コード例 #1
0
ファイル: miwindow.c プロジェクト: mmaruska/xserver
WindowPtr
miSpriteTrace(SpritePtr pSprite, int x, int y)
{
    WindowPtr pWin;
    BoxRec box;

    pWin = DeepestSpriteWin(pSprite)->firstChild;
    while (pWin) {
        if ((pWin->mapped) &&
            (x >= pWin->drawable.x - wBorderWidth(pWin)) &&
            (x < pWin->drawable.x + (int) pWin->drawable.width +
             wBorderWidth(pWin)) &&
            (y >= pWin->drawable.y - wBorderWidth(pWin)) &&
            (y < pWin->drawable.y + (int) pWin->drawable.height +
             wBorderWidth(pWin))
            /* When a window is shaped, a further check
             * is made to see if the point is inside
             * borderSize
             */
            && (!wBoundingShape(pWin) || PointInBorderSize(pWin, x, y))
            && (!wInputShape(pWin) ||
                RegionContainsPoint(wInputShape(pWin),
                                    x - pWin->drawable.x,
                                    y - pWin->drawable.y, &box))
#ifdef ROOTLESS
            /* In rootless mode windows may be offscreen, even when
             * they're in X's stack. (E.g. if the native window system
             * implements some form of virtual desktop system).
             */
            && !pWin->rootlessUnhittable
#endif
            ) {
            if (pSprite->spriteTraceGood >= pSprite->spriteTraceSize) {
                pSprite->spriteTraceSize += 10;
                pSprite->spriteTrace = realloc(pSprite->spriteTrace,
                                               pSprite->spriteTraceSize *
                                               sizeof(WindowPtr));
            }
            pSprite->spriteTrace[pSprite->spriteTraceGood++] = pWin;
            pWin = pWin->firstChild;
        }
        else
            pWin = pWin->nextSib;
    }
    return DeepestSpriteWin(pSprite);
}
コード例 #2
0
static Bool
glamor_poly_glyph_blt_gl(DrawablePtr drawable, GCPtr gc,
                         int start_x, int y, unsigned int nglyph,
                         CharInfoPtr *ppci, void *pglyph_base)
{
    ScreenPtr screen = drawable->pScreen;
    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
    PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
    glamor_pixmap_private *pixmap_priv;
    glamor_program *prog;
    RegionPtr clip = gc->pCompositeClip;
    int box_index;

    pixmap_priv = glamor_get_pixmap_private(pixmap);
    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
        goto bail;

    glamor_make_current(glamor_priv);

    prog = glamor_use_program_fill(pixmap, gc,
                                   &glamor_priv->poly_glyph_blt_progs,
                                   &glamor_facet_poly_glyph_blt);
    if (!prog)
        goto bail;

    glEnableVertexAttribArray(GLAMOR_VERTEX_POS);

    start_x += drawable->x;
    y += drawable->y;

    glamor_pixmap_loop(pixmap_priv, box_index) {
        int x;
        int n;
        int num_points, max_points;
        INT16 *points = NULL;
        int off_x, off_y;
        char *vbo_offset;

        glamor_set_destination_drawable(drawable, box_index, FALSE, TRUE,
                                        prog->matrix_uniform, &off_x, &off_y);

        max_points = 500;
        num_points = 0;
        x = start_x;
        for (n = 0; n < nglyph; n++) {
            CharInfoPtr charinfo = ppci[n];
            int w = GLYPHWIDTHPIXELS(charinfo);
            int h = GLYPHHEIGHTPIXELS(charinfo);
            uint8_t *glyphbits = FONTGLYPHBITS(NULL, charinfo);

            if (w && h) {
                int glyph_x = x + charinfo->metrics.leftSideBearing;
                int glyph_y = y - charinfo->metrics.ascent;
                int glyph_stride = GLYPHWIDTHBYTESPADDED(charinfo);
                int xx, yy;

                for (yy = 0; yy < h; yy++) {
                    uint8_t *glyph = glyphbits;
                    for (xx = 0; xx < w; glyph += ((xx&7) == 7), xx++) {
                        int pt_x_i = glyph_x + xx;
                        int pt_y_i = glyph_y + yy;

                        if (!(*glyph & (1 << (xx & 7))))
                            continue;

                        if (!RegionContainsPoint(clip, pt_x_i, pt_y_i, NULL))
                            continue;

                        if (!num_points) {
                            points = glamor_get_vbo_space(screen,
                                                          max_points *
                                                          (2 * sizeof (INT16)),
                                                          &vbo_offset);

                            glVertexAttribPointer(GLAMOR_VERTEX_POS,
                                                  2, GL_SHORT,
                                                  GL_FALSE, 0, vbo_offset);
                        }

                        *points++ = pt_x_i;
                        *points++ = pt_y_i;
                        num_points++;

                        if (num_points == max_points) {
                            glamor_put_vbo_space(screen);
                            glDrawArrays(GL_POINTS, 0, num_points);
                            num_points = 0;
                        }
                    }
                    glyphbits += glyph_stride;
                }
            }
            x += charinfo->metrics.characterWidth;
        }

        if (num_points) {
            glamor_put_vbo_space(screen);
            glDrawArrays(GL_POINTS, 0, num_points);
        }
    }