//--------------------------------------------------------------------------- void DeveloperConsole::Render( const unsigned int shaderProgramID ) { g_theRenderer->VennDisable( V_DEPTH_TEST ); RenderConsole( shaderProgramID ); RenderCursorAndUpdateTimer( shaderProgramID ); g_theRenderer->VennEnable( V_DEPTH_TEST ); }
int GUIConsole::Render(void) { if (mSlideout && mSlideoutState == hidden) { return RenderSlideout(); } return RenderConsole(); }
int GUIConsole::Render(void) { if(!isConditionTrue()) return 0; if (mSlideout && mSlideoutState == hidden) return RenderSlideout(); return RenderConsole(); }