/* =============== RE_Shutdown =============== */ void RE_Shutdown( qboolean destroyWindow ) { ri.Printf( PRINT_ALL, "RE_Shutdown( %i )\n", destroyWindow ); ri.Cmd_RemoveCommand ("modellist"); ri.Cmd_RemoveCommand ("screenshotJPEG"); ri.Cmd_RemoveCommand ("screenshot"); ri.Cmd_RemoveCommand ("imagelist"); ri.Cmd_RemoveCommand ("shaderlist"); ri.Cmd_RemoveCommand ("skinlist"); ri.Cmd_RemoveCommand ("gfxinfo"); ri.Cmd_RemoveCommand("minimize"); ri.Cmd_RemoveCommand( "modelist" ); ri.Cmd_RemoveCommand( "shaderstate" ); ri.Cmd_RemoveCommand( "gfxmeminfo" ); if ( tr.registered ) { R_IssuePendingRenderCommands(); R_ShutDownQueries(); if (glRefConfig.framebufferObject) FBO_Shutdown(); R_DeleteTextures(); R_ShutdownVBOs(); GLSL_ShutdownGPUShaders(); } R_DoneFreeType(); // shut down platform specific OpenGL stuff if ( destroyWindow ) { GLimp_Shutdown(); Com_Memset( &glConfig, 0, sizeof( glConfig ) ); Com_Memset( &glState, 0, sizeof( glState ) ); } tr.registered = qfalse; }
/* * RE_Shutdown */ void RE_Shutdown(qbool destroyWindow) { ri.Printf(PRINT_ALL, "RE_Shutdown( %i )\n", destroyWindow); ri.cmdremove ("modellist"); ri.cmdremove ("screenshotJPEG"); ri.cmdremove ("screenshot"); ri.cmdremove ("imagelist"); ri.cmdremove ("shaderlist"); ri.cmdremove ("skinlist"); ri.cmdremove ("gfxinfo"); ri.cmdremove("minimize"); ri.cmdremove("modelist"); ri.cmdremove("shaderstate"); if(tr.registered){ R_SyncRenderThread(); R_ShutdownCommandBuffers(); R_ShutDownQueries(); R_DeleteTextures(); R_ShutdownVBOs(); FBO_Shutdown(); GLSL_ShutdownGPUShaders(); } R_DoneFreeType(); /* shut down platform specific OpenGL stuff */ if(destroyWindow){ GLimp_Shutdown(); } tr.registered = qfalse; }