bool CHorseRaceMainDlg::RefreshAllData() { RefreshQData(); RefreshTime(); return true; }
// ----------------------------------------------------------------------------- // CIAUpdateBGControllerFile::ExternalizeL // // ----------------------------------------------------------------------------- // void CIAUpdateBGControllerFile::ExternalizeL( RWriteStream& aStream ) { // If you make changes here, // remember to update InternalizeL accordingly!!! aStream.WriteInt32L( KVersion ); TInt64 refreshTime( RefreshTime().Int64() ); aStream << refreshTime; TInt language( Language() ); aStream.WriteInt32L( language ); }
ThreeDWidget::ThreeDWidget(QWidget *parent, int frameRate, int frameWidth, int frameHeight, int numCamras) : QGLWidget(QGLFormat(QGL::DoubleBuffer|QGL::DepthBuffer), parent), _floorRows(20), _floorColumns(20), _squareSize(1.0), _rotationX(0.0), _rotationY(0.0) { ui.setupUi(this); _frameHeight = frameHeight; _frameWidth = frameWidth; _frameRate = frameRate; _numCameras = numCamras; _eye.x = 0.0; _eye.y = 5.0; _eye.z = -5.0; _center.x = 0.0; _center.y = 0.0; _center.z = 0.0; _up.x = 0.0; _up.y = 1.0; _up.z = 0.0; //_cameraCenters = new Vector3f[_numCameras]; QString windowTitle(tr("3D重建窗口")); setWindowTitle(windowTitle); _calibrated = false; //--- When clicked, get focus to receive keyboard events setFocusPolicy(Qt::ClickFocus); //Initialize mouse flag this->_firstPosition = true; _captureThread = new CaptureController(this, _frameRate, _frameWidth, _frameHeight, _numCameras); connect(_captureThread, SIGNAL(finished()), _captureThread, SLOT(deleteLater())); connect(_captureThread, SIGNAL(signalRefreshTime(QTime)), this, SLOT(RefreshTime(QTime))); connect(_captureThread, SIGNAL(signalPointCloud(vector<POI>)), this, SLOT(SetPointCloud(vector<POI>))); connect(_captureThread, SIGNAL(signalStaticCalibrationReady()), this, SLOT(slotStaticCalibrationSuccess())); connect(_captureThread, SIGNAL(signalFloorCalibrationReady()), this, SLOT(slotFloorCalibrationSuccess())); connect(_captureThread, SIGNAL(signalMarkerLoss()), this, SLOT(slotMarkerLoss())); connect(_captureThread, SIGNAL(signalCameraCenters(Vector3f*)), this, SLOT(slotCameraCenters(Vector3f*))); _captureThread->start(); }
void XMsgClient::OnTick() { //LOG(INFO) << __FUNCTION__ << " was called"; RefreshTime(); }