void RegisterAllClasses() { //Total: 48 classes //0. PreloadData void RegisterClass_PreloadData(); RegisterClass_PreloadData(); //1. NamedObject void RegisterClass_NamedObject(); RegisterClass_NamedObject(); //2. EditorExtension void RegisterClass_EditorExtension(); RegisterClass_EditorExtension(); //3. Material void RegisterClass_Material(); RegisterClass_Material(); //4. Cubemap void RegisterClass_Cubemap(); RegisterClass_Cubemap(); //5. Texture2D void RegisterClass_Texture2D(); RegisterClass_Texture2D(); //6. Texture void RegisterClass_Texture(); RegisterClass_Texture(); //7. Texture3D void RegisterClass_Texture3D(); RegisterClass_Texture3D(); //8. RenderTexture void RegisterClass_RenderTexture(); RegisterClass_RenderTexture(); //9. GameObject void RegisterClass_GameObject(); RegisterClass_GameObject(); //10. Component void RegisterClass_Component(); RegisterClass_Component(); //11. LevelGameManager void RegisterClass_LevelGameManager(); RegisterClass_LevelGameManager(); //12. GameManager void RegisterClass_GameManager(); RegisterClass_GameManager(); //13. Transform void RegisterClass_Transform(); RegisterClass_Transform(); //14. Behaviour void RegisterClass_Behaviour(); RegisterClass_Behaviour(); //15. Camera void RegisterClass_Camera(); RegisterClass_Camera(); //16. Shader void RegisterClass_Shader(); RegisterClass_Shader(); //17. TextAsset void RegisterClass_TextAsset(); RegisterClass_TextAsset(); //18. AudioListener void RegisterClass_AudioListener(); RegisterClass_AudioListener(); //19. AudioBehaviour void RegisterClass_AudioBehaviour(); RegisterClass_AudioBehaviour(); //20. GUILayer void RegisterClass_GUILayer(); RegisterClass_GUILayer(); //21. RenderSettings void RegisterClass_RenderSettings(); RegisterClass_RenderSettings(); //22. Light void RegisterClass_Light(); RegisterClass_Light(); //23. MonoBehaviour void RegisterClass_MonoBehaviour(); RegisterClass_MonoBehaviour(); //24. MonoScript void RegisterClass_MonoScript(); RegisterClass_MonoScript(); //25. FlareLayer void RegisterClass_FlareLayer(); RegisterClass_FlareLayer(); //26. Font void RegisterClass_Font(); RegisterClass_Font(); //27. LightmapSettings void RegisterClass_LightmapSettings(); RegisterClass_LightmapSettings(); //28. CanvasRenderer void RegisterClass_CanvasRenderer(); RegisterClass_CanvasRenderer(); //29. Canvas void RegisterClass_Canvas(); RegisterClass_Canvas(); //30. RectTransform void RegisterClass_RectTransform(); RegisterClass_RectTransform(); //31. LightProbes void RegisterClass_LightProbes(); RegisterClass_LightProbes(); //32. TimeManager void RegisterClass_TimeManager(); RegisterClass_TimeManager(); //33. GlobalGameManager void RegisterClass_GlobalGameManager(); RegisterClass_GlobalGameManager(); //34. AudioManager void RegisterClass_AudioManager(); RegisterClass_AudioManager(); //35. InputManager void RegisterClass_InputManager(); RegisterClass_InputManager(); //36. GraphicsSettings void RegisterClass_GraphicsSettings(); RegisterClass_GraphicsSettings(); //37. QualitySettings void RegisterClass_QualitySettings(); RegisterClass_QualitySettings(); //38. TagManager void RegisterClass_TagManager(); RegisterClass_TagManager(); //39. ScriptMapper void RegisterClass_ScriptMapper(); RegisterClass_ScriptMapper(); //40. DelayedCallManager void RegisterClass_DelayedCallManager(); RegisterClass_DelayedCallManager(); //41. MonoManager void RegisterClass_MonoManager(); RegisterClass_MonoManager(); //42. PlayerSettings void RegisterClass_PlayerSettings(); RegisterClass_PlayerSettings(); //43. BuildSettings void RegisterClass_BuildSettings(); RegisterClass_BuildSettings(); //44. ResourceManager void RegisterClass_ResourceManager(); RegisterClass_ResourceManager(); //45. NetworkManager void RegisterClass_NetworkManager(); RegisterClass_NetworkManager(); //46. MasterServerInterface void RegisterClass_MasterServerInterface(); RegisterClass_MasterServerInterface(); //47. RuntimeInitializeOnLoadManager void RegisterClass_RuntimeInitializeOnLoadManager(); RegisterClass_RuntimeInitializeOnLoadManager(); }
void RegisterAllClasses() { //Total: 73 classes //0. QualitySettings void RegisterClass_QualitySettings(); RegisterClass_QualitySettings(); //1. GlobalGameManager void RegisterClass_GlobalGameManager(); RegisterClass_GlobalGameManager(); //2. GameManager void RegisterClass_GameManager(); RegisterClass_GameManager(); //3. MeshFilter void RegisterClass_MeshFilter(); RegisterClass_MeshFilter(); //4. Component void RegisterClass_Component(); RegisterClass_Component(); //5. EditorExtension void RegisterClass_EditorExtension(); RegisterClass_EditorExtension(); //6. Mesh void RegisterClass_Mesh(); RegisterClass_Mesh(); //7. NamedObject void RegisterClass_NamedObject(); RegisterClass_NamedObject(); //8. Renderer void RegisterClass_Renderer(); RegisterClass_Renderer(); //9. Skybox void RegisterClass_Skybox(); RegisterClass_Skybox(); //10. Behaviour void RegisterClass_Behaviour(); RegisterClass_Behaviour(); //11. GUILayer void RegisterClass_GUILayer(); RegisterClass_GUILayer(); //12. Texture void RegisterClass_Texture(); RegisterClass_Texture(); //13. Texture2D void RegisterClass_Texture2D(); RegisterClass_Texture2D(); //14. RenderTexture void RegisterClass_RenderTexture(); RegisterClass_RenderTexture(); //15. NetworkView void RegisterClass_NetworkView(); RegisterClass_NetworkView(); //16. RectTransform void RegisterClass_RectTransform(); RegisterClass_RectTransform(); //17. Transform void RegisterClass_Transform(); RegisterClass_Transform(); //18. Shader void RegisterClass_Shader(); RegisterClass_Shader(); //19. TextAsset void RegisterClass_TextAsset(); RegisterClass_TextAsset(); //20. Material void RegisterClass_Material(); RegisterClass_Material(); //21. Sprite void RegisterClass_Sprite(); RegisterClass_Sprite(); //22. Camera void RegisterClass_Camera(); RegisterClass_Camera(); //23. MonoBehaviour void RegisterClass_MonoBehaviour(); RegisterClass_MonoBehaviour(); //24. GameObject void RegisterClass_GameObject(); RegisterClass_GameObject(); //25. Rigidbody void RegisterClass_Rigidbody(); RegisterClass_Rigidbody(); //26. Collider void RegisterClass_Collider(); RegisterClass_Collider(); //27. Collider2D void RegisterClass_Collider2D(); RegisterClass_Collider2D(); //28. AudioClip void RegisterClass_AudioClip(); RegisterClass_AudioClip(); //29. SampleClip void RegisterClass_SampleClip(); RegisterClass_SampleClip(); //30. AudioSource void RegisterClass_AudioSource(); RegisterClass_AudioSource(); //31. AudioBehaviour void RegisterClass_AudioBehaviour(); RegisterClass_AudioBehaviour(); //32. Animator void RegisterClass_Animator(); RegisterClass_Animator(); //33. DirectorPlayer void RegisterClass_DirectorPlayer(); RegisterClass_DirectorPlayer(); //34. Font void RegisterClass_Font(); RegisterClass_Font(); //35. Canvas void RegisterClass_Canvas(); RegisterClass_Canvas(); //36. CanvasGroup void RegisterClass_CanvasGroup(); RegisterClass_CanvasGroup(); //37. CanvasRenderer void RegisterClass_CanvasRenderer(); RegisterClass_CanvasRenderer(); //38. SpriteRenderer void RegisterClass_SpriteRenderer(); RegisterClass_SpriteRenderer(); //39. RuntimeAnimatorController void RegisterClass_RuntimeAnimatorController(); RegisterClass_RuntimeAnimatorController(); //40. PreloadData void RegisterClass_PreloadData(); RegisterClass_PreloadData(); //41. Cubemap void RegisterClass_Cubemap(); RegisterClass_Cubemap(); //42. Texture3D void RegisterClass_Texture3D(); RegisterClass_Texture3D(); //43. LevelGameManager void RegisterClass_LevelGameManager(); RegisterClass_LevelGameManager(); //44. TimeManager void RegisterClass_TimeManager(); RegisterClass_TimeManager(); //45. AudioManager void RegisterClass_AudioManager(); RegisterClass_AudioManager(); //46. InputManager void RegisterClass_InputManager(); RegisterClass_InputManager(); //47. Physics2DSettings void RegisterClass_Physics2DSettings(); RegisterClass_Physics2DSettings(); //48. MeshRenderer void RegisterClass_MeshRenderer(); RegisterClass_MeshRenderer(); //49. GraphicsSettings void RegisterClass_GraphicsSettings(); RegisterClass_GraphicsSettings(); //50. PhysicsManager void RegisterClass_PhysicsManager(); RegisterClass_PhysicsManager(); //51. MeshCollider void RegisterClass_MeshCollider(); RegisterClass_MeshCollider(); //52. BoxCollider void RegisterClass_BoxCollider(); RegisterClass_BoxCollider(); //53. TagManager void RegisterClass_TagManager(); RegisterClass_TagManager(); //54. AudioListener void RegisterClass_AudioListener(); RegisterClass_AudioListener(); //55. Avatar void RegisterClass_Avatar(); RegisterClass_Avatar(); //56. ScriptMapper void RegisterClass_ScriptMapper(); RegisterClass_ScriptMapper(); //57. DelayedCallManager void RegisterClass_DelayedCallManager(); RegisterClass_DelayedCallManager(); //58. RenderSettings void RegisterClass_RenderSettings(); RegisterClass_RenderSettings(); //59. Light void RegisterClass_Light(); RegisterClass_Light(); //60. MonoScript void RegisterClass_MonoScript(); RegisterClass_MonoScript(); //61. MonoManager void RegisterClass_MonoManager(); RegisterClass_MonoManager(); //62. FlareLayer void RegisterClass_FlareLayer(); RegisterClass_FlareLayer(); //63. PlayerSettings void RegisterClass_PlayerSettings(); RegisterClass_PlayerSettings(); //64. PhysicMaterial void RegisterClass_PhysicMaterial(); RegisterClass_PhysicMaterial(); //65. CapsuleCollider void RegisterClass_CapsuleCollider(); RegisterClass_CapsuleCollider(); //66. BuildSettings void RegisterClass_BuildSettings(); RegisterClass_BuildSettings(); //67. ResourceManager void RegisterClass_ResourceManager(); RegisterClass_ResourceManager(); //68. NetworkManager void RegisterClass_NetworkManager(); RegisterClass_NetworkManager(); //69. MasterServerInterface void RegisterClass_MasterServerInterface(); RegisterClass_MasterServerInterface(); //70. LightmapSettings void RegisterClass_LightmapSettings(); RegisterClass_LightmapSettings(); //71. LODGroup void RegisterClass_LODGroup(); RegisterClass_LODGroup(); //72. RuntimeInitializeOnLoadManager void RegisterClass_RuntimeInitializeOnLoadManager(); RegisterClass_RuntimeInitializeOnLoadManager(); }