コード例 #1
0
ファイル: dskLAN.cpp プロジェクト: Flow86/s25client
void dskLAN::UpdateServerList()
{
    ReadOpenGames();

    ctrlTable* servertable = GetCtrl<ctrlTable>(tblServerId);

    unsigned int selection = servertable->GetSelection();
    if(selection == 0xFFFF)
        selection = 0;
    unsigned short column = servertable->GetSortColumn();
    if(column == 0xFFFF)
        column = 0;
    bool direction = servertable->GetSortDirection();
    servertable->DeleteAllItems();

    unsigned curId = 0;
    for(std::vector<GameInfo>::const_iterator it = openGames.begin(); it != openGames.end(); ++it)
    {
        std::string id = boost::lexical_cast<std::string>(curId++);
        std::string name = (it->info.hasPwd ? "(pwd) " : "") + it->info.name; //-V807
        std::string player = boost::lexical_cast<std::string>(static_cast<unsigned>(it->info.curPlayer)) + "/"+
                             boost::lexical_cast<std::string>(static_cast<unsigned>(it->info.maxPlayer));
        servertable->AddRow(0, id.c_str(), name.c_str(), it->info.map.c_str(), player.c_str(), it->info.version.c_str());
    }
    
    servertable->SortRows(column, &direction);
    servertable->SetSelection(selection);
}
コード例 #2
0
void dskLAN::UpdateServerList()
{
    ReadOpenGames();

    auto* servertable = GetCtrl<ctrlTable>(ID_tblServer);

    unsigned selection = servertable->GetSelection();
    if(selection == 0xFFFF)
        selection = 0;
    unsigned short column = servertable->GetSortColumn();
    if(column == 0xFFFF)
        column = 0;
    bool direction = servertable->GetSortDirection();
    servertable->DeleteAllItems();

    unsigned curId = 0;
    for(const auto& gameInfo : openGames)
    {
        std::string id = helpers::toString(curId++);
        std::string name = (gameInfo.info.hasPwd ? "(pwd) " : "") + gameInfo.info.name; //-V807
        std::string player = helpers::toString(gameInfo.info.curNumPlayers) + "/" + helpers::toString(gameInfo.info.maxNumPlayers);
        servertable->AddRow(0, id.c_str(), name.c_str(), gameInfo.info.map.c_str(), player.c_str(), gameInfo.info.version.c_str());
    }

    servertable->SortRows(column, &direction);
    servertable->SetSelection(selection);
}