コード例 #1
0
ファイル: IFStockNotein.cpp プロジェクト: bitores/QT_Demo
int CIFStockNotein::ReadData(QSettings& set)
{
    set.beginGroup("NOTEIN");
    m_Notein.SetFaceNum(set.value("face_num").toInt());
    m_Notein.SetAllNum( set.value("all_num").toInt());
    m_Notein.SetAllSum(set.value("all_sum").toInt());
    set.endGroup();

    for (int i=0;i<m_Notein.GetFaceNum();i++)
    {
        ReadFace(set, i);
    }



    return 1;
}
コード例 #2
0
ファイル: Ase.cpp プロジェクト: RinM/CGA
void CLoadASE::GetData(t3DModel *pModel, t3DObject *pObject, char *strDesiredData, int desiredObject)
{
	char strWord[255] = {0};
	static int faceNum=0;

	MoveToObject(desiredObject);

	while(!feof(m_FilePointer))
	{
		fscanf(m_FilePointer, "%s", &strWord);

		if(!strcmp(strWord, OBJECT))	
		{
			return;
		}
		else if(!strcmp(strWord, VERTEX))
		{
			if(!strcmp(strDesiredData, VERTEX)) 
			{
				ReadVertex(pObject);
			}
		}
		else if(!strcmp(strWord, TVERTEX))
		{
			if(!strcmp(strDesiredData, TVERTEX)) 
			{
				ReadTextureVertex(pObject, pModel->pMaterials[pObject->materialID]);
			}
		}
		else if(!strcmp(strWord, FACE))
		{
			if(!strcmp(strDesiredData, FACE)) 
			{
				ReadFace(pObject);
			}
		}
		else if(!strcmp(strWord, TFACE))
		{
			if(!strcmp(strDesiredData, TFACE))
			{
				ReadTextureFace(pObject);
			}
		}
		else if(!strcmp(strWord, SHADEMODEL))
		{
			if(!strcmp(strDesiredData, SHADEMODEL))
			{
				pObject->shadeModel = (int)ReadFloat();
				return;
			}				
		}
		else if(!strcmp(strWord, MATERIAL_ID))
		{
			if(!strcmp(strDesiredData, MATERIAL_ID))
			{
				pObject->materialID = (int)ReadFloat();
				return;
			}				
		}
		else 
		{
			fgets(strWord, 100, m_FilePointer);
		}
		
	}
}
コード例 #3
0
ファイル: AodInput.cpp プロジェクト: OpenParsec/openparsec
// parse object data-file -----------------------------------------------------
//
int AodInput::ParseObjectData()
{
	int faceprop_itemsread = 0;
	int facenorm_itemsread = 0;

	InfoMessage( "Processing input data file (format='AOD V1.1') ..." );

	// parse sections and read data -------------------------------
	m_section = _nil;
	while ( m_input.ReadLine( line, TEXTLINE_MAX ) != NULL ) {

		if ( ( m_parser_lineno++ & PARSER_DOT_SIZE ) == 0 )
			printf( "." ), fflush( stdout );

		if ( ( m_scanptr = strtok( line, "/, \t\n\r" ) ) == NULL )
			continue;
		else if ( *m_scanptr == ';' )
			continue;
		else if ( strnicmp( m_scanptr, "<end", 4 ) == 0 )
			break;
		else if ( *m_scanptr == '#' ) {
			if ( strncmp( m_scanptr, _aodsig_str, strlen( _aodsig_str ) ) == 0 ) {
				m_section = _comment;
			} else if ( ( m_section = GetSectionId( m_scanptr ) ) == _nil ) {
				{
				StrScratch error;
				sprintf( error, "%s[Undefined section-name]: %s (line %d)",
						 parser_err_str, m_scanptr, m_parser_lineno );
				ErrorMessage( error );
				}
				HandleCriticalError();
			}
		} else {
			switch ( m_section ) {

			// list of vertices ------------------------------------
			case _vertices :
				ReadVertex();
				break;

			// vertexnums of faces ---------------------------------
			case _faces :
				ReadFace( TRUE );
				break;

			// normals for face's planes ---------------------------
			case _facenormals :

				//NOTE:
				// face normals are currently ignored in the aod
				// file, since they are too inaccurate for later
				// BSP compilation purposes. if no normals are read
				// in, they will be calculated later on anyway.

				//ReadFaceNormal( facenorm_itemsread );
				break;

			// properties of faces ---------------------------------
			case _faceproperties :
				ReadFaceProperties( faceprop_itemsread );
				break;

			// texture->face correspondences ----------------------
			case _correspondences :
				ReadCorrespondences();
				break;

			// texturing data -----------------------------------
			case _textures :
				ReadTextures();
				break;

			// location of the object ---------------------------
			case _worldlocation :
				ReadWorldLocation();
				break;

			// location of camera -------------------------------
			case _camera :
				ReadCameraLocation();
				break;

			// filename of palette file -------------------------
			case _palette :
				ReadPaletteFilename();
				break;

			// scalefactors for object --------------------------
			case _scalefactors :
				ReadScaleFactors();
				break;

			// exchange command for axes ------------------------
			case _xchange :
				ReadXChangeCommand();
				break;

			// set new object origin ----------------------------
			case _setorigin :
				ReadOrigin();
				break;

			}
		}
	}

	// do post processing after parsing
	ApplyOriginTranslation();
	FilterAxesDirSwitch();
	FilterScaleFactors();
	FilterAxesExchange();
	EnforceMaximumExtents();
	m_baseobject->CheckParsedData();

	InfoMessage( "\nObject data ok.\n" );

	// do colorindex to rgb conversion
	ConvertColIndxs();	

	return ( m_inputok = TRUE );
}
コード例 #4
0
ファイル: BspInput.cpp プロジェクト: OpenParsec/openparsec
// parse object data-file -----------------------------------------------------
//
int BspInput::ParseObjectData()
{
	int facedef_itemsread  = 0;
	int faceprop_itemsread = 0;
	int facenorm_itemsread = 0;
	int mappdef_itemsread  = 0;

	InfoMessage( "Processing input data file (format='BSP V1.1') ..." );

	// parse sections and read data -------------------------------
	m_section = _nil;
	while ( m_input.ReadLine( line, TEXTLINE_MAX ) != NULL ) {

		if ( ( m_parser_lineno++ & PARSER_DOT_SIZE ) == 0 )
			printf( "." ), fflush( stdout );

		if ( ( m_scanptr = strtok( line, "/, \t\n\r" ) ) == NULL )
			continue;
		else if ( *m_scanptr == ';' )
			continue;
		else if ( strnicmp( m_scanptr, "<end", 4 ) == 0 )
			break;
		else if ( *m_scanptr == '#' ) {
			if ( strncmp( m_scanptr, _bspsig_str, strlen( _bspsig_str ) ) == 0 ) {
				m_section = _comment;
			} else if ( ( m_section = GetSectionId( m_scanptr ) ) == _nil ) {
				{
				StrScratch error;
				sprintf( error, "%s[Undefined section-name]: %s (line %d)",
						 parser_err_str, m_scanptr, m_parser_lineno );
				ErrorMessage( error );
				}
				HandleCriticalError();
			}
		} else {
			switch ( m_section ) {

			// list of vertices ------------------------------------
			case _vertices :
				ReadVertex();
				break;

			// vertexnums of polygons ------------------------------
			case _polygons :
				ReadFace( FALSE );
				break;

			// definition of faces (consisting of polygons) --------
			case _faces :
				ReadPolyIndxs( facedef_itemsread );
				break;

			// bsptree ---------------------------------------------
			case _bsptree :
				ReadBspTree();
				break;

			// normals for face's planes ---------------------------
			case _facenormals :
				ReadFaceNormal( facenorm_itemsread );
				break;

			// properties of faces ---------------------------------
			case _faceproperties :
				ReadFaceProperties( faceprop_itemsread );
				break;

			// texture->face correspondences ----------------------
			case _correspondences :
				ReadDirectCorrespondences( mappdef_itemsread );
				break;

			// texturing data -----------------------------------
			case _textures :
				ReadTextures();
				break;

			// location of the object ---------------------------
			case _worldlocation :
				ReadWorldLocation();
				break;

			// location of camera -------------------------------
			case _camera :
				ReadCameraLocation();
				break;

			// filename of palette file -------------------------
			case _palette :
				ReadPaletteFilename();
				break;

			// scalefactors for object --------------------------
			case _scalefactors :
				ReadScaleFactors();
				break;

			// exchange command for axes ------------------------
			case _xchange :
				ReadXChangeCommand();
				break;

			// set new object origin ----------------------------
			case _setorigin :
				ReadOrigin();
				break;

			}
		}
	}

	// do post processing after parse
	CorrectMappingCoordinates();
	ApplyOriginTranslation();
	FilterAxesDirSwitch();
	FilterScaleFactors();
	FilterAxesExchange();
	EnforceMaximumExtents();
	m_baseobject->CheckParsedData();

	InfoMessage( "\nObject data ok.\n" );

	// do colorindex to rgb conversion
	ConvertColIndxs();

	return ( m_inputok = TRUE );
}