void JGPOptionControl( SDHP_OPTIONCONTROL * lpMsg ) { switch ( lpMsg->Option ) { case OPTION_RELOAD: ReadCommonServerInfo(); break; case MONSTER_RELOAD: //GameMonsterAllCloseAndReLoad(); gMSetBase.MonsterSetBaseReload(LOAD_ALLOBJ); break; case SHOP_RELOAD: g_ShopManager.Reload(); break; case ALLOPTION_RELOAD: ReadCommonServerInfo(); //GameMonsterAllCloseAndReLoad(); gMSetBase.MonsterSetBaseReload(LOAD_ALLOBJ); g_ShopManager.Reload(); break; case EVENTINFO_RELOAD: ReadEventInfo(MU_EVENT_ALL ); break; case ETCINFO_RELOAD: ReadGameEtcInfo(MU_ETC_ALL ); break; } }
void JGPOptionControl( SDHP_OPTIONCONTROL * lpMsg ) { switch ( lpMsg->Option ) { case OPTION_RELOAD: ReadCommonServerInfo(); break; case MONSTER_RELOAD: GameMonsterAllCloseAndReLoad(); break; case SHOP_RELOAD: ShopDataLoad(); break; case ALLOPTION_RELOAD: ReadCommonServerInfo(); GameMonsterAllCloseAndReLoad(); ShopDataLoad(); break; case EVENTINFO_RELOAD: ReadEventInfo(MU_EVENT_ALL ); break; case ETCINFO_RELOAD: ReadGameEtcInfo(MU_ETC_ALL ); break; } }
void GameServerAuthCallBackFunc(int Type, int Data) { if (!Type) { switch (Data) { case 1: ReadCommonServerInfo(); break; case 2: GameMonsterAllCloseAndReLoad(); break; case 3: ReadServerInfo(); break; } } }