コード例 #1
0
ファイル: comstruct.c プロジェクト: bw4sz/Maquipicuna
void NodeSig(phylo P, sample S, int outmethod, int abundWeighted) {
  // Currently need to use taxon name of interior as a marker,
  // because Mesquite will not show all labels, but if it will soon,
  // best to use notes, and not muck around with taxon name

  //TODO modifying to use abundances, need longs instead of ints for counters

  int plot, node, taxon, i, ordHI, ordLO, run;
  int tipsReal_n[P.nnodes];
  float test_r[RUNS];
  char mark[2];
  char tmp[15];
  int **tips_rn;
  // was: int tips_rn[RUNS][MaxNode+1];
  phylo Out[S.nsamples];
  int *attach;

  attach = ivector(0, S.ntaxa-1);

  tips_rn = imatrix(0, RUNS-1, 0, P.nnodes-1);

  for (i = 0; i < S.nsamples; i++) {
    Out[i] = P; // all the pointers in Out are the same as those in Intree
                // careful not to change any preexisting arrays in Out, or they will
                // also be changed in Intree!

    if (TreeView == 0)
      Out[i].arenotes = 1;
    if (TreeView == 1)
      Out[i].arenotes = 0;

    // dimension a new array for Out names:
    if (TreeView == 0)
      Out[i].notes = cmatrix(0, P.nnodes-1, 0, MAXNOTELENGTH+10);
    if (TreeView == 1)
      Out[i].taxon = cmatrix(0, P.nnodes-1, 0, MAXTAXONLENGTH+10);

  }

  // for each plot

  if (outmethod == 1)
    printf("plot\tnode\tnode_name           \tntaxa\tmedian\trank\tsig\n");
  for (plot = 0; plot < S.nsamples; plot++) {
    if (S.srec[plot] > 2) {

      for (node = 0; node < P.nnodes; node++) {
        tipsReal_n[node] = 0;
        for (run = 0; run < RUNS; run++)
          tips_rn[run][node] = 0;
      }

      // need to reset it
      AttachSampleToPhylo(S, P, attach);

      // follow up from tips, adding 1 to each node passed through
      for (taxon = 0; taxon < S.srec[plot]; taxon++) {
        i = P.t2n[ attach[ S.id[plot][taxon] ] ];
        while (i != -1) {
          if (abundWeighted)
            tipsReal_n[i] += S.abund[plot][taxon];
          else
            tipsReal_n[i]++;
          i = P.up[i];
        }
      }
      // ooo this is slow, putting rnd inside the plot loop!
      for (run = 0; run < RUNS; run++) {
        // now randomize the plot
        // RandomizeB(plot);
        PhylogenyAttachShuffle(P, S, attach);

        for (taxon = 0; taxon < S.srec[plot]; taxon++) {
          i = P.t2n[ attach[ S.id[plot][taxon] ] ];
          while (i != -1) {
            if (abundWeighted)
              tips_rn[run][i] += S.abund[plot][taxon];
            else
              tips_rn[run][i]++;
            i = P.up[i];
          }
        }
      }

      // now unpeel the nodes
      for (node = 0; node < P.nnodes; node++) {
        if (TreeView == 0)
          strcpy(Out[plot].notes[node], "");
        if (TreeView == 1)
          strcpy(Out[plot].taxon[node], "");

        // interior nodes only
        if (P.noat[node] != 0) {
          ordHI = 0;
          ordLO = 0;
          for (run = 0; run < RUNS; run++) {
            if (tips_rn[run][node] < tipsReal_n[node])
              ordHI++;
            if (tips_rn[run][node] > tipsReal_n[node])
              ordLO++;
          }

          strcpy(mark, " ");

          if (ordLO >= (int) ((float) RUNS * 0.975)) {
            strcpy(mark, "-");
            if (TreeView == 0)
              strcat(Out[plot].notes[node], "SIGLESS");
            if (TreeView == 1) {
              sprintf(tmp, "LESS_%d_", node);
              strcpy(Out[plot].taxon[node], tmp);
            }
            if (outmethod == 1)
              printf("%d\t%d\t%-10s\t%d\t%d\t%d\t%d\t%s\n", plot
                     +1, node, P.taxon[node], tipsReal_n[node],
                     (int) test_r[(int) ((float) RUNS * 0.5)], ordHI,
                     ordLO, mark);
          } else if (ordHI >= (int) ((float) RUNS * 0.975)) {
            strcpy(mark, "+");
            if (TreeView == 0)
              strcat(Out[plot].notes[node], "SIGMORE");

            if (TreeView == 1) {
              sprintf(tmp, "MORE_%d_", node);
              strcpy(Out[plot].taxon[node], tmp);
            }
            if (outmethod == 1)
              printf("%d\t%d\t%-20s\t%d\t%d\t%d\t%d\t%s\n", plot
                     +1, node, P.taxon[node], tipsReal_n[node],
                     (int) test_r[(int) ((float) RUNS * 0.5)], ordHI,
                     ordLO, mark);
          }
          // printf("%s\t%s\n", Out.taxon[node], Intree.taxon[node]);
          else if (outmethod == 1)
            printf("%d\t%d\t%-20s\t%d\t%d\t%d\t%d\t%s\n", plot+1,
                   node, P.taxon[node], tipsReal_n[node],
                   (int) test_r[(int) ((float) RUNS * 0.5)], ordHI,
                   ordLO, mark);
        }
        if ((TreeView == 1) && (strcmp(P.taxon[node], ".") != 0)) {
          strcat(Out[plot].taxon[node], P.taxon[node]);
        }
      }

    }
    // Name tree
    strcpy(Out[plot].phyname, "NodeSig_");
    strcat(Out[plot].phyname, S.pname[plot]);
  }
  if (outmethod ==0)
    WriteNexus(Out, S.nsamples, ReadSample(SampleFile), 1,
               ReadTraits(TraitFile), 1);

}
コード例 #2
0
//-----------------------------------------------------------------------------
bool psNPCLoader::LoadFromFile(csString &filename)
{
    area.Clear();

    CPrintf(CON_DEBUG, "Importing NPC from file: %s\n",filename.GetData());

    // try to read data from the file

    csRef<iVFS> vfs =  csQueryRegistry<iVFS> (psserver->GetObjectReg());
    csRef<iDataBuffer> data(vfs->ReadFile(filename.GetData()));
    if(!data || !data->GetSize())
    {
        CPrintf(CON_ERROR, "Error: Couldn't load file '%s'.\n", filename.GetData());
        return false;
    }

    csRef<iDocumentSystem> xml;
    xml.AttachNew(new csTinyDocumentSystem);
    csRef<iDocument> doc = xml->CreateDocument();
    const char* error = doc->Parse(data);
    if(error)
    {
        Error2("Error in XML: %s", error);
        return false;
    }
    npcRoot = doc->GetRoot()->GetNode("npc");

    if(!npcRoot)
    {
        CPrintf(CON_ERROR, "Error: no <npc> tag found\n");
        return false;
    }


    dialogManager = new psDialogManager;
    npc = new psCharacter;
    npc->SetCharType(PSCHARACTER_TYPE_NPC);

    // process xml data
    if(!ReadBasicInfo() || !ReadLocation())
    {
        CPrintf(CON_ERROR, "Error: Failed to load NPC data\n");
        return false;
    }
    ReadDescription();
    ReadTraits();
    ReadStats();
    ReadMoney();
    ReadSkills();
    ReadTrainerInfo();
    ReadMerchantInfo();
    ReadFactions();
    ReadKnowledgeAreas();
    ReadSpecificKnowledge();
    ReadSpecialResponses();

    // insert processed data into the database
    if(!WriteToDatabase())
    {
        CPrintf(CON_ERROR, "Error: Failed to insert data into the database\n");
        return false;
    }

    return true;
}