcat( filename, namebuf );
		}

		qboolean bAlreadyCached = qfalse;
		if (!RE_RegisterModels_GetDiskFile(filename, (void **)&buf, &bAlreadyCached))
		{
			if (numLoaded)	//we loaded one already, but a higher LOD is missing!
			{
				Com_Error (ERR_DROP, "R_LoadMD3: %s has LOD %d but is missing LOD %d ('%s')!", mod->name, lod+1, lod, filename);
			}
			continue;
		}

		//loadmodel = mod;	// this seems to be fairly pointless

		// important that from now on we pass 'filename' instead of 'name' to all model load functions,
		//	because 'filename' accounts for any LOD mangling etc so guarantees unique lookups for yet more
		//	internal caching...
		//
		ident = *(unsigned *)buf;
		if (!bAlreadyCached)
		{
			ident = LittleLong(ident);
		}

		switch (ident)
		{
			// if you add any new types of model load in this switch-case, tell me,
			//	or copy what I've done with the cache scheme (-ste).
			//
			case MDXA_IDENT:

				loaded = R_LoadMDXA( mod, buf, filename, bAlreadyCached );
				break;

			case MDXM_IDENT:

				loaded = R_LoadMDXM( mod, buf, filename, bAlreadyCached );
				break;

			case MD3_IDENT:

				loaded = R_LoadMD3( mod, lod, buf, filename, bAlreadyCached );
				break;

			default:

				ri.Printf (PRINT_WARNING,"RE_RegisterModel: unknown fileid for %s\n", filename);
				goto fail;
		}

		if (!bAlreadyCached){	// important to check!!
			ri.FS_FreeFile (buf);
		}

		if ( !loaded ) {
			if ( lod == 0 ) {
				ri.Printf (PRINT_WARNING,"RE_RegisterModel: cannot load %s\n", filename);
				goto fail;
			} else {
				break;
			}
		} else {
			mod->numLods++;
			numLoaded++;
			// if we have a valid model and are biased
			// so that we won't see any higher detail ones,
			// stop loading them
			if ( lod <= r_lodbias->integer ) {
				break;
			}
		}
	}

	if ( numLoaded ) {
		// duplicate into higher lod spots that weren't
		// loaded, in case the user changes r_lodbias on the fly
		for ( lod-- ; lod >= 0 ; lod-- ) {
			mod->numLods++;
			mod->md3[lod] = mod->md3[lod+1];
		}
/*
Ghoul2 Insert Start
*/

	RE_InsertModelIntoHash(name, mod);
	return mod->index;
/*
Ghoul2 Insert End
*/

	}


fail:
	// we still keep the model_t around, so if the model name is asked for
	// again, we won't bother scanning the filesystem
	mod->type = MOD_BAD;
	RE_InsertModelIntoHash(name, mod);
	return 0;
}
コード例 #9
0
ファイル: tr_model.c プロジェクト: DougHamil/OculusQ3
/*
====================
RE_RegisterModel

Loads in a model for the given name

Zero will be returned if the model fails to load.
An entry will be retained for failed models as an
optimization to prevent disk rescanning if they are
asked for again.
====================
*/
qhandle_t RE_RegisterModel( const char *name ) {
	model_t		*mod;
	qhandle_t	hModel;
	qboolean	orgNameFailed = qfalse;
	int			orgLoader = -1;
	int			i;
	char		localName[ MAX_QPATH ];
	const char	*ext;
	char		altName[ MAX_QPATH ];

	if ( !name || !name[0] ) {
		ri.Printf( PRINT_ALL, "RE_RegisterModel: NULL name\n" );
		return 0;
	}

	if ( strlen( name ) >= MAX_QPATH ) {
		ri.Printf( PRINT_ALL, "Model name exceeds MAX_QPATH\n" );
		return 0;
	}

	//
	// search the currently loaded models
	//
	for ( hModel = 1 ; hModel < tr.numModels; hModel++ ) {
		mod = tr.models[hModel];
		if ( !strcmp( mod->name, name ) ) {
			if( mod->type == MOD_BAD ) {
				return 0;
			}
			return hModel;
		}
	}

	// allocate a new model_t

	if ( ( mod = R_AllocModel() ) == NULL ) {
		ri.Printf( PRINT_WARNING, "RE_RegisterModel: R_AllocModel() failed for '%s'\n", name);
		return 0;
	}

	// only set the name after the model has been successfully loaded
	Q_strncpyz( mod->name, name, sizeof( mod->name ) );


	R_IssuePendingRenderCommands();

	mod->type = MOD_BAD;
	mod->numLods = 0;

	//
	// load the files
	//
	Q_strncpyz( localName, name, MAX_QPATH );

	ext = COM_GetExtension( localName );

	if( *ext )
	{
		// Look for the correct loader and use it
		for( i = 0; i < numModelLoaders; i++ )
		{
			if( !Q_stricmp( ext, modelLoaders[ i ].ext ) )
			{
				// Load
				hModel = modelLoaders[ i ].ModelLoader( localName, mod );
				break;
			}
		}

		// A loader was found
		if( i < numModelLoaders )
		{
			if( !hModel )
			{
				// Loader failed, most likely because the file isn't there;
				// try again without the extension
				orgNameFailed = qtrue;
				orgLoader = i;
				COM_StripExtension( name, localName, MAX_QPATH );
			}
			else
			{
				// Something loaded
				return mod->index;
			}
		}
	}

	// Try and find a suitable match using all
	// the model formats supported
	for( i = 0; i < numModelLoaders; i++ )
	{
		if (i == orgLoader)
			continue;

		Com_sprintf( altName, sizeof (altName), "%s.%s", localName, modelLoaders[ i ].ext );

		// Load
		hModel = modelLoaders[ i ].ModelLoader( altName, mod );

		if( hModel )
		{
			if( orgNameFailed )
			{
				ri.Printf( PRINT_DEVELOPER, "WARNING: %s not present, using %s instead\n",
						name, altName );
			}

			break;
		}
	}

	return hModel;
}
コード例 #10
0
ファイル: tr_model.cpp プロジェクト: adnanfzafar/OpenJK
/*
====================
RE_RegisterServerModel

Same as RE_RegisterModel, except used by the server to handle ghoul2 instance models.
====================
*/
qhandle_t RE_RegisterServerModel( const char *name ) {
	model_t		*mod;
	unsigned	*buf;
	int			lod;
	int			ident;
	qboolean	loaded;
//	qhandle_t	hModel;
	int			numLoaded;
/*
Ghoul2 Insert Start
*/
	int			hash;
	modelHash_t	*mh;
/*
Ghoul2 Insert End
*/

	if (!r_noServerGhoul2)
	{ //keep it from choking when it gets to these checks in the g2 code. Registering all r_ cvars for the server would be a Bad Thing though.
		r_noServerGhoul2 = ri->Cvar_Get( "r_noserverghoul2", "0", 0);
	}

	if ( !name || !name[0] ) {
		return 0;
	}

	if ( strlen( name ) >= MAX_QPATH ) {
		return 0;
	}

	hash = generateHashValue(name, FILE_HASH_SIZE);

	//
	// see if the model is already loaded
	//
	for (mh=mhHashTable[hash]; mh; mh=mh->next) {
		if (Q_stricmp(mh->name, name) == 0) {
			return mh->handle;
		}
	}

	if ( ( mod = R_AllocModel() ) == NULL ) {
		return 0;
	}

	// only set the name after the model has been successfully loaded
	Q_strncpyz( mod->name, name, sizeof( mod->name ) );

	// make sure the render thread is stopped
	R_IssuePendingRenderCommands();

	int iLODStart = 0;
	if (strstr (name, ".md3")) {
		iLODStart = MD3_MAX_LODS-1;	// this loads the md3s in reverse so they can be biased
	}
	mod->numLods = 0;

	//
	// load the files
	//
	numLoaded = 0;

	for ( lod = iLODStart; lod >= 0 ; lod-- ) {
		char filename[1024];

		strcpy( filename, name );

		if ( lod != 0 ) {
			char namebuf[80];

			if ( strrchr( filename, '.' ) ) {
				*strrchr( filename, '.' ) = 0;
			}
			sprintf( namebuf, "_%d.md3", lod );
			strcat( filename, namebuf );
		}

		qboolean bAlreadyCached = qfalse;
		if (!RE_RegisterModels_GetDiskFile(filename, (void **)&buf, &bAlreadyCached))
		{
			continue;
		}

		//loadmodel = mod;	// this seems to be fairly pointless

		// important that from now on we pass 'filename' instead of 'name' to all model load functions,
		//	because 'filename' accounts for any LOD mangling etc so guarantees unique lookups for yet more
		//	internal caching...
		//
		ident = *(unsigned *)buf;
		if (!bAlreadyCached)
		{
			LL(ident);
		}

		switch (ident)
		{ //if you're trying to register anything else as a model type on the server, you are out of luck

			case MDXA_IDENT:
				loaded = ServerLoadMDXA( mod, buf, filename, bAlreadyCached );
				break;
			case MDXM_IDENT:
				loaded = ServerLoadMDXM( mod, buf, filename, bAlreadyCached );
				break;
			default:
				goto fail;
		}

		if (!bAlreadyCached){	// important to check!!
			ri->FS_FreeFile (buf);
		}

		if ( !loaded ) {
			if ( lod == 0 ) {
				goto fail;
			} else {
				break;
			}
		} else {
			mod->numLods++;
			numLoaded++;
		}
	}

	if ( numLoaded ) {
		// duplicate into higher lod spots that weren't
		// loaded, in case the user changes r_lodbias on the fly
		for ( lod-- ; lod >= 0 ; lod-- ) {
			mod->numLods++;
			mod->md3[lod] = mod->md3[lod+1];
		}

/*
Ghoul2 Insert Start
*/

	RE_InsertModelIntoHash(name, mod);
	return mod->index;
/*
Ghoul2 Insert End
*/
	}

fail:
	// we still keep the model_t around, so if the model name is asked for
	// again, we won't bother scanning the filesystem
	mod->type = MOD_BAD;
	RE_InsertModelIntoHash(name, mod);
	return 0;
}
コード例 #11
0
ファイル: tr_model.cpp プロジェクト: AlexXT/OpenJK
/*
====================
RE_RegisterModel

Loads in a model for the given name

Zero will be returned if the model fails to load.
An entry will be retained for failed models as an
optimization to prevent disk rescanning if they are
asked for again.
====================
*/
static qhandle_t RE_RegisterModel_Actual( const char *name ) {
	model_t		*mod;
	unsigned	*buf;
	int			lod;
	int			ident;
	qboolean	loaded;
//	qhandle_t	hModel;
	int			numLoaded;
/*
Ghoul2 Insert Start
*/
	int			hash;
	modelHash_t	*mh;
/*
Ghoul2 Insert End
*/

	if ( !name || !name[0] ) {
		Com_Printf ("RE_RegisterModel: NULL name\n" );
		return 0;
	}

	if ( strlen( name ) >= MAX_QPATH ) {
		ri->Printf( PRINT_DEVELOPER, S_COLOR_RED "Model name exceeds MAX_QPATH\n" );
		return 0;
	}

/*
Ghoul2 Insert Start
*/
//	if (!tr.registered) {
//		Com_Printf (S_COLOR_YELLOW  "RE_RegisterModel (%s) called before ready!\n",name );
//		return 0;
//	}
	//
	// search the currently loaded models
	//
	hash = generateHashValue(name, FILE_HASH_SIZE);

	//
	// see if the model is already loaded
	//
	for (mh=mhHashTable[hash]; mh; mh=mh->next) {
		if (Q_stricmp(mh->name, name) == 0) {
			return mh->handle;
		}
	}

//	for ( hModel = 1 ; hModel < tr.numModels; hModel++ ) {
//		mod = tr.models[hModel];
//		if ( !strcmp( mod->name, name ) ) {
//			if( mod->type == MOD_BAD ) {
//				return 0;
//			}
//			return hModel;
//		}
//	}

	if (name[0] == '#')
	{
		char		temp[MAX_QPATH];

		tr.numBSPModels++;
		Com_sprintf(temp, MAX_QPATH, "*%d-0", tr.numBSPModels);
		hash = generateHashValue(temp, FILE_HASH_SIZE);
		for (mh=mhHashTable[hash]; mh; mh=mh->next)
		{
			if (Q_stricmp(mh->name, temp) == 0)
			{
				return mh->handle;
			}
		}

		return 0;
	}

	if (name[0] == '*')
	{	// don't create a bad model for a bsp model
		if (Q_stricmp(name, "*default.gla"))
		{
			return 0;
		}
	}

/*
Ghoul2 Insert End
*/

	// allocate a new model_t

	if ( ( mod = R_AllocModel() ) == NULL ) {
		Com_Printf (S_COLOR_YELLOW  "RE_RegisterModel: R_AllocModel() failed for '%s'\n", name);
		return 0;
	}

	// only set the name after the model has been successfully loaded
	Q_strncpyz( mod->name, name, sizeof( mod->name ) );

	int iLODStart = 0;
	if (strstr (name, ".md3")) {
		iLODStart = MD3_MAX_LODS-1;	// this loads the md3s in reverse so they can be biased
	}
	mod->numLods = 0;

	//
	// load the files
	//
	numLoaded = 0;

	for ( lod = iLODStart; lod >= 0 ; lod-- ) {
		char filename[1024];

		strcpy( filename, name );

		if ( lod != 0 ) {
			char namebuf[80];

			if ( strrchr( filename, '.' ) ) {
				*strrchr( filename, '.' ) = 0;
			}
			sprintf( namebuf, "_%d.md3", lod );
			strcat( filename, namebuf );
		}

		qboolean bAlreadyCached = qfalse;
		if (!RE_RegisterModels_GetDiskFile(filename, (void **)&buf, &bAlreadyCached))
		{
			continue;
		}

		//loadmodel = mod;	// this seems to be fairly pointless

		// important that from now on we pass 'filename' instead of 'name' to all model load functions,
		//	because 'filename' accounts for any LOD mangling etc so guarantees unique lookups for yet more
		//	internal caching...
		//
		ident = *(unsigned *)buf;
		if (!bAlreadyCached)
		{
			LL(ident);
		}

		switch (ident)
		{
			// if you add any new types of model load in this switch-case, tell me,
			//	or copy what I've done with the cache scheme (-ste).
			//
			case MDXA_IDENT:
				loaded = R_LoadMDXA( mod, buf, filename, bAlreadyCached );
				break;

			case MDXM_IDENT:
				loaded = R_LoadMDXM( mod, buf, filename, bAlreadyCached );
				break;

			case MD3_IDENT:
				loaded = R_LoadMD3( mod, lod, buf, filename, bAlreadyCached );
				break;

			default:
				Com_Printf (S_COLOR_YELLOW"RE_RegisterModel: unknown fileid for %s\n", filename);
				goto fail;
		}

		if (!bAlreadyCached){	// important to check!!
			ri->FS_FreeFile (buf);
		}

		if ( !loaded ) {
			if ( lod == 0 ) {
				goto fail;
			} else {
				break;
			}
		} else {
			mod->numLods++;
			numLoaded++;
			// if we have a valid model and are biased
			// so that we won't see any higher detail ones,
			// stop loading them
			if ( lod <= r_lodbias->integer ) {
				break;
			}
		}
	}

	if ( numLoaded ) {
		// duplicate into higher lod spots that weren't
		// loaded, in case the user changes r_lodbias on the fly
		for ( lod-- ; lod >= 0 ; lod-- ) {
			mod->numLods++;
			mod->md3[lod] = mod->md3[lod+1];
		}

/*
Ghoul2 Insert Start
*/

#ifdef _DEBUG
	if (r_noPrecacheGLA && r_noPrecacheGLA->integer && ident == MDXA_IDENT)
	{ //I expect this will cause leaks, but I don't care because it's a debugging utility.
		return mod->index;
	}
#endif

	RE_InsertModelIntoHash(name, mod);
	return mod->index;
/*
Ghoul2 Insert End
*/
	}
#ifdef _DEBUG
	else {
		Com_Printf (S_COLOR_YELLOW"RE_RegisterModel: couldn't load %s\n", name);
	}
#endif

fail:
	// we still keep the model_t around, so if the model name is asked for
	// again, we won't bother scanning the filesystem
	mod->type = MOD_BAD;
	RE_InsertModelIntoHash(name, mod);
	return 0;
}
コード例 #12
0
/*
====================
RE_RegisterModel

Loads in a model for the given name

Zero will be returned if the model fails to load.
An entry will be retained for failed models as an
optimization to prevent disk rescanning if they are
asked for again.
====================
*/
static qhandle_t RE_RegisterModel_Actual( const char *name ) 
{
	model_t		*mod;
	unsigned	*buf;
	int			lod;
	int			ident;
	qboolean	loaded;
//	qhandle_t	hModel;
	int			numLoaded;
/*
Ghoul2 Insert Start
*/
	int			hash;
	modelHash_t	*mh;
/*
Ghoul2 Insert End
*/

	if ( !name || !name[0] ) {
		ri.Printf( PRINT_WARNING, "RE_RegisterModel: NULL name\n" );
		return 0;
	}

	if ( strlen( name ) >= MAX_QPATH ) {
		ri.Printf( PRINT_DEVELOPER, "Model name exceeds MAX_QPATH\n" );
		return 0;
	}

/*
Ghoul2 Insert Start
*/
//	if (!tr.registered) {
//		ri.Printf( PRINT_WARNING, "RE_RegisterModel (%s) called before ready!\n",name );
//		return 0;
//	}
	//
	// search the currently loaded models
	//

	hash = generateHashValue(name, FILE_HASH_SIZE);

	//
	// see if the model is already loaded
	//
	for (mh=mhHashTable[hash]; mh; mh=mh->next) {
		if (Q_stricmp(mh->name, name) == 0) {
			if (tr.models[mh->handle]->type == MOD_BAD)
			{
				return 0;
			}
			return mh->handle;
		}
	}

//	for ( hModel = 1 ; hModel < tr.numModels; hModel++ ) {
//		mod = tr.models[hModel];
//		if ( !strcmp( mod->name, name ) ) {
//			if( mod->type == MOD_BAD ) {
//				return 0;
//			}
//			return hModel;
//		}
//	}

/*
Ghoul2 Insert End
*/

	// allocate a new model_t

	if ( ( mod = R_AllocModel() ) == NULL ) {
		ri.Printf( PRINT_WARNING, "RE_RegisterModel: R_AllocModel() failed for '%s'\n", name);
		return 0;
	}

	// only set the name after the model has been successfully loaded
	Q_strncpyz( mod->name, name, sizeof( mod->name ) );

#ifdef _NPATCH
	// Make sure we don't n-patch unless explicitly specified
/*
	mod->npatchable = qfalse;
	for ( int i = 0; npatchableModels[i]; i++ )
	{
		if ( stricmp(name, npatchableModels[i]) == 0 )
		{
			mod->npatchable = qtrue;
			break;
		}
	}
*/
	// new version, npatching is no controlled by the existance of a "*.npatch" file in the same place as *.glm

	extern cvar_t *r_ATI_NPATCH_available;	
	if (r_ATI_NPATCH_available && r_ATI_NPATCH_available->integer && strstr(name,".glm"))
	{
		extern char *Filename_WithoutExt(const char *psFilename);
		fileHandle_t f;
		FS_FOpenFileRead( va("%s.npatch",Filename_WithoutExt(name)),&f, qtrue ); // qtrue = dup handle, so I can close it ok later
		mod->npatchable = !!f;
		if (f)
		{
			FS_FCloseFile(f);
		}
	}

#endif // _NPATCH

	// make sure the render thread is stopped
	R_SyncRenderThread();

	int iLODStart = 0;
	if (strstr (name, ".md3")) {
		iLODStart = MD3_MAX_LODS-1;	//this loads the md3s in reverse so they can be biased
	}
	mod->numLods = 0;

	//
	// load the files
	//
	numLoaded = 0;

	for ( lod = iLODStart; lod >= 0 ; lod-- ) {
		char filename[1024];

		strcpy( filename, name );

		if ( lod != 0 ) {
			char namebuf[80];

			if ( strrchr( filename, '.' ) ) {
				*strrchr( filename, '.' ) = 0;
			}
			sprintf( namebuf, "_%d.md3", lod );
			strcat( filename, namebuf );
		}

		qboolean bAlreadyCached = qfalse;		
		if (!RE_RegisterModels_GetDiskFile(filename, (void **)&buf, &bAlreadyCached))
		{
			continue;
		}
		
		//loadmodel = mod;	// this seems to be fairly pointless

		// important that from now on we pass 'filename' instead of 'name' to all model load functions,
		//	because 'filename' accounts for any LOD mangling etc so guarantees unique lookups for yet more
		//	internal caching...
		//		
		ident = *(unsigned *)buf;
		if (!bAlreadyCached)
		{
			ident = LittleLong(ident);
		}

		switch (ident)
		{
			// if you add any new types of model load in this switch-case, tell me, 
			//	or copy what I've done with the cache scheme (-ste).
			//
			case MD4_IDENT: 

				loaded = R_LoadMD4( mod, buf, filename, bAlreadyCached );
				break;

			case MDXA_IDENT:

				loaded = R_LoadMDXA( mod, buf, filename, bAlreadyCached );
				break;
		
			case MDXM_IDENT:
				
				loaded = R_LoadMDXM( mod, buf, filename, bAlreadyCached );
				break;

			case MD3_IDENT:

				loaded = R_LoadMD3( mod, lod, buf, filename, bAlreadyCached );
				break;

			default:

				ri.Printf (PRINT_WARNING,"RE_RegisterModel: unknown fileid for %s\n", filename);
				goto fail;
		}
		
		if (!bAlreadyCached){	// important to check!!
			ri.FS_FreeFile (buf);
		}

		if ( !loaded ) {
			if ( lod == 0 ) {
				goto fail;
			} else {
				break;
			}
		} else {
			mod->numLods++;
			numLoaded++;
			// if we have a valid model and are biased
			// so that we won't see any higher detail ones,
			// stop loading them
			if ( lod <= r_lodbias->integer ) {
				break;
			}
		}
	}

	if ( numLoaded ) {
		// duplicate into higher lod spots that weren't
		// loaded, in case the user changes r_lodbias on the fly
		for ( lod-- ; lod >= 0 ; lod-- ) {
			mod->numLods++;
			mod->md3[lod] = mod->md3[lod+1];
		}
/*
Ghoul2 Insert Start
*/

	RE_InsertModelIntoHash(name, mod);
	return mod->index;
/*
Ghoul2 Insert End
*/
	
	}


fail:
	// we still keep the model_t around, so if the model name is asked for
	// again, we won't bother scanning the filesystem
	mod->type = MOD_BAD;
	RE_InsertModelIntoHash(name, mod);
	return 0;
}
コード例 #13
0
ファイル: tr_model.cpp プロジェクト: DaTa-/cnq3x
qhandle_t RE_RegisterModel( const char* name )
{
	model_t* mod;
	unsigned	*buf;
	int			lod;
	qbool	loaded = qfalse;
	int			numLoaded;
	char		*fext, defex[] = "md3", filename[MAX_QPATH], namebuf[MAX_QPATH+20];

	if ( !name || !name[0] ) {
		ri.Printf( PRINT_ALL, "RE_RegisterModel: NULL name\n" );
		return 0;
	}

	if ( strlen( name ) >= MAX_QPATH ) {
		Com_Printf( "Model name exceeds MAX_QPATH\n" );
		return 0;
	}

	// search the currently loaded models
	for ( qhandle_t h = 1; h < tr.numModels; ++h ) {
		mod = tr.models[h];
		if ( !strcmp( mod->name, name ) ) {
			return (mod->type == MOD_BAD) ? 0 :h;
		}
	}

	mod = R_AllocModel();
	Q_strncpyz( mod->name, name, sizeof( mod->name ) );
	mod->numLods = 0;


	// make sure the render thread is stopped
	R_SyncRenderThread();

	// load the files
	//
	numLoaded = 0;

	strcpy(filename, name);

	fext = strchr(filename, '.');
	if(!fext)
		fext = defex;
	else
	{
		*fext = '\0';
		fext++;
	}

	fext = defex;

	for ( lod = MD3_MAX_LODS - 1 ; lod >= 0 ; lod-- ) {
		if ( lod )
			Com_sprintf(namebuf, sizeof(namebuf), "%s_%d.%s", filename, lod, fext);
		else
			Com_sprintf(namebuf, sizeof(namebuf), "%s.%s", filename, fext);

		ri.FS_ReadFile( namebuf, (void **)&buf );
		if ( !buf ) {
			continue;
		}

		int ident = LittleLong(*(unsigned *)buf);
		if ( ident != MD3_IDENT ) {
			ri.Printf( PRINT_WARNING, "RE_RegisterModel: unknown fileid for %s\n", name );
			goto fail;
		}
		loaded = R_LoadMD3( mod, lod, buf, name );

		ri.FS_FreeFile (buf);

		if ( !loaded ) {
			if ( lod == 0 ) {
				goto fail;
			} else {
				break;
			}
		} else {
			mod->numLods++;
			numLoaded++;
			// if we have a valid model and are biased
			// so that we won't see any higher detail ones,
			// stop loading them
//			if ( lod <= r_lodbias->integer ) {
//				break;
//			}
		}
	}

	if ( numLoaded ) {
		// duplicate into higher lod spots that weren't loaded
		// in case the user changes r_lodbias on the fly
		for ( lod-- ; lod >= 0 ; lod-- ) {
			mod->numLods++;
			mod->md3[lod] = mod->md3[lod+1];
		}
		return mod->index;
	}
#ifdef _DEBUG
	else {
		ri.Printf( PRINT_WARNING, "RE_RegisterModel: couldn't load %s\n", name );
	}
#endif

fail:
	// we still keep the model_t around, so if the model name is asked for
	// again, we won't bother scanning the filesystem
	mod->type = MOD_BAD;
	return 0;
}