コード例 #1
0
ファイル: ClientList.cpp プロジェクト: axxapp/winxgui
void CClientList::RemoveClient(CUpDownClient* toremove, LPCTSTR pszReason){
	POSITION pos = list.Find(toremove);
	if (pos){
        theApp.uploadqueue->RemoveFromUploadQueue(toremove, CString(_T("CClientList::RemoveClient: ")) + pszReason);
		theApp.uploadqueue->RemoveFromWaitingQueue(toremove);
		theApp.downloadqueue->RemoveSource(toremove);
		theApp.emuledlg->transferwnd->clientlistctrl.RemoveClient(toremove);
		RemoveFromKadList(toremove);
		list.RemoveAt(pos);
	}
}
コード例 #2
0
ファイル: ClientList.cpp プロジェクト: geekt/amule
void CClientList::RemoveClient(CUpDownClient* client)
{
	RemoveFromKadList( client );
	RemoveDirectCallback( client );

	if ( RemoveIDFromList( client ) ) {
		// Also remove the ip and hash entries
		RemoveIPFromList( client );
		RemoveHashFromList( client );
	}
}
コード例 #3
0
ファイル: ClientList.cpp プロジェクト: rusingineer/emulemorph
void CClientList::RemoveClient(CUpDownClient* toremove, LPCTSTR pszReason){
	POSITION pos = list.Find(toremove);
	if (pos){
        theApp.uploadqueue->RemoveFromUploadQueue(toremove, CString(_T("CClientList::RemoveClient: ")) + pszReason);
		theApp.uploadqueue->RemoveFromWaitingQueue(toremove);
		 // EastShare START - Added by TAHO, modified SUQWT
		if ( toremove != NULL && toremove->Credits() != NULL) {
			toremove->Credits()->ClearWaitStartTime();
		}
		 // EastShare END - Added by TAHO, modified SUQWT
		theApp.downloadqueue->RemoveSource(toremove);
		theApp.emuledlg->transferwnd->GetClientList()->RemoveClient(toremove);
		list.RemoveAt(pos);
	}
	RemoveFromKadList(toremove);
	RemoveConnectingClient(toremove);
}
コード例 #4
0
ファイル: ClientList.cpp プロジェクト: techpub/archive-code
void CClientList::RemoveClient(CUpDownClient* toremove, LPCTSTR pszReason){
	POSITION pos = list.Find(toremove);
	if (pos){
        CGlobalVariable::uploadqueue->RemoveFromUploadQueue(toremove, CString(_T("CClientList::RemoveClient: ")) + pszReason);
		CGlobalVariable::uploadqueue->RemoveFromWaitingQueue(toremove);
		CGlobalVariable::downloadqueue->RemoveSource(toremove);

#if _ENABLE_NOUSE
		//  Comment UI
		//SendMessage(CGlobalVariable::m_hListenWnd,WM_FILE_REMOVE_PEER,1,(LPARAM)toremove);
		UINotify(WM_FILE_REMOVE_PEER,1,(LPARAM)toremove, toremove, true);
		//theApp.emuledlg->transferwnd->clientlistctrl.RemoveClient(toremove);
#endif

		list.RemoveAt(pos);
	}
	RemoveFromKadList(toremove);
	RemoveConnectingClient(toremove);
}
コード例 #5
0
ファイル: ClientList.cpp プロジェクト: HackLinux/eMule-Mirror
void CClientList::Process()
{
	///////////////////////////////////////////////////////////////////////////
	// Cleanup banned client list
	//
	const uint32 cur_tick = ::GetTickCount();
	if (m_dwLastBannCleanUp + BAN_CLEANUP_TIME < cur_tick)
	{
		m_dwLastBannCleanUp = cur_tick;
		
		POSITION pos = m_bannedList.GetStartPosition();
		uint32 nKey;
		uint32 dwBantime;
		while (pos != NULL)
		{
			m_bannedList.GetNextAssoc( pos, nKey, dwBantime );
			if (dwBantime + CLIENTBANTIME < cur_tick )
				RemoveBannedClient(nKey);
		}
	}

	///////////////////////////////////////////////////////////////////////////
	// Cleanup tracked client list
	//
	if (m_dwLastTrackedCleanUp + TRACKED_CLEANUP_TIME < cur_tick)
	{
		m_dwLastTrackedCleanUp = cur_tick;
		if (thePrefs.GetLogBannedClients())
			AddDebugLogLine(false, _T("Cleaning up TrackedClientList, %i clients on List..."), m_trackedClientsList.GetCount());
		POSITION pos = m_trackedClientsList.GetStartPosition();
		uint32 nKey;
		CDeletedClient* pResult;
		while (pos != NULL)
		{
			m_trackedClientsList.GetNextAssoc( pos, nKey, pResult );
			if (pResult->m_dwInserted + KEEPTRACK_TIME < cur_tick ){
				m_trackedClientsList.RemoveKey(nKey);
				delete pResult;
			}
		}
		if (thePrefs.GetLogBannedClients())
			AddDebugLogLine(false, _T("...done, %i clients left on list"), m_trackedClientsList.GetCount());
	}

	///////////////////////////////////////////////////////////////////////////
	// Process Kad client list
	//
	//We need to try to connect to the clients in m_KadList
	//If connected, remove them from the list and send a message back to Kad so we can send a ACK.
	//If we don't connect, we need to remove the client..
	//The sockets timeout should delete this object.
	POSITION pos1, pos2;

	// buddy is just a flag that is used to make sure we are still connected or connecting to a buddy.
	buddyState buddy = Disconnected;

	for (pos1 = m_KadList.GetHeadPosition(); (pos2 = pos1) != NULL; )
	{
		m_KadList.GetNext(pos1);
		CUpDownClient* cur_client =	m_KadList.GetAt(pos2);
		if( !Kademlia::CKademlia::IsRunning() )
		{
			//Clear out this list if we stop running Kad.
			//Setting the Kad state to KS_NONE causes it to be removed in the switch below.
			cur_client->SetKadState(KS_NONE);
		}
		switch(cur_client->GetKadState())
		{
			case KS_QUEUED_FWCHECK:
			case KS_QUEUED_FWCHECK_UDP:
				//Another client asked us to try to connect to them to check their firewalled status.
				cur_client->TryToConnect(true, true);
				break;
			case KS_CONNECTING_FWCHECK:
				//Ignore this state as we are just waiting for results.
				break;
			case KS_FWCHECK_UDP:
			case KS_CONNECTING_FWCHECK_UDP:
				// we want a UDP firewallcheck from this client and are just waiting to get connected to send the request
				break;
			case KS_CONNECTED_FWCHECK:
				//We successfully connected to the client.
				//We now send a ack to let them know.
				if (cur_client->GetKadVersion() >= KADEMLIA_VERSION7_49a){
					// the result is now sent per TCP instead of UDP, because this will fail if our intern UDP port is unreachable.
					// But we want the TCP testresult regardless if UDP is firewalled, the new UDP state and test takes care of the rest					
					ASSERT( cur_client->socket != NULL && cur_client->socket->IsConnected() );
					if (thePrefs.GetDebugClientTCPLevel() > 0)
						DebugSend("OP_KAD_FWTCPCHECK_ACK", cur_client);
					Packet* pPacket = new Packet(OP_KAD_FWTCPCHECK_ACK, 0, OP_EMULEPROT);
					if (!cur_client->SafeConnectAndSendPacket(pPacket))
						cur_client = NULL;
				}
				else {
					if (thePrefs.GetDebugClientKadUDPLevel() > 0)
						DebugSend("KADEMLIA_FIREWALLED_ACK_RES", cur_client->GetIP(), cur_client->GetKadPort());
					Kademlia::CKademlia::GetUDPListener()->SendNullPacket(KADEMLIA_FIREWALLED_ACK_RES, ntohl(cur_client->GetIP()), cur_client->GetKadPort(), 0, NULL);
				}
				//We are done with this client. Set Kad status to KS_NONE and it will be removed in the next cycle.
				if (cur_client != NULL)
					cur_client->SetKadState(KS_NONE);
				break;

			case KS_INCOMING_BUDDY:
				//A firewalled client wants us to be his buddy.
				//If we already have a buddy, we set Kad state to KS_NONE and it's removed in the next cycle.
				//If not, this client will change to KS_CONNECTED_BUDDY when it connects.
				if( m_nBuddyStatus == Connected )
					cur_client->SetKadState(KS_NONE);
				break;

			case KS_QUEUED_BUDDY:
				//We are firewalled and want to request this client to be a buddy.
				//But first we check to make sure we are not already trying another client.
				//If we are not already trying. We try to connect to this client.
				//If we are already connected to a buddy, we set this client to KS_NONE and it's removed next cycle.
				//If we are trying to connect to a buddy, we just ignore as the one we are trying may fail and we can then try this one.
				if( m_nBuddyStatus == Disconnected )
				{
					buddy = Connecting;
					m_nBuddyStatus = Connecting;
					cur_client->SetKadState(KS_CONNECTING_BUDDY);
					cur_client->TryToConnect(true, true);
					theApp.emuledlg->serverwnd->UpdateMyInfo();
				}
				else if( m_nBuddyStatus == Connected )
					cur_client->SetKadState(KS_NONE);
				break;

			case KS_CONNECTING_BUDDY:
				//We are trying to connect to this client.
				//Although it should NOT happen, we make sure we are not already connected to a buddy.
				//If we are we set to KS_NONE and it's removed next cycle.
				//But if we are not already connected, make sure we set the flag to connecting so we know 
				//things are working correctly.
				if( m_nBuddyStatus == Connected )
					cur_client->SetKadState(KS_NONE);
				else
				{
					ASSERT( m_nBuddyStatus == Connecting );
					buddy = Connecting;
				}
				break;

			case KS_CONNECTED_BUDDY:
				//A potential connected buddy client wanting to me in the Kad network
				//We set our flag to connected to make sure things are still working correctly.
				buddy = Connected;
				
				//If m_nBuddyStatus is not connected already, we set this client as our buddy!
				if( m_nBuddyStatus != Connected )
				{
					m_pBuddy = cur_client;
					m_nBuddyStatus = Connected;
					theApp.emuledlg->serverwnd->UpdateMyInfo();
				}
				if( m_pBuddy == cur_client && theApp.IsFirewalled() && cur_client->SendBuddyPingPong() )
				{
					if (thePrefs.GetDebugClientTCPLevel() > 0)
						DebugSend("OP__BuddyPing", cur_client);
					Packet* buddyPing = new Packet(OP_BUDDYPING, 0, OP_EMULEPROT);
					theStats.AddUpDataOverheadOther(buddyPing->size);
					VERIFY( cur_client->SendPacket(buddyPing, true, true) );
					cur_client->SetLastBuddyPingPongTime();
				}
				break;

			default:
				RemoveFromKadList(cur_client);
		}
	}
	
	//We either never had a buddy, or lost our buddy..
	if( buddy == Disconnected )
	{
		if( m_nBuddyStatus != Disconnected || m_pBuddy )
		{
			if( Kademlia::CKademlia::IsRunning() && theApp.IsFirewalled() && Kademlia::CUDPFirewallTester::IsFirewalledUDP(true))
			{
				//We are a lowID client and we just lost our buddy.
				//Go ahead and instantly try to find a new buddy.
				Kademlia::CKademlia::GetPrefs()->SetFindBuddy();
			}
			m_pBuddy = NULL;
			m_nBuddyStatus = Disconnected;
			theApp.emuledlg->serverwnd->UpdateMyInfo();
		}
	}

	if ( Kademlia::CKademlia::IsConnected() )
	{
		//we only need a buddy if direct callback is not available
		if( Kademlia::CKademlia::IsFirewalled() && Kademlia::CUDPFirewallTester::IsFirewalledUDP(true))
		{
			//TODO 0.49b: Kad buddies won'T work with RequireCrypt, so it is disabled for now but should (and will)
			//be fixed in later version
			// Update: Buddy connections itself support obfuscation properly since 0.49a (this makes it work fine if our buddy uses require crypt)
			// ,however callback requests don't support it yet so we wouldn't be able to answer callback requests with RequireCrypt, protocolchange intended for the next version
			if( m_nBuddyStatus == Disconnected && Kademlia::CKademlia::GetPrefs()->GetFindBuddy() && !thePrefs.IsClientCryptLayerRequired())
			{
				DEBUG_ONLY( DebugLog(_T("Starting Buddysearch")) );
				//We are a firewalled client with no buddy. We have also waited a set time 
				//to try to avoid a false firewalled status.. So lets look for a buddy..
				if( !Kademlia::CSearchManager::PrepareLookup(Kademlia::CSearch::FINDBUDDY, true, Kademlia::CUInt128(true).Xor(Kademlia::CKademlia::GetPrefs()->GetKadID())) )
				{
					//This search ID was already going. Most likely reason is that
					//we found and lost our buddy very quickly and the last search hadn't
					//had time to be removed yet. Go ahead and set this to happen again
					//next time around.
					Kademlia::CKademlia::GetPrefs()->SetFindBuddy();
				}
			}
		}
		else
		{
			if( m_pBuddy )
			{
				//Lets make sure that if we have a buddy, they are firewalled!
				//If they are also not firewalled, then someone must have fixed their firewall or stopped saturating their line.. 
				//We just set the state of this buddy to KS_NONE and things will be cleared up with the next cycle.
				if( !m_pBuddy->HasLowID() )
					m_pBuddy->SetKadState(KS_NONE);
			}
		}
	}
	else
	{
		if( m_pBuddy )
		{
			//We are not connected anymore. Just set this buddy to KS_NONE and things will be cleared out on next cycle.
			m_pBuddy->SetKadState(KS_NONE);
		}
	}

	///////////////////////////////////////////////////////////////////////////
	// Cleanup client list
	//
	CleanUpClientList();

	///////////////////////////////////////////////////////////////////////////
	// Process Direct Callbacks for Timeouts
	//
	ProcessConnectingClientsList();
}
コード例 #6
0
ファイル: ClientList.cpp プロジェクト: geekt/amule
void CClientList::Process()
{
	const uint32 cur_tick = ::GetTickCount();

	if (m_dwLastBannCleanUp + BAN_CLEANUP_TIME < cur_tick) {
		m_dwLastBannCleanUp = cur_tick;

		ClientMap::iterator it = m_bannedList.begin();
		while ( it != m_bannedList.end() ) {
			if ( it->second + CLIENTBANTIME < cur_tick ) {
				ClientMap::iterator tmp = it++;

				m_bannedList.erase( tmp );
				theStats::RemoveBannedClient();
			} else {
				++it;
			}
		}
	}


	if ( m_dwLastTrackedCleanUp + TRACKED_CLEANUP_TIME < cur_tick ) {
		m_dwLastTrackedCleanUp = cur_tick;

		std::map<uint32, CDeletedClient*>::iterator it = m_trackedClientsList.begin();
		while ( it != m_trackedClientsList.end() ) {
			std::map<uint32, CDeletedClient*>::iterator cur_src = it++;

			if ( cur_src->second->m_dwInserted + KEEPTRACK_TIME < cur_tick ) {
				delete cur_src->second;
				m_trackedClientsList.erase( cur_src );
			}
		}
	}

	//We need to try to connect to the clients in m_KadList
	//If connected, remove them from the list and send a message back to Kad so we can send a ACK.
	//If we don't connect, we need to remove the client..
	//The sockets timeout should delete this object.

	// buddy is just a flag that is used to make sure we are still connected or connecting to a buddy.
	buddyState buddy = Disconnected;

	CClientRefSet::iterator current_it = m_KadSources.begin();
	while (current_it != m_KadSources.end()) {
		CUpDownClient* cur_client = current_it->GetClient();
		++current_it; // Won't be used anymore till while loop
		if( !Kademlia::CKademlia::IsRunning() ) {
			//Clear out this list if we stop running Kad.
			//Setting the Kad state to KS_NONE causes it to be removed in the switch below.
			cur_client->SetKadState(KS_NONE);
		}
		switch (cur_client->GetKadState()) {
			case KS_QUEUED_FWCHECK:
			case KS_QUEUED_FWCHECK_UDP:
				//Another client asked us to try to connect to them to check their firewalled status.
				cur_client->TryToConnect(true);
				break;

			case KS_CONNECTING_FWCHECK:
				//Ignore this state as we are just waiting for results.
				break;

			case KS_FWCHECK_UDP:
			case KS_CONNECTING_FWCHECK_UDP:
				// We want a UDP firewallcheck from this client and are just waiting to get connected to send the request
				break;

			case KS_CONNECTED_FWCHECK:
				//We successfully connected to the client.
				//We now send a ack to let them know.
				if (cur_client->GetKadVersion() >= 7) {
					// The result is now sent per TCP instead of UDP, because this will fail if our intern port is unreachable.
					// But we want the TCP testresult regardless if UDP is firewalled, the new UDP state and test takes care of the rest
					wxASSERT(cur_client->IsConnected());
					AddDebugLogLineN(logLocalClient, wxT("Local Client: OP_KAD_FWTCPCHECK_ACK to ") + Uint32toStringIP(cur_client->GetIP()));
					CPacket *packet = new CPacket(OP_KAD_FWTCPCHECK_ACK, 0, OP_EMULEPROT);
					cur_client->SafeSendPacket(packet);
				} else {
					AddDebugLogLineN(logClientKadUDP, wxT("KadFirewalledAckRes to ") + Uint32_16toStringIP_Port(cur_client->GetIP(), cur_client->GetKadPort()));
					Kademlia::CKademlia::GetUDPListener()->SendNullPacket(KADEMLIA_FIREWALLED_ACK_RES, wxUINT32_SWAP_ALWAYS(cur_client->GetIP()), cur_client->GetKadPort(), 0, NULL);
				}
				//We are done with this client. Set Kad status to KS_NONE and it will be removed in the next cycle.
				cur_client->SetKadState(KS_NONE);
				break;

			case KS_INCOMING_BUDDY:
				//A firewalled client wants us to be his buddy.
				//If we already have a buddy, we set Kad state to KS_NONE and it's removed in the next cycle.
				//If not, this client will change to KS_CONNECTED_BUDDY when it connects.
				if( m_nBuddyStatus == Connected ) {
					cur_client->SetKadState(KS_NONE);
				}
				break;

			case KS_QUEUED_BUDDY:
				//We are firewalled and want to request this client to be a buddy.
				//But first we check to make sure we are not already trying another client.
				//If we are not already trying. We try to connect to this client.
				//If we are already connected to a buddy, we set this client to KS_NONE and it's removed next cycle.
				//If we are trying to connect to a buddy, we just ignore as the one we are trying may fail and we can then try this one.
				if( m_nBuddyStatus == Disconnected ) {
					buddy = Connecting;
					m_nBuddyStatus = Connecting;
					cur_client->SetKadState(KS_CONNECTING_BUDDY);
					cur_client->TryToConnect(true);
					Notify_ServerUpdateED2KInfo();
				} else {
					if( m_nBuddyStatus == Connected ) {
						cur_client->SetKadState(KS_NONE);
					}
				}
				break;

			case KS_CONNECTING_BUDDY:
				//We are trying to connect to this client.
				//Although it should NOT happen, we make sure we are not already connected to a buddy.
				//If we are we set to KS_NONE and it's removed next cycle.
				//But if we are not already connected, make sure we set the flag to connecting so we know
				//things are working correctly.
				if( m_nBuddyStatus == Connected ) {
					cur_client->SetKadState(KS_NONE);
				} else {
					wxASSERT( m_nBuddyStatus == Connecting );
					buddy = Connecting;
				}
				break;

			case KS_CONNECTED_BUDDY:
				//A potential connected buddy client wanting to me in the Kad network
				//We set our flag to connected to make sure things are still working correctly.
				buddy = Connected;

				//If m_nBuddyStatus is not connected already, we set this client as our buddy!
				if( m_nBuddyStatus != Connected ) {
					m_pBuddy.Link(cur_client CLIENT_DEBUGSTRING("CClientList::Process KS_CONNECTED_BUDDY m_pBuddy.Link"));
					m_nBuddyStatus = Connected;
					Notify_ServerUpdateED2KInfo();
				}
				if( m_pBuddy.GetClient() == cur_client && theApp->IsFirewalled() && cur_client->SendBuddyPingPong() ) {
					cur_client->SendBuddyPing();
				}
				break;

			default:
				RemoveFromKadList(cur_client);
		}
	}

	//We either never had a buddy, or lost our buddy..
	if( buddy == Disconnected ) {
		if( m_nBuddyStatus != Disconnected || m_pBuddy.IsLinked() ) {
			if( Kademlia::CKademlia::IsRunning() && theApp->IsFirewalled() && Kademlia::CUDPFirewallTester::IsFirewalledUDP(true) ) {
				//We are a lowID client and we just lost our buddy.
				//Go ahead and instantly try to find a new buddy.
				Kademlia::CKademlia::GetPrefs()->SetFindBuddy();
			}
			m_pBuddy.Unlink();
			m_nBuddyStatus = Disconnected;
			Notify_ServerUpdateED2KInfo();
		}
	}

	if ( Kademlia::CKademlia::IsConnected() ) {
		// we only need a buddy if direct callback is not available
		if(Kademlia::CKademlia::IsFirewalled() && Kademlia::CUDPFirewallTester::IsFirewalledUDP(true)) {
			// TODO: Kad buddies won't work with RequireCrypt, so it is disabled for now, but should (and will)
			// be fixed in later version
			// Update: buddy connections themselves support obfuscation properly since eMule 0.49a and aMule SVN 2008-05-09
			// (this makes it work fine if our buddy uses require crypt), however callback requests don't support it yet so we
			// wouldn't be able to answer callback requests with RequireCrypt, protocolchange intended for eMule 0.49b
			if(m_nBuddyStatus == Disconnected && Kademlia::CKademlia::GetPrefs()->GetFindBuddy() && !thePrefs::IsClientCryptLayerRequired()) {
				AddDebugLogLineN(logKadMain, wxT("Starting BuddySearch"));
				//We are a firewalled client with no buddy. We have also waited a set time
				//to try to avoid a false firewalled status.. So lets look for a buddy..
				if (!Kademlia::CSearchManager::PrepareLookup(Kademlia::CSearch::FINDBUDDY, true, Kademlia::CUInt128(true) ^ (Kademlia::CKademlia::GetPrefs()->GetKadID()))) {
					//This search ID was already going. Most likely reason is that
					//we found and lost our buddy very quickly and the last search hadn't
					//had time to be removed yet. Go ahead and set this to happen again
					//next time around.
					Kademlia::CKademlia::GetPrefs()->SetFindBuddy();
				}
			}
		} else {
			if (m_pBuddy.IsLinked()) {
				//Lets make sure that if we have a buddy, they are firewalled!
				//If they are also not firewalled, then someone must have fixed their firewall or stopped saturating their line..
				//We just set the state of this buddy to KS_NONE and things will be cleared up with the next cycle.
				if( !m_pBuddy.HasLowID() ) {
					m_pBuddy.GetClient()->SetKadState(KS_NONE);
				}
			}
		}
	} else {
		if (m_pBuddy.IsLinked()) {
			//We are not connected anymore. Just set this buddy to KS_NONE and things will be cleared out on next cycle.
			m_pBuddy.GetClient()->SetKadState(KS_NONE);
		}
	}

	CleanUpClientList();
	ProcessDirectCallbackList();
}